Benjamin Abraham Horowitz is an American businessman, investor and author. He is a technology entrepreneur and co-founder along with Marc Andreessen of the venture capital firm Andreessen Horowitz, he co-founded and served as president and chief executive officer of the enterprise software company Opsware, which Hewlett-Packard acquired in 2007. Horowitz is the author of The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers, a book about startups. Horowitz was born Benjamin Abraham Horowitz in London and raised in Berkeley, the son of Elissa Krauthamer and conservative writer and policy advocate David Horowitz. Horowitz's great-grandparents were Jewish immigrants from the Russian Empire who arrived in the U. S. in the mid-19th and early 20th centuries. Horowitz earned a BA in Computer Science from Columbia University in 1988 and an MS in Computer Science from UCLA in 1990. Horowitz began his career as an engineer at Silicon Graphics in 1990. In 1995, Horowitz joined Marc Andreessen at Netscape as a project manager.
From 1997 to 1998, Horowitz was vice president for the Directory and Security Product Line at Netscape. After Netscape was acquired by AOL in 1998, Horowitz served as Vice President of AOL’s eCommerce Division. In September 1999, Horowitz cofounded Loudcloud with Andreessen, Tim Howes, In Sik Rhee. Loudcloud offered infrastructure and application hosting services to enterprise and Internet customers such as Ford Motor Company, Inc. Gannett Company, News Corporation, the United States Army and other large organizations. Horowitz took Loudcloud public on March 9, 2001. In June 2002, Horowitz began a transformation of Loudcloud into Opsware, an enterprise software company, he took the first step by selling Loudcloud's core managed services business to Electronic Data Systems for $63.5 million in cash. This transaction transferred 100% of Loudcloud's revenue to EDS while the company was publicly traded on NASDAQ. Beginning with EDS as its first enterprise software customer, Horowitz grew Opsware to hundreds of enterprise customers, over $100 million in annual revenue, 550 employees.
In July 2007, Horowitz sold Opsware to Hewlett-Packard for $1.6 billion in cash. Horowitz was Loudcloud’s and Opsware’s President and Chief Executive Officer for the entire history of the company. Along the way, shares of Opsware IPO'ed at $6, sank to $0.35 per share at its nadir and traded at $14.25 a share at the time of its sale to HP. Following the sale of Opsware to Hewlett-Packard, Horowitz spent one year at Hewlett-Packard as Vice President and General Manager in HP Software with responsibility for 3,000 employees and $2.8 billion in annual revenue. On July 6, 2009, Horowitz and Andreessen launched Andreessen Horowitz, to invest in and advise both early-stage startups and more established growth companies in high technology. Andreessen Horowitz began with an initial capitalization of $300 million and within three years had $2.7 billion under management across three funds. Horowitz lives in California with his wife, Felicia Wiley Horowitz, they have three children. Ben's Blog
Skype is a telecommunications application that specializes in providing video chat and voice calls between computers, mobile devices, the Xbox One console, smartwatches via the Internet. Skype provides instant messaging services. Users may transmit text, video and images. Skype allows video conference calls. At the end of 2010, there were over 660 million worldwide users, with over 300 million estimated active each month as of August 2015. At one point in February 2012, there were 34 million users concurrently online on Skype. First released in August 2003, Skype was created by the Swede Niklas Zennström and the Dane Janus Friis, in cooperation with Ahti Heinla, Priit Kasesalu, Jaan Tallinn, Estonians who developed the backend, used in the music-sharing application Kazaa. In September 2005, eBay acquired Skype for $2.6 billion. In September 2009, Silver Lake, Andreessen Horowitz, the Canada Pension Plan Investment Board announced the acquisition of 65% of Skype for $1.9 billion from eBay, which attributed to the enterprise a market value of $2.92 billion.
