Crash Bandicoot (character)
Crash Bandicoot is the title character and main protagonist of the Crash Bandicoot series. Introduced in the 1996 video game Crash Bandicoot, Crash is a mutant eastern barred bandicoot who was genetically enhanced by the series' main antagonist Doctor Neo Cortex and soon escaped from Cortex's castle after a failed experiment in the "Cortex Vortex". Throughout the series, Crash acts as the opposition against Cortex and his schemes for world domination. While Crash has a number of offensive maneuvers at his disposal, his most distinctive technique is one in which he spins like a tornado at high speeds and knocks away almost anything that he strikes.
Concept art of Willie the Wombat or Wuzzy Wombat, who would later become Crash Bandicoot. The tail was later removed due to the graphical limitations of the PlayStation.
Image: AG Headshot
Image: Jason Rubin at Step into the Rift (cropped)
Crash Bandicoot (video game)
Crash Bandicoot is a 1996 platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. The player controls Crash, a genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and side-scrolling perspectives.
Andy Gavin (2009)
Jason Rubin (2015)
The eastern barred bandicoot was selected from a number of Tasmanian mammals as the basis for Crash Bandicoot because of its appeal and obscurity.
Crash Bandicoot was initially drawn as a "squat, hunkered-down character" (left) by Charles Zembillas, who later incorporated traits from a drawing by Joe Pearson (middle) into Crash's final design (right).