Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom, it has been ported with minor differences to Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game, it was released for the PlayStation Network on April 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, for Android on September 25, 2013; the game begins. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements; these Crystals act as a seal on an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence. Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the expanded Job System.
Despite being released only in Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "selling more than 350,000 copies. Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Players navigate from a top-down perspective; the player can traverse the overworld by foot, hydra-guided ship, wind drake, or airship, depending on the situation. Most towns contain scattered inns for resting, shops for purchasing equipment, people from whom the player can gain information; the player may embark on several side quests that become available as the story progresses. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a "level up", in which character attributes such as hit points and magic power increase. A menu-based management system allows the player to equip and change each character's selected job outside of battle as well as to save the game's progress.
Final Fantasy V is the second Final Fantasy game to use the Active Time Battle system, in which time flows continuously for both the player and enemies during combat. This system was first established in Final Fantasy IV, but in that game, there was no way to visibly anticipate which character's turn would come up next. In Final Fantasy V, the player can see which playable character's turn is next in battle, in the form of a time gauge—or "ATB Bar"—which fills according to a character's speed; when the selected character's turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character's row position. The ATB mechanic with a gauge, as seen in Final Fantasy V, would be used in the four following main titles in the series and remains a staple mechanic of the franchise; the main feature of the gameplay of Final Fantasy V is the Job System. Players can select jobs for their characters to master, allowing each character to gain special abilities and master all 22 jobs.
Each character begins with only the "Freelancer" class. This system is an improved version of the one in Final Fantasy III; the game introduces several classes to the series, including the Blue Mage, Time Mage, Mime. Each of these classes has been featured in numerous Final Fantasy installments since. Once the player gains access to the job system, characters begin to earn a separate form of experience—Ability Points—in conjunction with regular experience points. Characters gain job levels after accumulating AP. AP and job levels do not transfer from class to class; as job levels increase, new skills become available for the character to use in a new form of customization. For example, a character with the Knight job who has earned job levels as a Black Mage may set Black Magic as a secondary command, enabling both Black Mage and Knight abilities in battle; the nature of these abilities varies. This system allows for deeper customization of characters; the backstory of Final Fantasy V is revealed in phases through cutscenes and interactions with non-playable characters.
One millennium before the events of the main story, a powerful mage named Enuo imperiled the world using the power of an evil entity called the "Void". The people retaliated by using twelve legendary weapons to vanquish Enuo; the people split the world's four elemental Crystals into two sets creating two worlds. The Void became sealed in a dimensional cleft between the two worlds. Nearly a thousand years passed without incident, both worlds prospered due to the powers of their Crystals of Wind, Water and Earth. New kingdoms and towns flo
Reina Mundial del Banano 2014 is the 30th edition of the traditional contest of Reina Mundial del Banano. It will held in Machala, Ecuador on September 27, 2014. At the end of the event Manou Volkmer, Reina Mundial del Banano 2013 from Germany will crown her successor as Reina Mundial del Banano 2014. 18 contests all around the World will be compete for this title. All the 18 contestants in this competition: Chile Puerto Rico Miss World2011: Argentina: Antonella Cecilia Kruger Miss International2013: Taiwan: Xiao-Wen Chen Chinese Taipei's representativeMiss Intercontinental Pageant2013: Germany: Emine Aliu Kosovo's representativeMiss Queen Intercontinental2014: Costa Rica: Hellen Morales Miss Latin America2015: Guatemala: Ilse Renate Klug Reinado Internacional del Café2014: El Salvador: Stefani Palma Miss Caraïbes Hibiscus2010: Venezuela: Axel Carolina López Aldana Miss Teen Universe2012: Panama: Sasha Nikyta Kam Miss Mesoamérica2013: Costa Rica: Hellen Morales 2014: El Salvador: Stefani PalmaReina Internacional de los Mares y el Turismo2012: Argentina: Antonella Cecilia Kruger Complete List of Contestants and mode details on Pageantopolis
Patrick Weiser is a German former footballer who played both as a midfielder and as a defender. Since retiring from playing he has entered coaching. Weiser began his professional career with 1. FC Köln whom he had joined aged 13, he made his first team debut on 11 April 1992 in a 3–1 win at MSV Duisburg and became a regular player during the following season. After making 110 appearances for 1. FC Köln over six seasons, he departed for France in July 1997, he was a mainstay of their starting XI during his first Ligue 1 campaign, but the arrival of Paul Le Guen as manager saw his appearances during the 1998–99 season become more limited. He returned to Germany to begin a six-year association with the club, he played 159 league games for the club during this period, featured in several UEFA Cup campaigns. During this time he switched to playing more predominantly as a defender than as midfielder. In August 2005, Weiser returned to his former club 1. FC Köln, signing a two-year deal, he only made a handful of appearances for the club though during their campaign in the league, DFB Cup and Intertoto Cup.
