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Juno I

The Juno I was a four-stage American booster rocket which launched America's first satellite, Explorer 1, in 1958. A member of the Redstone rocket family, it was derived from the Jupiter-C sounding rocket, it is confused with the Juno II launch vehicle, derived from the PGM-19 Jupiter medium-range ballistic missile. The Juno I consisted of a Jupiter-C rocket with a fourth stage mounted on top of the "tub" of the third stage, fired after third-stage burnout to boost the payload and fourth stage to an orbital velocity of 8 kilometres per second; the tub along with the fourth stage were set spinning while the rocket was on the launch pad to provide gyroscopic force in lieu of a guidance system that would have required vanes, gimbals, or vernier motors. This multi-stage system, designed by Wernher von Braun in 1956 for his proposed Project Orbiter, obviated the need for a guidance system in the upper stages, it was the simplest method for putting a payload into orbit but having no upper-stage guidance, the payload could not achieve a precise orbit.

Both the four-stage Juno I and three-stage Jupiter-C launch vehicles were the same height, with the added fourth-stage booster of the Juno I being enclosed inside the nose cone of the third stage. The rocket family is named for the Roman goddess and queen of the gods Juno for its position as the satellite-launching version of the Jupiter-C; the name was proposed by JPL Director Dr. William Pickering in November 1957; the September 1956 test launch of a Jupiter-C for the Army Ballistic Missile Agency could have been the world's first satellite launch. Had a fourth stage been loaded and fueled, the nose cone would have overshot the target and entered orbit; such a launch did not occur until early 1958 when a Juno 1 launched the first United States satellite, Explorer 1, as part of Project Vanguard, after the Soviet Union's Sputnik 1 in October 1957. Although Juno I's launch of the Explorer 1 satellite was a huge success for the U. S. space program, only two of its remaining five flights were successful.

The American public was happy and relieved that America had managed to launch a satellite after the launch failures in the Vanguard and Viking series. With the relative success of the Juno I program, von Braun developed the Juno II, using a PGM-19 Jupiter first stage, rather than a Redstone. Source: Data Sheet, Department of Astronautics, National Air and Space Museum, Smithsonian Institution

Godzilla: Unleashed

Godzilla: Unleashed is a 3D fighting video game based on the Godzilla film franchise for the Wii and PlayStation 2, developed by Pipeworks Software and published by Atari, Inc.. The PS2 and Nintendo DS versions were released on November 20 and the Wii version on December 5, 2007, in North America, all versions on February 22, 2008, in Europe; the game is set during a series of unnatural disasters across Earth due to unexplained appearances of large crystals, where the Vortaak alien race are invading once again. The game features over 20 Mechas from all three Godzilla eras. Unleashed is a sequel to Godzilla: Save the Earth. Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time, with or without teams. While the PS2 version involves only button presses, the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk. Basic punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B.

Movement is done by the analog stick on the Nunchuk, flicking it upwards allows players to jump. Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, throw them. Weapon and beam attacks return, but are much less powerful and do not lock on, although they can be sustained for much longer periods of time. Rage Mode from the previous games is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to temporarily increase in size, glow red, deal more damage. Monsters can use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. Surges increase certain traits, like for example the Fire Surge increases damage dealt and Speed Surge increases speed, they can decrease abilities like Shield Surge, which increases defense while slowing movement. Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters.

Before the Surge is over, monsters can release a powerful shockwave attack. In the single player Story Mode, multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge. In multiplayer mode, the Surges are obtained by destroying Surge Crystals that pop up in the environment. Along with destructible environments, Earth's Military or the Vortaak's Forces are present, depending on the arena/city. Both will attack certain monsters each time. Monsters are attacked on differing circumstances. For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side; the same goes for the Vortaak. Destruction of crystals and use of Power Surges and Critical Mass can affect military attitude towards certain monsters. In Story Mode, the Atragon appears multiple times throughout but due to the personal attitude of its Admiral, it will attack regardless of actions or faction. Unleashed takes place twenty years after Godzilla: Save the Earth, beginning when a meteor shower causes climate shifts and earthquakes.

