The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
Blow in 2018
Blow in 2018
Blow learned how to program in BASIC on a TRS-80 Color Computer during his childhood.
Blow learned how to program in BASIC on a TRS-80 Color Computer during his childhood.
Blow talked about assumptions underlying game design at the Montreal International Games Summit in 2007.
Blow talked about assumptions underlying game design at the Montreal International Games Summit in 2007.
Blow talked about truth in game design at the Game Developers Conference in Europe in 2011.
Blow talked about truth in game design at the Game Developers Conference in Europe in 2011.
Logo
Logo
The PlayStation 3 version of Flow, showing the player's creature – a multi-segmented worm-like creature—in the top center of the screen. Small edible
The PlayStation 3 version of Flow, showing the player's creature – a multi-segmented worm-like creature—in the top center of the screen. Small edible creatures can be seen nearby, and a blurred version of the next plane below, featuring two aggressive creatures, can be seen in the background.
Designer Jenova Chen in 2007
Designer Jenova Chen in 2007