Anno 1701, also marketed as 1701 A.D., is a real-time strategy and city building video game, part of the Anno series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves around building and maintaining an 18th-century colony in the "New World". With a budget of €10 million, it was the most expensive German game ever produced by 2006.
Anno 1701
Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.
Anno 1602 was developed in the rural Austrian town of Schladming.
Anno 1602 succeeded in the German market partly because it shipped on extended-capacity CD-ROMs to impede piracy, according to PC Games.