Microsoft bought Skype in May 2011 for $8.5 billion. Skype division headquarters are in Luxembourg, but most of the development team and 44% of all the division's employees are still situated in Tallinn and Tartu, Estonia. Skype allows users to communicate over the Internet by voice, using a microphone, by video using a webcam, by instant messaging. Skype implements a freemium business model. Skype-to-Skype calls are free of charge, while calls to landline telephones and mobile phones are charged via a debit-based user account system called Skype Credit; some network administrators have banned Skype on corporate, government and education networks, citing such reasons as inappropriate usage of resources, excessive bandwidth usage and security concerns. Skype featured a hybrid peer-to-peer and client–server system. Skype has been powered by Microsoft-operated supernodes since May 2012; the 2013 mass surveillance disclosures revealed that Microsoft had granted intelligence agencies unfettered access to supernodes and Skype communication content.
Throughout 2016 and 2017, Microsoft redesigned its Skype clients in a way that transitioned Skype from peer-to-peer service to a centralized Azure service and adjusted the user interfaces of apps to make text-based messaging more prominent than voice calling. Skype for Windows, iOS, Android and Linux received significant, visible overhauls; the name for the software is derived from "Sky peer-to-peer", abbreviated to "Skyper". However, some of the domain names associated with "Skyper" were taken. Dropping the final "r" left the current title "Skype", for which domain names were available. Skype was founded in 2003 by Niklas Zennström, from Sweden, Janus Friis, from Denmark; the Skype software was created by Estonians Ahti Heinla, Priit Kasesalu, Jaan Tallinn. The first public beta version was released on 29 August 2003. In June 2005, Skype entered into an agreement with the Polish web portal Onet.pl for an integrated offering on the Polish market. On 12 September 2005, eBay Inc. agreed to acquire Luxembourg-based Skype Technologies SA for US$2.5 billion in up-front cash and eBay stock, plus potential performance-based consideration.
On 1 September 2009, eBay announced it was selling 65% of Skype to Silver Lake, Andreessen Horowitz, the Canada Pension Plan Investment Board for US$1.9 billion, valuing Skype at US$2.75 billion. On 14 July 2011, Skype partnered with Comcast to bring its video chat service to Comcast subscribers via HDTV sets. On 17 June 2013, Skype released a free video messaging service, which can be operated on Windows, Mac OS, iOS, Android and BlackBerry. On 2 August 2017, Skype teamed up with PayPal to provide a new money send feature, it allows users to transfer funds via the Skype mobile app in the middle of a conversation using PayPal. On 10 May 2011, Microsoft Corporation acquired Skype Communications, S.à r.l for US$8.5 billion. The company was incorporated as a division of Microsoft, which acquired all its technologies with the purchase; the acquisition was completed on 13 October 2011. Shortly after its acquisition, Microsoft began integrating the Skype service with its own products. Along with taking over development of existing Skype desktop and mobile apps, the company developed a dedicated client app for its newly released, touch-focused Windows 8 and Windows RT operating systems.
They were made available from Windows Store when the new OS launched on 26 October 2012. The following year, it became the default messaging app for Windows 8.1, replacing the Windows 8 Messaging app at the time, became pre-installed software on every device that came with or upgraded to 8.1. When the company introduced Office 2013 on 27 February 2013, it was announced that 60 Skype world minutes per month would be included in Office 365 consumer plans. Furthermore, Microsoft discontinued two of its own products in favor of Skype: In a month-long transition period from 8 to 30 April 2013, Microsoft phased out its long-standing Windows Live Messenger instant messaging service in favor of Skype, although Messenger continued in mainland China. On 11 November 2014, Microsoft announced; the latest version of the communication software combines features of Lync and the consumer Skype software. There are two user interfaces – organizations can switch their users from the default Skype for Business interface to the Lync interface.
