Australasia comprises Australia, New Zealand, some neighbouring islands. It is used in a number of different contexts including geopolitically, physiographically, ecologically where the term covers several different but related regions. Charles de Brosses coined the term in Histoire des navigations, he derived it from the Latin for "south of Asia" and differentiated the area from Polynesia and the southeast Pacific. In Australia "Australasia" is considered to be Australia, New Zealand, New Guinea, the neighbouring islands of the Pacific, while in New Zealand it means Australia, New Zealand and former New Zealand dependencies. Richards, Kel. "Australasia". Wordwatch. ABC News Radio. Retrieved 2006-09-30. Media related to Australasia at Wikimedia Commons
North America is a continent within the Northern Hemisphere and all within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16.5% of the earth's land area and about 4.8% of its total surface. North America is the third largest continent by area, following Asia and Africa, the fourth by population after Asia and Europe. In 2013, its population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population, if nearby islands are included. North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge 40,000 to 17,000 years ago; the so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago. The Classic stage spans the 6th to 13th centuries.
The Pre-Columbian era ended in 1492, the transatlantic migrations—the arrival of European settlers during the Age of Discovery and the Early Modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves and their descendants. Owing to the European colonization of the Americas, most North Americans speak English, Spanish or French, their culture reflects Western traditions; the Americas are accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass unknown by Europeans. In 1507, Waldseemüller produced a world map, in which he placed the word "America" on the continent of South America, in the middle of what is today Brazil, he explained the rationale for the name in the accompanying book Cosmographiae Introductio:... ab Americo inventore... quasi Americi terram sive Americam.
For Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespucci's name, but in its feminine form "America", following the examples of "Europa", "Asia" and "Africa". Other mapmakers extended the name America to the northern continent, In 1538, Gerard Mercator used America on his map of the world for all the Western Hemisphere; some argue that because the convention is to use the surname for naming discoveries, the derivation from "Amerigo Vespucci" could be put in question. In 1874, Thomas Belt proposed a derivation from the Amerrique mountains of Central America. Marcou corresponded with Augustus Le Plongeon, who wrote: "The name AMERICA or AMERRIQUE in the Mayan language means, a country of perpetually strong wind, or the Land of the Wind, and... the can mean... a spirit that breathes, life itself." The United Nations formally recognizes "North America" as comprising three areas: Northern America, Central America, The Caribbean.
This has been formally defined by the UN Statistics Division. The term North America maintains various definitions in accordance with context. In Canadian English, North America refers to the land mass as a whole consisting of Mexico, the United States, Canada, although it is ambiguous which other countries are included, is defined by context. In the United States of America, usage of the term may refer only to Canada and the US, sometimes includes Greenland and Mexico, as well as offshore islands. In France, Portugal, Romania and the countries of Latin America, the cognates of North America designate a subcontinent of the Americas comprising Canada, the United States, Mexico, Greenland, Saint Pierre et Miquelon, Bermuda. North America has been referred to by other names. Spanish North America was referred to as Northern America, this was the first official name given to Mexico. Geographically the North American continent has many subregions; these include cultural and geographic regions. Economic regions included those formed by trade blocs, such as the North American Trade Agreement bloc and Central American Trade Agreement.
Linguistically and culturally, the continent could be divided into Latin America. Anglo-America includes most of Northern America and Caribbean islands with English-speaking populations; the southern North American continent is composed of two regions. These are the Caribbean; the north of the continent maintains recognized regions as well. In contrast to the common definition of "North America", which encompasses the whole continent, the term "North America" is sometimes used to refer only to Mexico, the United States, Greenland; the term Northern America refers to the northern-most countries and territories of North America: the United States, Bermuda, St. Pierre and Miquelon and Greenland. Although the term does not refer to a unifie
Donkey Kong (character)
Donkey Kong or DK is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises. He is Mario's former nemesis. A popular character, DK has appeared in many video games, along with his nephew Diddy Kong. Donkey Kong appeared as Mario's first opponent in the game bearing the ape's name, Nintendo's popular 1981 arcade game, Donkey Kong. Since he has starred in his own series of games, starting with sequel's of the arcade game and 1994's Donkey Kong Country for the Super Nintendo Entertainment System, he remains an important character such as the Mario Kart games. DK debuted at the same time as Mario, he still appears with the plumber on occasion, appearing as a playable character in the Mario Kart and Super Smash Bros. series, is the primary antagonist in the Mario vs. Donkey Kong games that started in 2004. In 1981, Nintendo was pursuing a license to make a game based on the Popeye comic strip; when this fell through, Nintendo decided that it would take the opportunity to create new characters that could be marketed and used in games.
Shigeru Miyamoto came up with many characters and plot concepts, but he settled on a gorilla/carpenter/girlfriend love triangle that mirrored the rivalry between Bluto and Popeye for Olive Oyl. Bluto was replaced by an ape, which Miyamoto said was "nothing too evil or repulsive", the pet of the main character. Miyamoto has named "Beauty and the Beast" and the 1933 film King Kong as influences for the character. Miyamoto used "donkey" to convey "stubborn" in English; when he suggested this name to Nintendo of America, he was laughed at. Donkey Kong was redesigned for the Super NES in 1994 by former Rare character artist Kevin Bayliss, he presented the modern look to Nintendo and was approved. Although the character design has been tweaked over the years, Donkey Kong's appearance remains consistent to this day when Bayliss last modified him. "Today it makes me smile to see so many products with DK on the front, that he's pretty much still the same as he looked when I gave him a once-over. So that's good enough for me – I must have done something right!"
