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A 19th-century whist marker by the British printing Co. De La Rue.
A 19th-century whist marker by the British printing Co. De La Rue.
Drawing by Marguerite Martyn for the St. Louis Post-Dispatch of a session of the Women's Whist Club Congress, April 1906, in St. Louis, Missouri
Drawing by Marguerite Martyn for the St. Louis Post-Dispatch of a session of the Women's Whist Club Congress, April 1906, in St. Louis, Missouri
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A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South
A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led (unless the game is an ace–ten game, with 10 being higher than the king, making north win the trick). However, if diamonds or hearts are trumps, south or west respectively win.
"The Four Friends Playing Ombre" (1888) by Malthe Engelstedt
"The Four Friends Playing Ombre" (1888) by Malthe Engelstedt
Bridge is played between two partnerships
Bridge is played between two partnerships
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit