Jonathan David Blow is an American video game designer and programmer. He is best known for his work on the independent video games Braid and The Witness. Blow became interested in game programming wh
Blow in 2018
Blow learned how to program in BASIC on a TRS-80 Color Computer during his childhood.
Blow talked about assumptions underlying game design at the Montreal International Games Summit in 2007.
Blow talked about truth in game design at the Game Developers Conference in Europe in 2011.
Flow is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 g
Jonathan Blow
…IBM, the team took the game to Electronic Arts, who Blow said were not impressed. Blow's other contract work included particle effect programming on Flow on the Sony PlayStation 3; code review following MTV's purchase of Harmonix; and programming on the music-action iPod game Phase. Blow said of this…
The PlayStation 3 version of Flow, showing the player's creature – a multi-segmented worm-like creature—in the top center of the screen. Small edible creatures can be seen nearby, and a blurred version of the next plane below, featuring two aggressive creatures, can be seen in the background.
Designer Jenova Chen in 2007