Video game music is the soundtrack that accompanies video games. Early video game music was limited to simple melodies of early sound synthesizer technology. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, while simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music. Music in video games can be heard over a title screen, options menu. Today’s soundtracks can also change depending on a player’s actions or situation, Video game music can be one of two options, original or licensed. In order to create or collect this music, teams of composers, music directors, today, original composition has included the work of film composers Harry Gregson-Williams, Trent Reznor, Hans Zimmer, Josh Mancell, Steve Jablonsky, and Michael Giacchino. The popularity of game music has expanded education and job opportunities, generated awards. At the time video games had emerged as a form of entertainment in the late 1970s, music was stored on physical medium in analog waveforms such as compact cassettes. Such components were expensive and prone to breakage under heavy use making them less ideal for use in an arcade cabinet, though in rare cases. Sound effects for the games were also generated in this fashion, an early example of such an approach to video game music was the opening chiptune in Tomohiro Nishikados Gun Fight. The first game to use a background soundtrack was Tomohiro Nishikados Space Invaders. It had four descending chromatic bass notes repeating in a loop, though it was dynamic and interacted with the player, the first video game to feature continuous, melodic background music was Rally-X, released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. The decision to any music into a video game meant that at some point it would have to be transcribed into computer code by a programmer, whether or not the programmer had musical experience. Some music was original, some was public domain music such as folk songs, Sound capabilities were limited, the popular Atari 2600 home system, for example, was capable of generating only two tones, or notes, at a time. As advances were made in technology and costs fell, a definitively new generation of arcade machines. This was further improved upon by Namcos 1982 arcade game Dig Dug, Dig Dug was composed by Yuriko Keino, who also composed the music for other Namco games such as Xevious and Phozon. Home console systems also had an upgrade in sound ability beginning with the ColecoVision in 1982 capable of four channels. However, more notable was the Japanese release of the Famicom in 1983 which was released in the US as the Nintendo Entertainment System in 1985
The Super NES (1990) brought digitized sound to console games.
The first developers of IBM PC computers neglected audio capabilities (first IBM model, 1981).