After retiring from playing he became a coach at under 16 level for 1. FC Köln in 2009, became assistant coach of the first team for the 2011–12 season. In October 2012, he moved to the role of head coach at English club Wolverhampton Wanderers, where he reunited with Ståle Solbakken who he had been assistant to at 1. FC Köln. However, Weiser was sacked along with Solbakken in January 2013, his son Mitchell is a professional footballer with Bayer Leverkusen. Patrick Weiser at fussballdaten.de Patrick Weiser at WorldFootball.net
Henricus Gerhard "Hein" Schermers was a pioneering giant in three areas of law: International Institutional Law, the Law of the European Union and European Human Rights Law. He played a key role in developing these subjects through his writings, he was Professor of the Law of International Organisations at the University of Amsterdam, at the University of Leiden, where he had done his law studies. Amongst his notable books International Institutional Law and Judicial Remedies in the European Union are classics and have run into numerous editions. Schermers was a prolific writer of articles. Through his writing and teaching he influenced the development of his subjects. Schermers first was a Legal Advisor at The Netherlands Foreign Ministry, there began his contacts with international organisations; the result was the book by which he made his first career, becoming an acknowledged expert in Public International Law with the publication of International Institutional Law. Schermers turned his attention to the emerging law of the European Economic Community and published in this field.
He became Director of the Europa Instituut at the University of Leiden and Executive Editor of the Common Market Law Review, the leading English-language journal in its field. He hosted the annual London-Leiden meetings, a closed invitation-only annual meeting which proved a fertile forum for discussing and developing the law of the European Communities; the 2007 London-Leiden meeting was dedicated to his memory. Apart from his books, he wrote numerous case-notes. Schermers was appointed a member of the European Commission for Human Rights and developed what might be described as his third career, developing into one of the leading practitioners and scholars of European Human Rights law. Again he wrote prolifically in this area. Schermers received honorary degrees, decorations from The Netherlands and Belgium, countless academic honours, including being appointed a Corresponding Fellow of the British Academy, he was the subject of a massive three-volume Festschrift. He remained untouched by these distinctions: he was devoid of arrogance or pretension and was a role model for all with whom he came into contact.
He was a superb teacher, took infinite trouble with his students, was legendary in his care for them. Having retired from his Chair in Leiden, Schermers was appointed to a special Chair in order to continue his link with the University, his final farewell lecture was attended by the leaders of Dutch academia and policy-makers, many of whom had been his colleagues or students. Schermers was a scholar of genuine intellectual independence: at the time when all leading Dutch international law scholars without exception signed a document urging sanctions against South Africa and suggested that they were indeed required under public international law, he was the lone dissenter and in a controversial move, made his views public, his views were attacked, but his intellectual honesty was respected
Command & Conquer is a cancelled real-time strategy video game in the Command & Conquer series. It was being developed by the now-closed video game studio Victory Games for Microsoft Windows; the game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available on Electronic Arts' Origin distribution service; the game was announced as Command & Conquer: Generals 2, a direct sequel to 2003's Command & Conquer: Generals. It was re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe; the skirmish multiplayer platform was slated for release for free around Christmas 2013, with'pay per play' campaign missions releasing by Q1 2014. However, on October 29, 2013, EA ceased development of Command & Conquer and shut down Victory Games, citing negative feedback over the economy-based experience as a reason.
However, shortly after the cancellation announcement, an unidentified Victory Games staff member posted on the official forums, in the area reserved for players with access to the alpha builds, stated that the reason for the game's cancellation was "corporate shenanigans" and not negative reception. The staff member claimed that the official cancellation announcement was pre-written by higher-level staff at Electronic Arts. Command & Conquer 4: Tiberian Twilight drastically changed the original game's formula in certain areas, such as the removal of base building and the addition of population caps Command & Conquer would have returned to its original roots. Along with classic staples such as base building and resource collection, there would have been the usual amounts of orchestrating and commanding large armies; the game would have introduced oil and natural gas as primary resources, as well as "base proxy" tactic in which one faction must have "captured" a resource stash before letting its harvesters in.
