Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.
The Celtic civilization in the Feudal Age. The Town Center is visible and has several farms surrounding it; villagers of both sexes work there and elsewhere to gather resources. A scout on horseback is also at the ready. Military buildings such as the barracks, archery range, and stable are visible, as well as economic buildings—the market, blacksmith and mill. The right bottom corner of the screenshot shows the player's walls and a gate.
Age of Empires (video game)
Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.
Windows cover art
A custom scenario: Champa invaders attack the Khmer Empire, which attempts to construct the legendary Angkor Wat.
Two armies squaring off, sporting an array of units
The four different wonders for each of the four architectural styles