The Guanches were the aboriginal inhabitants of the Canary Islands. In 2017, the first genome-wide data from the Guanches confirmed a North African origin and that they were genetically most similar to modern North African Berber peoples of the nearby North African mainland, it is believed that they arrived on the archipelago sometime in the first millennium BC. The Guanches were the only native people known to have lived in the Macaronesian region before the arrival of Europeans, as there is no evidence that the other Macaronesian archipelagos were inhabited before Europeans arrived. After the Spanish conquest of the Canaries they were ethnically and culturally wiped out by Spanish settlers, although elements of their culture survive to this day, intermixed within Canarian customs and traditions such as Silbo; the native term guanchinet translated means "person of Tenerife". It was modified, according to Juan Núñez de la Peña, by the Castilians into "Guanchos". Though etymologically being an ancient, Tenerife-specific, the word Guanche is now used to refer to the pre-Hispanic aboriginal inhabitants of the entire archipelago.
Roman author and military officer Pliny the Elder, drawing upon the accounts of Juba II, king of Mauretania, stated that a Mauretanian expedition to the islands around 50 BC found the ruins of great buildings, but otherwise no population to speak of. If this account is accurate, it may suggest that the Guanches were not the only inhabitants, or the first ones. Tenerife the archaeological site of the Cave of the Guanches in Icod de los Vinos, has provided habitation dates dating back to the 6th century BC, according to analysis carried out on ceramics that were found inside the cave. Speaking, the Guanches were the indigenous peoples of Tenerife; the population seems to have lived in relative isolation up to the time of the Castilian conquest, around the 14th century. The name came to be applied to the indigenous populations of all the seven Canary Islands, those of Tenerife being the most important or powerful. What remains of their language, Guanche – a few expressions, vocabulary words and the proper names of ancient chieftains still borne by certain families – exhibits positive similarities with the Berber languages.
The first reliable account of the Guanche language was provided by the Genoese explorer Nicoloso da Recco in 1341, with a translation of numbers used by the islanders. According to European chroniclers, the Guanches did not possess a system of writing at the time of conquest. Inscriptions and rock paintings and carvings are quite abundant throughout the islands. Petroglyphs attributed to various Mediterranean civilizations have been found on some of the islands. In 1752, Domingo Vandewalle, a military governor of Las Palmas, attempted to investigate them, Aquilino Padron, a priest at Las Palmas, catalogued inscriptions at El Julan, La Candía and La Caleta on El Hierro. In 1878 Dr. René Verneau discovered rock carvings in the ravines of Las Balos that resemble Libyan or Numidian writing dating from the time of Roman occupation or earlier. In other locations, Libyco-Berber script has been identified; the geographic accounts of Pliny the Elder and of Strabo mention the Fortunate Isles but do not report anything about their populations.
An account of the Guanche population may have been made around AD 1150 by the Arab geographer Muhammad al-Idrisi in the Nuzhatul Mushtaq, a book he wrote for King Roger II of Sicily, in which al-Idrisi reports a journey in the Atlantic Ocean made by the Mugharrarin, a family of Andalusian seafarers from Lisbon. The only surviving version of this book, kept at the Bibliothèque Nationale de France, first translated by Pierre Amédée Jaubert, reports that, after having reached an area of "sticky and stinking waters", the Mugharrarin moved back and first reached an uninhabited Island, where they found "a huge quantity of sheep, which its meat was bitter and inedible" and "continued southward" and reached another island where they were soon surrounded by barks and brought to "a village whose inhabitants were fair haired with long and flaxen hair and the women of a rare beauty". Among the villagers, one asked them where they came from; the king of the village ordered them to bring them back to the continent where they were surprised to be welcomed by Berbers.
Apart from the marvelous and fanciful content of this history, this account would suggest that Guanches had sporadic contacts with populations from the mainland. Al-Idrisi described the Guanche men as tall and of a reddish-brown complexion. During the 14th century, the Guanches are presumed to have had other contacts with Balearic seafarers from Spain, suggested by the presence of Balearic artifacts found on several of the Canary Islands; the Castilian conquest of the Canary Islands began in 1402, with the expedition of Jean de Béthencourt and Gadifer de la Salle to the island of Lanzarote. Gadifer invaded Lanzarote and Fuerteventura with ease since many of the aboriginals, faced with issues of starvation and poor agriculture, surrendered to Spanish rule; the other five islands fought back. El Hierro and the Bimbache population were the next to fall La Gomera, Gran Canaria, La Palma and in 1496, Tenerife. In the First Battle of Acentejo, called La Matanza, Guanches ambushed the Cast
Dragon Age is a dark fantasy role-playing video game series created by Canadian developer BioWare. The first game was Dragon Age: Origins, released in 2009; the sequel Dragon Age II was released in March 2011. Dragon Age: Inquisition was released in November 2014; the series' fantasy setting has been used by a variety of other media, including books and tabletop games, the three main games have been joined by a variety of downloadable content add-ons. A fourth installment was announced on December 6, 2018; the fourth main entry in the series, Dragon Age 4, is being developed as of 2019. Development of this game, code-named "Joplin", began in 2015, it was intended to be a smaller, more narrative-focused game set in the Tevinter Imperium region of the game's world. Problems with the development of Bioware's other games Mass Effect: Andromeda and Anthem led to repeated interruptions as "Joplin" staff was shifted to these games. In October 2018, Bioware and its parent company EA cancelled "Joplin" altogether because it did not provide for a "live service" component providing ongoing monetization opportunities.