On 12 August 2013, Skype released the 4.10 update to the app for Apple iPhone and iPad that allows HD quality video for iPhone 5 and fourth-generation iPads. On 20 November 2014, Microsoft Office's team announced that a
California is a state in the Pacific Region of the United States. With 39.6 million residents, California is the most populous U. S. the third-largest by area. The state capital is Sacramento; the Greater Los Angeles Area and the San Francisco Bay Area are the nation's second and fifth most populous urban regions, with 18.7 million and 9.7 million residents respectively. Los Angeles is California's most populous city, the country's second most populous, after New York City. California has the nation's most populous county, Los Angeles County, its largest county by area, San Bernardino County; the City and County of San Francisco is both the country's second-most densely populated major city after New York City and the fifth-most densely populated county, behind only four of the five New York City boroughs. California's $3.0 trillion economy is larger than that of any other state, larger than those of Texas and Florida combined, the largest sub-national economy in the world. If it were a country, California would be the 5th largest economy in the world, the 36th most populous as of 2017.
The Greater Los Angeles Area and the San Francisco Bay Area are the nation's second- and third-largest urban economies, after the New York metropolitan area. The San Francisco Bay Area PSA had the nation's highest GDP per capita in 2017 among large PSAs, is home to three of the world's ten largest companies by market capitalization and four of the world's ten richest people. California is considered a global trendsetter in popular culture, innovation and politics, it is considered the origin of the American film industry, the hippie counterculture, fast food, the Internet, the personal computer, among others. The San Francisco Bay Area and the Greater Los Angeles Area are seen as global centers of the technology and entertainment industries, respectively. California has a diverse economy: 58% of the state's economy is centered on finance, real estate services and professional, scientific and technical business services. Although it accounts for only 1.5% of the state's economy, California's agriculture industry has the highest output of any U.
S. state. California is bordered by Oregon to the north and Arizona to the east, the Mexican state of Baja California to the south; the state's diverse geography ranges from the Pacific Coast in the west to the Sierra Nevada mountain range in the east, from the redwood–Douglas fir forests in the northwest to the Mojave Desert in the southeast. The Central Valley, a major agricultural area, dominates the state's center. Although California is well-known for its warm Mediterranean climate, the large size of the state results in climates that vary from moist temperate rainforest in the north to arid desert in the interior, as well as snowy alpine in the mountains. Over time and wildfires have become more pervasive features. What is now California was first settled by various Native Californian tribes before being explored by a number of European expeditions during the 16th and 17th centuries; the Spanish Empire claimed it as part of Alta California in their New Spain colony. The area became a part of Mexico in 1821 following its successful war for independence but was ceded to the United States in 1848 after the Mexican–American War.
The western portion of Alta California was organized and admitted as the 31st state on September 9, 1850. The California Gold Rush starting in 1848 led to dramatic social and demographic changes, with large-scale emigration from the east and abroad with an accompanying economic boom; the word California referred to the Baja California Peninsula of Mexico. The name derived from the mythical island California in the fictional story of Queen Calafia, as recorded in a 1510 work The Adventures of Esplandián by Garci Rodríguez de Montalvo; this work was the fifth in a popular Spanish chivalric romance series that began with Amadis de Gaula. Queen Calafia's kingdom was said to be a remote land rich in gold and pearls, inhabited by beautiful black women who wore gold armor and lived like Amazons, as well as griffins and other strange beasts. In the fictional paradise, the ruler Queen Calafia fought alongside Muslims and her name may have been chosen to echo the title of a Muslim leader, the Caliph. It's possible.
Know ye that at the right hand of the Indies there is an island called California close to that part of the Terrestrial Paradise, inhabited by black women without a single man among them, they lived in the manner of Amazons. They were robust of body with great virtue; the island itself is one of the wildest in the world on account of the craggy rocks. Shortened forms of the state's name include CA, Cal. Calif. and US-CA. Settled by successive waves of arrivals during the last 10,000 years, California was one of the most culturally and linguistically diverse areas in pre-Columbian North America. Various estimates of the native population range from 100,000 to 300,000; the Indigenous peoples of California included more than 70 distinct groups of Native Americans, ranging from large, settled populations living on the coast to groups in the interior. California groups were diverse in their political organization with bands, villages, on the resource-rich coasts, large chiefdoms, such as the Chumash and Salinan.
