The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
A sample series of encounters (with progress from left to right) during a level playthrough of Left 4 Dead. The top bar shows the original population
A sample series of encounters (with progress from left to right) during a level playthrough of Left 4 Dead. The top bar shows the original population of common (white icons), special (colored icons) and boss (large icons) procedurally generated by the AI Director prior to starting the level. The second bar is the monitored "Survivor Intensity", with the red "Relax" sections occurring immediately after the Intensity reaches a threshold limit. The third bar is the actual population generated while playing the level; certain common hordes have been removed due to the Intensity being high and in a "relaxed" state, while other hordes and uncommons have been added when the Intensity is very low near the end of the level.
Left 4Dead Windows cover
Left 4Dead Windows cover
In Left 4 Dead, the four survivors must fight off infected humans while trying to make their way to a safe house/rescue vehicle.
In Left 4 Dead, the four survivors must fight off infected humans while trying to make their way to a safe house/rescue vehicle.
The survivors Francis, Bill, Zoey, and Louis (left to right) on the poster for the "No Mercy" campaign
The survivors Francis, Bill, Zoey, and Louis (left to right) on the poster for the "No Mercy" campaign