Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer
A child's hand location and movement being detected by a gesture recognition algorithm
Some alternative methods of tracking and analyzing gestures, and their respective relationships
A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position and interaction in order to infer the gesture.
The skeletal version (right) is effectively modeling the hand (left). This has fewer parameters than the volumetric version and it's easier to compute, making it suitable for real-time gesture analysis systems.
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintend
Gesture recognition
…with computing devices through the motion of objects and bodies. Examples of KUIs include tangible user interfaces and motion-aware games such as Wii and Microsoft's Kinect, and other interactive projects. Although there is a large amount of research done in image/video-based gesture recognition…
Nintendo's president Satoru Iwata directed the company to design the Wii to appeal to a broader range of players.
The Wii and several peripherals on display at E3 2006
Crowds gather in Hamburg to buy a Wii on launch day.
The Wii (top) compared in size to the GameCube, Nintendo 64, North American Super NES, and NES