Fate/stay night is a Japanese visual novel developed by Type-Moon, released as an adult game for Windows. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua, which features the Japanese voice actors from the anime series, was released for the PlayStation 2 and for download on Windows as a trilogy covering the three main story lines. Réalta Nua was ported to the PlayStation Vita; the plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Through each route, Shirou bonds with a heroine and confronts different mages who participate in the war. A manga series adaptation by Datto Nishiwaki was serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. In 2007, the manga was licensed for an English-language release in North America by Tokyopop. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Sentai Filmworks has licensed the television series and re-released the series on DVD and for the first time on Blu-ray Disc.
A film adaptation by Studio Deen was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation began in 2015 focusing on the third route. A film trilogy will adapt the Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, with the final film, titled spring song planned to be released in spring 2020. Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia, its plot is set half a year after the events of Fate/stay night. A series of light novels titled Fate/Zero, set as a prequel to Fate/stay night, were produced from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012.
A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2012 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. A PSP RPG titled Fate/Extra was released on July 22, 2010, a sequel and companion game, Fate/Extra CCC, was released on March 28, 2013. An online RPG titled Fate/Grand Order was released on Android on July 29, 2015, followed by an August 12 release on iOS. G. in production. Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Players will come to a "decision point" where they are given the chance to choose from options displayed on the screen two to three at a time; the time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction.
There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction; the main theme in Fate/stay night is "conquering oneself". There are three story lines in the visual novel; the first one, Fate, is the "oneself as an ideal". The second one, Unlimited Blade Works, is "struggling with oneself as an ideal"; the third one, Heaven's Feel, is "the friction with real and ideal". The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes throughout history for a chance to have their wishes granted. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirō was taken in by a retired magus named Kiritsugu Emiya, who would die years later.
His responsibility to those who died and his own salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday help others if at his stage people abuse his generosity. One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are supposed to be eliminated. Chased all the way to his home by the spear-wielding warrior Lancer, able to avoid his attacks, Shirō is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history created to aid participants in the War. In her accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized. One of the three heroines, she is an agile and powerful warrior who retains her identity, hence her substitute name after her role as a member of the Saber class.
She was the victor of the Fourth Holy Grail War with another Master and claims to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant
Fire Emblem Awakening
Fire Emblem Awakening is a tactical role-playing video game, developed by Intelligent Systems and Nintendo SPD and published by Nintendo for the Nintendo 3DS handheld video game console in April 2012 in Japan, April 2013 outside Japan. It is the thirteenth entry in the Fire Emblem series, the first to be developed for the Nintendo 3DS; the gameplay, like previous Fire Emblem games, focuses on tactical movement of characters across a battlefield fighting enemy units. Other features include the ability to build relationships between the characters to improve their abilities, adjustable difficulty levels, a mode that disables the permanent death of characters, multiple camera perspectives in battle; the story of Awakening takes place 2000 years after the events of the original Fire Emblem and Fire Emblem Gaiden, focusing on a group of soldiers from the kingdom of Ylisse. The player controls a customizable Avatar character; the Avatar is taken in by Chrom, the prince of Ylisse, his personal army known as the "shepherds" of Ylisse.
Over the course of the story, the Avatar aids Chrom's army in defending Ylisse from monsters dubbed the Risen, attacks from the hostile nation of Plegia. Development of Fire Emblem Awakening began in 2010, with multiple veterans of the Fire Emblem series filling key development roles. Development was handled by Intelligent Systems with supervision from Nintendo; as the series had seen declining sales with previous installments, Awakening was designed as the possible last entry in the series, with elements from all previous Fire Emblem games incorporated. Due to the 3DS still being fine-tuned by developers, the team's decisions for content and graphics were made based on what they thought was feasible for what they had available to them. However, some gameplay options and proposals were met with mixed feelings, such as the option to disable permanent character death known as'permadeath', a staple of the Fire Emblem franchise. Upon release, the game received critical acclaim and achieved strong sales worldwide, with many critics praising the new additions to the traditional gameplay and accessibility to newcomers of the series.
