A mirror is an object that reflects light in such a way that, for incident light in some range of wavelengths, the reflected light preserves many or most of the detailed physical characteristics of the original light, called specular reflection. This is different from other light-reflecting objects that do not preserve much of the original wave signal other than color and diffuse reflected light, such as flat-white paint; the most familiar type of mirror is the plane mirror. Curved mirrors are used, to produce magnified or diminished images or focus light or distort the reflected image. Mirrors are used for personal grooming or admiring oneself, for viewing the area behind and on the sides on motor vehicles while driving, for decoration, architecture. Mirrors are used in scientific apparatus such as telescopes and lasers and industrial machinery. Most mirrors are designed for visible light. There are many types of glass mirrors, each representing a different manufacturing process and reflection type.
An aluminium glass mirror is made of a float glass manufactured using vacuum coating, i.e. aluminium powder is evaporated onto the exposed surface of the glass in a vacuum chamber and coated with two or more layers of waterproof protective paint. A low aluminium glass mirror is manufactured by coating silver and two layers of protective paint on the back surface of glass. A low aluminium glass mirror is clear, light transmissive and reflects accurate natural colors; this type of glass is used for framing presentations and exhibitions in which a precise color representation of the artwork is essential or when the background color of the frame is predominantly white. A safety glass mirror is made by adhering a special protective film to the back surface of a silver glass mirror, which prevents injuries in case the mirror is broken; this kind of mirror is used for furniture, glass walls, commercial shelves, or public areas. A silkscreen printed glass mirror is produced using inorganic color ink that prints patterns through a special screen onto glass.
Various colors and glass shapes are available. Such a glass mirror is durable and more moisture resistant than ordinary printed glass and can serve for over 20 years; this type of glass is used for decorative purposes. A silver glass mirror is an ordinary mirror, coated on its back surface with silver, which produces images by reflection; this kind of glass mirror is produced by coating a silver, copper film and two or more layers of waterproof paint on the back surface of float glass, which resists acid and moisture. A silver glass mirror provides clear and actual images, is quite durable, is used for furniture and other decorative purposes. Decorative glass mirrors are handcrafted. A variety of shades and glass thickness are available. A beam of light reflects off a mirror at an angle of reflection equal to its angle of incidence; that is, if the beam of light is shining on a mirror's surface, at a θ ° angle vertically it reflects from the point of incidence at a θ ° angle, vertically in the opposite direction.
This law mathematically follows from the interference of a plane wave on a flat boundary. In a plane mirror, a parallel beam of light changes its direction as a whole, while still remaining parallel. In a concave mirror, parallel beams of light become a convergent beam, whose rays intersect in the focus of the mirror. Known as converging mirror In a convex mirror, parallel beams become divergent, with the rays appearing to diverge from a common point of intersection "behind" the mirror. Spherical concave and convex mirrors do not focus parallel rays to a single point due to spherical aberration. However, the ideal of focusing to a point is a used approximation. Parabolic reflectors resolve this. Parabolic reflectors are not suitable for imaging nearby objects because the light rays are not parallel. Objects viewed in a mirror will appear not vertically inverted. However, a mirror does not "swap" left and right any more than it swaps top and bottom. A mirror reverses the forward/backward axis. To be precise, it reverses the object in the direction perpendicular to the mirror surface.
Because left and right are defined relative to front-back and top-bottom, the "flipping" of front and back results in the perception of a left-right reversal in the image. Looking at an image of oneself with the front-back axis flipped results in the perception of an image with its left-right axis flipped; when reflected in the mirror, your right hand remains directly opposite your real right hand, but it is perceived as the left hand of your image. When a person looks into a mirror, the image is front-back reversed, an effect similar to the holl
A stereoscope is a device for viewing a stereoscopic pair of separate images, depicting left-eye and right-eye views of the same scene, as a single three-dimensional image. A typical stereoscope provides each eye with a lens that makes the image seen through it appear larger and more distant and also shifts its apparent horizontal position, so that for a person with normal binocular depth perception the edges of the two images fuse into one "stereo window". In current practice, the images are prepared so that the scene appears to be beyond this virtual window, through which objects are sometimes allowed to protrude, but this was not always the custom. A divider or other view-limiting feature is provided to prevent each eye from being distracted by seeing the image intended for the other eye. Most people can, with practice and some effort, view stereoscopic image pairs in 3D without the aid of a stereoscope, but the physiological depth cues resulting from the unnatural combination of eye convergence and focus required will be unlike those experienced when viewing the scene in reality, making an accurate simulation of the natural viewing experience impossible and tending to cause eye strain and fatigue.
