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Law of Moses

The Law of Moses called the Mosaic Law refers to the Torah or the first five books of the Hebrew Bible. Traditionally believed to have been written by Moses, most academics now believe they had many authors; the Law of Moses or Torah of Moses is a biblical term first found in the Book of Joshua 8:31-32, where Joshua writes the Hebrew words of "Torat Moshe תֹּורַת מֹשֶׁה" on an altar of stones at Mount Ebal. The text continues: And afterward he read all the words of the teachings, the blessings and cursings, according to all, written in the book of the Torah; the term occurs 15 times in the Hebrew Bible, a further 7 times in the New Testament, in Second Temple period, intertestamental and patristic literature. The Hebrew word for the first five books of the Hebrew Bible, Torah refers to the same five books termed in English "Pentateuch". According to some scholars, use of the name "Torah" to designate the "Five Books of Moses" of the Hebrew Bible is documented only from the 2nd century BCE. In modern usage, Torah can refer to the first five books of the Tanakh, as the Hebrew Bible is called, to the instructions and commandments found in the 2nd to 5th books of the Hebrew Bible, to the entire Tanakh and all of the Oral Law as well.

Among English-speaking Christians the term "The Law" can refer to the whole Pentateuch including Genesis, but this is in relation to the New Testament where nomos "the Law" sometimes refers to all five books, including Genesis. This use of the Hebrew term "Torah", for the first five books is considered misleading by 21st-century Christian bible scholar John Van Seters, because the Pentateuch "consists of about one half law and the other half narrative." The "Law of Moses" in ancient Israel was different from other legal codes in the ancient Near East because transgressions were seen as offenses against God rather than as offenses against society. This contrasts with the Sumerian Code of Ur-Nammu, the Babylonian Code of Hammurabi; however the influence of the ancient Near Eastern legal tradition on the Law of ancient Israel is recognised and well documented. For example, the Israelite Sabbatical Year has antecedents in the Akkadian mesharum edicts granting periodic relief to the poor. Another important distinction is that in ancient Near East legal codes, as in more unearthed Ugaritic texts, an important, ultimate, role in the legal process was assigned to the king.

Ancient Israel, before the monarchical period beginning with David, was set up as a theocracy, rather than a monarchy, although God is most portrayed like a king. According to the Hebrew Bible, Moses was the leader of early Israel out of Egypt; the law attributed to Moses the laws set out in the books of Leviticus and Deuteronomy, as a consequence came to be considered supreme over all other sources of authority, the Levites were the guardians and interpreters of the law. The Book of Deuteronomy records Moses saying, "Take this book of the law, put it by the side of the Ark of the Covenant of the LORD." Similar passages referring to the Law include, for example, Exodus 17:14, "And the LORD said unto Moses, Write this for a memorial in a book, rehearse it in the ears of Joshua, that I will utterly blot out the remembrance of Amalek from under heaven. The Book of Kings relates how a "law of Moses" was discovered in the Temple during the reign of king Josiah; this book is identified as an early version of the Book of Deuteronomy chapters 5–26 and chapter 28 of the extant text.

This text contains a number of laws, dated to the 8th century BCE kingdom of Judah. Another mention of the "Book of the Law of Moses" is found in Joshua 8:30-31; the content of the Law is spread among the books of Exodus and Numbers, reiterated and added to in Deuteronomy. This includes: the Ten Commandments Moral laws - on murder, honesty, etc. Social laws - on property, inheritance and divorce, Food laws - on what is clean and unclean, on cooking and storing food. Purity laws - on menstruation, seminal emissions, skin disease and mildew, etc. Feasts - the Day of Atonement, Feast of Tabernacles, Feast of Unleavened Bread, Feast of Weeks etc. Sacrifices and offerings - the sin offering, burnt offering, whole offering, heave offering, Passover sacrifice, meal offering, wave offering, peace offering, drink offering, thank offering, dough offering, incense offering, red heifer, first fruits, etc. Instructions for the priesthood and the high priest including tithes. Instructions regarding the Tabernacle, which were applied to the Temple in Jerusalem, including

Time Bara Vait

Time Bara Vait is a Marathi movie directed by Rahul Bhatankar under VRG Motion Pictures banner starring Bhushan Pradhan, Satish Rajwade, Nidhi Oza, Vishwajeet Pradhan. The movie will release on 19 June 2015; the film is a remake of Malayalam-Tamil Bilingual film Neram directed by Alphonse Putharen, starring Nivin Pauly, Nazriya Nazim and Bobby Simha. The story revolves around the life of a computer engineer who lost his job; as he is jobless, he is turned down by his girlfriend - Priya's father, who he was about to marry. At the same time he is hounded by a loan shark- Bhai Raja from whom he borrowed money for his sister's marriage. At the present day he has a deadline to return money to the loan shark till 5 pm, his day turns upside down when he is robbed of money he got from his best friend to repay Bhai Raja. Meanwhile, Priya decides to elope with Rahul. Suspecting on Rahul, Priya's father lodges a complaint against him in the nearby police station. So now Rahul is a fugitive from the law as well as Bhai Raja.

Rahul is broke and helpless and adding to his problems, he is pressurized by his brother-in-law to give a hefty amount to start a business. Helpless and desperate Rahul wants to get out of the nightmare. Will he be able to repay his loan and get the love of his life in the same day? Rahul has yet to experience a lot. Bhushan Pradhan as Rahul Satish Rajwade as Bhai Raja Nidhi Oza as Priya Bhalchandra Kadam as Auto wala Sanjay Mone as Priya's Father Hrishikesh Joshi as Sr. Inspector Vittu Popat Vishwajeet Pradhan as Big Bhai Anand Ingale Siddhant Bodake Nupur Dhudwadkar Rajesh Bhosale Rajesh Murugesan composed the soundtrack and film score of the original movie Neram; the soundtrack has been recreated for Time Bara Vait. Mihir Bhanage of The Times of India gave the film a rating of 3 out of 5 saying that, "The pace of the film is stunningly fast and keeps you on the edge of your seats. A drawback is the flashback sequences which at times the viewer is unable to link immediately." Time Bara Vait on IMDb Time Bara Vait on Twitter Time Bara Vait on Facebook

Mobile content

Mobile content is any type of electronic media, viewed or used on mobile phones, like ringtones, discount offers, movies, GPS navigation. As mobile phone use has grown since the mid-1990s, the significance of the devices in everyday life has grown accordingly. Owners of mobile phones can now use their devices to make calendar appointments and receive text messages, listen to music, watch videos, shoot videos, redeem coupons for purchases, view office documents, get driving instructions on a map, so forth; the use of mobile content has grown accordingly. Camera phones not only present but produce media, for example photographs with a few million pixels, can act as pocket video cameras. Mobile content can refer to text or multimedia hosted on websites, which may either be standard Internet pages, or else specific mobile pages. Mobile content via SMS is still the main technology for communication used to send mobile consumers messages simple content such as ringtones and wallpapers; because SMS is the main messaging technology used by young people, it is still the most effective way of reaching this target market.

SMS is ubiquitous, reaching a wider audience than any other technology available in the mobile space. More important than anything else, SMS is easy to use, which makes adoption increase day by day. Although SMS is an old technology that may someday be replaced by the likes of Multimedia Messaging Service or WAP, SMS gains new powers. One example is the introduction of applications whereby mobile tickets are sent to consumers via SMS, which contains a WAP-push that contains a link where a barcode is placed; this substitutes MMS, which has a limited reach and still suffers from interoperability problems. It is important to keep enhancing the consumer confidence in using SMS for mobile content applications; this means, if a consumer has ordered a new wallpaper or ringtone, this has to work properly, in a speedy and reliable way. Therefore, it is important to choose the right SMS gateway provider in order to ensure quality-of-service along the whole path of the content SMS until reaching the consumer's mobile.

Modern phones come with Near field communication. This allows video to be sent from phone to phone over Bluetooth, which has the advantages that there is no data charge. Mobile application development known as mobile apps, has become a significant mobile content market since the release of the first iPhone from Apple in 2007. Prior to the release of Apple's phone product, the market for mobile applications had been quite limited; the bundling of the iPhone with an app store, as well as the iPhone's unique design and user interface, helped bring a large surge in mobile application use. It enabled additional competition from other players. For example, Google's Android platform for mobile content has further increased the amount of app content available to mobile phone subscribers; some examples of mobile apps would be applications to manage travel schedules, buy movie tickets, preview video content, manage RSS news feeds, read digital version of popular newspapers, identify music, look at star constellations, view Wikipedia, much more.