After release, the game was nominated for multiple awards from video game publications being cited as one of the best games on the 3DS platform, is credited with boosting sales for the 3DS and is considered one of the best role-playing video games of all time. Awakening's commercial success ensured the continuation of the series; the successor of Awakening, Fire Emblem Fates, was released in Japan in June 2015, in Western territories in February 2016. In Fire Emblem Awakening, the player begins the game as one of the central characters, a customizable Tactician Avatar: the Avatar's gender, hair color, feature types, voice can all be customized. There are two modes of play: Classic Mode. In Classic mode, characters defeated in battle are permanently dead, unable to be used for the rest of the game. Casual Mode enables the player to disable permanent character deaths. With permanent death disabled, fallen units are restored after the completion of the battle; when Chrom or the Avatar character dies in battle in any mode, the player receives a "Game Over" message and must restart the battle.
The game has multiple difficulty levels: the three standard modes are Normal and Lunatic. A fourth difficulty level, Lunatic+, is unlocked after completing the game on Lunatic mode; the playing mode and difficulty level are selected at the beginning of a new game. After the player is given access to a party of characters, they can travel across a world map both to new locations and revisit old locations; the time of day on the world map is synced to the player's time time of day. New locations can contain main story missions as well as side stories where new characters can be recruited. Visited locations have shops where the player can acquire new weapons, they can contain random enemy skirmishes. Between missions, players can go to a customizable central base called the Barracks, where the player can watch scenes between characters and perform other activities; the player can recruit forty characters, not including characters included in downloadable content. The game features multiple uses of the Nintendo 3DS-exclusive SpotPass and StreetPass functions via the world map.
During navigation, the player can interact via StreetPass. The player can do battle with a party of up to ten characters from another player's world. Whichever player wins the battle gains access to the party. Avatars can be either befriended or defeated in battle, loaned out to other players using this function. Awakening uses a turn-based tactical role-playing battle system; the terrain is displayed on the top screen of the 3DS, while unit information is displayed on the bottom screen. Before each battle, the player selects a limited number of characters from their roster for use in battle; the player activate an auto-battle option. Character movement is dictated by a tile-based movement system. During combat, player-controlled sprite characters and enemy units controlled by the game's artificial intelligence each get one turn where they position their units. An additional turn is added. Playable characters positioned next to each other in the field will support one-another, granting buffs, performing actions such as blocking attacks.
Two characters can pair up as a single mobile unit, enabling both units to attack at once. As the relationship between characters strengthens, they gain greater bonuses to their strength and effectiveness when paired up in
Los Angeles the City of Los Angeles and known by its initials L. A. is the most populous city in California, the second most populous city in the United States, after New York City, the third most populous city in North America. With an estimated population of four million, Los Angeles is the cultural and commercial center of Southern California; the city is known for its Mediterranean climate, ethnic diversity and the entertainment industry, its sprawling metropolis. Los Angeles is the largest city on the West Coast of North America. Los Angeles is in a large basin bounded by the Pacific Ocean on one side and by mountains as high as 10,000 feet on the other; the city proper, which covers about 469 square miles, is the seat of Los Angeles County, the most populated county in the country. Los Angeles is the principal city of the Los Angeles metropolitan area, the second largest in the United States after that of New York City, with a population of 13.1 million. It is part of the Los Angeles-Long Beach combined statistical area the nation's second most populous area with a 2015 estimated population of 18.7 million.
Los Angeles is one of the most substantial economic engines within the United States, with a diverse economy in a broad range of professional and cultural fields. Los Angeles is famous as the home of Hollywood, a major center of the world entertainment industry. A global city, it has been ranked 6th in the Global Cities Index and 9th in the Global Economic Power Index; the Los Angeles metropolitan area has a gross metropolitan product of $1.044 trillion, making it the third-largest in the world, after the Tokyo and New York metropolitan areas. Los Angeles hosted the 1932 and 1984 Summer Olympics and will host the event for a third time in 2028; the city hosted the Miss Universe pageant twice, in 1990 and 2006, was one of 9 American cities to host the 1994 FIFA men's soccer World Cup and one of 8 to host the 1999 FIFA women's soccer World Cup, hosting the final match for both tournaments. Home to the Chumash and Tongva, Los Angeles was claimed by Juan Rodríguez Cabrillo for Spain in 1542 along with the rest of what would become Alta California.
The city was founded on September 4, 1781, by Spanish governor Felipe de Neve. It became a part of Mexico in 1821 following the Mexican War of Independence. In 1848, at the end of the Mexican–American War, Los Angeles and the rest of California were purchased as part of the Treaty of Guadalupe Hidalgo, becoming part of the United States. Los Angeles was incorporated as a municipality on April 4, 1850, five months before California achieved statehood; the discovery of oil in the 1890s brought rapid growth to the city. The completion of the Los Angeles Aqueduct in 1913, delivering water from Eastern California assured the city's continued rapid growth; the Los Angeles coastal area was settled by the Chumash tribes. A Gabrieleño settlement in the area was called iyáangẚ, meaning "poison oak place". Maritime explorer Juan Rodríguez Cabrillo claimed the area of southern California for the Spanish Empire in 1542 while on an official military exploring expedition moving north along the Pacific coast from earlier colonizing bases of New Spain in Central and South America.
Gaspar de Portolà and Franciscan missionary Juan Crespí, reached the present site of Los Angeles on August 2, 1769. In 1771, Franciscan friar Junípero Serra directed the building of the Mission San Gabriel Arcángel, the first mission in the area. On September 4, 1781, a group of forty-four settlers known as "Los Pobladores" founded the pueblo they called El Pueblo de Nuestra Señora la Reina de los Ángeles,'The Town of Our Lady the Queen of the Angels'; the present-day city has the largest Roman Catholic Archdiocese in the United States. Two-thirds of the Mexican or settlers were mestizo or mulatto, a mixture of African and European ancestry; the settlement remained a small ranch town for decades, but by 1820, the population had increased to about 650 residents. Today, the pueblo is commemorated in the historic district of Los Angeles Pueblo Plaza and Olvera Street, the oldest part of Los Angeles. New Spain achieved its independence from the Spanish Empire in 1821, the pueblo continued as a part of Mexico.
During Mexican rule, Governor Pío Pico made Los Angeles Alta California's regional capital. Mexican rule ended during the Mexican–American War: Americans took control from the Californios after a series of battles, culminating with the signing of the Treaty of Cahuenga on January 13, 1847. Railroads arrived with the completion of the transcontinental Southern Pacific line to Los Angeles in 1876 and the Santa Fe Railroad in 1885. Petroleum was discovered in the city and surrounding area in 1892, by 1923, the discoveries had helped California become the country's largest oil producer, accounting for about one-quarter of the world's petroleum output. By 1900, the population had grown to more than 102,000; the completion of the Los Angeles Aqueduct in 1913, under the supervision of William Mulholland, assured the continued growth of the city. Due to clauses in the city's charter that prevented the City of Los Angeles from selling or providing water from the aqueduct to any area outside its borders, many adjacent city and communities became compelled to annex themselves into Los Angeles.
Los Angeles created the first municipal zoning ordinance in the United States. On September 14, 1908, the Los Angeles City Council promulgated residential and industrial land use zones; the new ordinance established three residential zones of a single type, where industrial uses were
Tsukihime is a Japanese adult dōjin visual novel created by Type-Moon, who first released it at the Winter Comiket in December 2000. It was adapted in 2003 into an anime series, Shingetsutan Tsukihime, produced by J. C. Staff and Geneon, a manga series, serialized between 2003 and 2010 in MediaWorks' seinen magazine Dengeki Daioh, with 10 volumes released, its fame and renown is attributed to its comprehensive and expansive storyline and its writer Kinoko Nasu's unique style of storytelling. As well as its anime and manga adaptations, it has spawned numerous merchandising and memorabilia franchises. A remake to the visual novel is currently being planned. Tsukihime's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist; the player is presented with choices, some affect the story in large ways, others do not affect the story at all or affect it in small ways.
Changes that affect Shiki's opinion on the characters and heroines change the direction of the story drastically. Some options can lead to deaths for Shiki, after which the player can optionally view a comedic section called'Teach me, Ciel Sensei!',where Ciel educates the player on their decisions and offers hints on how to avoid them on the next playthrough. There are two scenarios: the Near-Side Route which includes Arcueid and Ciel as selectable heroines, the Far Side Route which includes Akiha and Kohaku as selectable heroines; every heroine except Kohaku has two possible endings. When the player has achieved all possible endings, a new section is entitled Eclipse. Eclipse is an ending to all routes, an epilogue of sorts. Tsukihime's plot follows the perspective of Shiki Tohno, a second year high school student of Misaki Town, who suffered a life-threatening injury when he was young; when he regained consciousness, Shiki was able to see "death lines", lines by which things will break when they die.
This includes the death of inanimate objects as well as undead beings. Because of his Mystic Eyes of Death Perception making him see death lines Shiki has immense headaches as his mind cannot cope with the sight of death. Soon after he is given a pair of glasses from Aoko Aozaki that blocks the sight of these lines; the game advances to Shiki's second year of high school. After his injury, he was banished to a branch family of the Tohno household. After eight years he is called back home by his younger sister, Akiha Tohno, when she assumed the responsibility as the family's head. After moving back Shiki has trouble adjusting to the old-fashioned lifestyle his sister lives by; as the story progresses the plot diverges depending upon the choices the character makes. Shiki must use his powers to confront supernatural beings such as vampires, that are known as True Ancestor and Dead Apostles; the two plot routes that follow Shiki with Arcueid or Ciel are the Near Side of The Moon routes while the three routes that follow Shiki with Akiha, Hisui or Kohaku are the Far Side of The Moon routes.
In both of the Near Side of The Moon routes, Shiki discovers a beautiful woman named Arceuid passing by and, in a fit of madness and lust, murders her. However, she reveals herself as an immortal vampire and promises to spare Shiki if he acted as her shield in her quest to kill a vampire. Shiki and Arcueid together defeat a vampire named Nrvnqsr Chaos. From here, in the Arcueid route, Shiki kills the soul of Michael Roa Valdamjong, Arceuid's true objective, he discovers that Akiha is not his real sister and that his past as the former heir of Tohno family was made up by his "father", Makihisa Tohno via hypnotism, whose powers the Tohno family had due to a weak demonic lineage. Shiki was adopted in the Tohno family when he was little because he had the same name as the real family heir SHIKI Tohno. However, when SHIKI and Shiki were nine years old, SHIKI murders Shiki in a fit of madness. Makihisa kills SHIKI, thinking that the demonic blood had made him insane, but could not finish the job as he was still his child.
In reality, the vampire named Michael Roa Valdamjong had chosen SHIKI as his host body for his new reincarnation and started to emerge after his sixteenth birthday, the real reason that drove him mad. In order to maintain the family name, Makihisa informs the world that the adopted child had died in a car accident, which left the real heir incapacitated. With this declaration, Makihisa switches the lives of Shiki and SHIKI. However, he still could not have Shiki with him, had him sent to the Arima family, from where he returned 8 years at the beginning of the game, it is revealed. She was created by the True Ancestors as a weapon and had never experienced joy and life as a normal person until she met Shiki. Shiki and Arcueid are united together or are separated. In the Ciel route, Shiki is cautious around Arcueid. Instead he spends more time around Ciel, they begin to care for each other. After Shiki and Arcueid defeat Nrvnqsr Chaos, they part ways. Ciel reveals herself to be a hunter from the Vatican.
It was revealed that SHIKI Tohno was Roa's eighteenth body host in his quest for immortality, while his seventeenth host was none other than Ciel, born in 1976 in France as Elesia. After Roa took over her after her sixteenth birthday, she killed everyone in her town. Arcueid had come to the town, where s
Sakura Haruno is a fictional character in the Naruto manga and anime series created by Masashi Kishimoto. Sakura is depicted as a kunoichi affiliated with Konohagakure and a part of Team 7, which consists of herself, Naruto Uzumaki, Sasuke Uchiha, their sensei Kakashi Hatake. Sakura has an infatuation for Sasuke, praising him at every juncture, heaps scorn upon the less-skilled teammate Naruto. Over the course of the series, she begins to shed this singularly driven persona and grows more appreciative and accepting of Naruto. Besides the main series, Sakura has appeared in several pieces of the Naruto media, most notably the spin-off Naruto: The Seventh Hokage and the Scarlet Spring and the sequel Boruto: Naruto Next Generations where she is portrayed as a doctor named Sakura Uchiha. Sakura has become the series' female lead, although she was not intended for the role. Kishimoto has had difficulty drawing her character, resulting in Kishimoto inadvertently emphasizing certain parts of her appearance, including her large forehead.
In order to make the character more appealing in the second part of the series, Kishimoto designed her costume in a way that makes her look more like a martial artist as well as more beautiful during chapters. Chie Nakamura voices the character in the animated adaptations of the series, while Kate Higgins plays her in the English dub. Numerous anime and manga publications have criticized Sakura's character, she was noted to be a stereotypical shōnen character, representing a love interest for the protagonist, was said to serve little purpose at the beginning of the series beyond being comic relief. Her emergence from this stereotype as the series progressed has been celebrated by many reviewers. Amongst the Naruto reader base, Sakura has been popular. Several pieces of merchandise have been released in Sakura's likeness, such as action figures and key chains. Although Sakura Haruno is the most recurring female character in Naruto, Masashi Kishimoto did not intend for Sakura to be the heroine of the series.
Kishimoto attributed this to him being unable to draw good heroine characters and fashioned Sakura as a girl who could not understand men, the best example of a heroine he could come up with. Sakura's creation is a result of Kishimoto's desire to make a somewhat irritating character, well-intentioned. Despite these elements, Kishimoto is fond of Sakura, as he feels that many of her personality traits are common among all people, thus giving her a sense of real humanity; when asked in an interview if there was something about Sakura's background that had not been revealed, Kishimoto explained that he had never thought of that as Sakura is a "normal girl". Kishimoto has been asked by readers about why he did not show Sakura's parents until the film Road to Ninja: Naruto the Movie. In response, he said this would not be entertaining as Sakura did not belong to any clan unlike other characters so her parents were civilians; when designing Sakura, Kishimoto focused on her silhouette and created a costume as simple as possible.
This is a divergence from the other main characters of the series, whose costumes are detailed. The leggings are the most notable aspect of her design, as they are meant to show that she is active. At the start of the series, her leggings extended below her knees and resembled trousers; as Part I progressed, the leggings became shorter and tighter. Similar to his inexperience in drawing heroines, Kishimoto lacked the experience needed to make Sakura "cute" when he first began drawing her. In retrospective, he found Sakura one of the hardest characters to draw, alongside Sasuke Uchiha. Kishimoto first planned Sakura's romance in the early production of Naruto. In regards to Sakura's feelings for Sasuke, Kishimoto tried to write them as realistic as possible but ended up getting complaints from young girls about her. Sakura's most well-known physical characteristic is her broad forehead; because of this Kishimoto at times focuses too much on drawing it in scenes or promotional artwork where Sakura is featured prominently.
This results in her forehead appearing too large. When designing Sakura in her Part II appearance, Kishimoto decided to change her clothes to a more lively karate suit style; the upper part, still had a Chinaesque feeling to it, so as to make her more feminine. During Part II's last story arc, Kishimoto tried making Sakura look more beautiful, most notably when she joins Naruto and Sasuke in the final fight against the creature Ten-Tails. Due to Sakura having little popularity within readers, Kishimoto thought a popular fictional character, Hinata Hyuga, would take a more active role and become a heroine. Despite deciding that Naruto and Hinata would end up together, Kishimoto thought it would be interesting if Sakura formed part of a love triangle. Kishimoto said romance was not what he wanted his series to focus on. In the middle of the manga's final arc, Sakura is given a love letter; the real reasons for this is that Kishimoto wanted to give the anime studio material to create animated only episodes.
In the animated versions of Naruto, Sakura was voiced by Chie Nakamura. Early in the first series, the actors were told by Kishimoto that Sakura would end up marrying Sasuke. Nonetheless, most of them started having doubts as during the first anime, Sasuke abandoned his teammates; as a result, by the
Super Mario Odyssey
Super Mario Odyssey is a platform game published by Nintendo for the Nintendo Switch on October 27, 2017. An entry in the Super Mario series, it follows Mario and Cappy, a sentient hat that allows Mario to control other characters and objects, as they journey across various worlds to save Princess Peach from his nemesis Bowser, who plans to forcibly marry her. In contrast to the linear gameplay of prior entries, the game returns to the open-ended, exploration-based gameplay featured in Super Mario 64 and Super Mario Sunshine; the game was developed by Nintendo's Entertainment Planning & Development division, began development following the release of Super Mario 3D World in 2013. Various ideas were suggested during development, to incorporate them all, the team decided to employ a sandbox-style of gameplay. Unlike previous installments such as New Super Mario Bros. and Super Mario 3D World, which were aimed at a casual audience, the team designed Super Mario Odyssey to appeal to the series' core fans.