Trade, intermarriage a
Zynga Inc. is an American social game developer running social video game services founded in April 2007 and headquartered in San Francisco, United States. The company focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games."Zynga launched its best-known game, FarmVille, on Facebook in June 2009, reaching 10 million daily active users within six weeks. As of August 2017, Zynga had 30 million monthly active users. In 2017 its most successful games were Zynga Poker, Words With Friends 2, with about 57 million games being played at any given moment, CSR Racing 2, the most popular racing game on mobile devices. Zynga began trading on NASDAQ December 16, 2011 under the ticker ZNGA. Zynga was founded in April 2007 by Mark Pincus, Eric Schiermeyer, Justin Waldron, Michael Luxton, Steve Schoettler, Andrew Trader under the name Presidio Media; the company name changed to Zynga in July 2007. Zynga was named after Pincus' American bulldog "Zinga."
The company uses an image of a bulldog as its logo. Zynga's first game, Texas Hold'Em Poker, now known as Zynga Poker, was released on Facebook in July 2007, it was the first game. Zynga became the Facebook app developer with the most monthly active users in April 2009, with 40 million people playing their games that month. Soon after, the company opened its first external game studio in Baltimore, Zynga East, led by Brian Reynolds. In June of the same year, Zynga acquired MyMiniLife which built and launched FarmVille on Facebook. By August it was the first game on Facebook to reach 10 million daily active users. A little over 6 months in February 2010, Farmville had over 80 million players. On November 23, 2009, FarmVille.com went live as Zynga's first stand-alone game. On May 18, 2010, Facebook and Zynga entered into a five-year relationship to expand the use of Facebook Credits in Zynga's games. In December 2010, Zynga's game CityVille surpassed FarmVille as its most popular game with over 61 million monthly active users and a base of over 16 million daily active users.
Zynga filed with the U. S. Securities and Exchange Commission to raise up to $1 billion in an initial public offering on July 1, 2011. At the time, the company had 2,000 employees. Zynga began trading on NASDAQ on December 16, 2011. On June 26, 2012, during the Zynga Unleashed conference, Zynga announced the "Zynga With Friends" network, aiming to connect players of Zynga game titles across multiple platforms. Zynga announced the Zynga API, intended to help developers build social games; the company announced that three new partners were developing games for Zynga.com including 50 Cubes, Majesco Entertainment and Portalarium. The company unveiled the Zynga Partners for Mobile program to help increase Zynga's presence on mobile devices. In October 2012, Zynga announced a partnership with bwin.party, an international real-money gaming operator, to launch real-money gaming in the U. K. including the release of online poker, a suite of 180 casino games, the first online FarmVille-branded real money slots game during 2013.
The partnership opened up a lucrative new revenue stream for Zynga. In early 2013, FarmVille, one of Zynga's most popular games at that time, had reached $1 billion in total player bookings. On June 3, 2013, Zynga announced layoffs of 520 employees — 18 percent of its workforce — and close offices in New York, Los Angeles, Dallas. By July 2013, Zynga has lost nearly half of its user base from the previous year. Investors decreased Zynga's valuation by 400 million. On July 25, 2013, Zynga said they would not be pursuing real money game production in the US. Following this announcement, shares dropped 13%. In July 2013 Zynga hired Microsoft's Interactive Entertainment President Don Mattrick as its new CEO. Pincus remained as Zynga's chief product officer. In January 2014, the company announced the layoff of 314 workers, about 15% of its total workforce. In April 2014, founder & former CEO Pincus stepped down from his role as chief product officer, he remained as Chairman of the Board. First quarter results for 2014 showed daily active user numbers fell from 53 million to 28 million year-over-year.
