Drama is the specific mode of fiction represented in performance: a play, mime, etc, performed in a theatre, or on radio or television. Considered as a genre of poetry in general, the dramatic mode has been contrasted with the epic and the lyrical modes since Aristotle's Poetics —the earliest work of dramatic theory; the term "drama" comes from a Greek word meaning "action", derived from "I do". The two masks associated with drama represent the traditional generic division between comedy and tragedy. In English, the word "play" or "game" was the standard term used to describe drama until William Shakespeare's time—just as its creator was a "play-maker" rather than a "dramatist" and the building was a "play-house" rather than a "theatre"; the use of "drama" in a more narrow sense to designate a specific type of play dates from the modern era. "Drama" in this sense refers to a play, neither a comedy nor a tragedy—for example, Zola's Thérèse Raquin or Chekhov's Ivanov. It is this narrower sense that the film and television industries, along with film studies, adopted to describe "drama" as a genre within their respective media.
"Radio drama" has been used in both senses—originally transmitted in a live performance, it has been used to describe the more high-brow and serious end of the dramatic output of radio. The enactment of drama in theatre, performed by actors on a stage before an audience, presupposes collaborative modes of production and a collective form of reception; the structure of dramatic texts, unlike other forms of literature, is directly influenced by this collaborative production and collective reception. Mime is a form of drama. Drama can be combined with music: the dramatic text in opera is sung throughout. Musicals include songs. Closet drama describes a form, intended to be read, rather than performed. In improvisation, the drama does not pre-exist the moment of performance. Western drama originates in classical Greece; the theatrical culture of the city-state of Athens produced three genres of drama: tragedy and the satyr play. Their origins remain obscure, though by the 5th century BC they were institutionalised in competitions held as part of festivities celebrating the god Dionysus.
Historians know the names of many ancient Greek dramatists, not least Thespis, credited with the innovation of an actor who speaks and impersonates a character, while interacting with the chorus and its leader, who were a traditional part of the performance of non-dramatic poetry. Only a small fraction of the work of five dramatists, has survived to this day: we have a small number of complete texts by the tragedians Aeschylus and Euripides, the comic writers Aristophanes and, from the late 4th century, Menander. Aeschylus' historical tragedy The Persians is the oldest surviving drama, although when it won first prize at the City Dionysia competition in 472 BC, he had been writing plays for more than 25 years; the competition for tragedies may have begun as early as 534 BC. Tragic dramatists were required to present a tetralogy of plays, which consisted of three tragedies and one satyr play. Comedy was recognized with a prize in the competition from 487 to 486 BC. Five comic dramatists competed at the City Dionysia.
Ancient Greek comedy is traditionally divided between "old comedy", "middle comedy" and "new comedy". Following the expansion of the Roman Republic into several Greek territories between 270–240 BC, Rome encountered Greek drama. From the years of the republic and by means of the Roman Empire, theatre spread west across Europe, around the Mediterranean and reached England. While Greek drama continued to be performed throughout the Roman period, the year 240 BC marks the beginning of regular Roman drama. From the beginning of the empire, interest in full-length drama declined in favour of a broader variety of theatrical entertainments; the first important works of Roman literature were the tragedies and comedies that Livius Andronicus wrote from 240 BC. Five years Gnaeus Naevius began to write drama. No plays from either writer have survived. While both dramatists composed in both genres, Andronicus was most appreciated for his tragedies and Naevius for his comedies. By the beginning of the 2nd century BC, drama was established in Rome and a guild of writers had been formed.
The Roman comedies that have survived are all fabula palliata (comedies b
A superhero is a type of heroic stock character possessing supernatural or superhuman powers, dedicated to fighting the evil of their universe, protecting the public, battling supervillains. A female superhero is sometimes called a superheroine, although the word superhero is commonly used for females. Superhero fiction is the genre of fiction, centered on such characters in American comic book and films since the 1930s. By most definitions, characters do not require actual superhuman powers or phenomena to be deemed superheroes. While the Dictionary.com definition of "superhero" is "a figure in a comic strip or cartoon, endowed with superhuman powers and portrayed as fighting evil or crime", the longstanding Merriam-Webster dictionary gives the definition as "a fictional hero having extraordinary or superhuman powers. Terms such as masked crime fighters, costumed adventurers or masked vigilantes are sometimes used to refer to characters such as the Spirit, who may not be explicitly referred to as superheroes but share similar traits.
