Herzog Zwei is a real-time strategy video game developed by Technosoft and published by Sega for the Sega Genesis. An early real-time strategy game, it predates the genre-popularizing Dune II, being released first in Japan in 1989 and worldwide the following year, it is the sequel to Herzog, available on the Japanese MSX and PC-8801 personal computers. Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy, it has been cited as an inspiration to the developers of Warcraft, Dune II, Command & Conquer. It is considered a precursor to the MOBA genre. In Herzog Zwei, the player directly pilots a flying, transforming mech, a multi-role vehicle suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, issues them orders; these command activities can only be performed through the mech. Vehicles follow their assigned orders until they either are destroyed. Tactical re-deployment involves a great deal of micromanagement, due to the required involvement of the mech.
Both the player's ground forces and the mech have finite ammunition. A prolonged engagement requires considerable micromanagement, as vehicles will not auto-repair, the fragile combat-supply vehicles have a limited radius of service. With a total of eight different types of land units to purchase, the player can determine the composition of his army; each combat vehicle type represents a tradeoff between speed, anti-air, ground-attack, cost. Units are assigned mission orders from a menu selection: "fight from a fixed position", "patrol this area", "fight in fixed radius," "go to/attack/occupy intermediate base." New orders can only be issued during the airlift, every time a unit's mission orders are reassigned, a cost is incurred. In addition to the player's main base, there are nine permanent outposts scattered across the battlefield; these indestructible buildings are the only production resources on the battlefield. Once under a player's control, an outpost generates additional revenue and serves as a remote base of operations A key strategy is to capture as many outposts as possible or deny enemy use through nuisance actions.
Herzog Zwei supports both single-player mode against the AI, as well as a two-player multiplayer mode. In single-player, the entire screen is devoted to the human-player's field of view; the game offsets the AI's inherent weakness by increasing the armor and offensive damage of computer player side with each advancing level. Herzog Zwei was not a huge commercial success, due to its lack of marketing early release on the Genesis platform, non-arcade genre on what was considered an arcade game console. Upon its 1990 release in North America, Electronic Gaming Monthly gave the game a rating of 4.25 out of 10, based on four individual reviewer scores of 4, 6, 4, 3. The game's reception in Europe was more positive. In the United Kingdom, in the April 1990 issue of Computer and Video Games, reviewer Paul Glancey gave the game an 82% score, he described it as "a game of conquest between two commanders in real time" and stated that what "sets it apart from other strategy games is that everything happens in real time.
Both players are in action and there are no pauses while decisions are taken so you have to think on the move or die." He noted that the command icons are "fairly easy to grasp" and concluded that it is a game that helps establish the Mega Drive as a "real" computer rather than "a machine for immobilized arcade players." Warren Lapworth reviewed the game in the March 1990 issue of The Games Machine magazine, giving the game a 75% score. He described it as an "unusual product" and stated that "Whether it's intended to get strategists to consider buying the console or to broaden the horizons of trigger-happy lunatics, I don't know. Either way, it's quite refreshing and can be quite addictive in two-player mode, fierce rivalry developing between friends." In France, the game was reviewed in the November 1990 issue of Joystick magazine, where reviewer JM Destroy gave the game a 78% score. The game was well received in Germany, where it was known as Herzog 2, with Power Play magazine giving it an 80% score in its April 1990 issue, while Play Time gave it an 85% score in its June 1991 issue.
Retrospective reviews have been positive. David Filip of Allgame gave the game a score of 4 out of 5 stars, describing it as "one of the first" and "one of the best" strategy video games on home consoles and as "a fine cure for those days when you want a different kind of RTS to control." Daniel Thomas of Sega-16 gave it a score of 10 out of 10 in 2004, describing it as "very the finest video game you've never played" and as the Genesis console's "finest hour." Lawrence Wright of Insomnia gave the game a score of 5 out of 5 stars in 2008. GameSpot users have given Herzog Zwei an average score of 8.8 out of 10 as of 2009. It is found on several "best of..." lists of video games, owing to its precedence in the real-time strategy genre, as well to the increasing understanding of finer points of its mechanics. It was featured in the "Top 100 Games Ever" list of Electronic Gaming Monthly, in the November 1997 issue which ranked it at #43, in the January 2002 issue which ranked it #52; the September 1996 issue of Next Generation ranked it the 31st best game of all time, their February 1999 issue ranked it 39th best, in both cases arguing that the strategic concept and level design were aped by more high-profile games like
Forza Motorsport 6 is a racing video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox One. It is the sixth Forza Motorsport and eighth overall installment in the Forza series, available worldwide on September 15, 2015. On March 1, 2016, Microsoft announced Forza Motorsport 6: Apex, a free-to-play version for Windows 10 Anniversary Update and later, it was released on September 6, 2016. Forza Motorsport 6 features new gameplay elements, such as rain and night racing returned from first title. Featured, is a new story mode called "Stories of Motorsport", which offers 70 hours of gameplay. Forza Motorsport 6 features more than 450 cars, more than twice the number of cars in Forza Motorsport 5, 27 tracks in all, of which seven are new to this game along with returnings. First revealed during the North American International Auto Show in Detroit, Michigan on January 12, 2015, Turn 10 continued to partner with BBC automotive series Top Gear, features the show's test track at Dunsfold Aerodrome.
