Workers' Party of Korea

The Workers' Party of Korea is the founding and ruling political party of North Korea. It is the largest party represented in the Supreme People's Assembly and coexists de jure with two other legal parties making up the Democratic Front for the Reunification of the Fatherland. However, these minor parties are subservient to the WPK, must accept the WPK's "leading role" as a condition of their existence. WPK was founded in 1949 with the merger of the Workers' Party of North Korea and the Workers' Party of South Korea; the WPK controls the Korean People's Army. WPK remains illegal in South Korea under South Korea's own National Security Act and is sanctioned by Australia, the European Union, the United Nations and the United States; the WPK is organized according to the Monolithic Ideological System and the Great Leader, a system and theory conceived by Kim Yong-ju and Kim Jong-il. The highest body of the WPK is formally the Congress, but in practice a Congress occurs infrequently. Between 1980 and 2016, there were no congresses held.

Although the WPK is organizationally similar to communist parties, in practice it is far less institutionalized and informal politics plays a larger role than usual. Institutions such as the Central Committee, the Executive Policy Bureau, the Central Military Commission, the Politburo and the Politburo's Presidium have much less power than that formally bestowed on them by the party's charter, little more than a nominal document. Kim Jong-un is the current WPK leader, serving as CMC chairman; the WPK is committed to Juche, an ideology, described as a combination of collectivism and nationalism. At the 3rd Conference, the WPK removed a sentence from the preamble which expressed the party's commitment "to building a communist society", replacing it with a new adherence to Songun, the "military-first" policies developed by Kim Jong-il; the 2009 revision had removed all references to communism. Party ideology has focused on perceived imperialist enemies of the party and state. Before the rise of Juche and Songun, the party was committed to Marxist–Leninist thought as well, with its importance becoming diminished over time.

The party's emblem is an adaptation of the communist hammer and sickle, with a traditional Korean calligraphy brush. The symbols represent the industrial workers and intelligentsia. On 13 October 1945, the North Korean Bureau of the Communist Party of Korea was established, with Kim Yong-bom its first chairman. However, the NKB–CPK remained subordinate to the CPK Central Committee. Two months at the 3rd Plenum of the NKB, Kim Yong-bom was replaced by Kim Il-sung. In spring 1946 the North Korean Bureau became the Communist Party of North Korea, with Kim Il-sung its elected chairman. On 22 July 1946 Soviet authorities in North Korea established the United Democratic National Front, a popular front led by the Communist Party of North Korea; the Communist Party of North Korea soon merged with the New People's Party of Korea, a party composed of communists from China. On 28 July 1946 a special commission of the two parties ratified the merger, it became official the following day. One month the party held its founding congress, establishing the Workers' Party of North Korea.

The congress elected former leader of the New People's Party of Korea Kim Tu-bong as the first WPNK chairman, with Kim Il-sung its appointed deputy chairman. However, despite his formal downgrade in the party's hierarchy Kim Il-sung remained its leader. Party control increased throughout the country after the congress. From 27–30 March 1948, the WPNK convened its 2nd Congress. While Kim Tu-bong was still the party's formal head, Kim Il-sung presented the main report to the congress. In it he claimed. On 28 April 1948 a special session of the Supreme People's Assembly approved the constitution, which led to the official establishment of an independent North Korea, it did not call for a unified Korea. Kim Il-sung was the appointed head of government of the new state, with Kim Tu-bong heading the legislative branch. A year on 30 June 1949, the Workers' Party of Korea was created with the merger of the WPNK and the Workers' Party of South Korea. Kim Il-sung was not the most ardent supporter of a military reunification of Korea.

After several meetings with Joseph Stalin, North Korea invaded South Korea on 25 June 1950—and thus began the Korean War. With American intervention in the war the DPRK nearly collapsed, but it was saved by Chinese intervention in the conflict; the war had the effect of weakening Soviet influence over Kim Il-sung and the WPK. Around this time, the main fault lines in early WPK politics were created. Four factions formed: domestic, Soviet Koreans and guerrillas. However, Kim would be unable to fu

Abraham Zabludovsky

Abraham Zabludovsky was a Mexican architect. He was the brother of the well known journalist Jacobo Zabludovsky. Abraham Zabludovsky was born in Poland, he studied at the Universidad Nacional Autónoma de México, graduating in 1949. In his early years he produced a large number of outstanding residential buildings and offices in Mexico City, making rigorous use of the International style and demonstrating an impeccable handling of contemporary design and materials. Notable from this period was the Centro Cívico Cinco de Mayo, Puebla, on which he collaborated with Guillermo Rossell. In 1968 Zabludovsky began working in collaboration with Teodoro González de León, although the two architects continued to work on some projects individually and retained their separate stylistic identities, their collaborative work was remarkable for its quality and maturity, establishing functional and formal solutions that were widely imitated. Clear examples of their characteristic proposals for constructions of massive, linear volume are the Delegación Cuauhtémoc, the headquarters of INFONAVIT and the new building for the Colegio de México, all in Mexico City.