Some superheroes use their powers to counter daily crime while combating threats against humanity from supervillains, who are their criminal counterparts. At least one of these supervillains will be the superhero's archenemy; some long-running superheroes and superheroines such as Superman, Spider-Man, Wonder Woman, the Hulk, Green Lantern, the Flash, Captain America, Wolverine, Iron Man and the X-Men have a rogues gallery of many villains. There are movies and TV shows featuring various super heroes; the word'superhero' dates to at least 1917. Antecedents of the archetype include such folkloric heroes as Robin Hood, who adventured in distinctive clothing; the 1903 play The Scarlet Pimpernel and its spinoffs popularized the idea of a masked avenger and the superhero trope of a secret identity. Shortly afterward and costumed pulp fiction characters such as Jimmie Dale/the Gray Seal, The Shadow and comic strip heroes, such as the Phantom began appearing, as did non-costumed characters with super strength, including Patoruzú, the comic-strip character Popeye and novelist Philip Wylie's character Hugo Danner.
In the 1930s, both trends came together in some of the earliest superpowered costumed heroes such as Japan's Ōgon Bat, Mandrake the Magician, Superman in 1938 and Captain Marvel at the beginning of the Golden Age of Comic Books. The precise era of the Golden Age of Comic Books is disputed, though most agree that it was started with the launch of Superman in 1938. Superman remains one of the most recognizable Superheroes to this day; the success of Superman spawned a whole new genre of characters with secret identities and superhuman powers – the Superhero genre. During the 1940s there were many superheroes: The Flash, Green Lantern and Blue Beetle debuted in this era; this era saw the debut of first known female superhero, writer-artist Fletcher Hanks's character Fantomah, an ageless ancient Egyptian woman in the modern day who could transform into a skull-faced creature with superpowers to fight evil. The Invisible Scarlet O'Neil, a non-costumed character who fought crime and wartime saboteurs using the superpower of invisibility created by Russell Stamm, would debut in the eponymous syndicated newspaper comic strip a few months on June 3, 1940.
One superpowered character was portrayed as an antiheroine, a rarity for its time: the Black Widow, a costumed emissary of Satan who killed evildoers in order to send them to Hell—debuted in Mystic Comics #4, from Timely Comics, the 1940s predecessor of Marvel Comics. Most of the other female costumed crime-fighters during this era lacked superpowers. Notable characters include The Woman in Red, introduced in Standard Comics' Thrilling Comics #2; the most iconic comic book superheroine, who debuted during the Golden Age, is Wonder Woman. Modeled from the myth of the Amazons of Greek mythology, she was created by psychologist William Moulton Marston, with help and inspiration from his wife Elizabeth and their mutual lover Olive Byrne. Wonder Woman's first appearance was in All Star Comics #8, published by All-American Publications, one of two companies that would merge to form DC Comics in 1944. Pérák was an urban legend originating from the city of Prague during the German occupation of Czechoslovakia in the midst of World War II.
In the decades following the war, Pérák has been portrayed as the only Czech superhero in film and comics. In 1952, Osamu Tezuka's manga Tetsuwan Atom, more popularly known in the West as Astro Boy, was published; the series focused upon a robot boy built by a scientist to replace his deceased son. Being built from an incomplete robot intended for military purposes Astro Boy possessed amazing powers such as flight through thrusters in his feet and the incredible mechanical strength o
Chōjin Sentai Jetman
Chōjin Sentai Jetman is a Japanese tokusatsu television series produced by Toei Company and Bandai. It is the fifteenth entry of the Super Sentai metaseries, following the previous series Chikyu Sentai Fiveman; the series aired on TV Asahi on February 15, 1991 to February 1992, with a total of 51 episodes. It is the last Sentai series until Ressha Sentai ToQger to not get adapted into a Power Rangers series. Shout! Factory released Jetman in North America on September 25, 2018; this is the 10th Super Sentai to be released in North America and the first one, non-Power Rangers adapted. This series takes place in 199X. On the Earth Ship, the command center of a defence agency called Sky Force, the guardians of peace on Earth, scientists have developed "Birdonic Waves", a newly developed technology which gives the subject superhuman abilities. Experiments called. Aya Odagiri, the director of the project, chooses five elite Sky Force officials from Earth to use this technology. Ryu Tendoh, one of the Sky Force officers, is exposed to the Birdonic Waves, making him the first Jetman, the Red Hawk.
