All Media Network
RhythmOne is an American company that owns and maintains AllMusic, AllMovie, AllGame, SideReel and Celebified. The company was founded in 1990 by popular-culture archivist Michael Erlewine. RhythmOne offices are located in San Francisco and Ann Arbor, United States, several other locations across the country. All Music Guide was launched in 1991. In 1994 the All Movie Guide was launched and in 1998 the All Game Guide; the company was founded in Michigan in 1990 by Michael Erlewine. With the All Music Guide the aim was to " discographic information on every artist who's made a record since Enrico Caruso gave the industry its first big boost", which launched in 1991, they expanded with the All Movie Guide in 1994, the All Game Guide in 1998. Moved to Ann Arbor, Michigan in 1999 to take advantage of the "rich talent pool". AMG was a business unit within Alliance Entertainment Corporation from 1996 until early 2005. Alliance was acquired in 1999 by a multibillion-dollar fund based in California. Macrovision announced on November 6, 2007 that it had agreed to purchase All Media Guide for a reported $102 million.
For a time, all of the guides were controlled by Rovi's nameservers and combined access to the All Music and All Movie Guides was provided via AllRovi.com from 2011 until 2013. In 2013, Rovi sold consumer access of the content to the newly established All Media Network, LLC, but retained control of licensing the content to other businesses; the overall website is allmedianetwork.com. Rovi sold the consumer access to them to newly established All Media Network, LLC in 2013, while retaining ownership and maintenance of the content itself; the AllGame section of the site was shut down on December 12, 2014. On April 16, 2015 Blinkx Plc acquired All Media Network and rebranded the website under the new unified RhythmOne Group banner. AllMusic is an online database which provides access to information about songs, musicians and musical styles alongside staff-authored news, biographies and recommendations; the content was published in book form in 1991 as the All Music Guide, is now available to the public for online reference and information as well as available via licensing for point-of-sale systems, media players, online music stores.
RhythmOne produces the AllMusic guide series that includes the All Music Guide to Jazz and the All Music Guide to the Blues. Vladimir Bogdanov is the president of the series. AllMovie, launched in 1994 as the All Movie Guide, provides access to information about actors and filmmakers with staff-authored news, reviews and recommendations, it offers limited information about Television productions, focused on those released on DVD. Like AllMusic, this content is available via licensing to point-of-sale systems, media players, online stores. AllGame was active between 1998–2014 as the All Game Guide, it offered information and reviews about many console, hand held, PC games released in the US; the site started in February 1998 with the goal of becoming the most comprehensive game database available. In a farewell message on their site, the staff noted that they "didn't all know what we were doing in those early days but it was an exciting time to be helping build an online game database before the Internet exploded with numerous websites dedicated to video games."
SideReel, launched in 2007, is a TV community site which provides information about TV shows and episodes. Celebified offers celebrity news and interviews and started in 2012. RhythmOne's database was set up by Vladimir Bogdanov to hold the information of Erlewine's many lists. Information in the database is licensed and used in point-of-sale systems by some music retailers, includes the following: Basic data: names, credits, copyright information, product numbers. Descriptive content: styles, moods, nationalities. Relational content: similar artists and albums, influences. Editorial content: biographies, rankings; the company claims to have the largest digital archive of music, including about six million digital songs, as well as the largest cover art library, with more than half a million cover image scans. The AllMusic database is used by several generations of Windows Media Player and Musicmatch Jukebox to identify and organize music collections. Windows Media Player 11 and the integrated MTV Urge music store have expanded the use of AllMusic data to include related artists, reviews and other data.
All Media Network licenses large databases of metadata about movies, video games, audio books, music releases from Rovi Corporation and publishes them online for consumer use. This includes credits, staff-written biographies, reviews and recommendations as well as categories such as theme or mood. Rovi makes this content available for point of sale systems in stores globally, for CD and DVD recognition in software media players such as Windows Media Player and Musicmatch Jukebox, for providing content for a variety of websites including iTunes and Spotify. All Media Guide sold print compilations of its information. Stephen Thomas Erlewine, senior editor of AllMusic List of online music databases Official website
King Kong is a giant movie monster, resembling an enormous gorilla, that has appeared in various media since 1933. The character first appeared in the 1933 film King Kong from RKO Pictures, which received universal acclaim upon its initial release and re-releases. A sequel followed that same year with The Son of Kong, featuring Little Kong. In the 1960s, Toho produced King Kong vs. Godzilla, pitting a larger Kong against Toho's own Godzilla, King Kong Escapes, based on The King Kong Show from Rankin/Bass Productions. In 1976, Dino De Laurentiis produced a modern remake of the original film directed by John Guillermin. A sequel, King Kong Lives, followed a decade featuring a Lady Kong. Another remake of the original, this time set in 1933, was released in 2005 from filmmaker Peter Jackson; the most recent film, Kong: Skull Island, set in 1973, is part of Legendary Entertainment's MonsterVerse, which began with Legendary's reboot of Godzilla in 2014. A crossover sequel, Godzilla vs. Kong, once again pitting the characters against one another, is planned for 2020.
