Development of Grand Theft Auto V
A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for PlayStation 5 and Xbox Series X/S. The first main Grand Theft Auto series entry since Grand Theft Auto IV, its development was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar studios. The team considered the game a spiritual successor to many of their previous projects like Red Dead Redemption and Max Payne 3. After its unexpected announcement in 2011, the game was fervently promoted with press showings, cinematic trailers, viral marketing strategies and special editions. Its release date, though subject to several delays, was widely anticipated.
Rockstar North's former studio in Edinburgh, Scotland, where Grand Theft Auto V's development was overseen
The overhauled Rockstar Advanced Game Engine renders particle effects with greater detail than in Grand Theft Auto IV.
Woody Jackson, who had worked on several prior Rockstar games, collaborated with a team of producers to create more than twenty hours of original music for the game's soundtrack.
Flying Lotus hosts, and composed original music for, the in-game FlyLo FM radio station.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips, and their attempts to commit heists while under pressure from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open world countryside and fictional city of Los Santos, based on Los Angeles.
Players can take cover behind objects during firefights to avoid taking damage from enemies.
A comparison of the PlayStation 4 (left) and PlayStation 3 versions of the game. The enhanced re-release features greater draw distances and higher-resolution textures than the original versions.
Los Santos, the city featured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty City was well received.
The mission "By the Book" requires players to use torture techniques including waterboarding to interrogate a man. Journalists noted the mission's function as political commentary, but some felt that the use of torture was in poor taste.