However, the Earth Ship is attacked by Vyram, an evil outer-dimensional organization bent on inter-dimensional domination. They destroy the ship killing Ryu's lover and fellow candidate member Rie. In the chaos, the remaining Birdonic Waves for the other four officials become scattered on Earth, hitting four civilians. Odagiri and Tendoh escape and begin searching on Earth for the four remaining Jetmen, training them to aid them in stopping Vyram's plans of conquering their dimension; the series follows the tribulations of Ryu as he learns of Rie's survival and enlistment in the Vyram forces, as well as a love triangle between Gai and Kaori. Earth Defence Force Sky Force is the military organization. Based at the Sky Camp, a high-tech base provided by the Sky Force, the Jetmen can launch their mecha from it; each Jetman has a wing suit called the Jet Wings in order for them to glide in the air. Ryu Tendoh /Red Hawk: Born at May 10, 1965, he is 25 years old at the beginning of the series, but turns 26 in episode 13.
He is a Sky Forcer codenamed "W6" and leader of the Jetmen. Being the only official to become a Jetman, his policy is to be always professional and never let feelings affect himself in battle, enforcing it to his teammates; this leads to a conflict when he discovers that his beloved Rie has become Maria coming to terms with the revelation as he resolves to save Rie from the Vyram's hold over her. However, Maria's death at the hands of his nemesis Radiguet exceeds into the final battle, causing him to face Radiguet alone before Kaori consoles Ryu and advises him not to take revenge. During the final battle, Ryu has his superior and the other Jetmen use Jet Icarus to destroy Raguem and Jet Garuda, injuring him as a result. Three years Ryu marries Kaori and the two have a son, whom they name after their late teammate, Gai. Attacks: Wing Punch Ryu Tendoh is portrayed by Kotaro Tanaka. Kaori Rokumeikan /White Swan: The 22-year-old heiress of the Rokumeikan Enterprises empire, she is taken care of by her butler, since her parents live in New York City.
She joined the Jetmen to escape the boredom of her heiress life. She is the best shot in Jetman. Kaori was in the middle of a love triangle with Ryū and Gai, learning in battle what a spoiled rich girl she was and what were the important things. Raita had feelings for her, she was once engaged to a wealthy businessman named Soichiro Kitaoji and was close to marrying him, but she ended their relationship when she saw his selfishness in contrast to her team's selfless determination as warriors of justice. She does sometimes use her wealth to help the team, like when she used a lot of diamonds to try and snap Ako from the curse of the monster Red Diamond. At the end of the series, she marries Ryū and they have a son, Gai. Attacks: Swan Wing, Swannie Attack, Double Kick. Kaori Rokumeikan is portrayed by Rika Kishida. Raita Oishi /Yellow Owl: A 22-year-old overweight, eyeglasses-wearing nature lover who enjoys vegetables, Raita hates Vyram for their destruction of nature, he was raised by his grandmother, Kiyo Ōishi, because Raita's parents were busy learning to be good at cooking.
He looked after Kaori, vowing to be there for her if he has no chance with her. As Yellow Owl, he specializes in raw strength techniques like head butts, body blows, sumo-based techniques, hurling boulders. Three years after Vyram is defeated, he runs a farm with his childhood friend, before taking their business to the next level via the internet. Attacks: Rock Drop, Deadly Thrust, Condor/Owl Towering Attack, Double Kick. Raita Oishi is portrayed by Ikko Tadano. Ako Hayasaka /Blue Swallow: An 18-year-old senior student at Miharakita High School, Ako was a bright and cheerful girl who wants to marry a rich man, she first thought of being a Jetman as a means to get ¥1,500 per hour, but her first battle helps her see justice and made her realize that she must fight for good. She is best friends with her classmate, Kyōko, who learned of her true identity during the voice Jigen
An adventure is an exciting experience, a bold, sometimes risky, undertaking. Adventures may be activities with some potential for physical danger such as traveling, skydiving, mountain climbing, scuba diving, river rafting or participating in extreme sports. Adventurous experiences create psychological arousal, which can be interpreted as negative or positive. For some people, adventure becomes a major pursuit of itself. According to adventurer André Malraux, in his La Condition Humaine, "If a man is not ready to risk his life, where is his dignity?". Helen Keller stated that "Life is either a daring adventure or nothing."Outdoor adventurous activities are undertaken for the purposes of recreation or excitement: examples are adventure racing and adventure tourism. Adventurous activities can lead to gains in knowledge, such as those undertaken by explorers and pioneers – the British adventurer Jason Lewis, for example, uses adventures to draw global sustainability lessons from living within finite environmental constraints on expeditions to share with schoolchildren.
