Ico is a 2001 action-adventure video game by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meet
Cover art of the European and Japanese versions, painted by director Fumito Ueda, and inspired by Giorgio de Chirico's The Nostalgia of the Infinite
Ico (right) calls out to Yorda (left) while she waits on the ruined castle. The game's graphics feature soft light techniques.
Ico producer Kenji Kaido and director Fumito Ueda
Giorgio de Chirico's The Nostalgia of the Infinite served as inspiration for the game's cover art.
Shadow of the Colossus is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man
Ico
…greatest video games ever made, and is often brought up in discussions about video games as an art form. In 2006, it was re-released in Europe alongside Shadow of the Colossus, the spiritual successor to Ico. A high-definition remaster of the game was included in The Ico & Shadow of the Colossus Collection for the PlayStation…
Wander climbs the first colossus to stab the sigil on its forehead. The heads-up display shows the character's health and stamina (lower right), as well as the colossus' health (upper left).
Wander standing near Mono. Long hair served as a foundational aspect of both Wander and Mono's designs, and in the latter's case was meant to provide a visual contrast to Ico character Yorda.
The monster movie genre, of which the original Godzilla film (1954 theatrical poster pictured above) is a famous example, served as a source of inspiration for the concept of Shadow of the Colossus.