In April 2014 the company announced its new hire of Alex Garden, co-founder of Relic Entertainment and former Microsoft Game Studios executive. In July 2014, Zynga signed a lease for office space in Maitland, near Orlando. Less than one year the office in Orlando closed. Don Mattrick left Zynga in April 2015, replaced by predecessor Mark Pincus. Frank Gibeau took over as CEO with Pincus once again stepping aside. Gibeau's last position was as head of mobile for Electronic Arts. Before that he was President of Labels at EA, overseeing a large studio organization developing games for EA's top franchises. Gibeau joined EA in 1991 and rose through the marketing organization before stepping into his first studio role in 2008, he joined Zynga's Board of Directors in August, 2015. As of January 2018, Zynga had 1,681 employees 80 million monthly active users, a market capitalization of $3.39 billion. According to the company, Zynga has had over one billion people play its games since its inception in 2007.
In its first round of funding in January 2008, Zynga received US$10 million. In July of the same year, Zynga received US$29 million in venture finance from several firms. During its first four years of operation Zynga raised a total of $854 million in three rounds of fund raising; the last round, in February 2011, raised $490 million. On July 1, 2011, the company filed its Form S-1 registration statement with the U. S. Securities and Exchange Commission. Zynga priced at $10 per share and began trad
Oculus VR is an American technology company founded by Palmer Luckey, Brendan Iribe, Michael Antonov, Jack McCauley and Nate Mitchell in July 2012 in Irvine, now based in Menlo Park. It specializes in virtual reality software products. In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, launched a Kickstarter campaign in August to make virtual reality headsets available to developers; the campaign proved successful and raised $2.4 million, ten times the original goal of $250,000. Two pre-production models were released to developers; the consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, infrared tracking system. In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.
The company partnered with Samsung to develop the Samsung Gear VR in November 2015 for the Samsung Galaxy smartphones. Mark Zuckerberg would like to have 1 billion virtual reality headsets in consumer's hands; as a head-mounted display designer at the University of Southern California Institute for Creative Technologies, Palmer Luckey earned a reputation for having the largest personal collection of HMDs in the world, was a longtime moderator in Meant to be Seen's discussion forums. Through MTBS's forums, Palmer developed the idea of creating a new head-mounted display, both more effective than what was on the market and was inexpensive for gamers. To develop the new product, Luckey founded Oculus VR with Scaleform co-founders Brendan Iribe and Michael Antonov, Nate Mitchell and Andrew Scott Reisse. Coincidentally, John Carmack of id Software had been doing his own research on HMDs and happened upon Palmer's developments as a fellow MTBS member. After sampling an early unit, Carmack favored Luckey's prototype and just before the 2012 Electronic Entertainment Expo, id Software announced that their future updated version of Doom 3, Doom 3 BFG Edition, would be compatible with head-mounted display units.
During the convention, Carmack introduced a duct taped head-mounted display, based on Palmer's Oculus Rift prototype, which ran Carmack's own software. The unit featured a high speed IMU and a 5.6-inch LCD, visible via dual lenses that were positioned over the eyes to provide a 90 degree horizontal and 110 degree vertical stereoscopic 3D perspective. Carmack left id Software as he was hired as Oculus VR's Chief technology officer. Following the demonstration of the Oculus Rift prototype at E3 in June 2012, on August 1, 2012, the company announced a Kickstarter campaign to further develop the product. Oculus announced that the "dev kit" version of the Oculus Rift would be given as a reward to backers who pledged $300 or more on Kickstarter, with an expected shipping date set of December 2012. There was a limited run of 100 unassembled Rift prototype kits for pledges over $275 that would ship a month earlier. Both versions were intended to include Doom 3 BFG Edition, but Rift support in the game was not ready, so to make up for it they included a choice of discount vouchers for either Steam or the Oculus store.