The character King Kong has become one of the world's most famous movie icons, having inspired a number of sequels, spin-offs, parodies, books, video games, theme park rides, a stage play. His role in the different narratives varies; the King Kong character was conceived and created by American filmmaker Merian C. Cooper. In the original film, the character's name is Kong, a name given to him by the inhabitants of "Skull Island" in the Indian Ocean, where Kong lives along with other oversized animals such as a plesiosaur and various dinosaurs. An American film crew, led by Carl Denham, captures Kong and takes him to New York City to be exhibited as the "Eighth Wonder of the World". Kong escapes and climbs the Empire State Building, only to fall from the skyscraper after being attacked by airplanes with guns. Denham comments "it wasn't the airplanes, It was beauty killed the beast," for he climbs the building in the first place only in an attempt to protect Ann Darrow, an actress offered up to Kong on Skull Island as a sacrifice.
A documentary about Skull Island that appears on the DVD for the 2005 remake gives Kong's scientific name as Megaprimatus kong and states that his species may be related to Gigantopithecus, though that genus of giant ape is more related to orangutans than to gorillas. Merian C. Cooper became fascinated by gorillas at the age of 6. In 1899, he was given a book from his uncle called Adventures in Equatorial Africa; the book, chronicled the adventures of Paul Du Chaillu in Africa and his various encounters with the natives and wildlife there. Cooper became fascinated with the stories involving the gorillas, in particular, Du Chaillu's depiction of a particular gorilla known for its "extraordinary size", that the natives described as "invincible" and the "King of the African Forest"; when Du Chaillu and some natives encountered a gorilla in the book he described it as a "hellish dream creature", "half man, half beast". These stories planted the seed of adventure in young Merian's mind. Decades in his adult years, Cooper became involved in the motion picture industry.
While filming The Four Feathers in Africa, he came into contact with a family of baboons. This gave him the idea to make a picture about primates. A year when he got to RKO, Cooper wanted to film a "terror gorilla picture"; as the story was being fleshed out, Cooper decided to make his gorilla giant sized. Cooper stated that the idea of Kong fighting warplanes on top of a building came from him seeing a plane flying over the New York Insurance Building the tallest building in the world, he came up with the ending before the rest of the story as he stated, "Without any conscious effort of thought I saw in my mind's eye a giant gorilla on top of the building". Cooper was influenced by Douglas Burden's accounts of the Komodo Dragon, wanted to pit his terror gorilla against dinosaur-sized versions of these reptiles, stating to Burden, "I had in mind to giantize both the gorilla and your dragons to make them huge; however I always believed in personalizing and focusing attention on one main character and from the beginning I intended to make it the gigantic gorilla, no matter what else I surrounded him with".
Around this time, Cooper began to refer to his project as a "giant terror gorilla picture" featuring "a gigantic semi-humanoid gorilla pitted against modern civilization. Once the film got green-lit and it came time to design King Kong, Cooper wanted him to be a nightmarish gorilla monster; as he described him in a 1930 memo, "His hands and feet have the strength of steam shovels. This is a monster with the strength of a hundred men, but more terrifying is the head—a nightmare head with bloodshot eyes and jagged teeth set under a thick mat of hair, a face half-beast half-human". Willis O'Brien created an oil painting depicting the giant gorilla menacing a jungle heroine and hunter for Cooper. However, when it came time for O'Brien and Marcel Delgado to sculpt the animation model, Cooper decided to backpedal on the half-human look for the creature and became adamant that Kong be a gorilla. O'Brien on the other hand, wanted him to be human-like to gain audience empathy, told Delgado to "make that ape human".
