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Cel shading

Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. Cel shading is used to mimic the style of a comic book or cartoon and/or give it a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting, it appeared around the beginning of the twenty-first century. The name comes from cels, clear sheets of acetate which are painted on for use in traditional 2D animation; the cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic illumination model. Conventional lighting values are calculated for each pixel and quantized to a small number of discrete shades to create the characteristic flat look – where the shadows and highlights appear as blocks of color rather than being mixed smoothly. Black "ink" outlines and contour lines can be created using a variety of methods.

One popular method is to first render a black outline larger than the object itself. Backface culling is inverted and the back-facing triangles are drawn in black. To dilate the silhouette, these back-faces may be drawn in wireframe multiple times with slight changes in translation. Alternatively, back-faces may be rendered solid-filled, with their vertices translated along their vertex normals in a vertex shader. After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object; the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with interior contour lines; the term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although the term referred to the flat shading technique regardless of whether the outline was applied. The Utah teapot rendered using cel-shading: The back faces are drawn with thick lines The object is drawn with a basic color texture Shading is appliedSteps 2 and 3 can be combined using multitexturing.

Another outlining technique is to use 2D image-processing. First, the scene is rendered to a screen-sized color texture: Then, the scene's depth and world-space surface normal information are rendered to screen-sized textures: World space surface normals: A Sobel filter or similar edge-detection filter is applied to the normal and depth textures to generate an edge texture. Texels on detected edges are black, while all other texels are white: Finally, the edge texture and the color texture are composited to produce the final rendered image: Starting in the 2000s, cel shading became synonymous in interactive media with the style of the Dreamcast game Jet Set Radio, but it has been applied in numerous other games over the years, including more recent titles such as Cel Damage, The House of the Dead III, No More Heroes and Grand Theft Auto: Chinatown Wars. Other notable examples include The Legend of Zelda: The Wind Waker, Viewtiful Joe, Ni No Kuni, Escape Dead Island, The Legend of Zelda: Breath of the Wild, The Wolf Among Us, Ōkami, Ultimate Spider Man, Punch-Out!!.

Some prominent games featuring cel shading include a 2004 Japanese animated film. Mutafukaz: Operation Blackhead, a 2002 crime short film that became the basis for the comic book for the same name produced by Run. List of cel-shaded video games 2.5D Gooch shading IGN: Jet Set Radio review. Retrieved August 4, 2005. GameDev.net – Cel-Shading. Retrieved August 5, 2005. Sunandblackcat.com – Cel-Shading. Retrieved August 7, 2014. Tv tropes about cel-shading. Retrieved December 2, 2014

Valencia-Joaquín Sorolla railway station

Valencia-Joaquín Sorolla railway station is a railway station in Valencia, opened in 2010. Along with Estació del Nord, it is a city centre terminus station serving AVE high-speed rail services, with Estació del Nord serving all other passenger rail traffic; the station was inaugurated in 2010 along with the high-speed railway from Madrid to Valencia. It was named after painter Joaquín Sorolla, born in the city. Valencia-Joaquín Sorolla station serves AVE trains to Madrid Atocha and Seville-Santa Justa via Requena-Utiel, with some continuing to Castelló de la Plana. Alvia trains call at the station on the Oropesa del Mar to Gijón service, as do Euromed services between Alicante and Barcelona França. Intercity trains operate from Madrid to Gandia via Joaquín Sorolla; the nearest Metrovalencia station is Jesús. A new Valencia Central Station will be built that replaces the existing Valencia North and Joaquín Sorolla stations, it will be 12 tracks wide in 2 subterranean levels

