Masters of the Universe
Masters of the Universe is a media franchise created by Mattel. The main premise revolves around the conflict between the heroic He-Man, against the evil sorcerer Skeletor on the planet Eternia, with a vast line-up of supporting characters in a hybrid setting of medieval sword and sorcery and sci-fi technology. A spin-off series, with a similar premise, She-Ra, Princess Of Power, features He-Man's sister, She-Ra, her struggle against the Evil Horde on the planet Etheria. Since its initial launch, the franchise has spawned a variety of products, including multiple lines of action figures, five animated television series, several comic series, video games, a daily newspaper comic strip, two feature films. He-Man would make his debut in 1982 with Mattel's release of the original'Masters of the Universe' 5.5 inch action figure toyline. The minicomics that accompanied the toys through the duration of the line would begin the MOTU mythos, followed soon by several children's books and issues of DC Comics.
However, the Masters of the Universe franchise would become best known, through Filmation's groundbreaking He-Man and the Masters of the Universe animated series. Debuting in the fall of 1983, running 130 episodes through two seasons until November 1985; the series focused on the two primary characters, the blonde muscular He-Man, "the most powerful man in the Universe", his nemesis, the evil skull-faced, blue-skinned sorcerer Skeletor and their many moral-themed encounters on the planet Eternia. Set in a hybrid world of sword and sorcery and technological sci-fi, He-Man does battle with Skeletor to prevent him from conquering Eternia and discovering the secrets of Castle Grayskull; as with many toy franchises which have been transferred to several different media, there are a number of story differences between the various versions of Masters of the Universe. In most continuities from the Filmation series onward, He-Man is the secret identity of Prince Adam, the son of King Randor and Queen Marlena, the ruling royal family of Eternia.
Adam becomes He-Man by holding aloft his magic Power Sword and uttering the words "By the Power of Grayskull..." and serves as the protector of good on Eternia. He is first given this ability by the Sorceress of Castle Grayskull, a powerful magic-user and mystic guardian of the castle. Upon Adam's transformation into He-Man, his cowardly green pet tiger Cringer becomes the mighty Battle Cat, a giant armored beast that He-Man rides into battle. He-Man's most prominent allies include Man-At-Arms, a wise loyal veteran soldier and inventor, his adopted daughter Teela; the childlike Trollan magician Orko often features as one of He-Man's closest allies. Skeletor is described as an evil being from another dimension and in some MOTU lore as a disfigured and vengeful relative of the royal family, known as Keldor. From his lair in Snake Mountain, Skeletor would assemble his "Evil Warriors" to assist in his various schemes to conquer Eternia; these core minions include Beast Man, Mer-Man, Evil-Lyn, Trap Jaw, Tri-Klops.
The series overall would feature a wide and expanding cast of heroic and villainous characters added to the toyline, the Filmation cartoon and other media. The release of the animated-cartoon movie He-Man and She-Ra: The Secret of the Sword in the spring of 1985, introduced He-Man's twin sister She-Ra and the arch-villain Hordak on the planet Etheria. Stemming from the animated movie, Filmation went on to produce 93 episodes of the series She-Ra: Princess of Power, which ran until the end of 1986, along with the He-Man & She-Ra: Christmas Special. Other main characters of the She-Ra series would include Swift Wind, Light Hope, her Great Rebellion allies Glimmer, Kowl, Madame Razz, Queen Angella. Various children's books, comics, read-along records/cassette tapes and other merchandise were released worldwide around this time, with much of the content based on the Filmation He-Man and She-Ra series
This article refers to a line of toys. For the flat, slitted transparent bags used to hold documents, see Punched pocket. Polly Pocket is a toy line of accessories; the name "Pocket" originates from the fact that many of the original Polly Pocket dolls came in pocket-size cases. The Fashion Polly dolls sold by Mattel are different from those created and sold by Bluebird Toys. Polly Pocket was first designed by Chris Wiggs in 1983 for his daughter Kate Wiggs. Using a powder compact, he fashioned a small house for the tiny doll. Bluebird Toys of Swindon, England licensed the concept and the first Polly Pocket toys appeared in stores in 1989. Mattel held a distribution arrangement with Bluebird Toys for Polly Pocket items in the early-1990s. In 1998, while production lulled, Bluebird Toys endured multiple hostile take-over attempts until Mattel purchased them that year; the sets made by Bluebird Toys are now valuable collectables. The original Polly Pocket toys were plastic cases which opened to form a dollhouse or other playset with Polly Pocket figurines less than an inch tall.