Cooper laughed at t
A cyclops, in Greek mythology and Roman mythology, is a member of a primordial race of giants, each with a single eye in the center of his forehead. The word cyclops means "round-eyed" or "circle-eyed". Hesiod described three one-eyed cyclopes who served as builders, blacksmiths and craftsmen: Brontes and Arges, the sons of Uranus and Gaia, brothers of the Titans. Homer described another group of the sons of Poseidon. Other accounts were written by the playwright Euripides, poet Roman epic poet Virgil. In Hesiod's Theogony, Zeus releases three cyclopes from the dark pit of Tartarus, they provide Zeus' thunderbolt, Hades' "helmet of darkness", Poseidon's trident, the gods use these weapons to defeat the Titans. In an episode of Homer's Odyssey, the hero Odysseus encounters the cyclops Polyphemus, the son of Poseidon and Thoosa, who lives with his fellow cyclopes in a distant country; the connection between the two groups has been debated by modern scholars. It is upon Homer's account that Virgil based their accounts of the mythical creatures.
The ancient Greek geographer Strabo describes another group of seven Lycian cyclopes known as "Bellyhands" because they earned from their handicraft. They had built the walls of Tiryns and the caverns and the labyrinths near Nauplia, which are called cyclopean, it is assumed that Polyphemus lives, along with the other cyclopes, on an island. That is a possibility but all, known from Homer's Odyssey is that Polyphemus resided in a "land" somewhere farther on from the Lotus-Eaters, in a place, not close or distant from an uninhabited and unexploited island, where Odysseus arrives; the map location that can be drawn from this episode and the surrounding episodes in the Odyssey is variously described and discussed divergently by scholars. Euripides in his satyr-drama, appears at times to follow the story found in Homer, at other times contributes variations. In Euripides' play there is no mention of the unexploited island, Euripides keeps the action of the play in one location – the place where the cyclopes live, where Odysseus' ship landed.
Euripides makes a significant variation from Homer to the setting: he imagines the location to be Mount Etna "where the one-eyed sons of the sea god, the man-slaying Cyclopes, live in their desolate caves". Another source for the story of Polyphemus is Idyll XI; the Cyclops by Theocritus, in which the cyclopes' home is, following Euripides, near Mount Etna in Sicily. Since Euripides and Theocritus, the Sicilian location has become attached to the cyclops story, it is estimated that Homer's Odyssey was composed sometime in the 50-year period from 725 to 675 BC, it is thought that it shows the influence of earlier oral poetic traditions of different peoples. In the Odyssey the episodes that are placed on the Black Sea, which would include the cyclops story, appear to incorporate parts of the Gilgamesh tradition, as well as the Caucasian myths of a one-eyed monster. There are striking parallels between Homer's story and the Caucasian stories of Urzmaeg, where the hero outwits a one-eyed giant, blinds him with a torch.
It is thought that the Caucasian myths came to the Greeks through the epic Anatolian song tradition. Homer does not state that Polyphemus has only one eye; some scholars suggest this is implied in the passage that describes Odysseus asking his men to cast lots to select a group that will join with him "to lift the stake and grind it into his eye when sweet sleep should come upon him". However others suggest, it is pointed out that in the Odyssey when the actual blinding occurs there is a reference to plural brows and lids. Homer describes in some detail the entire race of cyclopes, critiquing their agricultural techniques, in what may be literature's first anthropological study, never mentions their monocularity, it is noted that the first artistic or graphic depiction of the blinding episode appears on an amphora, created by the Polyphemos Painter c. 680–650 B. C, the artist shows the blinding stake has two prongs, as though two eyes are being targeted. In the Theogony by Hesiod, the cyclopes – Brontes and Arges – were the primordial sons of Uranus and Gaia and brothers of the Hekatonkheires and the Titans.
As such, they were blood-related to the Olympian gods and goddesses. They were giants with a single eye in the middle of a foul disposition. According to Hesiod, they were stubborn. Collectively they became synonyms for brute strength and power, their name was invoked in connection with massive masonry or blacksmithery, they were pictured at their forge. Uranus, fearing their strength, locked them in Tartarus. Cronus, another son of Uranus and Gaia freed the cyclopes, along with the Hecatoncheires, after he had overthrown Uranus. Cronus placed them back in Tartarus, where they remained, guarded by the female monster Campe, until freed by Zeus, they fashioned thunderbolts for Zeus to use as weapons, helped him overthrow Cronus and the other Titans. The lightning bolts, which became Zeus' main weapons, were forged by all three cyclopes, in that Arges added brightness, Brontes added thunder, Steropes added lightning; these cyclopes created Poseidon's trident, Artemis' bow and arrows of moonlight, Apollo's bow and arrows of sun rays, Hades' helm of darkness, given to Perseus on his quest to kill Medusa.