Ive Šubic

Ive Šubic was a Slovene painter, graphic artists and illustrator.Šubic was born in the village of Hotovlja near Poljane above Škofja Loka in 1922. He enrolled in the Zagreb Academy of Arts in 1940, but his studies were interrupted by the Second World War, he joined the partisans in 1941 and participated in the Battle of Dražgoše, the monument to which he participated in designing. After the war he studied at the Academy of Fine Arts in Ljubljana under Gojmir Anton Kos and Božidar Jakac, he graduated in 1948. He is known for his paintings and other prints and murals, he died in Škofja Loka in 1989. In 1968 he won the Prešeren Foundation Award for the exhibition of his art in the Škofja Loka Museum. In 1979 he won the Grand Prešeren Award for his creative achievements, he won the Levstik Award for his illustrations five times, in 1949, 1951, 1967, 1969 and 1971. The Ive Šubic Art Colony, organized every year in Škofja Loka since 1997 is named after him. Uporne Dražgoše, written by Ivo Zorman, 1978 Dolga pot, written by Kristina Brenk, 1973 Kos rženega kruha, written by Ferdo Godina, 1971 Mladost v džungli, written by Dhan Gopal Mukerji, 1969 Tolminski punt, written by France Bevk, 1968 Spomini na deda in druge zgodbe, written by Josip Jurčič, 1967 Jugoslavija, written by France Planina, 1967 Smeh skozi solze, written by France Bevk, 1959 Kralj Matjaž reši svojo nevesto, written by Mile Klopčič, 1951 Nejček, written by Zoran Hudales, 1949

Nice Place to Visit

Nice Place to Visit is the second album by Frōzen Ghōst. All songs written by Arnold Lanni. "Better to Try" - 4:42 "Pauper in Paradise" - 4:45 "Selling Salvation" - 4:57 "Step by Step"* - 3:50 "Mother Nature" - 3:48 "Echo a Miracle" - 4:30 "Round and Round" - 4:22 "Dream Come True" - 4:19 "Perfect World" - 4:25 "Suspended Humanation" - 5:05 Arnold Lanni - lead vocals and electric guitars, programming Wolf Hassel - bass and vocals Phil X - additional guitar John Gargano - additional guitar Phil Poppa, Tony Carlucci, Mike Massaro, Doug Gibson, Serge Molella, Tony Moretta - additional background vocals Arnold Lanni - producer Michael Sarracini - engineer Mixed at the Farmyard Studios, England by Stephen W. Tayler Mastering - George Marino at Sterling Sound, NYC

Brumath

Brumath Brumpt, is a commune in the Bas-Rhin department in Grand Est in north-eastern France. Brumath occupies the site of the Roman Brocomagus. Maria Christina of Saxony, aunt of Louis XVI, died in the château in the city; the building was destroyed in the Revolution. Brumath is located on the Zorn river, is 17 km north of Strasbourg and 13 km south of Haguenau. Brumath has a Protestant church; the Protestant church, since 1804, is housed in the former castle of the Hanau-Lichtenberg family. The vaulted basement of the castle houses the Musée archéologique, displaying findings made in and around the ancient Roman town of Brocomagus. Brumath is served by the Route nationale 63, linking Strasbourg to Haguenau, by the A4 autoroute, it has a railway station on the line linking Metz. Maria Christina of Saxony died in Brumath; the great-great-grandmother of J. K. Rowling, Salomé Schuch, lived in Brumath. Battle of Brumath Bernard Schreiner, French politician born in Brumath Communes of the Bas-Rhin department Brumath transmitter INSEE commune file

The Treasury of Croesus

"The Treasury of Croesus" is a 1995 Donald Duck comic story by Don Rosa. The story was first published in & Co.. #1995-04. Scrooge McDuck foils what Donald Duck calls "Magica De Spell's most bizarre and complex scheme yet". Donald says. Scrooge says he's richer than Croesus once was. Huey and Louie tell them about an exposition at Duckburg museum about Croesus; this visit leads our heroes to search as Scrooge himself did 50 years ago. They find the treasure, but due to a rightful ownership by the Turkish locals, all Scrooge keeps is his first coin. Upon learning that a witch named Circe wanted the first coin minted by Croesus for the same reason Magica wants the Number One Dime, Scrooge finds a way to turn this tragedy in a triumph: he gives the coin to Magica. If the spell works, she will no longer try to steal the Number One Dime; because it doesn't, much to Donald's relief as she tested the amulet on him, Scrooge is now sure he is richer than Croesus once was. The Treasury of Croesus at INDUCKS