The dolls folded in the middle, like the case, had circular bases which slotted into holes in the case interior, allowing them to stand securely at particular points in the house. This was useful for moving points in the case; because the dolls were so small, sometimes they came enclosed in pendants or large rings instead of the more typical playset cases. In 1998, Mattel redesigned Polly Pocket; the new doll was larger, with a more lifelike appearance than the original dolls. She had a straight ponytail, rather than the curly bob hairstyle used previously; the following year, Mattel introduced'Fashion Polly!', which used the same characters from the new Polly Pocket, but they came in the form of 3 3⁄4 inches plastic jointed dolls. They gave a new spin on fashion dolls. There are some boy dolls Like Barbie and Bratz dolls, they star in Polly Pocket movies and sites. In 2002, Mattel stopped producing the smaller Polly Pocket playset range but continued to produce the larger fashion doll. In 2004, Mattel introduced.
Instead of having rubbery clothes, the dolls had plastic clothes that would click together by magnets. On November 22, 2006, 4.4 million Polly Pocket play sets were recalled by Mattel after children in the United States swallowed loose magnetic parts. Affected toys had been sold around the world for three years prior. For the 2010 relaunch, Mattel made further changes to the Polly dolls, including increasing feet size, head size and leg size, although the height remains the same. However, fan reactions were mixed. In 2012, Polly Pocket toys were discontinued in the USA, but remained available in Europe and South America; the brand dwindled only being sold in Brazil. By 2015, Polly Pocket was discontinued by Mattel in the North America,On February 12, 2018, Garrett Sander announced on his Instagram page that Polly Pocket would be making a comeback, The new toys are miniature dolls in playsets, like the original 1990s Polly Pocket, rather than the larger Fashion Polly. However, they are larger than the original 1990s version.
Rather than slotting into holes in the case, the new Polly is made of a flexible plastic that sticks to certain surfaces, but bends so she can sit in a chair. Below are the list of characters who appeared in the Polly Pocket series: Polly Pocket - the title character with light tone skin, blonde hair and light blue eyes, she is described to be confident, friendly, adventurous and loyal. She loves having fun and friends, she has many hobbies, such as roller-skating, water-skiing, shopping, playing music, singing. Polly has a fun-and-cool fashion style. Voiced by Tegan Moss, Sue Thorpe, Emily Tennant. Shani - dark tone skin, dark brown hair and brown eyes, she is described to be creative. Shani is a technical genius who loves taking things apart to see how they work, as well as a proficient inventor, she loves gadgets, such as MP3 headphones. Shani has an urban fashion style. Voiced by Chiara Zanni, Erin Fitzgerald, Kazumi Evans. Lila - pale tone skin, brown hair and light purple eyes, strawberry blonde hair and blue eyes a redhead and green eyes.
She is described to be fashionable. Lila is a fashionista who loves to go shopping for the latest styles and accessories, she is best friends with Crissy, as well as a talented dancer. Lila's fashion style is glam. In the 2018 reboot, her last name is Draper. Voiced by Brittney Wilson, Kate Higgins, Shannon Chan-Kent. Lea - tan tone skin with freckles, orange hair and light green eyes, red hair and blue eyes, she is described to be giggly. Lea is an athlete who enjoys many sports, like soccer, she is an animal lover. Lea's fashion style is girly. Voiced by Natalie Walters and Erin Fitzgerald. Crissy - pale tone skin, black hair and blue eyes, olive tone skin, black hair with a magenta streak, brown eyes, she is described to be stylish and outspoken, hates it when her looks are messed up. Crissy is an aspiring fashion designer, always full of many artistic, fashionable ideas and she'd love to be a rock star, she has many hobbies, such as roller-skating, snowb
Toronto is the provincial capital of Ontario and the most populous city in Canada, with a population of 2,731,571 in 2016. Current to 2016, the Toronto census metropolitan area, of which the majority is within the Greater Toronto Area, held a population of 5,928,040, making it Canada's most populous CMA. Toronto is the anchor of an urban agglomeration, known as the Golden Horseshoe in Southern Ontario, located on the northwestern shore of Lake Ontario. A global city, Toronto is a centre of business, finance and culture, is recognized as one of the most multicultural and cosmopolitan cities in the world. People have travelled through and inhabited the Toronto area, situated on a broad sloping plateau interspersed with rivers, deep ravines, urban forest, for more than 10,000 years. After the broadly disputed Toronto Purchase, when the Mississauga surrendered the area to the British Crown, the British established the town of York in 1793 and designated it as the capital of Upper Canada. During the War of 1812, the town was the site of the Battle of York and suffered heavy damage by United States troops.