Boss (video gaming)
In video gaming, a boss is a significant computer-controlled enemy. A fight with a boss character is referred to as a boss battle or boss fight. Boss battles are seen at a climax of a particular section of the game at the end of a level or stage, or guarding a specific objective, the boss enemy is far stronger than the opponents the player has faced up to that point, is faced solo. A miniboss is a boss weaker or less significant than the main boss in the same area or level.. A superboss is much more powerful than the bosses encountered as part of the main game's plot and optional to encounter. A final boss is the main antagonist of a game's story and the defeat of that character provides ultimate satisfaction to the game player. For example, in a combat game all regular enemies might use pistols while the boss uses a machine gun. A boss enemy is quite larger in size than other enemies and the player character. At times, bosses are hard impossible, to defeat without being adequately prepared and/or knowing the correct fighting approach.
Bosses take strategy and special knowledge to defeat, such as how to attack weak points, or avoiding specific attacks. Bosses are common in many genres of video games, but they are common in story-driven titles. RPGs, FPSs, platform games of all ilks, fighting games are associated with boss battles, they may be less common in puzzle games, card video games, sports games, simulation games. The first game to feature a boss fight was the 1975 RPG dnd; the concept has expanded to new genres, like rhythm games, where there may be a "boss song", more difficult. The first interactive game to feature a boss was dnd, a 1975 role-playing video game for the PLATO system. One of the earliest dungeon crawls, dnd implemented many of the core concepts behind Dungeons & Dragons; the objective of the game is to retrieve an "Orb" from the bottommost dungeon. The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, be eligible to appear on the high score list.
A 1980 example is the fixed shooter Phoenix, wherein the player ship must fight a giant mothership in the fifth and final level. Bosses are more difficult than regular enemies, can sustain more damage, are found at the end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses; some bosses are encountered several times through a single game with alternate attacks and a different strategy required to defeat it each time. A boss battle can be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win; some bosses may contain or be composed of smaller parts that can be destroyed by the player in battle, which may or may not grant an advantage. In games such as Doom and Castlevania: Order of Ecclesia, an enemy may be introduced via a boss battle, but appear as a regular enemy, after the player has become stronger or had a chance to find more powerful weaponry.
Boss battles are seen as dramatic events. As such, they are characterized with unique music and cutscenes before and after the boss battle. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles; this concept extends beyond combat-oriented video games. For example, a number of titles in the Dance Dance Revolution rhythm game series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on. A miniboss known as a "middle boss", "mid-boss", "half-boss", "sub-boss", or "semi-boss", is a boss weaker or less significant than the main boss in the same area or level; some minibosses are stronger versions of regular enemies, as in the Kirby games. Other video game characters who take the role of a miniboss are the Koopalings, Dark Link and Allen O'Neil. There is a subtype nicknamed the "Wolfpack Boss", for its similarity to a pack of wolves consisting of a group of strong normal enemies that are easy to defeat on their own, but a group of them can be as difficult as a boss battle.
A superboss is a type of boss most found in role-playing video games. They are considered optional enemies, though optional bosses are not all superbosses, do not have to be defeated to complete the game, they are much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult than the final boss, the player is required to complete a sidequest or the entire game to fight the superboss. For example, in Final Fantasy VII, the player may choose to seek out and fight the Ruby and Emerald Weapons; some superbosses will take the place of the final boss. This is common in fighting games, such as Akuma in Super Street Fighter II Turbo; some superbosses can yield special items or skills that cannot be found any other way that can give a player a significant advantage during playthrough of the rest of the game, such as added experience or an powerful weapon. For example, the "raid bosses" from Borderlands 2 give rare loot unavailable anywhere else; some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss.
Examples of such superbosses can be found in games like Shadow Fight 2 and
A computing platform or digital platform is the environment in which a piece of software is executed. It may be the hardware or the operating system a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Platforms may include: Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS. A browser in the case of web-based software; the browser itself runs on a hardware+OS platform, but this is not relevant to software running within the browser.
