Macworld is a web site dedicated to products and software of Apple Inc. published by Mac Publishing, headquartered in San Francisco, California. It started life as a print magazine in 1984 and had the largest audited circulation of Macintosh-focused magazines in North America, more than double its nearest competitor, MacLife. Macworld was founded by Andrew Fluegelman, it was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. In 1997, the publication was renamed to Macworld, incorporating MacUser to reflect the consolidation of the Ziff-Davis-owned MacUser magazine into the International Data Group-owned Macworld within the new Mac Publishing joint venture between the two publishers. In 1999, the combined company purchased the online publication MacCentral Online, because Macworld didn't have a powerful online news component at the time.
In late 2001 International Data Group bought out Ziff-Davis' share of Mac Publishing, making it a wholly owned subsidiary of IDG. The magazine was published in many countries, either by other IDG subsidiaries or by outside publishers who have licensed the brand name and its content; these editions included Australia, Italy, Sweden, the United Kingdom, the Netherlands and Indonesia. Its content was incorporated into a number of other IDG publications. At one time, the magazine's publisher licensed its name to another IDG subsidiary, IDG World Expo, for the Macworld Conference & Expo, which took place every January at the Moscone Convention Center in San Francisco; every year, Macworld uses its expertise in technology to find the best device in each category in the market. The Macworld Podcast was a weekly podcast published by Macworld; the Macworld Podcast began life on April 26, 2005 as the "Geek Factor Podcast," hosted by Cyrus Farivar, but was upgraded into the official "Macworld Podcast" with its fifth installment in August 2005.
It was hosted at various times across its 12-year run by Chris Breen, Philip Michaels, Serenity Caldwell, Glenn Fleishman, Susie Ochs. The podcast went on hiatus in June 2017. Macworld Australia Macworld Macworld France at Archive.today Macworld UK Macwelt Macworld Italia at the Library of Congress Web Archives Macworld MacWorld Macworld Macworld at the Wayback Machine Macworld
Apple TV is a digital media player and microconsole developed and sold by Apple Inc. It is a small network appliance and entertainment device that can receive digital data such as music or video from specific sources and stream it to a television or other video display. Apple TV is an HDMI-compliant source device. To use it for viewing, it has to be connected to an enhanced-definition or high-definition widescreen television via an HDMI cable; the device has no integrated controls and can only be controlled externally, either by an Apple Remote or Siri Remote control device using its infrared/Bluetooth capability, by the Apple TV Remote app on iOS devices, such as the iPhone, iPod Touch, iPad, Apple Watch, using its Wi-Fi capability, or by some third-party infrared remotes. Its Wi-Fi capability is used to receive digital content from various iOS apps using AirPlay or directly from the iTunes Store, streamed to the TV, it plays digital content from the iTunes Store, Stan, Foxtel Now, Now TV, SlingTV, PlayStation Vue, Amazon Prime Video, DirecTV, YouTube, Red Bull TV, Vevo along with HBO Now, Showtime Anytime and the TV Everywhere portals of several cable and broadcast networks, the video subscription portals of all of the four major North American sports leagues: NFL TV app, MLB.tv, NBA League Pass, NHL.tv.
It plays content from any macOS or Windows computer running iTunes. Apple began to promote the Live Tune-In feature that allows the viewer to ask Siri to tune to live streams of CBS, ESPN, Disney XD among many others that support Live Tune-In. According to observers, Apple's March 2019 special event highlighted the company's reorientation of its focus away from the Apple TV hardware, which has lagged competitors with only 13% of U. S. connected TV market share, apps on the set-top box, instead turn toward higher revenue Apple-distributed video streaming that will be available through competitors' devices, via the company's upcoming Apple TV+ original content service and Apple TV Channels a la carte premium video on demand subscription aggregating service. In an early attempt to enter the home entertainment industry, Apple released the Macintosh TV in 1993. Macintosh TV had a 14-inch CRT screen along with a TV tuner card; this did not prove to be a success, as only 10,000 units of Macintosh TV were sold up to its discontinuation in 1994.
