Level of detail (computer graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.
LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations.
The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
Image: Wire Sphere Max Tass.Max DZ8
Image: Wire Sphere Hi Tass.Max DZ8
Image: Wire Sphere Std Tass.Max DZ8
Image: Wire Sphere Low Tass.Max DZ8
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
Three-dimensional model of a spectrograph
3D selfie models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam.
A 3D fantasy fish composed of organic surfaces generated using LAI4D
Dynamic 3D clothing model made in Marvelous Designer