York was incorporated in 1834 as the city of Toronto. It was designated as the capital of the province of Ontario in 1867 during Canadian Confederation; the city proper has since expanded past its original borders through both annexation and amalgamation to its current area of 630.2 km2. The diverse population of Toronto reflects its current and historical role as an important destination for immigrants to Canada. More than 50 percent of residents belong to a visible minority population group, over 200 distinct ethnic origins are represented among its inhabitants. While the majority of Torontonians speak English as their primary language, over 160 languages are spoken in the city. Toronto is a prominent centre for music, motion picture production, television production, is home to the headquarters of Canada's major national broadcast networks and media outlets, its varied cultural institutions, which include numerous museums and galleries and public events, entertainment districts, national historic sites, sports activities, attract over 25 million tourists each year.
Toronto is known for its many skyscrapers and high-rise buildings, in particular the tallest free-standing structure in the Western Hemisphere, the CN Tower. The city is home to the Toronto Stock Exchange, the headquarters of Canada's five largest banks, the headquarters of many large Canadian and multinational corporations, its economy is diversified with strengths in technology, financial services, life sciences, arts, business services, environmental innovation, food services, tourism. When Europeans first arrived at the site of present-day Toronto, the vicinity was inhabited by the Iroquois, who had displaced the Wyandot people, occupants of the region for centuries before c. 1500. The name Toronto is derived from the Iroquoian word tkaronto, meaning "place where trees stand in the water"; this refers to the northern end of what is now Lake Simcoe, where the Huron had planted tree saplings to corral fish. However, the word "Toronto", meaning "plenty" appears in a 1632 French lexicon of the Huron language, an Iroquoian language.
It appears on French maps referring to various locations, including Georgian Bay, Lake Simcoe, several rivers. A portage route from Lake Ontario to Lake Huron running through this point, known as the Toronto Carrying-Place Trail, led to widespread use of the name. In the 1660s, the Iroquois established two villages within what is today Toronto, Ganatsekwyagon on the banks of the Rouge River and Teiaiagon on the banks of the Humber River. By 1701, the Mississauga had displaced the Iroquois, who abandoned the Toronto area at the end of the Beaver Wars, with most returning to their base in present-day New York. French traders abandoned it in 1759 during the Seven Years' War; the British defeated the French and their indigenous allies in the war, the area became part of the British colony of Quebec in 1763. During the American Revolutionary War, an influx of British settlers came here as United Empire Loyalists fled for the British-controlled lands north of Lake Ontario; the Crown granted them land to compensate for their losses in the Thirteen Colonies.
The new province of Upper Canada was being needed a capital. In 1787, the British Lord Dorchester arranged for the Toronto Purchase with the Mississauga of the New Credit First Nation, thereby securing more than a quarter of a million acres of land in the Toronto area. Dorchester intended the location to be named Toronto. In 1793, Governor John Graves Simcoe established the town of York on the Toronto Purchase lands, naming it after Prince Frederick, Duke of York and Albany. Simcoe decided to move the Upper Canada capital from Newark to York, believing that the new site would be less vulnerable to attack by the United States; the York garrison was constructed at the entrance of the town's natural harbour, sheltered by a long sand-bar peninsula. The town's settlement formed at the eastern end of the harbour behind the peninsula, near the present-day intersection of Parliament Street and Front Street. In 1813, as part of the War of 1812, the Battle of York ended in the town's capture and plunder by United States forces.
