SUMMARY / RELATED TOPICS

First baseman

First base, or 1B, is the first of four stations on a baseball diamond which must be touched in succession by a baserunner to score a run for that player's team. A first baseman is the player on the team playing defense who fields the area nearest first base, is responsible for the majority of plays made at that base. In the numbering system used to record defensive plays, the first baseman is assigned the number 3. Called first sacker or cornerman, the first baseman is ideally a tall player who throws left-handed and possesses good flexibility and quick reflexes. Flexibility is needed because the first baseman receives throws from the other infielders, the catcher and the pitcher after they have fielded ground balls. In order for the runner to be called out, the first baseman must be able to stretch towards the throw and catch it before the runner reaches first base. First base is referred to as "the other hot corner"—the "hot corner" being third base—and therefore, like the third baseman, he must have quick reflexes to field the hardest hit balls down the foul line by left-handed pull hitters and right-handed hitters hitting to the opposite field.

They are power hitters who have a substantial number of home runs and extra base hits while maintaining a.270 plus batting average. Good defensive first basemen, according to baseball writer and historian Bill James, are capable of playing off first base so that they can field ground balls hit to the fair side of first base; the first baseman relies upon the pitcher to cover first base to receive the ball to complete the out. Indications of a good defensive first baseman include a large number of assists and a low number of throwing errors by other infielders; the nature of play at first base requires first basemen to stay close to the bag to hold runners or to reach the bag before the batter. First basemen are not expected to have the range required of a third baseman, second baseman or an outfielder; as a result, first base is not perceived to be as physically demanding as other positions. However, it can be a hard position to play. Though many play at first base their entire career, it is common for veteran players to be moved to first base to extend their careers or to accommodate other acquired players.

Facing a possible trade or a considerable reduction in playing time, a player will opt to move to first base instead. Catchers and corner outfielders are moved to first base due to deteriorating health or if their fielding abilities at their original position are detrimental to the team. Unlike the pitcher and catcher, who must start every play in a designated area the first baseman and the other fielders can vary their positioning in response to what they anticipate will be the actions of the batter and runner once play begins; when first base is not occupied by a baserunner, the first baseman stands behind first base and off the foul line. The distance he plays from the base and foul line is dependent on the current hitter and any runners on base; the exact position may depend on the first baseman's experience and fielding ability. For a known right-handed pull hitter, the first baseman might position himself further towards the second baseman's normal fielding position. For a known left-handed pull hitter, the first baseman will position himself closer to the foul line to stop a ball hit down the line.

To protect against a bunt on the first base side of the infield, the first baseman will position himself in front of the base and move towards the hitter as the pitch is thrown. As soon as the pitcher commits to throwing towards home plate, the first baseman will charge towards the hitter to field the bunt. During these plays, it is the responsibility of the second baseman to cover first base. With a base runner present at first base, the first baseman stands with his right foot touching the base to prepare for a pickoff attempt. Once the pitcher commits to throwing towards home plate, the first baseman comes off the bag in front of the runner and gets in a fielding position. If the bases are loaded, or if the runner on first base is not a base stealing threat, the first baseman will position himself behind the runner and appropriate for the current batter; when waiting for a throw from another player, the first baseman stands with his off-glove foot touching the base stretches toward the throw.

This stretch decreases the amount of time it takes the throw to get to first and encourages the umpire to call close plays in favor of the fielding team. Veteran first basemen are known to pull off the bag early on close plays to convince the umpire that the ball reached his glove before the runner reached first base; the first baseman has the responsibility of cutting off throws from any of the three outfield positions on their way to home plate. Though situational, the first baseman only receives throws from the center or right fielder; the first baseman is at the end of a double play, though he can be at the beginning and end of a double play. Unusual double plays involving the first baseman include the 3–6–3, 3–4–3, 3–2–3, or a 3–6–1 double play. In a 3–6–3 or 3–4–3 double play, the first baseman fields the ball, throws to second, where the shortstop or second baseman catches the ball to make the first out and throws back to the first baseman who reaches first base in time to tag first base before the batter reaches first base.

For a 3–2–3 double play, the bases must be loaded for the force-out at home plate or the catcher must tag the runner coming from

Coleophora lineolea

Coleophora lineolea is a moth of the family Coleophoridae. It is found in most of Europe; the wingspan is 11–14.5 mm. Adults have yellowish ochre veins, they are on wing from late June to August. The larvae feed on Labiates including black horehound, dead nettles, white horehound, Phlomis species, Stachys alopecuros, lamb's-ear, stiff hedgenettle and hedge woundwort. Young larvae make a full depth widening corridor; the frass is deposited as small grains in a broad central band. The corridor widens into a blotch; the developed case is a hairy, greyish brown to silver grey lobe case of about 10 mm long, with a laterally compressed end. The mouth angle is about 90°. Full-grown larvae can be found from the end of May to the end of July. Media related to Coleophora lineolea at Wikimedia Commons

Jarka Ruus

Jarka Ruus is a fantasy novel by American writer Terry Brooks. It is the first book in the High Druid of Shannara trilogy in Brooks' Shannara series, takes place 20 years after the events of The Voyage of the Jerle Shannara, it was first published in 2003. In the 20 years since the events chronicled in The Voyage of the Jerle Shannara, Grianne Ohmsford has become High Druid, or Ard Rhys, of the new Druid Council, but not without misgivings by many over her former life as the evil Ilse Witch. In a bid for power, a group of Druids led by Shadea a'Ru use unorthodox magic called "liquid night" to send Grianne out of the Four Lands and into the Demon-infested world of the Forbidding. Tagwen, Grianne's loyal Dwarf aid, sets out to restore her, seeking the aid of her brother Bek Ohmsford. Finding Bek and his wife Rue Meridian otherwise disposed, Tagwen joins forces with their son Pen, who has a supernatural ability to commune with nature. Advised by the King of the Silver River, they set out in search of the legendary Tanequil tree, which they are told can provide a means to reach Grianne in the Forbidding.

They are joined by the elf Ahren Elessedil, now a Druid, his niece Khyber, as well as the mysteriously empathic Rover girl Cinnaminson, for whom Pen develops strong feelings. Along the way, they are stalked by traitorous Druid minions and their spider-like assassin accomplice, Aphasia Wye, they manage to defeat one of the pursuing Druid airships, but at the cost of Ahren's life and Cinamminson's capture. Meanwhile, Grianne finds the Forbidding to be a dark mirror of the Four Lands. Exploring this horrific land known locally as Jarka Ruus, she encounters an enigmatic and somewhat annoying creature called Weka Dart. After defeating a dragon like creature and knocking Weka Dart out of a tree, she has a frightening encounter with the shade of Brona, the most legendary evil from the Four Lands, Grianne is captured by a party of Demons. Ahren Elessedil Aphasia Wye Brona Cinnaminson Gar Hatch Gerand Cera Grianne Ohmsford Iridea Eleri Kermadec Khyber Elessedil Pen Ohmsford Pyson Wence Sen Dunsidan Shadea a'Ru Tagwen Terek Molt Traunt Rowan Trefen Morys Weka Dart Del Rey Online | High Druid of Shannara: Jarka Ruus by Terry Brooks - official webpage for mass market paperback edition.

Terry Brooks Official Website