Many television networks have their own app to present their content. ITyphoon is an example of a mobile application used to provide information about typhoons in the Philippines. Mobile games are applications; the main categories of mobile games include Puzzle/Strategy, Retro/Arcade, Action/Adventure, Card/Casino, Trivia/Word, Sports/Racing, given in approximate order of their popularity. Several studies have shown that the majority of mobile games are played by women. Sixty-five percent of mobile game revenue is driven by female wireless subscribers, they are the biggest driver of revenue for the Puzzle/Strategy category. Women dominate revenue generation for all mobile game categories, with the exception of Action/Adventure mobile games, in which men drive 60 percent of the revenue for that category. It's said that teens are three times as as those over twenty to play cell phone games. Mobile images are used as the wallpaper to a mobile phone, are available as screensavers. On some handsets, images can be set to display when a particular person calls the users.

Sites like allow users to download free content, however service operators such as Telus Mobility blocks non Telus website downloads. Mobile music is any audio file, played on a mobile phone. Mobile music is formatted as an AAC file or an MP3, comes in several different formats. Monophonic ringtones were the earliest form of ringtone, played one tone at a time; this was improved upon with polyphonic ringtones, which played several tones at the same time so a more convincing melody could be created. The next step was to play clips of actual songs; these are preferred by record labels as this evolution of the ringtone has allowed them to gain a cut of lucurative ringtone market. In short Realtones generate royalties for record labels as well as publishers, when Monophonic or Polyphonic ringtones are sold only publishing or "mechanical" royalties are incurred as no master recording has been exploited; some companies promote covertones, which are ringtones that are recorded by cover bands to sound like a famous song.

Ringback tones have become available, which are played to the person calling the owner of the ringback tone. Voicetones are ringtones that play som


In the Hindu epic Mahabharata, Kindama was a rishi who lived in the woods. Kindama was a bashful person and his overriding feelings of modesty prevented him from having sex in the company of other humans. To satisfy his sexual desires, Kindama used his powers to turn himself into a deer and took a female deer as mate. Once he and his mate were having intercourse in the woods. King Pandu of Hastinapur, hunting there, shot them mistaking them for deers injuring them. Enraged Kindama berated the king for having killed him. Before dying, Kindama cursed Pandu that he would die the moment he engaged in intercourse with any woman. After Kindama's curse, Pandu became a hermit. Dhritarashtra the blind brother of Pandu, became the king of Hastinapur, his first wife Kunti managed to give birth to three sons with the help of gods, without Pandu's involvement. Kunti gave a portion of this power to Pandu's second wife Madri, who gave birth to two sons. After a long time, Pandu was so enthralled by his second wife, Madri's womanly manners, that he could no longer contain his desires.

As soon as he attempted intercourse with Madri, he died. Madri immolated herself in her husband’s pyre

Oblique dendrite

An oblique dendrite is a dendrite that branches from an apical dendrite that emerges from the apex of a pyramidal cell. Oblique dendrites branch one to two times before terminating. Dendrites are extensions of the cell body of a neuron; the growth and development of oblique dendrites in rats has been linked to the type of environment, or condition, they are placed in. This is known as environmental enrichment; the three types of conditions used in studies are an enriched conditioned, standard condition, impoverished condition. The enriched condition contains mazes, an exercise wheel, other rats, toys; the standard condition has a wheel for voluntary exercise and other rats. The impoverished condition only contains fellow rats. Animals placed in an enriched environment had heavier, thicker cortexes and an increase in the number of dendritic branches in the hippocampus than the standard or impoverished condition; this phenomenon is known as neuroplasticity. Furthermore, the enriched condition may show in increase in monoamine neurotransmitter release such as serotonin and noradrenaline which have been linked to synaptic plasticity and learning.

This is important because an increase in oblique dendrites and dendritic branching allows for increased neurotransmitter uptake. Environmental enrichment is crucial in early brain development due to increase formation of synapses, or synaptogenesis; this results in an increase in dendritic branching. The beta amyloid peptide, which may lead to the formation of amyloid plaques, has been linked to Alzheimer's Disease; the peptide has been shown to block A-type voltage-gated potassium channel in pyramidal cell dendrites. Alzheimer's Disease Neuroplasticity Neurobiology Neuropathology Neurophysiology Dailey ME and Smith SJ, The Dynamics of Dendritic Structure in Developing Hippocampal Slices. J Neurosci 16, 1996 pp. 2983-2994. Watson, Neil V. and S. Marc. Breedlove, "The Mind's Machine: Foundations of Brain and Behavior". Sunderland, MA: Sinauer Associates, 2012. N. pag. Print. van Praag, Gerd Kempermann, Fred H. Gage. "Neural consequences of environmental enrichment." Nature Reviews Neuroscience 1.3: 191-198.