The surrender of the town was negotiated by John Strachan. American soldiers destroyed much of the garrison and set fire to the parliament buildings during their five-day occupation; because of the sacking of York, British troops retaliated in the war with the Burning of Wa
Matchbox is a popular toy brand, introduced by Lesney Products in 1953, is now owned by Mattel, Inc. The brand was given its name because the original die-cast Matchbox toys were sold in boxes similar in to those in which matches were sold; the brand grew to encompass a broad range of toys, including larger scale die-cast models, plastic model kits, action figures. During the 1980s, Matchbox began to switch to the more conventional plastic and cardboard "blister packs" that were used by other die-cast toy brands such as Hot Wheels; the box style packaging was re-introduced for the collectors' market in recent years with the release of the "35th Anniversary of Superfast" series in 2004. The Matchbox name originated in 1953 as a brand name of the British die-casting company Lesney Products, whose reputation was moulded by John W. "Jack" Odell, Leslie Charles Smith, Rodney Smith. The name Lesney was a portmanteau of Rodney Smith's first names, their first major sales success was the popular model of Queen Elizabeth II's coronation coach, which sold more than a million models.
Lesney co-owner Jack Odell created a toy that paved the way for the company's future success, designed for his daughter. Her school only allowed children to bring toys that could fit inside a matchbox, so Odell crafted a scaled-down version of the Lesney green and red road roller; this toy became the first of the 1-75 miniature range. A dump truck and a cement mixer completed the original three-model release that marked the starting point for the mass-market success of the Matchbox series; the company decided thus yielding the name of the series. Additional models continued to be added to the line throughout the decade, including cars such as an MG Midget TD, a Vauxhall Cresta, a Ford Zodiac, many others; as the collection grew, it gradually became more international, including models of Volkswagens, a Citroën, American makes. To make such miniatures, the designers took detailed photographs of the real models obtaining some original blueprints; this enabled them to make models with high levels of detail, despite the small scale.
The size of the models allowed Matchbox to occupy a market niche touched by the competition. In the earliest years of the regular, or 1-75 series — well before the series numbered 75 models — Lesney was marketed/distributed by Moko. Boxes in that era mentioned this, with the text "A Moko Lesney" appearing on each. Lesney gained its independence from Moko in the'50s by buying the company, leading to a period of growth, both in sales and in size. Early models did not feature windows or interiors, were made of metal, were about 2" in length. By 1968, Matchbox was the biggest-selling brand of small die-cast model cars worldwide. By this time, the average model in their collection featured plastic windows, interiors and occasional accessories; some featured steering, including the pressure-based AutoSteer system debuting in 1969. The line was diverse, including lorries, tractors and trailers as well as standard passenger cars; the three dominant brands in the world at the time, all British-made -, were successful.
Each had its own market niche and its own strong reputation, while innovations and advances by one were adopted by the others within a matter of a few years. Each expanded to some extent into the others' territory, though this never seemed to affect the sales of any brand's core series; as part of Lesney's expansion activities, four further die-cast model ranges were introduced during the 1950s and 60s. The Models of Yesteryear, introduced in 1956, were renditions of classic vehicles from the steam and early automotive eras; these were about 3½-4" in length. Accessories Packs were introduced in 1956 and included petrol pumps and the like. Major Packs, which were larger-scale models of construction vehicles, were added in 1957; the King Size series of larger-scale trucks and tractors was added in 1960 and was diversified from 1967 onwards to include passenger car models in a scale similar to that used by Corgi and Dinky. Major Packs had been absorbed into the King Size range by 1968. However, the main focus at Matchbox continued to be their smaller cars.
