The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The LucasArts "golden guy" logo, used during the company's adventure game golden years
The LucasArts "golden guy" logo, used during the company's adventure game golden years
Maniac Mansion (1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
Maniac Mansion (1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
The user interface was redesigned for Sam & Max Hit the Road (1993) to dedicate more space to visuals.
The user interface was redesigned for Sam & Max Hit the Road (1993) to dedicate more space to visuals.
The cartoon graphics of The Curse of Monkey Island (1997) marked the pinnacle of SCUMM development.
The cartoon graphics of The Curse of Monkey Island (1997) marked the pinnacle of SCUMM development.
Sam & Max is owned by Steve Purcell, who took a significant role in developing the later video games.
Sam & Max is owned by Steve Purcell, who took a significant role in developing the later video games.
Sam & Max debuted in 1987, in a comic book series initially published by Fishwrap Productions.
Sam & Max debuted in 1987, in a comic book series initially published by Fishwrap Productions.
Sam and Max cosplay at San Diego Comic-Con in 2007
Sam and Max cosplay at San Diego Comic-Con in 2007