Development of Dragon Age 4 was restarted under the code-name "Morrison", this time with a live-service component and based on Anthem's code. Dragon Age Journeys was planned to be a three-chapter Flash game spin-off by EA 2D; the first chapter of the game, The Deep Roads was released for free in 2009. Players can unlock achievements in the game; the second and third chapters were to have been cancelled. Dragon Age Legends is a strategy role-playing game developed by EA for the Facebook Platform. Dragon Age Legends gives players their experience of the Free Marches, the setting of Dragon Age II. Dragon Age Legends gameplay will unlock items within Dragon Age II; the game features character customization and an upgrade system, not similar to Dragon Age II. In 2013, EA released Heroes of a free-to-play game for mobile devices; the game is battle-based. Rather than introducing new lore, the game is based on "what if?" Scenarios drawn from plotlines in the existing games. The Dragon Age setting is used in several other media.
Dragon Age Keep is an online platform that allows players to save their in-game choices in a "world state." If their gaming platform is connected to the internet a player's major decisions will be saved and can be imported into new games. This affects the events and characters that are present in-game, most noticeably so in Dragon Age: Inquisition. Dragon Age Keep incorporates decisions made in DLCs as well as the major games; the platform allows for players to customize their world states by choosing the preferred outcome for any given choice. Dragon Age: The World of Thedas Volume I was released April 2013; this comprehensive guide offers detailed insight into the lore of the Dragon Age universe, including the geography of Thedas and magic. The Art of Dragon Age Inquisition was released November 2014, it features concept art for the third game in the series. Dragon Age: The World of Thedas Volume II was released May 2015. Expanding upon Volume I, this edition includes insight into the cast of characters across the franchise.
It features The New Cumberland Chant of Light, The Seer's Yarn: A Treasury of Tales for Children All Over, a mini cookbook called The Whole Nug Culinary Treasures of Thedas. There are six novels set in the Dragon Age universe, with 1 further book upcoming. Dragon Age: The Stolen Throne, written by David Gaider, was released on March 3, 2009. Dragon Age: The Calling, written by David Gaider, was released on October 13, 2009. Dragon Age: Asunder, written by David Gaider, was released on December 20, 2011. Dragon Age: The Masked Empire, written by Patrick Weekes, was released on April 8, 2014. Dragon Age: Last Flight, written by Liane Merciel, was released on September 16, 2014. Dragon Age: Hard in Hightown, written by Mary Kirby, was released on July 31, 2018 Tevinter Nights, an anthology of short stories by various writers, will release in March 2020 A tabletop role-playing game, titled Dragon Age, was released on January 25, 2010 by Green Ronin; the game uses a new game system using three six-sided dice, called the "AGE System".
The game's initial release was as a boxed set including a Player's Guide, Game Master's Guide, map of Ferelden and three dice. Two more boxed sets were released to carry characters to higher levels; the complete game has been released as a hardcover book. An anime film adaptation was announced on June 7, 2010, it was co-produced by EA and anime company Funimation Entertainment. It was released in Japanese theaters on February 11, 2012; the film is called Dragon Age: Dawn of the Seeker with Funimation Entertainment releasing a teaser trailer on their website. Main character Cassandra appeared in Dragon Age II and would appear in "Dragon Age: Inquisition"; the plot of this film provides backstory for a young Cassandra Pentaghast, on a quest to save the Chantry from a group of blood mages that has gained the ability to control dragons. Dragon Age: Origins, a webcomic by the artist of Penny Arcade, was made available in 2010, it tells a story about a group of Templars sent on a search & destroy mission for Flemeth, the Witch of the Wilds.
The timeline is set before the game Dragon Age: Origins, as Morrigan has not yet been recruited by The Warden. Another webcomic, Dragon Age: Origins - Awakening, was released in 2010 by Penny Arcade; this short story tells how Nathaniel Howe broke into Vigils Keep prior to his arrest in Awakenin
The John J. Snyder House is a historic house located at 247 W. St. Charles Street in San Andreas, California. Built in 1895, the house was designed in the Queen Anne style; the front of the house has a raised central entrance with a porch. A slanted bay with a large circular window is situated next to the entrance; the house has a gablet roof with a smaller gable over the front bay. John J. Snyder, the house's first owner, was an early settler of San Andreas who became a district attorney in the area. Snyder lived in the house until his 1899 death. Snyder's wife Elizabeth lived in the house until 1938, after which the house became a rental property; the house was added to the National Register of Historic Places on August 2, 1984. Photos from the NRHP nomination