Broken Sword: The Sleeping Dragon
Broken Sword: The Sleeping Dragon is an adventure game released on Windows, Xbox, and PlayStation 2 in November 2003. It is the third installment in the Broken Sword series, released six years after the previous instalment, The Smoking Mirror. The Sleeping Dragon moved the series to 3D graphics, and is the only game in the series not to use a point and click interface. The player assumes the role of George Stobbart, an American patent lawyer who flies to the Congo to write a patent for a scientist who claims to have found a source of unlimited energy.
Broken Sword: The Sleeping Dragon
George Stobbart standing in front of Nicole Collard. The player has action choices in the bottom right of the screen - there are 4 circles, and currently 2 options are available: George can converse with or look at Nico.
Charles Cecil was the game's director.
Tony Warriner was the game's AI programmer.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
A computer terminal running Zork (1977), one of the first commercially successful text adventure games
The Whispered World (2009) is an example of a context-based point-and-click adventure game using high-definition graphics and animation.
The Stanley Parable (2013) is a first-person walking simulator set in an office building.
Myst used high-quality 3D rendered graphics to deliver images that were unparalleled at the time of its release.