Warwickshire is a landlocked county in the West Midlands region of England. The county town is Warwick; the county is famous for being the birthplace of William Shakespeare. The county is divided into five districts of North Warwickshire and Bedworth, Rugby and Stratford-on-Avon; the current county boundaries were set in 1974 by the Local Government Act 1972. The historic county boundaries include Solihull, as well as much of Birmingham; the county is bordered by Leicestershire to the northeast, Staffordshire to the northwest and the West Midlands to the west, Northamptonshire to the east and southeast, Gloucestershire to the southwest and Oxfordshire to the south. The northern tip of the county is only 3 miles from the Derbyshire border. An average-sized English county covering an area of 2,000 km2, it runs some 60 miles north to south. Equivalently it extends as far north as Shrewsbury in Shropshire and as far south as Banbury in north Oxfordshire; the majority of Warwickshire's population live in the centre of the county.
The market towns of northern and eastern Warwickshire were industrialised in the 19th century, include Atherstone, Bedworth and Rugby. Of these, Atherstone has retained most of its original character. Major industries included coal mining, textiles and cement production, but heavy industry is in decline, being replaced by distribution centres, light to medium industry and services. Of the northern and eastern towns, only Nuneaton and Rugby are well known outside of Warwickshire; the prosperous towns of central and western Warwickshire including Royal Leamington Spa, Stratford-upon-Avon, Alcester and Wellesbourne harbour light to medium industries and tourism as major employment sectors. The north of the county, bordering Staffordshire and Leicestershire, is mildly undulating countryside and the northernmost village, No Man's Heath, is only 34 miles south of the Peak District National Park's southernmost point; the south of the county is rural and sparsely populated, includes a small area of the Cotswolds, at the border with northeast Gloucestershire.
The plain between the outlying Cotswolds and the Edgehill escarpment is known as the Vale of Red Horse. The only town in the south of Warwickshire is Shipston-on-Stour; the highest point in the county, at 261 m, is Ebrington Hill, again on the border with Gloucestershire, grid reference SP187426 at the county's southwest extremity. There are no cities in Warwickshire since both Coventry and Birmingham were incorporated into the West Midlands county in 1974 and are now metropolitan authorities in themselves; the largest towns in Warwickshire in 2011 were: Nuneaton, Leamington Spa, Warwick and Kenilworth. Much of western Warwickshire, including that area now forming part of Coventry and Birmingham, was covered by the ancient Forest of Arden, thus the names of a number of places in the central-western part of Warwickshire end with the phrase "-in-Arden", such as Henley-in-Arden, Hampton-in-Arden and Tanworth-in-Arden. The remaining area, not part of the forest, was called the Felden – from fielden.
Areas part of Warwickshire include Coventry, Sutton Coldfield and some of Birmingham including Aston and Edgbaston. These became part of the metropolitan county of West Midlands following local government re-organisation in 1974. In 1986 the West Midlands County Council was abolished and Birmingham and Solihull became effective unitary authorities, however the West Midlands county name has not been altogether abolished, still exists for ceremonial purposes, so the town and two cities remain outside Warwickshire; some organisations, such as Warwickshire County Cricket Club, based in Edgbaston, in Birmingham, still observe the historic county boundaries. The flag of the historic county was registered in October 2016, it is a design of a bear and ragged staff on a red field, long associated with the county. Coventry is in the centre of the Warwickshire area, still has strong ties with the county. Coventry and Warwickshire are sometimes treated as a single area and share a single Chamber of Commerce and BBC Local Radio Station.
Coventry has been a part of Warwickshire for only some of its history. In 1451 Coventry was separated from Warwickshire and made a county corporate in its own right, called the County of the City of Coventry. In 1842 the county of Coventry was abolished and Coventry was remerged with Warwickshire. In recent times, there have been calls to formally re-introduce Coventry into Warwickshire, although nothing has yet come of this; the county's population would increase by a third-of-a-million overnight should this occur, Coventry being the UK's 11th largest city. The town of Tamworth was divided between Warwickshire and Staffordshire, but since 1888 has been in Staffordshire. In 1931, Warwickshire gained the town of Shipston-on-Stour from Worcestershire and several villages, including Long Marston and Welford-on-Avon, from Gloucestershire. Warwickshire contains a large expanse of green belt area, surrounding the West Midlands and Coventry conurbations, was first drawn up from the 1950s. All the county's districts contain some portion of the belt.