Other brands, including Husky/Corgi Junior and Cigar Box, attempted to compete with Matchbox, but none were successful until American toy giant Mattel introduced the revolutionary low-friction "racing" wheels on its Hot Wheels line of cars. These models, although less true to scale and featuring fantasy vehicles, were attractive, painted in bright metallic colours and fitted with racing-style "mag" wheels and slick tires, were marketed aggressively and with numerous accessory products, such as race track sets and the like; the Hot Wheels line featured models that were decidedly American. In 1969, a second competitor based in the US, Johnny Lightning, entered the market, the bottom fell out of Lesney's US sales. At the same time, the other major market was under attack by competitors. Lesney's response to this was quick — but not quick enough to avoid major financial worries — by creating the "Superfast" line; this was a transformation of the 1969 line to include low-friction wheels (at first narrow, since the company needed time to r
Dice are small throwable objects that can rest in multiple positions, used for generating random numbers. Dice are suitable as gambling devices for games like craps and are used in non-gambling tabletop games. A traditional die is a cube, with each of its six faces showing a different number of dots from one to six; when thrown or rolled, the die comes to rest showing on its upper surface a random integer from one to six, each value being likely. A variety of similar devices are described as dice, they may be used to produce results other than one through six. Loaded and crooked dice are designed to favor some results over others for purposes of cheating or amusement. A dice tray, a tray used to contain thrown dice, is sometimes used for gambling or board games, in particular to allow dice throws which do not interfere with other game pieces. Dice have been used since before recorded history, it is uncertain where they originated; the oldest known dice were excavated as part of a backgammon-like game set at the Burnt City, an archeological site in south-eastern Iran, estimated to be from between 2800–2500 BC.
Other excavations from ancient tombs in the Indus Valley civilization indicate a South Asian origin. The Egyptian game of Senet was played with dice. Senet was played before 3000 BC and up to the 2nd century AD, it was a racing game, but there is no scholarly consensus on the rules of Senet. Dicing is mentioned as an Indian game in the Rigveda and the early Buddhist games list. There are several biblical references to "casting lots", as in Psalm 22, indicating that dicing was commonplace when the psalm was composed, it is theorized that dice developed from the practice of fortunetelling with the talus of hoofed animals, colloquially known as "knucklebones", but knucklebones is not the oldest divination technique that incorporates randomness. Knucklebones was a game of skill played by children. Although gambling was illegal, many Romans were passionate gamblers who enjoyed dicing, known as aleam ludere. Dicing was a popular pastime of emperors. Letters by Augustus to Tacitus and his daughter recount his hobby of dicing.
There were two sizes of Roman dice. Tali were large dice inscribed with one, three and six on four sides. Tesserae were smaller dice with sides numbered from one to six. Twenty-sided dice date back to the 2nd century AD and from Ptolemaic Egypt as early as the 2nd century BC. Dominoes and playing cards originated in China as developments from dice; the transition from dice to playing cards occurred in China around the Tang dynasty, coincides with the technological transition from rolls of manuscripts to block printed books. In Japan, dice were used to play a popular game called sugoroku. There are two types of sugoroku. Ban-sugoroku is similar to backgammon and dates to the Heian period, while e-sugoroku is a racing game. Dice are thrown onto a surface either from a container designed for this; the face of the die, uppermost when it comes to rest provides the value of the throw. One typical dice game today is craps, where two dice are thrown and wagers are made on the total value of the two dice.
Dice are used to randomize moves in board games by deciding the distance through which a piece will move along the board. The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics. A die roll is made random by uncertainty in minor factors such as tiny movements in the thrower's hand. To mitigate concerns that the pips on the faces of certain styles of dice cause a small bias, casinos use precision dice with flush markings. Common dice are small cubes most 1.6 cm across, whose faces are numbered from one to six by patterns of round dots called pips. Opposite sides of a modern die traditionally add up to seven, implying that the 1, 2 and 3 faces share a vertex; the faces of a die may be placed counterclockwise about this vertex. If the 1, 2 and 3 faces run counterclockwise, the die is called "right-handed", if those faces run clockwise, the die is called "left-handed". Western dice are right-handed, Chinese dice are left-handed; the pips on dice are arranged in specific patterns.
