Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed in a controlled environment to take over the reins of the city once its current leader, Father Zachary Hale Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality; she is able to view every event across all of the infinite timelines simultaneously and effortlessly open doorways to them, allowing her to access parallel universes.
Russian cosplayer Anna Moleva (right) had recreated the character of Elizabeth (left) so accurately that Irrational hired her to be their live-action Elizabeth.
BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.
BioShock Infinite
BioShock Infinite takes place in the flying steampunk city of Columbia.
Ken Levine was the creative director and lead writer for BioShock Infinite. Levine had previously worked in the same roles for BioShock.
The 1893 World's Columbian Exposition, considered to have flourished the idea of American Exceptionalism, is a major influence on Infinite's story and the design of Columbia.