Adventure education intentionally uses challenging experiences for learning. Author Jon Levy suggests that an experience should meet several criteria to be considered an adventure: Be remarkable—that is, worth talking about Involve adversity and/or perceived risk Bring about personal growth Some of the oldest and most widespread stories in the world are stories of adventure such as Homer's The Odyssey; the knight errant was the form. The adventure novel exhibits these "protagonist on adventurous journey" characteristics as do many popular feature films, such as Star Wars and Raiders of the Lost Ark. Adventure books may have the theme of the hero or main character going to face the wilderness or Mother Nature. Examples include My Side of the Mountain; these books are less about "questing", such as in mythology or other adventure novels, but more about surviving on their own, living off the land, gaining new experiences, becoming closer to the natural world. Many adventures are based on the idea of a quest: the hero goes off in pursuit of a reward, whether it be a skill, prize, or the safety of a person.
On the way, the hero must overcome various obstacles. Mythologist Joseph Campbell discussed his notion of the monomyth in his book, The Hero with a Thousand Faces. Campbell proposed that the heroic mythological stories from culture to culture followed a similar underlying pattern, starting with the "call to adventure", followed by a hazardous journey, eventual triumph. Many video games are adventure games. From ancient times and explorers have written about their adventures. Journals which became best-sellers in their day were written, such as Marco Polo's journal The Travels of Marco Polo or Mark Twain's Roughing It. Others were personal journals, only published, such as the journals of Lewis and Clark or Captain James Cook's journals. There are books written by those not directly a part of the adventure in question, such as The Right Stuff by Tom Wolfe, or books written by those participating in the adventure but in a format other than that of a journal, such as Conquistadors of the Useless by Lionel Terray.
Documentaries use the theme of adventure as well. There are many sports classified as adventure sports, due to their inherent excitement; some of these include skydiving, or other extreme sports. List of genres Exploration Tourism Travel Sports Adventure travel Website of the Research Unit "Philology of Adventure": ongoing research project on the literary history of the adventure pattern What is an adventure? A definition of "adventure", "hero" and "epic" with an illustration of the hero's journey. Wikivoyage
Television, sometimes shortened to tele or telly, is a telecommunication medium used for transmitting moving images in monochrome, or in color, in two or three dimensions and sound. The term can refer to a television set, a television program, or the medium of television transmission. Television is a mass medium for advertising and news. Television became available in crude experimental forms in the late 1920s, but it would still be several years before the new technology would be marketed to consumers. After World War II, an improved form of black-and-white TV broadcasting became popular in the United States and Britain, television sets became commonplace in homes and institutions. During the 1950s, television was the primary medium for influencing public opinion. In the mid-1960s, color broadcasting was introduced in most other developed countries; the availability of multiple types of archival storage media such as Betamax, VHS tape, local disks, DVDs, flash drives, high-definition Blu-ray Discs, cloud digital video recorders has enabled viewers to watch pre-recorded material—such as movies—at home on their own time schedule.
For many reasons the convenience of remote retrieval, the storage of television and video programming now occurs on the cloud. At the end of the first decade of the 2000s, digital television transmissions increased in popularity. Another development was the move from standard-definition television to high-definition television, which provides a resolution, higher. HDTV may be transmitted in various formats: 1080p, 720p. Since 2010, with the invention of smart television, Internet television has increased the availability of television programs and movies via the Internet through streaming video services such as Netflix, Amazon Video, iPlayer and Hulu. In 2013, 79 % of the world's households owned; the replacement of early bulky, high-voltage cathode ray tube screen displays with compact, energy-efficient, flat-panel alternative technologies such as LCDs, OLED displays, plasma displays was a hardware revolution that began with computer monitors in the late 1990s. Most TV sets sold in the 2000s were flat-panel LEDs.
Major manufacturers announced the discontinuation of CRT, DLP, fluorescent-backlit LCDs by the mid-2010s. In the near future, LEDs are expected to be replaced by OLEDs. Major manufacturers have announced that they will produce smart TVs in the mid-2010s. Smart TVs with integrated Internet and Web 2.0 functions became the dominant form of television by the late 2010s. Television signals were distributed only as terrestrial television using high-powered radio-frequency transmitters to broadcast the signal to individual television receivers. Alternatively television signals are distributed by coaxial cable or optical fiber, satellite systems and, since the 2000s via the Internet; until the early 2000s, these were transmitted as analog signals, but a transition to digital television is expected to be completed worldwide by the late 2010s. A standard television set is composed of multiple internal electronic circuits, including a tuner for receiving and decoding broadcast signals. A visual display device which lacks a tuner is called a video monitor rather than a television.