Apple's next foray into the television industry came with the Apple Interactive Television Box in 1994. Apple Interactive Television Box was a collaboration venture between Apple, BT, Belgacom but it never went on sale to the public. Apple's last major attempt to enter the home entertainment market before Apple TV occurred with their launch of Apple Bandai Pippin based on the Apple Pippin platform in the late 1990s. Apple Bandai Pippin combines a home game console with a networked computer. Starting as early as 2011, Gene Munster, longtime investment banking analyst at Piper Jaffray covering Apple and persisted rumors that Apple would announce HDTV television set hardware to directly compete with Sony, LG, other TV makers, but Apple has never released any such product and Munster relented and recanted in 2015; this was despite the set being mentioned as a possibility for a future breakthrough product in Steve Jobs' biography Steve Jobs. Apple TV was unveiled as a work in progress called "iTV" on September 12, 2006 using a modified Front Row interface using the Apple Remote.
Apple started taking pre-orders for Apple TV on January 9, 2007. The name "iTV" was going to be used to keep the product in line with the rest of their "i"-based products, but was not used because the British terrestrial broadcast network ITV holds the rights to the name in the UK and threatened to take legal action against Apple. Apple TV first shipped on March 2007 with a 40 GB hard disk. A updated model with a 160 GB HDD was released on May 31, 2007. On January 15, 2008, a software upgrade was announced; the update allowed the iTunes Store content to be directly rented and purchased, as well as photo streaming and podcast downloads from MobileMe and Flickr. Front Row became deprecated, a new interface was introduced for the original Apple TV in which content was organized into six categories, all of which appeared in a large square box on the screen upon startup and presented in the initial menu, along with a "Settings" option for configuration, including software updates. On July 10, 2008, Apple released the iTunes Remote app on the App Store, the Apple TV 2.1 software update that added recognition for the iPhone and iPod Touch as remote control devices intended as a software alternative to the Apple Remote.
Updates to the Apple TV, iTunes, Remote software added support for the iPad, introduced support for new features as they were added to iTunes. In July 2011, Apple discontinued the Front Row interface for Mac users. On September 9, 2015, Apple discontinued service and support for the first generation Apple TV. Beginning May 25, 2018, iTunes Store is no longer accessible from the device, due to its obsolete security standards; the 2nd generation Apple TV was announced on September 1, 2010, was the first to run on a variant of iOS. The device is housed in one-quarter the size of the original; this model replaced the internal hard drive wi
Microsoft Windows is a group of several graphical operating system families, all of which are developed and sold by Microsoft. Each family caters to a certain sector of the computing industry. Active Windows families include Windows Embedded. Defunct Windows families include Windows Mobile and Windows Phone. Microsoft introduced an operating environment named Windows on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces. Microsoft Windows came to dominate the world's personal computer market with over 90% market share, overtaking Mac OS, introduced in 1984. Apple came to see Windows as an unfair encroachment on their innovation in GUI development as implemented on products such as the Lisa and Macintosh. On PCs, Windows is still the most popular operating system. However, in 2014, Microsoft admitted losing the majority of the overall operating system market to Android, because of the massive growth in sales of Android smartphones.
In 2014, the number of Windows devices sold was less than 25 %. This comparison however may not be relevant, as the two operating systems traditionally target different platforms. Still, numbers for server use of Windows show one third market share, similar to that for end user use; as of October 2018, the most recent version of Windows for PCs, tablets and embedded devices is Windows 10. The most recent versions for server computers is Windows Server 2019. A specialized version of Windows runs on the Xbox One video game console. Microsoft, the developer of Windows, has registered several trademarks, each of which denote a family of Windows operating systems that target a specific sector of the computing industry; as of 2014, the following Windows families are being developed: Windows NT: Started as a family of operating systems with Windows NT 3.1, an operating system for server computers and workstations. It now consists of three operating system subfamilies that are released at the same time and share the same kernel: Windows: The operating system for mainstream personal computers and smartphones.
The latest version is Windows 10. The main competitor of this family is macOS by Apple for personal computers and Android for mobile devices. Windows Server: The operating system for server computers; the latest version is Windows Server 2019. Unlike its client sibling, it has adopted a strong naming scheme; the main competitor of this family is Linux. Windows PE: A lightweight version of its Windows sibling, meant to operate as a live operating system, used for installing Windows on bare-metal computers, recovery or troubleshooting purposes; the latest version is Windows PE 10. Windows IoT: Initially, Microsoft developed Windows CE as a general-purpose operating system for every device, too resource-limited to be called a full-fledged computer. However, Windows CE was renamed Windows Embedded Compact and was folded under Windows Compact trademark which consists of Windows Embedded Industry, Windows Embedded Professional, Windows Embedded Standard, Windows Embedded Handheld and Windows Embedded Automotive.