The following towns and villages in Warwickshire have populations of over 5,000. Warwickshire came into being as a divisio
Martin Kenwright is the founder of British-based virtual and augmented reality innovation company vTime Limited, digital media and technology company Starship, video game development studios Digital Image Design and Evolution Studios. He created seminal computer games such as F29 Retaliator and EF2000, he is responsible for the World Rally Championship franchise and PlayStation 3 launch title, along with its respective franchise. Kenwright began life in the video game industry as a 2D graphics artist and game designer in 1987, working at Rowan Software on games such as Falcon and Tetris straight after leaving Widnes Sixth Form College in Cheshire. Kenwright founded Digital Image Design in 1989 with Philip Allsopp in Cheshire; the studio specialised in flight simulation titles, with military using the technology from EF2000 as a training tool. His original IP, F-22, won the "Milia D'Or" for'Best Game' and'Best Flight Simulator' in 1997. Wargasm won the "Milia D’Or" for Best Action Game in 1998.
The studio broke new ground with the world's first 3D accelerated game in EF2000 and the world's first Pentium accelerated game with Wargasm The studio was acquired by Ocean Software in 1998, who became Infogrames in 1999. Kenwright went on to form Evolution Studios with Psygnosis founder, Ian Hetherington as chairman; the fledgling company was enlisted as Sony Computer Entertainment's first European external development team. Evolution were subsequently handed the World Rally Championship video game licence, the first official FIA licensed World Rally Championship game in the series for the PlayStation 2 using official drivers and tracks from the 2001 season; the franchise earned two BAFTA nominations for WRC 2 Extreme in 2003 and one BAFTA nomination in 2004 for WRC 4. The success of the WRC franchise gave Kenwright the freedom to work on original IP in the form of MotorStorm, a PS3 exclusive launch title; the title earned two British Academy of Arts nominations. The Motorstorm franchise spawned four more titles, including the BAFTA nominated MotorStorm: Pacific Rift.
Both Evolution and Bigbig Studios were acquired by Sony Computer Entertainment in September 2007. Kenwright left the company. Kenwright was a major shareholder in Evolution's satellite studio, BigBig Studios, based in Warwickshire. BigBig developed titles such as the critically acclaimed Pursuit Force series and Motorstorm: Arctic Edge. Kenwright returned to the industry in 2013, announcing new digital entertainment studio Starship in March 2014. Developing original content across the VR, games and lifestyle sectors, Kenwright announced details of the studio's first products, CyberCook and Playworld in May, 2014. With Kenwright as CEO, Starship unveiled Playworld Superheroes in January, 2015 and released VR demo CyberCook Taster on the Gear VR in February, 2015. Kenwright announced new product vTime in August, 2015, before launching the virtual reality social network on Samsung Gear VR on December 22, 2015. VTime Limited was established as a standalone venture in April 2016 with Kenwright as CEO, having been housed under the umbrella of parent company Starship Group.
In April 2018, Kenwright announced that vTime Limited had raised $7.6 million in a series A funding round and announced plans for the studio to release a social augmented reality experience in 2018. Kenwright appeared in The Times Tech Track 100 in 2005 and 2006, in IGN's Next Generation Hot 100 Developers in 2007
Headquarters denotes the location where most, if not all, of the important functions of an organization are coordinated. In the United States, the corporate headquarters represents the entity at the center or the top of a corporation taking full responsibility for managing all business activities. In the United Kingdom, the term head office is most used for the HQs of large corporations; the term is used regarding military organizations. A headquarters is the entity at the top of a corporation that takes full responsibility for the overall success of the corporation, ensures corporate governance; the corporate headquarters is a key element of a corporate structure and covers different corporate functions such as strategic planning, corporate communications, legal, finance, human resources, information technology, procurement. This entity includes the chief executive officer as a key person and his or her support staff such as the CEO office and other CEO-related functions. Many companies have a registered office at a different address to their corporate office.