The game features a vocal theme song, "Jump Up, Super Star!", a first for the series. Super Mario Odyssey received universal acclaim and has sold 13.76 million copies since release, making it the Switch's second bestselling game. Many critics called it one of the best games in the series, with particular praise directed toward its inventiveness and originality, it won numerous awards and accolades, including for game of the year. Super Mario Odyssey is a platform game in which players control Mario as he travels across many different worlds, known as "Kingdoms", on the Odyssey, a hat-shaped ship, to rescue Princess Peach from Bowser, who plans to forcibly marry her; the Kingdoms in the game return to the exploration-based level design featured in Super Mario 64. Each Kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which can power up the Odyssey and grant access to new Kingdoms. Checkpoint flags littered throughout each Kingdom allow Mario to warp to them once activated.
Certain levels feature areas called "flat" zones, where Mario is placed in a 2D side-scrolling environment similar to his appearance in the original Super Mario Bros. In addition to his existing moves, like triple-jumping and wall-jumping, Mario can throw his cap, the physical form of a hat spirit named Cappy, in multiple directions to attack enemies and use as a temporary platform; when the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, referred to as "capturing", allowing him to use unique abilities. For example, Mario can possess a Bullet Bill to fly across large gaps, a bolt of electricity called a Spark Pylon to climb up electric wires, a tank called a Sherm to fire at enemies and break blocks for passage; some actions can be accelerated by using motion controls in the Joy-Con controllers, but the game is otherwise playable when the Joy-Con are attached to the Switch console. Throughout the game, Mario can pick up coins, including purple ones unique to each kingdom, to spend on items such as new hats and outfits, some of which are required for completing certain objectives.
The game uses a health system similar to the Super Mario Galaxy games, although Mario has unlimited lives. The player can collect items known as'Life-Up Hearts' which grant three extra hit points; the game features cooperative play, in which a second player takes control of Cappy and can attack enemies independently of Mario. The game requires a minimum number of Power Moons to be collected from each Kingdom to move onto the next, though these may be obtained from any source, making major objectives optional. Once Bowser is defeated, each kingdom is repopulated with more Power Moons. Collecting enough Power Moons allows for additional outfits to be purchased and unlocks two bonus areas. One of these areas is a boss rush called Dark Side, with 250 Power Moons required to enter; the other is a level called Darker Side that combines many elements of the game, requires 500 Power Moons to enter. In addition to this, there is a level based on Peach's Castle from Super Mario 64 unlocked by beating the game.
This level allows Mario to face harder versions of previously-defeated bosses and earn additional Power Moons by completing in-game achievements. The game features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers. Use of the Odyssey-themed Mario and Bowser Amiibo figurines allow for special in-game abilities and unlocking special costumes which are otherwise unavailable until after the player completes the game and collects enough Power Moons. Other Amiibo can be scanned to provide hints to finding Power Moons. A hide-and-seek minigame called "Luigi's Balloon World" was released on February 21, 2018 as part of an update. In it, players have 30 seconds to hide a balloon somewhere in a kingdom, able to be played by others attempting to find it. A leaderboard system ranks the players. Bowser, with the aid of the Broodals, a family of anthropomorphic rabbits serving as his wedding planners, kidnaps Princess Peach from the Mushroom Kingdom and takes her aboard his airship, intent on forcibly marrying her.
