Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.
Grim Fandango
The characters in Grim Fandango are based on Mexican calaca figures used to celebrate the Day of the Dead.
The cast of Grim Fandango. In the front-center are Domino, Meche, Manny, and Sal. Glottis is in the upper left and Hector is on the far right. The game's creator, Tim Schafer, is in the bottom-left corner.
Tim Schafer was the project lead for Grim Fandango.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.
A computer terminal running Zork (1977), one of the first commercially successful text adventure games
The Whispered World (2009) is an example of a context-based point-and-click adventure game using high-definition graphics and animation.
The Stanley Parable (2013) is a first-person walking simulator set in an office building.
Myst used high-quality 3D rendered graphics to deliver images that were unparalleled at the time of its release.