Unlike the previous two installments, the game features no commentary from the show's hosts. Turn 10 partnered with Ford Motor Company, the manufacturer of the 2017 Ford GT cover car. Upon release, Forza Motorsport 6 received positive reviews, with critics agreeing it to be an improvement over its predecessor and praising the game's visuals and game modes. Forza Motorsport 6 is a racing video game which allows the player to race many vehicles across different racing disciplines and courses. Vehicle handling is simulation-based, meaning that each vehicle behaves as to its real-world counterpart as possible. Courses are digital representations of real tracks, with 22 tracks based on real locations, four being fictional. Races consist of up to 24 vehicles competing, weather elements such as rain can affect vehicle handling. Players can compete in various championships, which are divided based on vehicle manufacturer region, vehicle age, drivetrain, racing discipline, other categories; each championship consists of multiple races.
Additionally exhibition races can be run. Awards are better with championship races, while exhibitions require less of a time commitment from the player; the game offers both split-screen multiplayer and online play through Xbox Live. Several downloadable content expansion packs have been released during the game's life cycle. Monthly car packs were released through August 2016, each featuring seven cars. A 10 car expansion featuring cars from The Fast and the Furious franchise was made available on September 15, 2015. Two major expansions, the Porsche expansion pack and the NASCAR expansion pack, featured both cars and an additional track; the NASCAR expansion featured a racing campaign for players to complete. Other promotional cars were released in conjunction with other releases. Examples include the 2069 Chryslus Rocket, featured in Fallout 4 and Dominic Toretto's 1970 Dodge Charger, which coincided with the release of Furious 7. Forza Motorsport 6 was first revealed to the public as part of the 2015 North American International Auto Show in Detroit, Michigan on January 12, 2015.
The announcement was made on the same day that Ford Motor Company unveiled its newest iteration of the Ford GT supercar, along with a broader line of high-performance vehicles. Ford and Microsoft have entered into an exclusive agreement that will make the 2017 Ford GT the cover car for the game, the GT and other newly revealed cars, such as the newest model of the Ford F-150 Raptor and the Ford Mustang GT350, available in the game. According to Henry Ford III, the executive in charge of the GT's development, the arrangement is part of Ford's view that video games are "a new avenue for us to reach our customers"; the deal gave Turn 10 Studios direct access to Ford's design teams as the new GT was in development. Staffers with Turn 10 were some of the few people outside of Ford. According to Turn 10's John Wendl, "this is the first time we've been able to launch a car and a game at the same time". Certain design and performance aspects of the Ford GT were first revealed through the game including the car's active rear wing which automatically changes its angle in different conditions, such as under braking.
Dan Greenawalt, creative director of Turn 10 Studios, stated that additional details, including in-game footage, would be released during E3 2015. While a release date was not announced at the initial reveal, Microsoft stated that the game would launch in time for the 2015 holiday season. 2015 represents the 10th anniversary year for the Forza Motorsport franchise. At E3 2015, Forza Motorsport 6 was featured during Microsoft's pre-show press conference, included an appearance by a pre-production version of the Ford GT. At the press conference, Microsoft announced that Forza Motorsport 6 would launch in North America on September 15, 2015, in Japan on September 17, in Europe, the Middle East and Africa on September 18. On August 27, 2015, Turn 10 announced that the game had been declared gold, indicating it was being prepared for duplication and release. A demo of the game was released on September 1, 2015. On June 23, 2015, Microsoft announced the Forza Motorsport 6 Limited Edition Xbox One Console at the Further with Ford Conference in San Francisco.
The console is the first custom console from Xbox with a racing theme and features a custom blue color, racing stripe motif, automotive sound effects, a digital copy of the game. Microsoft produced a series of three one-of-a-kind Xbox One controllers to commemorate Ford's legendary victories at the 24 Hours of Le Mans in the 1960s; each controller matches the color and livery of historic Ford-powered car