The game would have featured three unique factions: European Union, Global Liberation Army and Asia-Pacific Alliance. A downloadable campaign was planned to be released for each of them, excluding the tutorial, which would have been free. In mid-2013 the website has revealed information about the return of "hero units" from the first Generals game, including Jarmen Kell and Black Lotus. Command & Conquer is set in 2023, ten years after the events of Command & Conquer: Generals – Zero Hour. After the United States lost much of its global influence and adopted an isolationist policy, the People's Republic of China became the dominant world power as it strengthened its military power and sought closer relations with the European Union, they would come together to form the Eurasian Unity League to replace the US-led NATO. However, as relations between China and the EU worsened, the Eurasian Unity League dissolved. China, along with multiple East Asian nations form the Asia-Pacific Alliance, which soon became a global superpower.
Meanwhile, the EU, determined not to be dictated to by any foreign power, unified the militaries of its member states and began expanding and militarising. Soon, the EU became the most technologically powerful faction in the world, replacing the declining United States; as the EU continued to rise as a superpower, further straining relations between the EU and China, leading to the fragmentation and eventual dissolution of the League. Furthermore, their expansionist agenda has led to nations becoming EU satellites and dictators having the backing of the EU, with the China-dominated APA becoming concerned by the EU's policies. Meanwhile, a series of bloody uprisings have torn key APA and EU satellite nations asunder. Rumors point to a newly reconstituted Global Liberation Army as the instigator, but witnesses have described technology far beyond the reach of any normal terrorist organization. Concerned, the APA dispatches an elite force to infiltrate the latest, most volatile rebellion, one targeting an EU backed dictator.
Their mission - learn the truth about the new GLA, undermine the EU and restore peace to the globe. After the release of Command & Conquer 4: Tiberian Twilight, much of the Command & Conquer team, within EA Los Angeles, was laid off in 2010 causing the future of the series to be cast in doubt. In October 2010, a senior vice-president from Electronic Arts had told the media that the Command & Conquer series would live on as a brand from Dead Space developers, Visceral Games, with a title from the series to be released by that developer being "far-off" and whether or not he was referring to this game is not clear; the first official announcement of a new Command & Conquer game in development, came in February 2011 when Electronic Arts announced the formation of a new studio known as Victory Games. In the studios' first Q&A session with the official Command & Conquer blog announced that they were developing a new title in the Command & Conquer series with the studios' general focus being on the future of the series.
The new studio consisted of members from the previous EA Los Angeles development team as well as some new staff members. Its general manager was Jon Van Caneghem from Trion Worlds; the game's formal announcement was teased as a game from the "next big BioWare franchise" and was due for a reveal at the 2011 Spike Video Game Awards. The game was speculated to be either a new game from defunct studio, Pandemic's Mercenaries series, or a new game from the Command & Conquer series, which
Brickyard Cove is an upscale waterfront neighborhood in Richmond, California. The neighborhood is surrounded by the bluffs of Miller/Knox Regional Shoreline and Kellar Beach park, it is adjacent to Point Richmond. The area is subdivided into three main living areas condominiums terraced into the hills, private houses on stilts along the spits, brand new luxury tract homes; the area includes Brickyard Cove Marina. The area is home to a fishing pier at Ferry Point, which takes its name from the fact that it used to be the car ferry connecting to San Francisco. Passengers ending their journeys on the transcontinental railroad, which terminated in Richmond at Ferry Point, could take a car ferry to San Francisco. One such ferry was called the SS San Pablo, after the bay. There is a beach, Keller Beach, popular with locals; the neighborhood is home to the Golden State Model Railroad Museum, one of the largest model railroad exhibits in the world. Brickyard Cove had AC Transit bus service until budget cuts in the early 1990s when a sales tax was not renewed.
In the mid 2000s there was controversy over a large condo project at the cove. In 2017 new houses and large condominiums were under construction on former wetlands; the cove is home to Brickyard Cove Pond