Digital art

Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1970s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art. After some initial resistance, the impact of digital technology has transformed activities such as painting, drawing and music/sound art, while new forms, such as net art, digital installation art, virtual reality, have become recognized artistic practices. More the term digital artist is used to describe an artist who makes use of digital technologies in the production of art. In an expanded sense, "digital art" is contemporary art that uses the methods of mass production or digital media; the techniques of digital art are used extensively by the mainstream media in advertisements, by film-makers to produce visual effects. Desktop publishing has had a huge impact on the publishing world, although, more related to graphic design.

Both digital and traditional artists use many sources of electronic information and programs to create their work. Given the parallels between visual and musical arts, it is possible that general acceptance of the value of digital visual art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades. Digital art can be purely computer-generated or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Though technically the term may be applied to art done using other media or processes and scanned in, it is reserved for art, non-trivially modified by a computing process. Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York in July 1985.

An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image adding colour by using flood fills. At present—and whatever else can be said, pro or con, about the effects of digital technology on the arts—there seems to be a strong consensus within the digital art community that it has created a "vast expansion of the creative sphere", i.e. that it has broadened the creative opportunities available to professional and non-professional artists alike. Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information, viewed through perspective projection on an electronic visual display; the simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse.

What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. A 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D through the execution of algorithms coded into computer programs; this can be considered the native art form of the computer, an introduction to the history of which available in an interview with computer art pioneer Frieder Nake. Fractal art, algorithmic art and real-time generative art are examples. 3D graphics are created via the process of designing imagery from geometric shapes, polygons or NURBS curves to create three-dimensional objects and scenes for use in various media such as film, print, rapid prototyping, games/simulations and special visual effects.

There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement, the creative commons in which users can collaborate in a project to create art. Pop surrealist artist Ray Caesar works in Maya, using it to create his figures as well as the virtual realms in which they exist. Computer-generated animations are animations created with a computer, from digital models created by the 3D artists or procedurally generated; the term is applied to works created with a computer. Movies make heavy use of computer-generated graphics. In the 1990s, early 2000s CGI advanced enough so that for the first time it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo realistic CGI. Digital installation art incorporates many forms; some resemble video installations large scale works involving projections and live video capture.



Tobias is the transliteration of the Greek Τωβίας, a translation of the Hebrew biblical name "Toviyahu", meaning "goodness HaShem". It is a popular male given name for both Christians and Jews in English-speaking countries, German-speaking countries, the Low Countries, Scandinavian countries. In English-speaking countries it is shortened to Toby. In German, this name appears as Tobi. Tobias has been a surname. Biblical Hebrew: Toviyyah Catalan: Tobies Czech: Tobiáš Danish: Tobias Finnish: Topias, Topi French: Tobie Hebrew: Tovia, Tuvya Hungarian: Tóbiás Italian: Tobia Polish: Tobiasz Portuguese: Tobias Slovak: Tobias Spanish: Tobías Yiddish: Tevye Amharic: T'obbia, Tobit Several people are called Tobias in the Bible: Tobias, son of Tobit. Tobijah, two persons mentioned in the Hebrew Bible. Tobiah Tobiads, a Jewish or Ammonite faction at the beginning of the Maccabean period Tobias Beckett, character in Solo: A Star Wars Story and mentor to Han Solo Tobias Fornell, character on the CBS show, NCIS Tobias Fünke, character on the Fox sitcom, Arrested Development Tobias, character on the CBS daytime drama series, The Young and the Restless Tobias Snape, father of Severus Snape from the Harry Potter series Tobias Eaton, a protagonist in a series of novels by Veronica Roth known as the Divergent trilogy Jeffery Tobias Winger, character on the sitcom Community Tobias Wilson, character on The Amazing World of Gumball Tobias Zachary Ziegler, character on The West Wing Tobias, character on the AMC drama Fear The Walking Dead Tobias, character on Pokémon Tobias Tenma, protagonist of Astro Boy Tobias, character in the book series Animorphs and its TV adaptation Tobias Rathjen, a German murderer.