A headquarters includes the leader of business unit and his or her staff as well as all functions to manage the business unit and operational activities. The head of the business unit is responsible for overall result of the business unit. A headquarters sometimes functions at the top of regional unit, including all activities of the various business units, taking full responsibility for overall profitability and success of this regional unit. Military headquarters take many forms depending on the size and nature of the unit or formation they command, they are split into the forward and rear components, both within NATO nations, those following the organization and doctrine of the former Soviet Union. The forward or tactical HQs is a small group of staff and communicators. Mobile, they exist to allow the commander to go forward in an operation, command the key parts of it from a position where they can see the ground and influence their immediate subordinates; the main HQs is involved in both the planning and execution of operations.
There are a number of staff assembled here from various staff branches to advise the commander, to control the various aspects of planning and the conduct of discrete operations. A main HQ for a large formation will have a chief of staff; the rear or logistic HQs is some distance from the front line in conventional operations. Its function is to ensure the logistical support to front line troops, which it does by organizing the delivery of combat supplies and equipment to where they are needed, by organizing services such as combat medicine, equipment recovery, repair; the headquarters of the Catholic Church is Vatican City. The World Headquarters of Jehovah's Witnesses is relocated in Warwick, New York, from its former location, New York; the headquarters of the Russian Orthodox Church is in Moscow. The World Council of Churches, including Orthodox Churches, has its headquarters in Geneva, Switzerland; the headquarters of Ecumenical Patriarch of Constantinople is located in Turkey. The headquarters of The Church of Jesus Christ of Latter-day Saints is located in Salt Lake City, Utah.
The Anglican Communion Office is in London. In Japanese budō martial arts such as karate, aikido, etc. There is a headquarters for each organization or region; the Japanese word honbu is used for that outside Japan. Sometimes they refer to this headquarters as honbu dojo in which dojo is a facility provided for practicing discipline, the training ground. Sometimes honbu is written as hombu, the way it is pronounced, but according to the Hepburn transcription, the correct spelling should be honbu in which the'n' is a syllabic n. Isby, David C. Weapons and Tactics of the Soviet Army Jane's, London: 516 pp. Wanner, Herbert Global and regional corporate headquarters in: Kählin, Christian, H.: Switzerland Business & Investment Handbook. Wanner, Herbert.
Video game industry
The video game industry is the economic sector involved in the development and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide; the computer and video-game industry has grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, 25.1 billion in 2010. Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards were developed for addition of digital-quality sound to games and only improved for music and audiophiles. Early on, graphics cards were developed for more colors. Graphic cards were developed for graphical user interfaces and games, they are one of the only pieces of hardware to allow multiple hookups. CD- and DVD-ROMs developed for mass distribution of media in general. Ben Sawyer of Digitalmill observes that the game industry value chain is made up of six connected and distinctive layers: Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles.
Product and talent layer: includes developers and artists, who may be working under individual contracts or as part of in-house development teams. Production and tools layer: generates content production tools, game development middleware, customizable game engines, production management tools. Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution. Hardware layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as smartphones; this layer now includes network infrastructure and non-hardware platforms such as virtual machines, or software platforms such as browsers or further Facebook, etc. End-users layer: or the users/players of the games; the game industry employs those experienced in other traditional businesses, but some have experience tailored to the game industry. Some of the disciplines specific to the game industry include: game programmer, game designer, level designer, game producer, game artist and game tester.