Although more recent devices such as Realist-format 3D slide viewers and the View-Master are stereoscopes, the word is now most associated with viewers designed for the standard-format stereo cards that enjoyed several waves of popularity from the 1850s to the 1930s as a home entertainment medium. Devices such as polarized and shutter glasses which are used to view two superimposed or intermingled images, rather than two physically separate images, are not categorized as stereoscopes; the earliest type of stereoscope was invented by Sir Charles Wheatstone in 1838. It used a pair of mirrors at 45 degree angles to the user's eyes, each reflecting a picture located off to the side, it demonstrated the importance of binocular depth perception by showing that when two pictures simulating left-eye and right-eye views of the same object are presented so that each eye sees only the image designed for it, but in the same location, the brain will fuse the two and accept them as a view of one solid three-dimensional object.
Wheatstone's stereoscope was introduced in the year before the first practical photographic process became available, so drawings were used. This type of stereoscope has the advantage that the two pictures can be large if desired. Contrary to a common assertion, David Brewster did not invent the stereoscope, as he himself was at pains to make clear. A rival of Wheatstone, Brewster credited the invention of the device to a Mr. Elliot, a "Teacher of Mathematics" from Edinburgh, according to Brewster, conceived of the idea as early as 1823 and, in 1839, constructed "a simple stereoscope without lenses or mirrors", consisting of a wooden box 18 inches long, 7 inches wide and 4 inches high, used to view drawn landscape transparencies, since photography had yet to be invented. Brewster's personal contribution was the suggestion to use lenses for uniting the dissimilar pictures in 1849; this allowed a reduction in size, creating hand-held devices, which became known as Brewster Stereoscopes, much admired by Queen Victoria when they were demonstrated at the Great Exhibition of 1851.
Brewster was unable to find in Britain an instrument maker capable of working with his design, so he took it to France, where the stereoscope was improved by Jules Duboscq who made stereoscopes and stereoscopic daguerreotypes, a famous picture of Queen Victoria, displayed at The Great Exhibition. Overnight a 3D industry developed and 250,000 stereoscopes were produced and a great number of stereoviews, stereo cards, stereo pairs or stereographs were sold in a short time. Stereographers were sent throughout the world to capture views for the new medium and feed the demand for 3D. Cards were printed with these views with explanatory text when the cards were looked at through the double-lensed viewer, sometimes called a stereopticon, a common misnomer. In 1861 Oliver Wendell Holmes created and deliberately did not patent a handheld, much more economical viewer than had been available before; the stereoscope, which dates from the 1850s, consisted of two prismatic lenses and a wooden stand to hold the stereo card.
This type of stereoscope remained in production for a century and there are still companies making them in limited production currently. In the mid-20th century the View-Master stereoscope, with its rotating cardboard disks containing image pairs, was popular first for'virtual tourism' and as a toy. In 2010, Hasbro started producing a stereoscope designed to hold an iPhone or iPod Touch, called the My3D. In 2014, Google released. Apps on the mobile phone substitute for stereo cards; the underlying technology is otherwise unchanged from earlier stereoscopes. Several fine arts photographers and graphic artists have and continue to produce original artwork to be viewed using stereoscopes. A simple stereoscope is limited in the size of the image. A more complex stereoscope uses a pair of horizontal periscope-like devices, allowing the use of larger images that can present more detailed information in a wider field of view; the stereoscope is an instrument in which two photographs of the same object, taken from different angles, are presented, one to each eye.