Plants Tobias Pock Tobias Pullen Tobias Ragg Tobias Rathgeb Tobias Rau Tobias Read Tobias Regner Tobias Reinhardt Tobias Rustat Tobias Sammet

Rhythm and Blues Music Hall of Fame

The National Rhythm & Blues Hall of Fame Foundation is an independent organization honoring the historical preservation of Rhythm and Blues, Gospel and Hip-Hop music and culture. The National Rhythm & Blues Hall of Fame Foundation was founded in 2010, its name in the beginning, was called the Official Rhythm & Blues Music Hall of Fame Museum; the project was founded and developed by Naismith Basketball Hall of Fame 2017 and 2018 nominee, basketball legend and entrepreneur LaMont "ShowBoat" Robinson Once built the building will be called the National Rhythm & Blues Hall of Fame Experience Center, that will be home to the National Rhythm & Blues Hall of Fame. Robinson is a player/owner of the Harlem Clowns and a former player for the former Harlem Globetrotter great Meadowlark Lemom's Harlem All-Stars 1988 a tour with Harlem Globetrotters and Washington Generals summer of 1989 as an owner of his first team in the fall of 1995 "ShowBoat" Robinson's Harlem and Road Kings. Robinson's love for R&B and Soul music began at an early age.

He would attend music practice sessions with his musician uncle, a house band member at Leo's Casino a Cleveland, Ohio night club. It was one of the premiere clubs in the Midwest during the 1960s for R&B, jazz and African American comedians such as Redd Foxx, Flip Wilson, Richard Pryor and Moms Mabley. Otis Redding's last live performance on December 9, 1967 was at Leo's; this love inspired him to start collecting memorabilia and artifacts that reflect the history of the Rhythm and Blues era. Robinson collected many of these exclusive and rare items while traveling all over the world to play basketball with the Globetrotters and other teams. Realizing that his collection had grown to a size worthy of a museum, he wanted to share or donate some of his collection to an recognized location; however he was unable to locate a place that displayed and collected information about the great accomplishments of R&B artists besides the Rock and Roll Hall of Fame in his hometown Cleveland. While donating some items to the Rock Hall, he realized that a lot of well deserving R&B artists will never be given the type of recognition or honor that they deserve.

He decided to pursue creating such a place, acquiring the support of friends, some of which are Rhythm & Blues and Jazz musicians. After many years of planning, a mobile museum debuted in February 2012. An annual Hall of Fame induction ceremony followed, honoring artists, non-musical individuals, venues and anything that has influenced the world of R&B music. A permanent physical museum was planned; the Inaugural Official Rhythm & Blues Music Hall of Fame Induction Ceremony was held on August 17, 2013 at the Waetjen Auditorium at Cleveland State University in Cleveland. The first class of inductees included recording acts The Supremes, The Temptations, The Marvelettes, The O'Jays, Martha & The Vandellas, The Dramatics, Ruby & The Romantics, The Dazz Band Featuring Jerry Bell and Little Jimmy Scott. On December 20, 2017, 18 names were added to the list of inductees as 20th Century Early Music Influences such as Sammy Davis, Jr, Ruth Brown, Bill Haley, Louis Armstrong and others. On February 17, 2018 the Rhythm & Blues Hall of Fame founder Lamont "ShowBoat" Robinson lifelong Temptations fan and collector give a tribute concert for the late great Dennis Edwards, called The Dennis Edwards Tribute to honor him for all his musical work and for his family and fans in Detroit, MI at Bert's Entertainment Complex to a packed house.

Edwards was inducted into the National Rhythm & Blues Hall of Fame in 2013 with the Temptations and in 2015 with his own group The Temptations Review feat Dennis Edwards. Over the years, the National Rhythm & Blues Music Hall of Fame inductions have taken place at the following locations: The main purpose of developing the National Rhythm & Blues Hall of Fame is to collect and preserve artifacts and to document accomplishments of the many well deserving individuals that have influenced lives through the many avenues of Rhythm and Blues music; the Hall of Fame will recognize and honor many individuals that have contributed to this music and present. The venue will be at the forefront of providing innovative educational programs for children by using music as a mechanism for teaching history and social studies, through the vehicle of high technology. In a culturally diverse world, the Hall of Fame Museum will emphasize diversity throughout its programming; the location for the Hall of Fame has not been decided though many cities have express interest.

Once built the museum will house a collection of interactive presentations. It will provide an educational wing that will contain a library and research department, a gift shop and a juke joint style soul food restaurant. A 1,500 seat theater will allow for small concerts and the showing of documentaries; the Hall of Fame section of the facility will be a dynamic area that honors the legends and individuals that have been inducted. The Museum section will be an interactive experience using the latest in technological designed to captivate and educating people of all ages, will display the many historical and present day artifacts that have been and are still being collected; the museum will exhibit present-day music contributions and the history of Rhythm & Blues, Blues and Jazz music from the early days originating in the 1940s when "urban based music with a heavy insistent beat" was becoming more popular. It will explore the Chitlin' Circuit where black-only clubs supported black musicians.

The museum plans t