Most of these professionals are employed by video game publishers. However, many hobbyists produce computer games and sell them commercially. Game developers and publishers sometimes employ those with extensive or long-term experience within the modding communities. Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry. Many early publicly-available interactive computer-based game machines used or other mechanisms to mimic a display; some examples of these included the 1940 "Nimatron", an electromagentic relay-based Nim-playing device designed by Edward Condon and built by Westinghouse Electric for the New York World's Fair, Bertie the Brain, an arcade game of tic-tac-toe, built by Josef Kates for the 1950 Canadian National Exhibition, Nimrod created by engineering firm Ferranti for the 1951 Festival of Britain,The development of cathode ray tube—the core technology behind televisions—created several of the first true video games.
In 1947 Thomas T. Goldsmith Jr. and Estle Ray Mann filed a patent for a "cathode ray tube amusement device". Their game, which uses a cathode ray tube hooked to an oscilloscope display, challenges players to fire a gun at target. Between the 1950s and 1960s, with mainframe computers becoming available to campus colleges and others started to develop games that could be played at terminals that accessed the mainframe. One of the first known examples is Spacewar!, developed by Harvard and MIT employees Martin Graetz, Steve Russell, Wayne Wiitanen. The introduction of easy-to-program languages like BASIC for mainframes allowed for more simplistic games to be developed. In 1971, the arcade game, Computer Space was released; the following year, Inc. released the first commercially successful video game, the original arcade version of which sold over 19,000 arcade cabinets. That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey.
However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of 1977. The crash came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games; the game's success inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts and convenience stores during the golden age. Space Invaders would go on to sell over 360,000 arcade cabinets worldwide, by 1982, generate a revenue of $2 billion in quarters, equivalent to $4.6 billion in 2011. Soon after, Space Invaders was licensed for the Atari VCS, becoming the first "killer app" and quadrupling the console's sales; the success of the Atari 2600 in turn revived the home video game market dur
Eurogamer is a website focused on video game journalism and other features. It is operated by Gamer Network Ltd. with headquarters in East Sussex. It was formed in 1999 by brothers Nick Loman while they were in secondary school. Gamer Network states that the site has the largest readership of any independent videogames website in Europe, was the first such site to subject its traffic to independent verification by the ABC Electronic system; the site caters to a UK/Ireland audience. Most of its reviews are of PAL releases of games. In February 2015, Eurogamer dropped its 10-point scale review scores system in favour of a "recommendation system," where games would either receive no specific recommendation or awards for being "Recommended," "Essential" or "Avoid." Eurogamer launched on 4 September 1999. Among its founders were Rupert Loman, a Quake and esports community organiser. Eurogamer's current editor is Oli Welsh, who took over the role from Tom Bramwell in September 2014; the editor prior to Bramwell was Kristan Reed.
Contributors to the site include past or present writers from PC Gamer, GamesTM, Rock, Shotgun, such as Kieron Gillen, Jim Rossignol, John Walker, Simon Parkin, Alec Meer, Richard Leadbetter, Dan Whitehead, as well as former GamesIndustry.biz editor Rob Fahey. Eurogamer founder Rupert Loman was interviewed in February 2007 by MCV magazine, he was featured in the Sunday Telegraph on 19 August 2007, speaking about the experience he has gained from choosing to run Eurogamer instead of attending university. At the Games Media Awards, Eurogamer won the categories of Best Games Website – News, Best Games Website – Reviews & Features in 2007; the two awards were consolidated in 2008 and the site went on to win the new award for Best Games Website every year it was awarded, from 2008 to 2013, making it the only website to win the award in its history. Deputy Editor Tom Bramwell won Best Writer in Specialist Digital Media and Eurogamer TV editor Johnny Minkley won Best Games-Dedicated Broadcast on Mainstream TV or Radio in 2007.