Monsters of Earth begin attacking cities across the globe as a result of crystals growing on the ground. Factions form among the members of Earth as well as the monsters attacking them, totaling four monster factions. Choices within the story affect events, including the relationships between Earth factions and the monster ones; the Vortaak, returning from the previous games, choose to invade and use the crystals to seize Earth, but their mothership was knocked into the San Francisco Bay. It is revealed in the finale that the source of the crystals was SpaceGodzilla trying to escape his interdimensional prison that he was trapped in at the end of Save the Earth; the game has four different endings depending on what faction. Earth Defenders and Global Defense monsters berid the crystals, defeat the mutants, run off the Vortaak, are congratulated by the human forces. Players on the Alien Faction see Vorticia laugh in victory; those on the Mutant Faction allow the crystals to spread and will see SpaceGodzilla roar in victory.

Any monster who has acquired all of the Power Surges will become corrupted and evil, with the reporter saying the player's monster was their only hope. The total number of playable monsters differs between the PS2 versions. In Godzilla: Unleashed, there are 26 playable monsters in the Wii version, 20 playable monsters in the PS2 version. Monsters are divided up into 4 factions: Earth Defenders, Global Defense Force and Mutants. In Story Mode, monsters of particular factions have different goals and so take a different order of missions; each Faction has different styles of play and what they consider friend or foe. Some choose to destroy the crystals to get rid of them, while others intend to abuse their powers, so will reflect this depending on how the player chooses to act throughout. While you gain points with some factions for obtaining Power Surges, obtaining all seven Power Surges will null any allegiances the player has and unlock a secret level called "Tyrant", in which the player's chosen monster is given unlimited Critical Mass but is forced to brawl against several monsters who may or may not have been former allies.

In addition to the established Toho created monsters, two original creations were developed for the game. Obsidius was selected from a roster of 4

Air Djibouti

Air Djibouti known as Red Sea Airlines, is the flag carrier of Djibouti. It first flew in 1963 and ceased all operations in 2002. In 2015, the airline was relaunched, first as a cargo airline and in 2016, with passenger services as well, it is headquartered in Djibouti City. Air Djibouti was set up as Compagnie Territoriale de Transports Aériens de la Cote Française des Somalis in April 1963 by B. Astraud, operating an air ambulance service in Madagascar and believed Djibouti was in condition to support an airline that would help boost the country's economy. Operations commenced in April 1964 with a fleet of a Bristol 170, a De Havilland Dragon Rapide and two Beechcraft Model 18 aircraft serving Dikhil and Tadjoura. A brand new Douglas DC-3 helped the airline starting services between Dire Dawa and Aden, Addis Ababa and Taiz; the successfulness of this service prompted the airline to buy five more DC-3s from Air Liban, which replaced the smaller aircraft in the fleet. The carriage of mail and personal for the government and charter and Hajj flights complemented the carrier's revenues.

A five-seater Aérospatiale Alouette III helicopter was purchased in 1969. Air Djibouti–Red Sea Airlines was formed in April 1971 as a result of Air Somalie taking over the former Air Djibouti founded in 1963. In 1977, following the independence of Djibouti, the government boosted its participation in the carrier to 62.5%. At July 1980, the number of employees was the fleet consisted of two Twin Otter aircraft. At this time, a domestic network was served along with international flights to Aden and Taiz. With a fleet of two DC-9-30s and two Twin Otters, at March 1990 Air Djibouti had Abu Dhabi, Addis Ababa, Dire Dawa, Jeddah, Paris and Sana'a as part of the airline's international network, flew domestically to Obock and Tadjoura; the president was Aden Robleh Awaleh, who employed 229. The airline ceased operations in 1991; the carrier was refounded in 1997 and operations started again in July 1998 using a leased ex-Kuwait Airways 194-seater Airbus A310-200. At March 2000, the A310 was deployed on scheduled routes to Addis Ababa, Cairo, Dar-es-Salaam, Jeddah, Karachi, Mogadishu, Muscat, Nairobi and Taiz.