Zabludovsky carried out a number of works individually in the same style. Outstanding among these was the Centro Cultural Emilio O. Rabasa, Tuxtla Gutiérrez, Chiapas, a construction with sculptural aspects that manages faithfully to fulfil the need for both theatricality and diffusion, he designed two multipurpose auditoriums in Celaya and Dolores Hidalgo, two theatres in Guanajuato and Aguascalientes, a convention centre in Tuxtla Gutiérrez, Chiapas. He died of a heart attack in Mexico City on April 10, 2003, aged 78. Professor Emeritus of the Mexican National Academy of Architecture Honorary member of The American Institute of Architects Professor Emeritus of the International Academy of Architecture in Sofia, Bulgaria Gold Medal at the International Architecture Biennial in Sofia, Bulgaria Latin American Grand Prix at the Buenos Aires Biennial Honorary mention at the Third International Architecture Biennial in Brazil VITRUVIO Award for outstanding achievements in the creation and fomenting of culture

Lufia: The Legend Returns

Lufia: The Legend Returns, known as Estpolis Denki: Yomigaeru Densetsu in Japan, is a role-playing video game for the Game Boy Color developed by Neverland and published by Taito and Ubi Soft in Japan, North America, Europe in 2001. It is the first one to appear on a handheld gaming system. Lufia: The Legend Returns is similar to other games in the series, with role-playing video game elements like random battles, it uses the series' "IP System": special skills are not tied to character equipment. Instead, characters gain new special abilities, by finding Ancient Texts hidden within various dungeons throughout the game. To use those abilities, they must obtain the requisite amount of Spiritual Force. Much of the game takes place on the Battle Screen, where the player's characters will engage enemies ranging from low-level Red Slimes to sea creatures and evil gods. Though nine characters can take part in a battle, only three of them may attack per turn, one per vertical column. Characters in the top row will do more damage when attacking enemies, but will receive more damage.

In order to make the most of these three turns, the player is able to move the characters around the Battle Screen in between rounds. In this way, it is possible to revolve characters around the field in order to make the most of their different abilities. If a character loses all of his or her HP during a battle, that character will be unable to participate in the rest of the battle, will not earn any Experience or Learning Points once the battle is over; the character will automatically be revived after the battle with 1 point of HP. However, if the player revives the character before the battle ends, there will be no penalty. A new addition to this third installment in the Lufia series is the Spiritual Force, which comes in four types, lets the character learn one IP skill; the Ancient Cave, made popular in Lufia II: Rise of the Sinistrals, reappears in this third installment in the series. As in the original, the Ancient Cave's layout is randomly generated and consists of 100 distinct levels that the player must navigate in order to reach the bottom.

Lufia: The Legend Returns contains a large overworld map through which the player must travel in order to advance the game's plot. There are no enemies found within the cities scattered around the world, but the overworld and the caves that separate the different regions of the continents are full of them; the quests that are found on each continent are based on the four Towers and the Sinistral, located in each one. On Epsis Continent, players try to repair the destruction caused by Gades. On Lidel, players uncover the mystery surrounding the chaotic Alstadt Kingdom. On Fante, many supporting characters are made to feel intense fear at the hands of Daos, Sinistral of Terror, it is up to players to quell the confusion. Lufia: The Legend Returns takes places one hundred years after the events of Lufia & the Fortress of Doom, one hundred years after the events of Lufia II: Rise of the Sinistrals; the game begins by outlining the "Doom Island Wars" and goes on to explain how four all-powerful beings known as the Sinistrals were defeated by a hero named Maxim and his three companions two hundred years ago, again by his descendant one hundred years ago.

This game follows the trials and tribulations of a teenager named Wain, a descendant of Maxim himself. When a mysterious woman arrives in his village one day looking for a "swordsman", she runs into Wain on the street and asks if he is any good as a fighter. Unconvinced that Wain is the best that the village has to offer, the woman sends him away, Wain goes outside the village to vent his anger on unsuspecting monsters. After the player moves back into the city, the camera pans out, an unknown force appears at the nearby Tower of Death burning down a house in the city. Several uncontrollable scenes ensue, during which Wain rescues a girl from the burning house, collapses from smoke-inhalation, is nursed back to health by the woman, who introduces herself as Seena, a famous fortune teller from another continent, on a "Great Adventure". Seena convinces Wain to go with her on her fated journey, the player sets out to see who or what is causing trouble at the tower; when the two reach the top, they come face to face with Gades, one of the four Sinistrals who threatened the world many years ago.

Though Wain and Seena are defeated and Gades escapes, their mission is clear: it is up to them to gather strong fighters and stop the newly awakened Sinistrals to save the world from destruction. In order to accomplish this task and Seena travel north to the city of Albano, where they meet Fugo, the richest man on the Epsis Continent. Fugo asks Wain and Seena to catch a local thief in return for a large reward, the pair agrees to find him. After traveling to the nearby Slani Cave, the duo happens upon the thief, but he manages to escape after calling Wain "Stupid". Angry and confused, Wain decides to travel north to the rural town of Majari, the thief arrives to help dispatch a monster who attacked a young villager; the beast is discovered to be one of Fugo's gold-eating pets. After chastising the heroes for not knowing the special value that a gold-eating pet can have, Fugo grabs the thief and the stolen gold and returns to Albano. Seena and Wain travel back to the city and speak with Fugo's daughter Melissa, who gives them a hint as t