Within four hours of the announcement, Oculus secured its intended amount of US$250,000, in less than 36 hours, the campaign had surpassed $1 million in funding ending with $2,437,429. On December 12, 2013, Marc Andreessen joined the company's board when his firm, Andreessen Horowitz, led the $75 million Series B venture funding. In total, Oculus VR has raised $91 million with $2.4 million raised via crowdfunding. Although Oculus VR had only released a development prototype of its headset, on March 25, 2014, Mark Zuckerberg announced that Facebook would be acquiring Oculus VR for US$2 billion, pending regulatory approval; the deal includes $400 million in cash and 23.1 million common shares of Facebook, valued at $1.6 billion, as well as additional $300 million assuming Facebook reaches certain milestones. This move was ridiculed by some backers who felt the acquisition was counter to the independent ideology of crowdfunding. Many Kickstarter backers and game industry figures, such as Minecraft developer Markus Persson, criticized the sale of Oculus VR to Facebook.
On March 28, 2014, it was announced. As of January 2015, the Oculus VR Headquarters has been moved from Irvine, California to Menlo Park, where Facebook's Headquarters is located. Oculus has stated. In 2014, Oculus VR founded Oculus Story Studio to pioneer content creation for VR cinema; the studio was led by a six-year veteran of Pixar. The studio was first launched publicly at the 2015 Sundance Film Festival, they launched three VR films - Dear Angelica and Lost - before being closed in May 2017. In 2014, Samsung partnered with Oculus to develop the Gear VR, after the success of the then-in-development Rift. During the course of 2014-15, two Innovator Editions were developed and sold; the device that the Innovator Editions used was the Note 4. On November 20, 2015, the consumer edition of the Gear VR was released to the public, sold out during the first shipments; the device supported the Samsung Galaxy Note 5, Samsung Galaxy S6, Samsung Galaxy S
A startup or start up is a company initiated by individual founders or entrepreneurs to search for a repeatable and scalable business model. Founders design startups to develop and validate a scalable business model. Hence, the concepts of startups and entrepreneurship are similar. However, entrepreneurship refers all new businesses, including self-employment and businesses that never intend to grow big or become registered, while startups refer to new businesses that intend to grow beyond the solo founder, have employees, intend to grow large. Start ups face high uncertainty and do have high rates of failure, but the minority that go on to be successful companies have the potential to become large and influential; some startups become unicorns, i.e. held startup companies valued at over $1 billion. Startups begin by a founder or co-founders who have a way to solve a problem; the founder of a startup will begin market validation by problem interview, solution interview, building a minimum viable product, i.e. a prototype, to develop and validate their business models.
The startup process can take a long period of time, hence sustaining effort is required. Sustaining effort over the long term is challenging because of the high failure rates and uncertain outcomes. Models behind startups presenting as ventures are associated with design science. Design science uses design principles considered to be a coherent set of normative ideas and propositions to design and construct the company backbone. For example, one of the initial design principles in effectuation is "affordable loss". It’s better to first make a must-have for a small number of users than a nice-to-have for a large number of users, it is much easier to get more users. Because of the lack of information, high uncertainty, the need to make decisions founders of startups use lots of heuristics and exhibit biases in their startup actions. Biases and heuristics are parts of our cognitive toolboxes in the decision making process, they help us to take a decision as quick as possible under uncertainty, but sometimes become erroneous and fallacious.
Entrepreneurs become not only overconfident about their startups but about their personal influence on an outcome. Entrepreneurs tend to believe they have more degree of control they have over events, discounting the role of luck. Below are some of the most important decision biases of entrepreneurs in start up a new business. Overconfidence: Perceive a subjective certainty higher than the objective accuracy. Illusion of control: Overemphasize how much skills, instead of chance, improve performance; the law of small numbers: Reach conclusions about a larger population using a limited sample. Availability bias: Make judgments about the probability of events based on how easy it is to think of examples. Escalation of commitment: Persist unduly with unsuccessful initiatives or courses of action. Startups use a number of action principles to generate evidence as as possible to reduce the downside effect of decision biases such as escalation of commitment and illusion of control. Many entrepreneurs seek feedback from mentors in creating their startups.