An application, such as a spreadsheet or word processor, which hosts software written in an application-specific scripting language, such as an Excel macro. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform. Software frameworks. Cloud computing and Platform as a Service. Extending the idea of a software framework, these allow application developers to build software out of components that are hosted not by the developer, but by the provider, with internet communication linking them together; the social networking sites Twitter and Facebook are considered development platforms. A virtual machine such as the Java virtual machine or. NET CLR. Applications are compiled into a format similar to machine code, known as bytecode, executed by the VM. A virtualized version of a complete system, including virtualized hardware, OS, storage; these allow, for instance, a typical Windows program to run on. Some architectures have multiple layers, with each layer acting as a platform to the one above it.
In general, a component only has to be adapted to the layer beneath it. For instance, a Java program has to be written to use the Java virtual machine and associated libraries as a platform but does not have to be adapted to run for the Windows, Linux or Macintosh OS platforms. However, the JVM, the layer beneath the application, does have to be built separately for each OS. AmigaOS, AmigaOS 4 FreeBSD, NetBSD, OpenBSD IBM i Linux Microsoft Windows OpenVMS Classic Mac OS macOS OS/2 Solaris Tru64 UNIX VM QNX z/OS Android Bada BlackBerry OS Firefox OS iOS Embedded Linux Palm OS Symbian Tizen WebOS LuneOS Windows Mobile Windows Phone Binary Runtime Environment for Wireless Cocoa Cocoa Touch Common Language Infrastructure Mono. NET Framework Silverlight Flash AIR GNU Java platform Java ME Java SE Java EE JavaFX JavaFX Mobile LiveCode Microsoft XNA Mozilla Prism, XUL and XULRunner Open Web Platform Oracle Database Qt SAP NetWeaver Shockwave Smartface Universal Windows Platform Windows Runtime Vexi Ordered from more common types to less common types: Commodity computing platforms Wintel, that is, Intel x86 or compatible personal computer hardware with Windows operating system Macintosh, custom Apple Inc. hardware and Classic Mac OS and macOS operating systems 68k-based PowerPC-based, now migrated to x86 ARM architecture based mobile devices iPhone smartphones and iPad tablet computers devices running iOS from Apple Gumstix or Raspberry Pi full function miniature computers with Linux Newton devices running the Newton OS from Apple x86 with Unix-like systems such as Linux or BSD variants CP/M computers based on the S-100 bus, maybe the earliest microcomputer platform Video game consoles, any variety 3DO Interactive Multiplayer, licensed to manufacturers Apple Pippin, a multimedia player platform for video game console development RISC processor based machines running Unix variants SPARC architecture computers running Solaris or illumos operating systems DEC Alpha cluster running OpenVMS or Tru64 UNIX Midrange computers with their custom operating systems, such as IBM OS/400 Mainframe computers with their custom operating systems, such as IBM z/OS Supercomputer architectures Cross-platform Platform virtualization Third platform Ryan Sarver: What is a platform
Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south; the kanji that make up Japan's name mean "sun origin", it is called the "Land of the Rising Sun". Japan is a stratovolcanic archipelago consisting of about 6,852 islands; the four largest are Honshu, Hokkaido and Shikoku, which make up about ninety-seven percent of Japan's land area and are referred to as home islands. The country is divided into 47 prefectures in eight regions, with Hokkaido being the northernmost prefecture and Okinawa being the southernmost one; the population of 127 million is the world's tenth largest. 90.7 % of people live in cities. About 13.8 million people live in the capital of Japan. The Greater Tokyo Area is the most populous metropolitan area in the world with over 38 million people. Archaeological research indicates; the first written mention of Japan is in Chinese history texts from the 1st century AD.
Influence from other regions China, followed by periods of isolation from Western Europe, has characterized Japan's history. From the 12th century until 1868, Japan was ruled by successive feudal military shōguns who ruled in the name of the Emperor. Japan entered into a long period of isolation in the early 17th century, ended in 1853 when a United States fleet pressured Japan to open to the West. After nearly two decades of internal conflict and insurrection, the Imperial Court regained its political power in 1868 through the help of several clans from Chōshū and Satsuma – and the Empire of Japan was established. In the late 19th and early 20th centuries, victories in the First Sino-Japanese War, the Russo-Japanese War and World War I allowed Japan to expand its empire during a period of increasing militarism; the Second Sino-Japanese War of 1937 expanded into part of World War II in 1941, which came to an end in 1945 following the Japanese surrender. Since adopting its revised constitution on May 3, 1947, during the occupation led by SCAP, the sovereign state of Japan has maintained a unitary parliamentary constitutional monarchy with an Emperor and an elected legislature called the National Diet.