Operations ceased in 2002. Air Djibouti was set to relaunch service in late 2015 and 2016 with Chairman Aboubaker Omar Hadi and CEO Mario Fulgoni; the company is supported by South Wales-based Cardiff Aviation. In late 2015 Air Djibouti relaunched service with a Boeing 737 freighter; the government wishes to establish the country as a regional logistics and commercial hub for trade in East Africa, chose to relaunch the airline as part of this plan. The airline started regional services with the Boeing 737-400 on 16 August 2016 and planned to introduce two British Aerospace 146-300 aircraft before the end of 2016; as of December 2019, Air Djibouti served the following destinations. Air Djibouti relaunched service in 2015 using a wet-leased Fokker 27. In 2016, the company leased a Boeing 737-400 from Cardiff Aviation, the first aircraft the new airline operated. Air Djibouti entered a wet-lease for a BAe 146-300. By September 2017, all three aircraft had been returned to their lessors. In the 1960s, the airline operated Douglas DC-3s, a Beechcraft Model 18, a Beechcraft Musketeer.

In the early 1970s, the fleet included a Douglas DC-6. Before operations were suspended Air Djibouti operated 1 Airbus A310 and 5 Boeing 737-200 aircraft. On 23 July 1969, an Air Djibouti Douglas C-47 ditched 9 nautical miles off Djibouti after having collided with several cranes at an altitude of 300 feet; the aircraft was operating a domestic flight from Tadjoura Airport to Djibouti–Ambouli International Airport. All four people on board survived. On 17 October 1977, two gunmen entered an Air Djibouti de Havilland Canada DHC-6 Twin Otter at Tadjoura Airport shortly before the aircraft's planned take-off, shooting the pilot and one passenger. On August 17, 1986, a leased Boeing 737-200 was intercepted by two fighter aircraft from the South Yemeni Air Force and forced to land in Aden. There it was ransacked by security forces and one person was arrested. Due to the incident, the Republic of Djibouti broke off diplomatic relations with South Yemen. Transport in Djibouti Guttery, Ben R.. Encyclopedia of African Airlines.

Jefferson, North Carolina 28640: Mc Farland & Company, Inc. ISBN 0-7864-0495-7. CS1 maint: location Media related to Air Djibouti at Wikimedia Commons Official website

1994 Minnesota Twins season

The 1994 Minnesota Twins played in an abbreviated, strike-shortened season. The strike overshadowed the season's accomplishments; these included Scott Erickson's no-hitter on April 27, Chuck Knoblauch's 85-game errorless streak and league-leading 45 doubles, Kirby Puckett's 2,000th hit, Kent Hrbek's retirement. In 113 games, Manager Tom Kelly's team finished with a record of 53-60, for fourth place in the newly created American League Central Division. November 24, 1993: Willie Banks was traded by the Twins to the Chicago Cubs for Dave Stevens and Matt Walbeck. February 16, 1994: Alex Cole was signed as a free agent by the Twins. February 21, 1994: The Twins traded a player to be named to the Cleveland Indians for minor leaguer Shawn Bryant; the Twins completed the deal by sending Enrique Wilson to the Indians on March 24. On April 27 at home, Scott Erickson no-hit the Milwaukee Brewers—the Metrodome's first no-hitter—for a 6-0 win, his is the third Twins' no-hitter, 27 years after Dean Chance no-hit the Cleveland Indians in 1967.

On May 20, the team put up 22 hits against the Boston Red Sox—not a record. But two club records were set in the fifth inning, when eight consecutive players hit safely, a total of ten hits were recorded in the half-inning; the Twins won, 21-2. The Twins' All-Star representatives were outfielder Kirby Puckett and second baseman Chuck Knoblauch. By Friday, August 12, the Twins had compiled a 53-60 record through 113 games, they had allowed 688 runs. Throughout the strike-shortened season, the Twins pitching staff struggled and finished with a 5.68 ERA: the highest in the Majors. In 1,005.0 innings pitched, they gave up 1,197 hits and 634 earned runs: the most among all 28 teams. They did, issue the fewest intentional walks in the Majors, with 20. Terry Ryan was named Twins General Manager, replacing Andy MacPhail, architect of the team's 1991 world champion team; the highest paid Twin in 1994 was Puckett at $5,300,000, followed by Aguilera at $3,260,000. Despite the short season, Kirby Puckett managed to belt 20 home runs and drive in 112 runs, winning his sixth Silver Slugger Award.