The following Windows families are no longer being developed: Windows 9x: An operating system that targeted consumers market. Discontinued because of suboptimal performance. Microsoft now caters to the consumer market with Windows NT. Windows Mobile: The predecessor to Windows Phone, it was a mobile phone operating system; the first version was called Pocket PC 2000. The last version is Windows Mobile 6.5. Windows Phone: An operating system sold only to manufacturers of smartphones; the first version was Windows Phone 7, followed by Windows Phone 8, the last version Windows Phone 8.1. It was succeeded by Windows 10 Mobile; the term Windows collectively describes any or all of several generations of Microsoft operating system products. These products are categorized as follows: The history of Windows dates back to 1981, when Microsoft started work on a program called "Interface Manager", it was announced in November 1983 under the name "Windows", but Windows 1.0 was not released until November 1985.
Windows 1.0 was to achieved little popularity. Windows 1.0 is not a complete operating system. The shell of Windows 1.0 is a program known as the MS-DOS Executive. Components included Calculator, Cardfile, Clipboard viewer, Control Panel, Paint, Reversi and Write. Windows 1.0 does not allow overlapping windows. Instead all windows are tiled. Only modal dialog boxes may appear over other windows. Microsoft sold as included Windows Development libraries with the C development environment, which included numerous windows samples. Windows 2.0 was released in December 1987, was more popular than its predecessor. It features several improvements to the user memory management. Windows 2.03 changed the OS from tiled windows to overlapping windows. The result of this change led to Apple Computer filing a suit against Microsoft alleging infringement on Apple's copyrights. Windows 2.0
The Leaf Label
The Leaf Label is an independent record label based in Yorkshire, United Kingdom. An electronic music label, releasing instrumental music, the company's approach has broadened over the last few years and now features an eclectic range of artists, with a focus on live performers; the Leaf Label was created in late 1994 by Tony Morley. The pair ran the label as a hobby until the end of 1996, during which time they released a series of eight 12" singles, of electronic music; the label debuted in early 1995 with a 12" release by Boymerang, aka Graham Sutton of the influential post-rock band Bark Psychosis, early releases included two volumes of the'Invisible Soundtracks' series of EPs. Following his recovery from a serious road accident in 1995, Morley decided to leave 4AD at the end of 1996, setting up his own independent promo company No9, parting company with Carrera around the same time; the company's first office was in Battersea in South West London moving to larger premises in Brixton, South London.
The label's first album release was 1997's Silence FM by The Sons Of Silence, a group which consisted of members of O Yuki Conjugate. OYC spawned the label's second artist album release, by A Small Good Thing; the label followed these releases with key artist album releases by Faultline, Susumu Yokota, Eardrum and 310 in the late 1990s. Yokota's ambient albums, licensed from his own Skintone label in Japan, remain some of the label's most successful releases. In 1999, Morley set up the PostEverything mail order operation with Colin Newman and web designer Dorian Moore. Morley resigned as a director of the company in 2005, the site closed in 2008; the label's first real success of the 2000s came with Dan Snaith's Manitoba, who released two albums under that name in 2001 and 2003. Following a lawsuit by Richard "Handsome Dick" Manitoba of The Dictators, Snaith was obliged to change his artist name, subsequently became known as Caribou, with his third album, The Milk of Human Kindness, released under that name in 2005.
The label followed the success of Manitoba with a run of critically acclaimed debut albums by Murcof, Boom Bip & Doseone and Asa-Chang & Junray in 2002, Colleen in 2003, A Hawk And A Hacksaw and Efterklang in 2004. The label celebrated its tenth anniversary with a week of events in London in October 2005, along with the retrospective 2CD compilation Check The Water; the company relocated to Horsforth in West Yorkshire in the spring of 2006. Significant releases since have included Polar Bear, Vladislav Delay, Nancy Elizabeth, Oh No Ono, Melt Yourself Down and Wildbirds & Peacedrums; the label moved office again in September 2010 to its current premises in Horsforth. The company now manages a number of artists, Morley sources music for the Velvet Ears music library, owned by music supervisor Liz Gallacher. In the autumn of 2015, The Leaf Label celebrated its 20th anniversary with a limited edition box set, vinyl re-issues and a series of concerts in Leeds and London, under the umbrella of'Leaf 20'.