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The human eye is an organ which reacts to light and pressure. As a sense organ, the mammalian eye allows vision. Human eyes help to provide a three dimensional, moving image coloured in daylight. Rod and cone cells in the retina allow conscious light perception and vision including color differentiation and the perception of depth; the human eye can differentiate between about 10 million colors and is capable of detecting a single photon. Similar to the eyes of other mammals, the human eye's non-image-forming photosensitive ganglion cells in the retina receive light signals which affect adjustment of the size of the pupil and suppression of the hormone melatonin and entrainment of the body clock; the eye is not shaped like a perfect sphere, rather it is a fused two-piece unit, composed of the anterior segment and the posterior segment. The anterior segment is made up of the cornea and lens; the cornea is transparent and more curved, is linked to the larger posterior segment, composed of the vitreous, retina and the outer white shell called the sclera.
The cornea is about 11.5 mm in diameter, 1/2 mm in thickness near its center. The posterior chamber constitutes the remaining five-sixths; the cornea and sclera are connected by an area termed the limbus. The iris is the pigmented circular structure concentrically surrounding the center of the eye, the pupil, which appears to be black; the size of the pupil, which controls the amount of light entering the eye, is adjusted by the iris' dilator and sphincter muscles. Light energy enters the eye through the cornea, through the pupil and through the lens; the lens shape is controlled by the ciliary muscle. Photons of light falling on the light-sensitive cells of the retina are converted into electrical signals that are transmitted to the brain by the optic nerve and interpreted as sight and vision. Dimensions differ among adults by only one or two millimetres, remarkably consistent across different ethnicities; the vertical measure less than the horizontal, is about 24 mm. The transverse size of a human adult eye is 24.2 mm and the sagittal size is 23.7 mm with no significant difference between sexes and age groups.
Strong correlation has been found between the width of the orbit. The typical adult eye has an anterior to posterior diameter of 24 millimetres, a volume of six cubic centimetres, a mass of 7.5 grams.. The eyeball grows increasing from about 16–17 millimetres at birth to 22.5–23 mm by three years of age. By age 12, the eye attains its full size; the eye is made up of layers, enclosing various anatomical structures. The outermost layer, known as the fibrous tunic, is composed of the sclera; the middle layer, known as the vascular tunic or uvea, consists of the choroid, ciliary body, pigmented epithelium and iris. The innermost is the retina, which gets its oxygenation from the blood vessels of the choroid as well as the retinal vessels; the spaces of the eye are filled with the aqueous humour anteriorly, between the cornea and lens, the vitreous body, a jelly-like substance, behind the lens, filling the entire posterior cavity. The aqueous humour is a clear watery fluid, contained in two areas: the anterior chamber between the cornea and the iris, the posterior chamber between the iris and the lens.
The lens is suspended to the ciliary body by the suspensory ligament, made up of hundreds of fine transparent fibers which transmit muscular forces to change the shape of the lens for accommodation. The vitreous body is a clear substance composed of water and proteins, which give it a jelly-like and sticky composition; the approximate field of view of an individual human eye varies by facial anatomy, but is 30° superior, 45° nasal, 70° inferior, 100° temporal. For both eyes combined visual field is 200 ° horizontal, it is 13700 square degrees for binocular vision. When viewed at large angles from the side, the iris and pupil may still be visible by the viewer, indicating the person has peripheral vision possible at that angle. About 15° temporal and 1.5° below the horizontal is the blind spot created by the optic nerve nasally, 7.5° high and 5.5° wide. The retina has a static contrast ratio of around 100:1; as soon as the eye moves to acquire a target, it re-adjusts its exposure by adjusting the iris, which adjusts the size of the pupil.
Initial dark adaptation takes place in four seconds of profound, uninterrupted darkness. The process is nonlinear and multifaceted, so an interruption by light exposure requires restarting the dark adaptation process over again. Full adaptation is dependent on good blood flow; the human eye can detect a luminance range of 1014, or one hundred trillion, from 10−6 cd/m2, or one millionth of a candela per square meter to 108 cd/m2 or one hundred million candelas per square meter. This range does not include looking at the midday lightning discharge. At the low end o