Outfielder Shane Mack had a solid year in his last year with the Twins, batting.333. Knoblauch and outfielder Alex Cole lit up the base paths, stealing 29 bases, respectively. Designated hitter Dave Winfield had a mediocre year in his last season with his hometown team; the starting rotation was not a strong one, although the starters at least started every fifth day, unlike in subsequent years for the Twins. Jim Deshaies, Kevin Tapani, Scott Erickson, Pat Mahomes, Carlos Pulido started all but six games for the team. Despite the no-hitter, Erickson's year was disappointing, as he posted a 5.44 ERA. Rick Aguilera continued to be a reliable closer while the only reliable arm out of the bullpen was Kevin Campbell with an ERA of 2.92. Matt Walbeck and Derek Parks were a strong 1-2 punch at catcher, at least defensively. Kent Hrbek ended his career with a solid one defensively with a.997 average. As mentioned, Knoblauch excelled defensively at this point in his career. Scott Leius and Pat Meares were defensively average on the left side of the infield.

Puckett and Mack were strong in the outfield. Pedro Muñoz saw substantial time in the outfield. March 14, 1994: Lenny Webster was traded by the Twins to the Montreal Expos as part of a conditional deal. June 2, 1994: 1994 Major League Baseball draft Todd Walker was drafted by the Twins in the 1st round. Travis Miller was drafted by the Twins in the 1st round. Cleatus Davidson was drafted by the Twins in the 2nd round. A. J. Pierzynski was drafted by the Twins in the 3rd round. David Dellucci did not sign. Corey Koskie was drafted by the Twins in the 26th round. July 14, 1994: Larry Casian was claimed off waivers from the Twins by the Cleveland Indians. August 31: Dave Winfield was sold by the Twins to the Cleveland Indians. Note: Pos = Position. = Batting average. = Batting average. Rod Carew in 1977 is the only Twin to have won this award in the past. Kirby Puckett will win it in 1996. Player stats from Team info from Twins history through the 1990s, from 1994 Standings

The Tale of the Flopsy Bunnies

The Tale of The Flopsy Bunnies is a children's book written and illustrated by Beatrix Potter, first published by Frederick Warne & Co. in July 1909. After two full-length tales about rabbits, Potter had grown weary of the subject and was reluctant to write another, she realized however that children most enjoyed her rabbit stories and pictures, so reached back to characters and plot elements from The Tale of Peter Rabbit and The Tale of Benjamin Bunny to create The Flopsy Bunnies. A semi-formal garden of archways and flowerbeds in Wales at the home of her uncle and aunt became the background for the illustrations. In The Flopsy Bunnies, Benjamin Bunny and his cousin Flopsy are the parents of six young rabbits called The Flopsy Bunnies; the story concerns how the Flopsy Bunnies, while raiding a rubbish heap of rotting vegetables, fall asleep and are captured by Mr. McGregor who places them in a sack. While McGregor is distracted, the six are freed by Thomasina Tittlemouse, a woodmouse, the sack filled with rotten vegetables by Benjamin and Flopsy.

At home, Mr. McGregor proudly presents the sack to his wife, but receives a sharp scolding when she discovers its actual content. Modern critical commentary varies. One critic points out that the faces of the rabbits are expressionless while another argues that the cock of an ear or the position of a tail conveys what the faces lack. One critic believes the tale lacks the vitality of The Tale of Peter Rabbit which sprang from a picture and story letter to a child. Most agree though that the depictions of the garden are exquisite and some of the finest illustrations Potter created; the Tale of Peter Rabbit and its three sequels are the best known and most successful of Potter's books. The author had an affinity for rabbits. Though she once wrote that rabbits were creatures of "warm volatile temperaments" and were "shallow and transparent", she invested her rabbits with a variety of characterizations consistent with the nature of the animal. All the rabbit tales were inspired in part by Joel Chandler Harris's Uncle Remus stories, which Potter began illustrating as early as 1893 in an attempt to find career direction and because they featured a rabbit as principal player.

