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Manhunt (video game)
An example of stealth in Manhunt; Cash hides in the shadows from a hunter, preparing to sneak up on him.
An example of stealth in Manhunt; Cash hides in the shadows from a hunter, preparing to sneak up on him.
Manhunt attracted controversy due to its graphic execution scenes. In this particular execution, Cash suffocates an enemy with a plastic bag.
Manhunt attracted controversy due to its graphic execution scenes. In this particular execution, Cash suffocates an enemy with a plastic bag.
Tom Clancy's Splinter Cell (2002) featured a light-based visibility meter which determined how much the player was visible.
Metal Gear Solid 3: Snake Eater (2004) introduced camouflage to the stealth genre as can be seen with the "camo index" in the top-right corner.
Metal Gear Solid 3: Snake Eater (2004) introduced camouflage to the stealth genre as can be seen with the "camo index" in the top-right corner.