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Japanese MSX2 box art
Japanese MSX2 box art
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Tom Clancy's Splinter Cell (2002) featured a light-based visibility meter which determined how much the player was visible.
Tom Clancy's Splinter Cell (2002) featured a light-based visibility meter which determined how much the player was visible.
Metal Gear Solid 3: Snake Eater (2004) introduced camouflage to the stealth genre as can be seen with the "camo index" in the top-right corner.
Metal Gear Solid 3: Snake Eater (2004) introduced camouflage to the stealth genre as can be seen with the "camo index" in the top-right corner.