Mentors guide founders and impart entrepreneurial skills and may increase self-efficacy of the nascent entrepreneurs. There are many principles in creating a startup. Lean startup is a popular set of principles to create and design startups under limited resources and tremendous uncertainty to build their ventures more flexibly and at lower cost, it is based on the idea that entrepreneurs can make their implicit assumptions about how their venture works explicit and empirically testing it. The empirical tests is to de/validate these assumptions and to get an engaged understanding of the business model of the new ventures, in doing so, the new ventures are created iteratively in a build–measure–learn loop. Hence, lean startup is a set of principle for entrepreneurial business model design. More it is a set of design principles aimed for iteratively experiential learning under uncertainty in an engaged empirical manner. Lean startup focuses on a few lean principles: find a problem worth solving define a solution engage early adopters for market validation continually test with smaller, faster iterations build a function, measure customer response, verify/refute the idea evidence-based decisions on when to "pivot" by changing your plan's course maximize the efforts for speed and focus A key principle of startup is to validate the market need before building a solution to avoid business ideas with weak demand.
Design thinking is used to understand the customers' need in an engaged manner. Design thinking and customer development can be biased, because they do not remove the risk of bias because the same biases will manifest themselves in the sources of information, the type of information sought, the interpretation of that information. Encouraging people to “consider the opposite” of whatever decision they are about to make tends to reduce biases such as overconfidence, the hindsight bias, anchoring. In startups, many decisions are made under uncertainty, hence a key principle for startups is to be agile and flexible. Founders can embed options to design startups in flexible manners, so that the startups can change in future. Uncertainty can vary between-person. A study found that when entrepreneurs feel more uncertain, they identify more o
Onshape is a computer-aided design software system, delivered over the Internet via a Software as a Service model. It makes extensive use of cloud computing, with compute-intensive processing and rendering performed on Internet-based servers, users are able to interact with the system via a web browser or the iOS and Android apps. Onshape allows teams to collaborate on a single shared design, the same way multiple writers can work together editing a shared document via cloud services, it is focused on mechanical CAD and is used for product and machinery design across many industries, including consumer electronics, mechanical machinery, medical devices, 3D printing, machine parts, industrial equipment. Onshape upgrades are released directly to the web interface, the software does not require maintenance work from the user. Founded in 2012, Onshape is based in Cambridge, with offices in Singapore and Pune, India, its leadership team includes several engineers and executives who originated SolidWorks, a popular 3D CAD program that runs on Windows computers.
Onshape's co-founders include Jon Hirschtick and John McEleney. In November 2012, former SolidWorks CEOs Jon Hirschtick and John McEleney led a team of six co-founders launching Belmont Technology, a placeholder name, changed to Onshape; the company’s first round of funding was $9 million from North Bridge Venture Partners and Commonwealth Capital. In March 2015, Onshape released the public beta version of its cloud CAD software, after pre-production testing with more than a thousand CAD professionals in 52 countries. Included in the beta launch was Onshape for iPhone. In August 2015, the company released its Onshape for Android app. In December 2015, Onshape launched its full commercial release; the company launched the Onshape App Store, offering CAM, simulation and other cloud-based engineering tools. The Onshape App Store was launched with 24 developer partners. In April 2016, Onshape introduced its Education Plan, with a free version of Onshape Professional geared for college students and educators.
In May 2016, Onshape released FeatureScript, a new open source programming language for creating and customizing CAD features. Onshape is a venture-backed company with investments from firms including Andreessen Horowitz, Commonwealth Capital Ventures, New Enterprise Associates and North Bridge Venture Partners. Total venture funding amounts to $169 million