Asian style dice bear similar patterns to Western ones, but the pips are closer to the center of the face. One possible explanation is. In some older sets, the "one" pip is a colorless depression. Non-precision dice are manufactured via the plastic injection molding process; the pips or numbers on the die are a part of the mold. The coloring for numbering is achieved by submerging the die in paint, allowed to dry; the die is polished via a tumble finishing process similar to rock polishing. The abrasive agent scrapes off all of the paint except for the indents of the numbering. A finer abrasive is used to polish the die; this process creates the smoother, rounded edges on the dice. Precision casino dice may have a polished or sand finish, making them transparent or translucent res
Barbie is a fashion doll manufactured by the American toy company Mattel, Inc. and launched in March 1959. American businesswoman Ruth Handler is credited with the creation of the doll using a German doll called Bild Lilli as her inspiration. Barbie is the figurehead of a brand of Mattel dolls and accessories, including other family members and collectible dolls. Barbie has been an important part of the toy fashion doll market for over fifty years, has been the subject of numerous controversies and lawsuits involving parodies of the doll and her lifestyle. Mattel has sold over a billion Barbie dolls, making it the company's largest and most profitable line. However, sales have declined since 2014; the doll transformed the toy business in affluent communities worldwide by becoming a vehicle for the sale of related merchandise. She had a significant impact on social values by conveying characteristics of female independence, with her multitude of accessories, an idealized upscale life-style that can be shared with affluent friends.
Starting in 1987, Barbie has expanded into a media franchise, including animated films, television specials, video games, music. Ruth Handler watched her daughter Barbara play with paper dolls, noticed that she enjoyed giving them adult roles. At the time, most children's toy dolls were representations of infants. Realizing that there could be a gap in the market, Handler suggested the idea of an adult-bodied doll to her husband Elliot, a co-founder of the Mattel toy company, he was unenthusiastic about the idea, as were Mattel's directors. During a trip to Europe in 1956 with her children Barbara and Kenneth, Ruth Handler came across a German toy doll called Bild Lilli; the adult-figured doll was what Handler had in mind, so she purchased three of them. She gave one to her daughter and took the others back to Mattel; the Lilli doll was based on a popular character appearing in a comic strip drawn by Reinhard Beuthin for the newspaper Bild. Lilli was a blonde bombshell, a working girl who knew what she wanted and was not above using men to get it.
The Lilli doll was first sold in Germany in 1955, although it was sold to adults, it became popular with children who enjoyed dressing her up in outfits that were available separately. Upon her return to the United States, Handler redesigned the doll and the doll was given a new name, after Handler's daughter Barbara; the doll made its debut at the American International Toy Fair in New York on March 9, 1959. This date is used as Barbie's official birthday; the first Barbie doll wore a black and white zebra striped swimsuit and signature topknot ponytail, was available as either a blonde or brunette. The doll was marketed as a "Teen-age Fashion Model," with her clothes created by Mattel fashion designer Charlotte Johnson; the first Barbie dolls were manufactured in Japan, with their clothes hand-stitched by Japanese homeworkers. Around 350,000 Barbie dolls were sold during the first year of production. Louis Marx and Company sued Mattel in March 1961. After licensing Lilli, they claimed that Mattel had “infringed on Greiner & Hausser's patent for Bild-Lilli’s hip joint, claimed that Barbie was "a direct take-off and copy" of Bild-Lilli.
The company additionally claimed that Mattel "falsely and misleadingly represented itself as having originated the design". Mattel counter-claimed and the case was settled out of court in 1963. In 1964, Mattel bought Greiner & Hausser's copyright and patent rights for the Bild-Lilli doll for $21,600. Ruth Handler believed that it was important for Barbie to have an adult appearance, early market research showed that some parents were unhappy about the doll's chest, which had distinct breasts. Barbie's appearance has been changed many times, most notably in 1971 when the doll's eyes were adjusted to look forwards rather than having the demure sideways glance of the original model. Barbie was one of the first toys to have a marketing strategy based extensively on television advertising, copied by other toys, it is estimated that over a billion Barbie dolls have been sold worldwide in over 150 countries, with Mattel claiming that three Barbie dolls are sold every second. The standard range of Barbie dolls and related accessories are manufactured to 1/6 scale, known as playscale.