The word television comes from Ancient Greek τῆλε, meaning'far', Latin visio, meaning'sight'. The first documented usage of the term dates back to 1900, when the Russian scientist Constantin Perskyi used it in a paper that he presented in French at the 1st International Congress of Electricity, which ran from 18 to 25 August 1900 during the International World Fair in Paris; the Anglicised version of the term is first attested in 1907, when it was still "...a theoretical system to transmit moving images over telegraph or telephone wires". It was "...formed in English or borrowed from French télévision." In the 19th century and early 20th century, other "...proposals for the name of a then-hypothetical technology for sending pictures over distance were telephote and televista." The abbreviation "TV" is from 1948. The use of the term to mean "a television set" dates from 1941; the use of the term to mean "television as a medium" dates from 1927. The slang term "telly" is more common in the UK; the slang term "the tube" or the "boob tube" derives from the bulky cathode ray tube used on most TVs until the advent of flat-screen TVs.
Another slang term for the TV is "idiot box". In the 1940s and throughout the 1950s, during the early rapid growth of television programming and television-set ownership in the United States, another slang term became used in that period and continues to be used today to distinguish productions created for broadcast on television from films developed for presentation in movie theaters; the "small screen", as both a compound adjective and noun, became specific references to television, while the "big screen" was used to identify productions made for theatrical release. Facsimile transmission systems for still photographs pioneered methods of mechanical scanning of images in the early 19th century. Alexander Bain introduced the facsimile machine between 1843 and 1846. Frederick Bakewell demonstrated a working laboratory version in 1851. Willoughby Smith discovered the photoconductivity of the element selenium in 1873; as a 23-year-old German university student, Paul Julius Gottlieb Nipkow proposed and patented the Nipkow disk in 1884.
This was a spinning disk with a spiral pattern of holes in it, so each hole scanned a line of the image. Although he never built a working model
Keita Amemiya is a prolific Japanese character designer and director from Urayasu, Chiba. Amemiya is known for directorial style. After graduation from the Art College Asagaya, he joined the Den Film Effect in 1981; as a film director, he made his debut in 1988's "Futurist Ninja Keihin Shinobi Gaiden". Major works include "Zeirum" published in 1991 and "Moon Tao". Mirai Ninja: director, character designer GARO: creator, character designer and director Iria: Zeiram the Animation: original concept, visual setting Kamen Rider BLACK: character designer Kamen Rider BLACK RX: character designer Kamen Rider J: director, monster designer Kamen Rider ZO: director, monster designer Tweeny Witches: original creator Mechanical Violator Hakaider: director Shin Kamen Rider: SFX supervision Zeiram: director, character designer Choujin Sentai Jetman: director, character designer Kidou Keiji Jiban: creator Tao no tsuki: Makaraga: director, character designer Choujuu Sentai Liveman: director Ultraman USA: monster designer Tokkei Winspector: character designer Kyoryu Sentai Zyuranger: director Zeiram 2: director, original creator G-9: screenplay, original creator and director Jikuu Senshi Spielban: monster designs, director Tekkouki Mikazuki: original creator and director Kamen Rider Decade: character designer Shougeki Gouraigan: creator, character designer Hagane: The Final Conflict: character designs Rudra no Hihō: character designs and director Clock Tower 3: character designs Dual Heroes: character designs Onimusha 2: Samurai's Destiny: character designs Onimusha 3: Demon Siege: character designs from Onimusha 2 Genji: Days of the Blade: art direction Shin Megami Tensei IV: creature designs Final Fantasy XIV: Return to Ivalice boss designs.
