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Development of Red Dead Redemption
Development of Red Dead Redemption
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice Awards
The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player.
The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player.
Rob Wiethoff
Rob Wiethoff
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Red Dead Redemption
Red Dead Redemption
Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.
Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.
Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestatio
Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestation of it; the tragic irony of it; or of its absence and impossibility, and instead the inevitability to repeat the cycle of violence.
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice Awards