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History
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The LucasArts "golden guy" logo, used during the company's adventure game golden years.
The LucasArts "golden guy" logo, used during the company's adventure game golden years.
Maniac Mansion (1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
Maniac Mansion (1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
The user interface was redesigned for Sam & Max Hit the Road (1993) to dedicate more space to visuals.
The user interface was redesigned for Sam & Max Hit the Road (1993) to dedicate more space to visuals.
The cartoon graphics of The Curse of Monkey Island (1997) marked the pinnacle of SCUMM development.
The cartoon graphics of The Curse of Monkey Island (1997) marked the pinnacle of SCUMM development.
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The original "Gold Guy" LucasArts logo (1992–2005)
The original "Gold Guy" LucasArts logo (1992–2005)