Limited to only 300 copies, The Leaf 20 box set "comprised of fourteen pieces of pristine white vinyl in full artwork and wrapped in bespoke, hand-printed paper covers, accompanied by the ten albums on CD, plus a fold out catalogue artwork poster, a limited edition print, liner notes by acclaimed writer and journalist Rob Young." It was made available to fans through the PledgeMusic service. List of record labels List of independent UK record labels Boomkat: The Leaf Label releases official site The Leaf Label on MySpace
An operating system is system software that manages computer hardware and software resources and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may include accounting software for cost allocation of processor time, mass storage and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is executed directly by the hardware and makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer – from cellular phones and video game consoles to web servers and supercomputers; the dominant desktop operating system is Microsoft Windows with a market share of around 82.74%. MacOS by Apple Inc. is in second place, the varieties of Linux are collectively in third place. In the mobile sector, use in 2017 is up to 70% of Google's Android and according to third quarter 2016 data, Android on smartphones is dominant with 87.5 percent and a growth rate 10.3 percent per year, followed by Apple's iOS with 12.1 percent and a per year decrease in market share of 5.2 percent, while other operating systems amount to just 0.3 percent.
Linux distributions are dominant in supercomputing sectors. Other specialized classes of operating systems, such as embedded and real-time systems, exist for many applications. A single-tasking system can only run one program at a time, while a multi-tasking operating system allows more than one program to be running in concurrency; this is achieved by time-sharing, where the available processor time is divided between multiple processes. These processes are each interrupted in time slices by a task-scheduling subsystem of the operating system. Multi-tasking may be characterized in co-operative types. In preemptive multitasking, the operating system slices the CPU time and dedicates a slot to each of the programs. Unix-like operating systems, such as Solaris and Linux—as well as non-Unix-like, such as AmigaOS—support preemptive multitasking. Cooperative multitasking is achieved by relying on each process to provide time to the other processes in a defined manner. 16-bit versions of Microsoft Windows used cooperative multi-tasking.
32-bit versions of both Windows NT and Win9x, used preemptive multi-tasking. Single-user operating systems have no facilities to distinguish users, but may allow multiple programs to run in tandem. A multi-user operating system extends the basic concept of multi-tasking with facilities that identify processes and resources, such as disk space, belonging to multiple users, the system permits multiple users to interact with the system at the same time. Time-sharing operating systems schedule tasks for efficient use of the system and may include accounting software for cost allocation of processor time, mass storage and other resources to multiple users. A distributed operating system manages a group of distinct computers and makes them appear to be a single computer; the development of networked computers that could be linked and communicate with each other gave rise to distributed computing. Distributed computations are carried out on more than one machine; when computers in a group work in cooperation, they form a distributed system.
In an OS, distributed and cloud computing context, templating refers to creating a single virtual machine image as a guest operating system saving it as a tool for multiple running virtual machines. The technique is used both in virtualization and cloud computing management, is common in large server warehouses. Embedded operating systems are designed to be used in embedded computer systems, they are designed to operate on small machines like PDAs with less autonomy. They are able to operate with a limited number of resources, they are compact and efficient by design. Windows CE and Minix 3 are some examples of embedded operating systems. A real-time operating system is an operating system that guarantees to process events or data by a specific moment in time. A real-time operating system may be single- or multi-tasking, but when multitasking, it uses specialized scheduling algorithms so that a deterministic nature of behavior is achieved. An event-driven system switches between tasks based on their priorities or external events while time-sharing operating systems switch tasks based on clock interrupts.
A library operating system is one in which the services that a typical operating system provides, such as networking, are provided in the form of libraries and composed with the application and configuration code to construct a unikernel: a specialized, single address space, machine image that can be deployed to cloud or embedded environments. Early computers were built to perform a series of single tasks, like a calculator. Basic operating system features were developed in the 1950s, such as resident monitor functions that could automatically run different programs in succession to speed up processing. Operating systems did not exist in their more complex forms until the early 1960s. Hardware features were added, that enabled use of runtime libraries and parallel processing; when personal computers became popular in the 1980s, operating systems were made for them similar in concept to those used on larger computers. In the 1940s, the earliest electronic digital systems had no operating systems.