Japan is a member of the ASEAN Plus mechanism, UN, the OECD, the G7, the G8, the G20, is considered a great power. Its economy is the world's third-largest by nominal GDP and the fourth-largest by purchasing power parity, it is the world's fourth-largest exporter and fourth-largest importer. Japan benefits from a skilled and educated workforce. Although it has renounced its right to declare war, Japan maintains a modern military with the world's eighth-largest military budget, used for self-defense and peacekeeping roles. Japan is a developed country with a high standard of living and Human Development Index, its population enjoys the highest life expectancy and third lowest infant mortality rate in the world, but is experiencing issues due to an aging population and low birthrate. Japan is renowned for its historical and extensive cinema, influential music industry, video gaming, rich cuisine and its major contributions to science and modern technology; the Japanese word for Japan is 日本, pronounced Nihon or Nippon and means "the origin of the sun".
The character nichi means "sun" or "day". The compound therefore means "origin of the sun" and is the source of the popular Western epithet "Land of the Rising Sun"; the earliest record of the name Nihon appears in the Chinese historical records of the Tang dynasty, the Old Book of Tang. At the end of the seventh century, a delegation from Japan requested that Nihon be used as the name of their country; this name may have its origin in a letter sent in 607 and recorded in the official history of the Sui dynasty. Prince Shōtoku, the Regent of Japan, sent a mission to China with a letter in which he called himself "the Emperor of the Land where the Sun rises"; the message said: "Here, I, the emperor of the country where the sun rises, send a letter to the emperor of the country where the sun sets. How are you". Prior to the adoption of Nihon, other terms such as Yamato and Wakoku were used; the term Wa is a homophone of Wo 倭, used by the Chinese as a designation for the Japanese as early as the third century Three Kingdoms period.
Another form of Wa, Wei in Chinese) was used for an early state in Japan called Nakoku during the Han dynasty. However, the Japanese disliked some connotation of Wa 倭, it was therefore replaced with the substitute character Wa, meaning "togetherness, harmony"; the English word Japan derives from the historical Chinese pronunciation of 日本. The Old Mandarin or early Wu Chinese pronunciation of Japan was recorded by Marco Polo as Cipangu. In modern Shanghainese, a Wu dialect, the pronunciation of characters 日本; the old Malay word for Japan, Japun or Japang, was borrowed from a southern coastal Chinese dialect Fukienese or Ningpo – and this Malay word was encountered by Portuguese traders in Southeast Asia in the 16th century. These Early Portuguese traders brought the word
The PlayStation 4 is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, on February 22, 2014, in Japan, it Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices, the ability to stream gameplay online or to friends, with them controlling gameplay remotely; the console's controller was redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, an integrated touchpad among other changes.
The console supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, for not imposing the restrictive digital rights management schemes to those announced by Microsoft for Xbox One. Critics and third-party studios praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand helped Sony top global console sales. By the end of December 2018, over 94 million PlayStation 4 consoles had been shipped worldwide, surpassing lifetime sales of its predecessor, the PlayStation 3; as of December 2018, 91.6 million PlayStation 4 consoles had been sold through to customers worldwide. On September 7, 2016, Sony unveiled the PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support enhanced performance and 4K resolution on supported games; the company released a variant of the original model with a smaller form factor, the release of a patch to add HDR support to all existing consoles.
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008. Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production; the delay placed Sony a year behind Microsoft's Xbox 360, approaching unit sales of 10 million by the time the PS3 launched. PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor. In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset; these development kits were known as "Orbis". In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U. S. on February 20, 2013, to cover the "future of PlayStation". Sony announced the PlayStation 4 at the event.
It revealed details about the console's hardware and discussed some of the new features it will introduce. Sony showed off real-time footage of games in development, as well as some technical demonstrations; the design of the console was unveiled in June at the Electronic Entertainment Expo 2013, the initial recommended retail prices of $399, €399, £349 given. The company revealed release dates for North America, Central America, South America and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013; the console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European and South American countries The PS4 released in Japan at ¥39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is potentially a large market for video game products...
I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 and by $20 to $429.99. An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99. On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development; the new revision is a higher-end model, meant to support gameplay in 4K. The new model will be sold alongside the existing model, all existing software will be compatible between the two models. Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resol