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BioShock
BioShock
BioShock's game design drew on art deco for much of its imagery.
BioShock's game design drew on art deco for much of its imagery.
A Big Daddy defends a Little Sister (both on the right) from two Splicers, while the player watches.
A Big Daddy defends a Little Sister (both on the right) from two Splicers, while the player watches.
A visit to the GE Building and its statue of Atlas in New York City was the principal idea that led to the art deco stylings of BioShock.
A visit to the GE Building and its statue of Atlas in New York City was the principal idea that led to the art deco stylings of BioShock.
BioShock Infinite
BioShock Infinite takes place in the flying steampunk city of Columbia.
BioShock Infinite takes place in the flying steampunk city of Columbia.
Ken Levine was the creative director and lead writer for BioShock Infinite. Levine had previously worked in the same roles for BioShock.
Ken Levine was the creative director and lead writer for BioShock Infinite. Levine had previously worked in the same roles for BioShock.
The 1893 World's Columbian Exposition, considered to have flourished the idea of American Exceptionalism, is a major influence on Infinite's story and
The 1893 World's Columbian Exposition, considered to have flourished the idea of American Exceptionalism, is a major influence on Infinite's story and the design of Columbia.