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The player's ship (left) in combat with an enemy Mantis ship. The GUI along the top, left, and bottom of the screen indicates the status of the player
The player's ship (left) in combat with an enemy Mantis ship. The GUI along the top, left, and bottom of the screen indicates the status of the player's ship.
Justin Ma (left) and Matthew Davis, the two-man team behind FTL, at the 2013 Game Developers Conference receiving the "Excellence in Design" Independe
Justin Ma (left) and Matthew Davis, the two-man team behind FTL, at the 2013 Game Developers Conference receiving the "Excellence in Design" Independent Games Festival award.
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Isometric "Vultures" sprite-based interface for the roguelike game NetHack
Isometric "Vultures" sprite-based interface for the roguelike game NetHack
Abyss Odyssey combines roguelike elements with beat 'em up gameplay
Abyss Odyssey combines roguelike elements with beat 'em up gameplay