The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
A 3D model of a spacesuit (left) edited to use a basic cel shader, also known as a toon shader, and border detection (right)
A 3D model of a spacesuit (left) edited to use a basic cel shader, also known as a toon shader, and border detection (right)
North American packaging artwork variant, depicting Link and the King of Red Lions
North American packaging artwork variant, depicting Link and the King of Red Lions
The Wind Waker's cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar
The Wind Waker's cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a cartoon and setting it apart from other games in the series.
Comparison of the graphics from Wind Waker HD (bottom) with those from the original GameCube version
Comparison of the graphics from Wind Waker HD (bottom) with those from the original GameCube version
Shigeru Miyamoto 20150610
Shigeru Miyamoto 20150610