Electronic systems of this time were programmed on rows of mechanical switches or by jumper wires on plug boards. These were special-purpose systems that, for example, generated ballistics tables for the military or controlled the pri
Streaming media is multimedia, received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of obtaining media in this manner. A client end-user can use their media player to start playing digital video or digital audio content before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies to telecommunications networks, as most of the delivery systems are either inherently streaming or inherently non-streaming. For example, in the 1930s, elevator music was among the earliest popular music available as streaming media; the term "streaming media" can apply to media other than video and audio, such as live closed captioning, ticker tape, real-time text, which are all considered "streaming text". Live streaming is the delivery of Internet content in real-time much as live television broadcasts content over the airwaves via a television signal. Live internet streaming requires a form of source media, an encoder to digitize the content, a media publisher, a content delivery network to distribute and deliver the content.
Live streaming does not need to be recorded at the origination point, although it is. There are challenges with streaming content on the Internet. If the user does not have enough bandwidth in their Internet connection, they may experience stops, lags, or slow buffering of the content; some users may not be able to stream certain content due to not having compatible computer or software systems. Some popular streaming services include the video sharing website YouTube and Mixer, which live stream the playing of video games. Netflix and Amazon Video stream movies and TV shows, Spotify, Apple Music and TIDAL stream music. In the early 1920s, George O. Squier was granted patents for a system for the transmission and distribution of signals over electrical lines, the technical basis for what became Muzak, a technology streaming continuous music to commercial customers without the use of radio. Attempts to display media on computers date back to the earliest days of computing in the mid-20th century.
However, little progress was made for several decades due to the high cost and limited capabilities of computer hardware. From the late 1980s through the 1990s, consumer-grade personal computers became powerful enough to display various media; the primary technical issues related to streaming were having enough CPU power bus bandwidth to support the required data rates, creating low-latency interrupt paths in the operating system to prevent buffer underrun, enabling skip-free streaming of the content. However, computer networks were still limited in the mid-1990s, audio and video media were delivered over non-streaming channels, such as by downloading a digital file from a remote server and saving it to a local drive on the end user's computer or storing it as a digital file and playing it back from CD-ROMs. In 1991 the first commercial Ethernet Switch was introduced, which enabled more powerful computer networks leading to the first streaming video solutions used by schools and corporations such as expanding Bloomberg Television worldwide.
In the mid 1990s the World Wide Web was established, but streaming audio would not be practical until years later. During the late 1990s and early 2000s, users had increased access to computer networks the Internet. During the early 2000s, users had access to increased network bandwidth in the "last mile"; these technological improvements facilitated the streaming of audio and video content to computer users in their homes and workplaces. There was an increasing use of standard protocols and formats, such as TCP/IP, HTTP, HTML as the Internet became commercialized, which led to an infusion of investment into the sector; the band Severe Tire Damage was the first group to perform live on the Internet. On June 24, 1993, the band was playing a gig at Xerox PARC while elsewhere in the building, scientists were discussing new technology for broadcasting on the Internet using multicasting; as proof of PARC's technology, the band's performance was broadcast and could be seen live in Australia and elsewhere.
In a March 2017 interview, band member Russ Haines stated that the band had used "half of the total bandwidth of the internet" to stream the performance, a 152-by-76 pixel video, updated eight to twelve times per second, with audio quality, "at best, a bad telephone connection". Microsoft Research developed a Microsoft TV application, compiled under MS Windows Studio Suite and tested in conjunction with Connectix QuickCam. RealNetworks was a pioneer in the streaming media markets, when it broadcast a baseball game between the New York Yankees and the Seattle Mariners over the Internet in 1995; the first symphonic concert on the Internet took place at the Paramount Theater in Seattle, Washington on November 10, 1995. The concert was a collaboration between The Seattle Symphony and various guest musicians such as Slash, Matt Cameron, Barrett Martin; when Word Magazine launched in 1995, they featured the first-ever streaming soundtracks on the Internet. Metro
Internet radio is a digital audio service transmitted via the Internet. Broadcasting on the Internet is referred to as webcasting since it is not transmitted broadly through wireless means, it can either be used as a stand-alone device running through the internet, or as a software running through a single computer. Internet radio is used to communicate and spread messages through the form of talk, it is distributed through a wireless communication network connected to a switch packet network via a disclosed source.'Internet radio involves streaming media, presenting listeners with a continuous stream of audio that cannot be paused or replayed, much like traditional broadcast media. Internet radio is distinct from podcasting, which involves downloading rather than streaming. Internet radio services offer news, sports and various genres of music—every format, available on traditional broadcast radio stations. Many Internet radio services are associated with a corresponding traditional radio station or radio network, although low start-up and ongoing costs have allowed a substantial proliferation of independent Internet-only radio stations.