The standard dolls are 11½ inches tall. Barbie products include not only the range of dolls with their clothes and accessories, but a large range of Barbie branded goods such as books, apparel and video games. Barbie has had a media franchise starting in 1987, when she began appearing in a series of animated films. Barbie's direct-to-DVD animated films have sold over 110 million units worldwide, as of 2013. In addition, the brand has had two television specials and the Rockers: Out of This World and Barbie and the Sensations: Rockin' Back to Earth, as well as a hit song, "Barbie Girl" by Aqua, she is a supporting character in the Pixar films Toy Story 2 and Toy Story 3. Barbie has become a cultural icon and has been given honors that are rare in the toy world. In 1974, a section of Times Square in New York City was renamed Barbie Boulevard for a week; the Musée des Arts Décoratifs, Paris at the Louvre held a Barbie exhibit in 2016. The exhibit featured 700 Barbie dolls over two floors as well as works by contemporary artists and documents that contextualize Barbie.
In 1986, the artist Andy Warhol created a painting of Barbie. The painting sold at auction at Christie's, London for $1.1 million. In 2015, The Andy Warhol Foundation teamed up with Mattel to create an Andy Warhol Barbie. Outsider artist Al Carbee took
Pixel Chix are interactive electronic games based on teenage girls, an associated franchise. They are similar to Tamagotchi in that they have an LCD screen and controlling buttons, although they are larger, they were first released in 2005 by Mattel. Based in a miniature house, in the house, there is a lounge and dining area, with steps leading upstairs. There are three different types of houses. There are three different pixel girls in each house. In the game, two or more houses can be connected; these characters can be controlled in ways similar to other hand-held games, such as Tamagotchi. They can be told to go for a walk, watch television, eat a variety of foods, such as popcorn and hamburgers, go to sleep; the more they are played with, the more options appear to the player. However. If ignored for too long, the game will "end" since the characters "leave". Although, they can come back by resetting the game using a mini screwdriver into a reset hole. In the two-story house, no matter how long they are neglected, they still remain happy in your house with your level skills kept the same.
The story is based and shown on the Internet of women living in an all-female college and fashionable poses, beginning with a house mate's connection and following with cars and babysitting. In 2009, Mattel discontinued the brand; the Pixel Chix are all voiced by Tara Strong, except "Miss Sporty", voiced by Katherine Von Till. A number of Pixel Chix accessories have been created including the "Road Trippin' Cars" where one can go to the mall, go to the beach, or do many other things; the cars come in multiple colors. Available is the Pixel Chix Love 2 Shop mall, where the Pixel Chix can work, play games, take breaks. There are two different malls, a boutique/food court, a pet shop/salon; each mall has an LCD flip screen, allowing the Pixel Chix girl to change stores. They are able to connect to the houses, the cars, other malls. Another available accessory is the Pixel Chix two-story house, it is the exact replica of the original Pixel Chix except that it has an upstairs bedroom. There, the Pixel Chix can put on makeup at the vanity, go to the bathroom, much more.
They come in dark and light pink and are connectable to the cars, the malls, other houses. In these houses, the Pixel Chix never leaves no matter. There is Pixel Pets where you can start becoming disco stars, the animal equivalent of Pixel Chix. Dogs and hamsters are available. Available is a babysitter house where the Pixel Chix looks after a baby girl; the red light flashes if something needs attention. There is the "Roomies" House with three floors with five different roommates - Diva Queen, DJ Hip Hop, Punk Rocker, Super Smarty and Miss Sporty - who are all sold separately, except for Miss Sporty, who comes with the Roomies house. There is a Pixel Chix TV, which comes with a remote control to switch channels and unlock channels; the last Pixel Chix product to be released was the "Fab Life City" where the Pixel Chix girl can go to the bank and the amusement park. There is a piggy bank which can hold coins. There are metallic Road Trippin' Cars and a glitter house that were only released in Europe.
McDonald's Happy Meal toys based on the line were released in 2008 in several countries like Portugal, France and New Zealand. The toys have an LCD screen display of various sizes, are powered by four AAA alkaline batteries, while the cars use only 3 AAA batteries. Since they were distributed in several countries, the voices of the characters were translated depending on where they were sold, being printed on the motherboard what language is programmed onto the ROM of the machine. There was an official website of Pixel Chix on Everythinggirl.com. There were games, such as "Monster Baby" and four mini games which could be unlocked, videos of TV commercials, T-shirt graphics, more. Secret codes and a movie maker like Zimmer Twins; the website closed in 2014 along with the My Scene website. "Review at PC world"