Mario attempts to rescue her but is thrown off the ship by Bowser's top hat and falls into the neighboring Cap Kingdom. With Mario gone, Bowser begins his wedding to marry Peach. Bowser leaves Mario's cap shredding it to pieces. A piece of the hat is grabbed by Cappy. Mario meets Cappy, one of the Cap Kingdom's sentient hat-like creatures, learns that Bowser kidnapped Cappy's sister Ti
Initial D is a Japanese street racing manga series written and illustrated by Shuichi Shigeno. It was serialized in Weekly Young Magazine from 1995 to 2013, with the chapters collected into 48 tankōbon volumes by Kodansha; the story focuses on the world of illegal Japanese street racing, where all the action is concentrated in the mountain passes and in cities or urban areas, with the drifting racing style emphasized in particular. Professional race car driver and pioneer of drifting Keiichi Tsuchiya helped with editorial supervision; the story is centered on the prefecture of Gunma, more on several mountains in the Kantō region and in their surrounding cities and towns. Although some of the names of the locations the characters race in have been fictionalized, all of the locations in the series are based on actual locations in Japan. Initial D has been adapted into several anime television and original video animations series by OB Studio Comet, Studio Gallop, Pastel, A. C. G. T and SynergySP.
A live action film by Avex and Media Asia was released in 2005. Both the manga and anime series were licensed for English-language distribution in North America by Tokyopop, the anime license has since been picked up by Funimation, while the manga is no longer available in English; the story is about 18 year old Takumi Fujiwara, an average high school kid. His father, Bunta Fujiwara, owns Takumi is the delivery boy, he uses his father's Panda 1985 Toyota Sprinter Trueno GT Apex AE86 to do the deliveries. Takumi hated driving; the deliveries train his extraordinary driving skills. His friends learn about his skills, introduce Takumi into the world of Touge racing. Takumi loves street racing, driving altogether, he has only one priority: To become the best driver in the Gunma Prefecture; the protagonist, Takumi Fujiwara, is a gas station attendant working with his friend Itsuki to buy a car, which they plan to drift on the twisting roads surrounding nearby Mount Akina. Unbeknownst to his colleagues, Takumi moonlights as a tofu delivery driver for his father's store before sunrise each morning, passively building an impressive amount of skill behind the wheel of the family car, an aging Toyota Sprinter Trueno.
Shortly after the story begins, the Red Suns, an amateur racing team from Mount Akagi led by Ryosuke Takahashi, challenge the local Speedstars team to a set of races on Mount Akina. Dispirited after watching the Red Suns' superior performance during a practice run, the Speedstars expect to lose; that night, the Red Suns' #2 driver, Keisuke Takahashi, heading home after the last practice run, is defeated soundly by a mysterious Sprinter Trueno, despite driving a much more powerful Mazda RX-7. An investigation into the identity of the driver leads to Takumi's father; the Speedstars beg Bunta to help them defeat the Red Suns, he refuses relenting to "maybe" show up at the race. At the same time, Takumi asks Bunta if he can borrow the car for a day to take a trip to the beach with a potential girlfriend, Bunta seizes the moment by granting permission on the condition that Takumi defeats Keisuke. On the night of the race, the Trueno does not show up, the Speedstars enlist a backup driver for the first run.
At the last moment before the race starts, the AE86 arrives. Takumi steps out of the car to the bewilderment of the Speedstars, he defeats Keisuke by utilizing a dangerous "Gutter run" technique on the mountain road's hairpin corners. The Red Suns' embarrassing defeat sets up the plot for the rest of the series: drivers from neighboring prefectures come to challenge Takumi and the "Legendary Eight-Six of Akina" and thus prove themselves as racers; the plot moves away from Mount Akina as Takumi becomes bored with racing on that road. He joins an experimental racing team formed by the disbanded Red Suns and challenges more difficult opponents on their home courses in the pursuit of his dream to be "the fastest driver out there". Initial D manga Japanese release: 48 Volumes Initial D manga Tokyopop release: 33 Volumes The first Initial D volume was released in Japan on November 6, 1995 and concluded on July 29, 2013; the manga has been translated into Chinese and English over its publication run.
As of 2013, 48 volumes have been published. The manga and anime were licensed for English releases in North America by Tokyopop; the company changed the names of the characters in the anime edition, subsequently changed them in the manga to match. These name changes were to reflect the name changes that Sega implemented into the western releases of the Initial D A Stage video games due to name length limits. Tokyopop cut out a character's enjo kōsai relationship with another and edited sex scenes, appearing in volumes 1 and 9 in the original manga. In addition, "street slang" was interlaced in translations; the manga had some translation errors. One example was the technical term "Wastegate", translated as "West Gate". Another was an inaccurate explanation of. Many of the explanations of automotive design an