The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
North American cover art
North American cover art
Players can freely roam the game's world and use weapons to accomplish tasks.
Players can freely roam the game's world and use weapons to accomplish tasks.
Combat in Grand Theft Auto III was reworked to allow players to perform drive-by shootings by viewing sideways in a car.
Combat in Grand Theft Auto III was reworked to allow players to perform drive-by shootings by viewing sideways in a car.
Grand Theft Auto III is the first game in the series to use a third-person perspective view, positioning the camera closer to the player character.
Grand Theft Auto III is the first game in the series to use a third-person perspective view, positioning the camera closer to the player character.
Ico
Cover art of the European and Japanese versions, painted by director Fumito Ueda, and inspired by Giorgio de Chirico's The Nostalgia of the Infinite
Cover art of the European and Japanese versions, painted by director Fumito Ueda, and inspired by Giorgio de Chirico's The Nostalgia of the Infinite
Ico (right) calls out to Yorda (left) while she waits on the ruined castle. The game's graphics feature soft light techniques.
Ico (right) calls out to Yorda (left) while she waits on the ruined castle. The game's graphics feature soft light techniques.
Ico producer Kenji Kaido and director Fumito Ueda
Ico producer Kenji Kaido and director Fumito Ueda
Giorgio de Chirico's The Nostalgia of the Infinite served as inspiration for the game's cover art.
Giorgio de Chirico's The Nostalgia of the Infinite served as inspiration for the game's cover art.