News editor Wesley Yin-Poole won Best News Writer in 2014. Rupert Loman was winner of Entrepreneur of the Year 2003 at the Sussex Business Awards and The Observer's "One to Watch" in Media 2007, he was selected as one of 30 "Young Guns" by Growing Business magazine in October 2008. Eurogamer is the principal site of the Gamer Network family of video game-related websites which it has either launched or acquired. Many of its sister sites were started with language/country-specific sites through 2006 to 2012. Eurogamer Germany; this was followed up with Eurogamer France in June 2007, Eurogamer Portugal in May 2008, Eurogamer Netherlands in August 2008, Eurogamer Spain and Eurogamer Italy in October 2008, Eurogamer Romania in March 2009, Eurogamer Czech in May 2009, Eurogamer Denmark in June 2009, Eurogamer Belgium in August 2009, Eurogamer Sweden in April 2010 and Eurogamer Poland in November 2012. In April 2011, Eurogamer Netherlands and Eurogamer Belgium merged to form Eurogamer Benelux. Eurogamer Romania closed down in 2011.
In November 2012, Eurogamer launched their first non-European site, Brasilgamer,In February 2018, Gamer Network was acquired by ReedPOP for an undisclosed sum. Other sites under the Gamer Network include: GamesIndustry.biz, which reports on the global video games industry, launched in May 2008. USgamer, a site following the same principles as the main Eurogamer website but helmed by American staff, launched around 2013. VG247, a video game news site started between Gamer Network and Patrick Garrett in 2008. Mod DB, a database for video game modifications launched in 2002, acquired by Gamer Network in 2015. Rock, Shotgun, a British-based website principally devoted to personal computer video games; the site was acquired into the Gamer Network in May 2017. Eurogamer has hosted the Digital Foundry channel since 2007. Digital Foundry evaluates video game hardware and software from a technical level comparing performances of the same game across different platforms. In February 2018, ReedPOP, a subsidiary of Reed Exhibitions that runs the PAX conventions, acquired the Gamer Network and its network of sites as to expanding into digital news and editorial content, as well as EGX, the largest video game convention in the United Kingdom.
No immediate changes were expected at other sites on the Gamer Network. Eurogamer.net GamesIndustry.biz
The PlayStation 4 is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, on February 22, 2014, in Japan, it Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices, the ability to stream gameplay online or to friends, with them controlling gameplay remotely; the console's controller was redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, an integrated touchpad among other changes.
The console supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, for not imposing the restrictive digital rights management schemes to those announced by Microsoft for Xbox One. Critics and third-party studios praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand helped Sony top global console sales. By the end of December 2018, over 94 million PlayStation 4 consoles had been shipped worldwide, surpassing lifetime sales of its predecessor, the PlayStation 3; as of December 2018, 91.6 million PlayStation 4 consoles had been sold through to customers worldwide. On September 7, 2016, Sony unveiled the PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support enhanced performance and 4K resolution on supported games; the company released a variant of the original model with a smaller form factor, the release of a patch to add HDR support to all existing consoles.
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008. Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production; the delay placed Sony a year behind Microsoft's Xbox 360, approaching unit sales of 10 million by the time the PS3 launched. PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor. In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset; these development kits were known as "Orbis". In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U. S. on February 20, 2013, to cover the "future of PlayStation". Sony announced the PlayStation 4 at the event.
It revealed details about the console's hardware and discussed some of the new features it will introduce. Sony showed off real-time footage of games in development, as well as some technical demonstrations; the design of the console was unveiled in June at the Electronic Entertainment Expo 2013, the initial recommended retail prices of $399, €399, £349 given. The company revealed release dates for North America, Central America, South America and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013; the console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European and South American countries The PS4 released in Japan at ¥39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is potentially a large market for video game products...
I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 and by $20 to $429.99. An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99. On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development; the new revision is a higher-end model, meant to support gameplay in 4K. The new model will be sold alongside the existing model, all existing software will be compatible between the two models. Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resol
Frodsham is a market town, civil parish and electoral ward in the unitary authority of Cheshire West and Chester and the ceremonial county of Cheshire, England. Its population was 8,982 in 2001, increasing to 9,077 at the 2011 Census, it is 3 miles south of Runcorn, 16 miles south of Liverpool, 28 miles southwest of Manchester. The River Weaver runs on the west it overlooks the estuary of the River Mersey; the A56 road and the Chester–Manchester railway line pass through the town, the M56 motorway passes to the northwest. In medieval times Frodsham was an important port belonging to the Earls of Chester, its parish church, St. Laurence's, still exhibits evidence of a building present in the 12th century in its nave and is referenced in Domesday Book. A market is held each Thursday, Frodsham's viability as a trading centre was emphasised by the presence of the "big five" clearing banks and several building societies, though the branches of HSBC and NatWest have closed. Development in the town's shops and premises with alcohol licences is evident through the recent opening or modernisation of contemporary-style bar/restaurants, take-away food shops and public houses, in the continued presence of small, businesses operating from town-centre shops.