The first Internet radio service was launched in 1993. As of 2017, the most popular internet radio platforms and applications in the world include TuneIn Radio, iHeartRadio,and Sirius XM. Internet radio services are accessible from anywhere in the world with a suitable internet connection available; this has made internet radio suited to and popular among expatriate listeners. Some major networks like TuneIn Radio, Pandora Radio, iHeartRadio and Citadel Broadcasting in the United States, Chrysalis in the United Kingdom, restrict listening to in-country due to music licensing and advertising issues. Internet radio is suited to listeners with special interests, allowing users to pick from a multitude of different stations and genres less represented on traditional radio. Internet radio is listened to on a standard home PC or similar device, through an embedded player program located on the respective station's website. In recent years, dedicated devices that resemble and offer the listener a similar experience to a traditional radio receiver have arrived on the market.
Streaming technology is used to distribute Internet radio using a lossy audio codec. Streaming audio formats include MP3, Ogg Vorbis, Windows Media Audio, RealAudio, HE-AAC. Audio data is continuously transmitted serially over the local network or internet in TCP or UDP packets reassembled at the receiver and played a second or two later; the delay is called lag, is introduced at several stages of digital audio broadcasting. A local tuner simulation program includes all the online radios that can be heard in the air in the city. In 2003, revenue from online streaming music radio was US$49 million. By 2006, that figure rose to US$500 million. A February 21, 2007 "survey of 3,000 Americans released by consultancy Bridge Ratings & Research" found that "s much as 19% of U. S. consumers 12 and older listen to Web-based radio stations." In other words, there were "some 57 million weekly listeners of Internet radio programs. More people listen to online radio than to satellite radio, high-definition radio, podcasts, or cell-phone-based radio combined."
An April 2008 Arbitron survey showed that, in the US, more than one in seven persons aged 25–54 years old listen to online radio each week. In 2008, 13 percent of the American population listened to the radio online, compared to 11 percent in 2007. Internet radio functionality is built into many dedicated Internet radio devices, which give an FM like receiver user experience. In the fourth quarter of 2012, TuneIn Radio, iHeart Radio, other subscription-based and free Internet radio services accounted for nearly one quarter of the average weekly music listening time among consumers between the ages of 13 and 35, an increase from a share of 17 percent the previous year; as Internet-radio listening rose among the 13-to-35 age group, listening to AM/FM radio, which now accounts for 24 percent of music-listening time, declined 2 percentage points. In the 36-and-older age group, by contrast, Internet radio accounted for just 13 percent of music listening, while AM/FM radio dominated listening methods with a 41 percent share.
47% of all Americans ages 12 and older—an estimated 124 million people—said they have listened to online radio in the last month, while 36% have listened in the last week. These figures are up from 45% and 33% in 2013; the average amount of time spent listening increased from 11 hours, 56 minutes per week in 2013 to 13 hours 19 minutes in 2014. As might be expected, usage numbers are much higher for teens and younger adults, with 75% of Americans ages 12–24 listening to online radio in the last month, compared to 50% of Americans ages 25–54 and 21% of Americans 55+; the weekly figures for the same age groups were 37 % and 13 %, respectively. In 2015, it was recorded that 53% of Americans, or 143 million people, ages 12 and up listen to internet radio; some stations, such as Primordial Radio, use Internet radio as a platform as opposed to other means such as FM or DAB, as it gives greater freedom to broadcast as they see fit, without being subject to regulatory bodies such as Ofcom in the UK.
For example, Ofcom has strict rules about presenters e