Morse, Thomas M. Nicholas T. Carnevale, Pradeep G. Mutalik, Michele Migliore, Gordon M. Shepherd. "Abnormal excitability of oblique dendrites implicated in early Alzheimer's: a computational study." National Center for Biotechnology Information. U. S. National Library of Medicine, 31 May 2010

Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy is a 2001 open world platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 3, 2001, as the first game of the Jak and Daxter series. The game follows protagonist Jak as he tries to help his friend Daxter after Daxter is transformed into an ottsel, a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, the pair learn that they must save their world from Gol and Maia Acheron, who plan to flood it with dark eco, a mysterious substance; the game offers a large range of missions and minigames that provide a variety of gameplay experiences, as well as puzzles and platform elements that the player must complete to proceed. Development began in January 1999. Jak and Daxter received critical acclaim upon release. Many critics agreed. By 2002, the game had sold a total of over 1 million copies worldwide, by 2007, it had sold 2 million in the United States. In 2012, it was one of the remastered ports in the Jak and Daxter Collection for the PlayStation 3, for the PlayStation Vita in 2013.

It was released as a "PS2 Classic" for PlayStation 4 on August 22, 2017, the same day as the release of Uncharted: The Lost Legacy. Jak and Daxter: The Precursor Legacy is a platformer in which the objective is to gather items to progress through the levels; the player controls Jak, who has access to abilities such as double jumping, a rapid spinning kick, glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls from long distances, or makes contact with hazardous surfaces; the Precursor Legacy offers several collectibles for the player to gather. The main objects are power cells. Power cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, paying for them via Precursor orbs. Precursor orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, some hidden. Another collectible, scout flies, appear on every level. Collecting all seven scout flies in a level rewards the player with a power cell.

A large part of the gameplay revolves around eco, a type of colored energy that comes in six different forms. The player is able to utilize eco powers by either collecting small amounts of glowing eco particles or charging through eco vents. Green eco, the most common of the six types of eco, restores health. Blue eco increases Jak's speed. Red eco increases attack power, while yellow eco allows the player to shoot ranged bursts of energy through Jak's hands. Dark eco exists in the game, but as an obstacle that damages Jak, rather than an item, collected. Light eco is used in the game's final boss battle; the game contains three bosses whose defeat earns the player power cells or allows the player some method of progressing further in the game. However, not all bosses are mandatory; the first boss, the dark eco plant, is only defeated in order to gain a power cell and to remove hazardous spiked tentacles from the jungle area. The second boss, a cyborg Lurker named Klaww, must be defeated in order to enter the Mountain Pass.

To do so, players must collect enough power cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible; the final boss is an ancient giant robot, restored to working order by the game's villains and Maia. Defeating the robot is the final task in the game; the game is set on a fictional planet incorporating fantasy elements, which consists of small and not technologically advanced settlements, surrounded by varying environments and abandoned ruins. One major hub is Sandover Village, home of the two protagonists: Jak, a silent 15-year-old boy, his best friend, Daxter, a loudmouth, transformed at the beginning of the game into a fictional hybrid of an otter and a weasel, called an ottsel. Eco is a type of energy which dominates the world and was created by an ancient race of beings known only as "Precursors", implied by Samos Hagai at the beginning to be the masters of the universe and creators of all life on the planet.

The two boys live with Samos, the Sage of green eco, father of Keira, implied to be Jak's love interest. She builds the flying Zoomer vehicle that Jak and Daxter use multiple times throughout their adventure; the primary enemies of the game consist of beasts known as "Lurkers" led by the antagonists Gol Acheron, the Dark Sage, his sister, who have been turned evil by the effects of the dark eco they studied. Their goal is to open a giant silo full of dark eco and use it to shape the universe to their liking. Other characters are the Blue and Yellow Sages, all of whom are masters of the eco from which they take their name. Against Samos' warnings and Daxter make their way to the forbidden Misty Island. There, they see two unknown figures ordering the Lurkers to gather Precursor artifacts; the duo, worried by what they are seeing, prepare to leave, but are soon discovered by a Lurker guard. Jak manages to kill it with an explosive device they found, but the resulting explosion sends Daxter into a pool of dark eco.

He emerges transformed into an ottsel (a fictional hybrid of an otter