The etymology of Frodsham's name is not clear. A literal translation of the Old English would give personal name of Frod or an old spelling of Ford, ham which means a village or homestead. However, an alternative, more obscure etymology exists which suggests the name means "promontory into marsh", which would make sense considering that Frodsham had a promontory castle close to marshland. Frodsham is unique as the name of a settlement in the British Isles. Earlier spellings of the name have included Fradsham, Frodisham and Ffradsham. Frodsham Hill is the location of an Iron Age promontory fort, the outline of which can still be seen; the town is of Saxon origin. Frodsham was an important manor of the medieval Earls of Chester and was created a borough in the early 13th century by Earl Ranulf III; the mouth of the River Weaver, where it joins the Mersey, made Frodsham into a significant port for the coasting trade for the export of Cheshire salt, brought down the river from Northwich and Nantwich.
The site of the manor house was in Castle Park. In an account of 1315 it is called ` castellum'. Frodsham was the headquarters of Runcorn Rural District Council. In 1974 the district was split between Halton Borough Council, Warrington Borough Council and Vale Royal District Council. In the early 1990s Vale Royal Borough Council opened a new purpose-built headquarters in Winsford. At the same time, its offices in Hartford near Northwich and at Castle Park in Frodsham were downgraded. Castle Park House had a major refurbishment in 2005–06 and now operates as a "one-stop shop" for Cheshire West and Chester Council providing a number of services for the community and for businesses. In 1992 the parish council became Frodsham was no longer a village; the chair of the parish council became the mayor of Frodsham. The majority of powers were held by Cheshire County Council and Vale Royal Borough Council who were replaced by Cheshire West and Chester Council on 1 April 2009. Frodsham was home to Frodsham School, a science and technology college, which closed in July 2009 due to the falling birth rate and amalgamated with Helsby High School.
The site now houses the new health centre for the town. Frodsham, like the neighbouring village of Helsby, has a hill overlooking the Mersey estuary, popular with dog walkers and naturalists. Frodsham Hill, overlooking Frodsham and the Liverpool skyline, is a large sandstone hill, home to many farms, prestige homes and the Mersey View nightclub and Forest Hills Hotel. Before the construction of the hotel and nightclub, famously hosting one of the Beatles' first appearances, the site was home to a large helter skelter; the Frodsham Caves are found in the sandstone foundations of Frodsham Hill. Frodsham sits beneath the imposing wooded escarpment of Beacon Hill, known locally as Frodsham Hill or Overton Hill and whose top attains a height of just over 500 feet; the hill forms the northern end of the Mid-Cheshire Ridge, a range of sandstone hills that extends southwards to Delamere Forest and Tarporley. The northern boundaries of the modern parish are defined by the River Weaver and the inner Mersey Estuary into which it flows.
The Manchester Ship Canal runs parallel to the Mersey along the northern edge of the low-lying ground of Frodsham Marsh and Lordship Marsh, which themselves extend south and east to the built-up area of Frodsham. The town is close to the junction of the A56, the main link between Chester and Warrington, with the B5152 road, which runs southeast to connect with Kingsley and Tarporley in the centre of the county; the Chester–Manchester railway line passes through the town and the M56 motorway runs parallel to the road and railway along the southeastern edge of the marsh. The separate settlements of Netherton and Overton form the southern districts of the town while the easternmost section towards Frodsham Bridge is known as Newtown; the parish, like most in