Convention appearances: Anime Expo CROWD - official website Keita Amemiya fansite Keita Amemiya on IMDb Keita Amemiya at the Japanese Movie Database
Gosei Sentai Dairanger
Gosei Sentai Dairanger is a Japanese tokusatsu television series. It was the seventeenth production in the long-running Super Sentai metaseries of television tokusatsu dramas produced by Toei Company, following Kyōryū Sentai Zyuranger, it was broadcast from February 19, 1993 to February 11, 1994. Toei gave this series the name Star Rangers for international distribution. Elements from Dairanger were adapted into the second season of Mighty Morphin Power Rangers the action sequences between the giant robots and some of the monsters. None of the Dairanger costumes were used in Power Rangers, except Kiba Ranger's, adapted into the White Ranger's costume for Mighty Morphin Power Rangers for the remainder of Season 2 and throughout Season 3: the suits from the previous season, Kyoryu Sentai Zyuranger were instead used for the other Rangers in that show; the core Dairanger costumes in the footage were not used in Power Rangers until Power Rangers Super Megaforce. In July 2015, Shout! Factory announced that they would release "Gosei Sentai Dairanger: The Complete Series" on DVD in North America.
On November 10, 2015, Dairanger was released on DVD in North America. This is the second Super Sentai series to be released in North America. In addition on May 23, 2016, Shout! Streamed the series on their website. Eight thousand years ago, the Daos civilization flourished in Southern China; the civilization consisted of three separate tribes: the Dai, the Shura and the Gorma. However, one day, the Gorma Tribe decided to take over the Daos civilization and the world, beginning the war between the Gorma and Dai tribes; the war between the Gorma, led by the Gorma Triumvarate, the Dai continued for 5,000 years until the Mythical Qi Beasts appeared to oppose the Gorma, whose Qi powers had increased to the point that they could turn themselves into monsters. Five Dai warriors' Qi powers had increased to the point where they could control the Mythical Qi Beasts; the war ended with the disappearance of both the Dai and Gorma tribes and the Shura scattered around the world. In the present day, the Gorma Tribe, one of the Daos' two missing branches, arose to take over the world.
To counter them, Master Kaku assembled a team of five youths with high levels of Qi, who became the Dairangers. The descendants of the Dai Tribe who battle the Gorma. Ryo of the Heavenly Fire Star/Ryu Ranger The son of Zhang Liao who became a Dairanger against his will. Daigo of the Heavenly Illusion Star/Shishi Ranger The gentle member of the team and the most skilled fighter after Ryo, he was scouted to be a Dairanger after Kaku's discovery of his Qi connection with Kujaku, whom he has feelings for. Shoji of the Heavenly Gravity Star/Tenma Ranger A man who dreams of becoming a world boxing champion. Specializes in Long Fist with the power to adjust gravity around and within, thus increasing either strength or speed. Kazu of the Heavenly Time Star/Qilin Ranger A stylish beautician who escaped his home at age 15 and came to Tokyo. Has a tendency to go rushing into battle without thinking. Rin of the Heavenly Wind Star/Houou Ranger Master Kaku's niece from China, she is the only member capable of Qi control when not transformed.
Kou of the Howling New Star/Kiba Ranger A 9-year old. A somewhat perverted boy, he grabs Rin's breasts and looks up her skirt at times, wishes to marry her. New to fighting, he is not strong. While Kou is of Dai blood, he is part Gorma on his father's side. Daijinryuu is a colossal god-like entity who preserves the natural balance of the world, referred to as the "Great King of Fear that will destroy the Earth" by Kameo/Daimugen, he appears whenever battles have gone too far, like the ones between the Gorma. Daijinryuu is a neutral being, but has no tolerance for whoever threatens to disrupt the natural order of things. Daijinryuu arrived on the planet in Rising Dragon Mode, only to transform into the bipedal Dragon God Mode, his feet as big as Daimugen's shell, he is capable of firing lightning bolts with immense destructive power. During his first appearance, he attacks Ryuuseioh; the universe's will that he obeyed told him that the two warring factions had to agree a cease-fire, so Daijinryuu would spare the lives of everyone on Earth and the planet itself, but he gave a warning to both the Dairangers and the Gorma not to incur his wrath by destroying most of Tokyo.
The annoyed dragon crushed the monster to death under his massive foot turned and disassembled Dairen'oh with a lightning bolt. He attempted to crush Ryuuseioh. Ryuuseioh was saved by Daimugen, who hid Ryuuseioh inside of his shell, but was nearly crushed by Daijinryuu. Daijinryuu let them live because of the universe's will and the truce between the Dairangers and the Gorma; when the Dairangers dealt with Ikazuchi, Daijinryuu put many civilians in Tokyo under his control, lining them up on top of buildings to fall to their deaths, before Jiaxu counter-acted the spell. Daijinryuu made his final appearance to destroy the Gorma Palace, seeing that Shadam and the Gorma were the cause of all the trouble. To calm him down, the Lailai Balls and the Great