Although she incorporated Harris's "rabbit-tobacco" and his "lippity-clippity, clippity-lippity" into her literary vocabulary, she was unable to bring his characters to the English country garden as Victorian gentlemen – they remained inexorably fixed in the Antebellum American South as slaves and slave owners. Harris's wily Br'er Rabbit is motivated by vengeance and wins by cunning, but Potter's rabbits have no such motivation and succeed due to their adventurous spirit and pure luck. Helen Beatrix Potter was born in Kensington, London on 28 July 1866 to wealthy parents, educated at home by a series of governesses and tutors, she displayed artistic talent early and sketching mammals, insects and amphibians, flowers and plants. In the early 1890s, she enjoyed her first professional artistic success when she sold six designs to a greeting card publisher. On 16 December 1901, she issued The Tale of Peter Rabbit, and, on 2 October 1902, a trade edition of the tale was released by Frederick Warne & Co. to great success.

She published tales similar in content and format for Warnes in the years to follow, and, in 1904, The Tale of Benjamin Bunny, a sequel to Peter Rabbit. In July 1905, Potter bought Hill Top, a working farm in the Lake District with the profits from her books and a small legacy left her by an aunt. In a few years, Potter had established her own career and home. Early in the autumn of 1908, Potter wrote her publisher Harold Warne that she had several ideas for new books, she sent him the text of The Faithful Dove, a tale set in Rye she had composed years earlier and for which she had produced a group of sketches. With it, she included a sequel to The Tale of Benjamin Bunny starring Benjamin's offspring, The Flopsy Bunnies. Though she had complained at times that the rabbit characters had become "wearisome", she had written a young fan, William Warner, that children liked her rabbits best and that she ought to write another rabbit book; the third tale she sent Warne was about the village shop in Sawrey.

"I should like to get rid of one of them," she wrote Warne about her story ideas, "When a thing is once printed I dismiss it from my dreams! & don't care. But an accumulation of half finished ideas is bothersome." The Tale of the Flopsy Bunnies and the story about the shop were chosen for publication in 1909. The Tale of the Flopsy Bunnies was published in July of the same year. In conjunction with the tale, Potter created a series of letters from The Flopsy Bunnies decreasing in size and competence of execution according to each bunny's position in the family; the letters from the youngest fifth and sixth bunnies are miniature epistles of nothing but scribbles and kisses. Thomasina Tittlemouse, the tale's "resourceful" heroine, became the main character of her own book in 1910 titled The Tale of Mrs. Tittlemouse. In The Flopsy Bunnies, Benjamin Bunny and Peter Rabbit are adults, Benjamin has married his cousin Flopsy; the couple are the parents of six young rabbits called The Flopsy Bunnies. Benjamin and Flopsy are "very improvident and cheerful" and have some difficulty feeding their brood.

At times, they turn to Peter Rabbit. It is that the Flopsy Bunnies cross the field to Mr

1201 Walnut

The 1201 Walnut Building is a Skyscraper located in Downtown Kansas City, Missouri, USA, built by HNTB Architects in 1991. Found at the intersection of 12th and Walnut streets, it is the eighth tallest habitable structure in the Kansas City Metropolitan Area, the twelfth-tallest habitable structure in Missouri, at 427 feet; the exterior is made of dark-colored glass, granite panels, is close the new Sprint Center and Power & Light District, part of the redevelopment of downtown Kansas City. The glass look helps to further the glass-theme that the Sprint Center, H&R Block Building, the Kansas City Star printing press have. In late 2010, building tenant Stinson Leonard Street, LLP acquired the rights to place a large sign and corporate logo atop the southern face of the building. List of tallest buildings in Kansas City, Missouri SourcesAmerican Institute of Architects Guide to Kansas City Architecture & Public Art.. American Institute of Architects/KC. Retrieved August 11, 2007. 1201 Walnut on