The Donkey Kong Country series introduced the setting Donkey Kong Island and a backstory for the character. The series introduced Diddy Kong as DK's sidekick, King K. Rool, king of the Kremlings, as his nemesis who steals he and Diddy Kong's banana hoard. While retaining the red necktie he's had since the Game Boy game, Donkey Kong, he donned a distinct physical appearance featuring heavy brows and a peaked lock of hair on top of his head; this would become the standard look for Donkey Kong still used over two decades later. The modern Donkey Kong is portrayed as a powerful yet laid-back ape, interested in his banana hoard and his girlfriend, Candy Kong; the new Donkey Kong introduced in Donkey Kong Country was characterized as the grandson of the original Donkey Kong, who appears in the game as an elderly ape named Cranky Kong, however Donkey Kong 64 states that the current Donkey Kong was meant to be Cranky Kong's son, with one source implying that he is a grown-up version of Donkey Kong Jr. However, in Super Smash Bros.
Brawl and Donkey Kong Country Returns, the current Donkey Kong is referred to as Cranky's grandson. The story designs of the present DK series, which began with Donkey Kong Country, are different, which Nintendo uses alteration of generations to explain. Donkey Kong's personality is similar to a stereotypical gorilla's, he is a friend to Mario. Donkey Kong made his first appearance as the titular antagonist of the 1981 arcade game Donkey Kong alongside protagonist Mario and damsel in distress, the Lady; as Jumpman, the player must reach Donkey Kong at the top of each stage, where he is holding the Lady captive. Donkey Kong attempts to hinder the player's progress by throwing barrels and other objects towards Jumpman; the ape reappeared the following year in the sequel Donkey Kong Jr. where Donkey Kong is taken captive and locked in a cage by the renamed Mario, while Donkey Kong Junior sets out to rescue him. Donkey Kong resumed his antagonistic role in Donkey Kong 3, this time the character Stanley the Bugman taking Mario's place as the protagonist.
Stanley fights Donkey Kong's attempts to invade a greenhouse along with a horde of killer bees. After Donkey Kong, Mario went on to become Nintendo's primary mascot, while Donkey Kong and his son were relegated to supporting roles and cameos; the 1994 Game Boy version of Donkey Kong marked his re-emergence as a major character. He was redesigned, appearing with a red necktie, which sometimes bears his initials, "DK"; the 1994 Super Nintendo Entertainment System game Donkey Kong Country, developed by British game developer Rare was the beginning of a series. Despite his name being in the titles of both games, DK is the damsel-in-distress in the sequels Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!, where he is captured by K. Rool. In these games, the player controls Dixie Kong and one of her fellow Kongs as they set out to rescue him; the Donkey Kong Country series inspired the Donkey Kong Land series and a television series. In Donkey Kong 64, King K. Rool has driven a mechanical Crocodile Isle in front of DK Island after stealing all of Donkey Kong's bananas and friends.
A go-kart written as go-cart, is a type of open-wheel car. Go-karts come from motorless models to high-powered racing machines. Some, such as Superkarts, are able to beat racing motorcycles on long circuits. Gravity racers referred to as Soap Box Derby carts, are the simplest type of go-karts, they are propelled with some races taking place down a single hill. Many recreational karts can be powered by four-stroke engines or electric motors, while racing karts use a two-stroke or higher powered four-stroke engines. Most of them are single seater but some recreational models can accommodate a passenger. In some countries, go-karts can be licensed for use on public roads referred to as street tracks. There are some restrictions, e.g. in the European Union a go-kart on the road needs head light, tail lights, a horn and indicators, their power must not exceed 20 hp. Besides traditional kart racing, many commercial enterprises offer karts for rent called "recreational" or "concession" karts; the tracks can be outdoor.
Karts are rented by sessions. They use providing driver safety. Most of these enterprises use an "Arrive and Drive" format which provides customers with all the safety gear necessary, allow them to show up anytime to race at a reasonable price, without the problem of having to own their own equipment and gear. Outdoor tracks can offer low-speed karts for amusement, or faster, more powerful karts, similar to a racing kart, powered by four-stroke engines up to 15 hp and, more by 2-stroke engines, but designed to be more robust for rental use. Outdoor tracks are be used for traditional kart races. Indoor kart tracks can be found in many large cities in different parts of the world; these tracks are located in refurbished factories or warehouses, are shorter than traditional outdoor tracks. Indoor karts are powered by a four-stroke gasoline engine producing anywhere from 5 to 13 hp, or sometimes by an electric motor. Many tracks offer competitive leagues. At the top level, an Indoor Karting World Championship exists.
Power is transmitted from the engine to the rear axle by way of a chain. Four-stroke engines can be standard air-cooled industrial based engines, sometimes with small modifications, developing from about 5 to 20 hp. Briggs & Stratton, Kohler and Honda are manufacturers of such engines, they are adequate for racing and fun kart applications. There are more powerful two-stroke engines available from manufacturers like Yamaha, KTM, Biland, or Aixro offering from 15 to 48 hp, they run at up to 11,000 rpm, are manufactured for karting. PRD makes a two-stroke engine delivering 28.5 hp at 15,580 rpm. Electric go-karts are low maintenance, requiring only that the lead-acid batteries of the karts be plugged into an array of chargers after each run. Since they are pollution-free and emit no smoke, the racetracks can be indoors in controlled environments. Most charged electric karts can run a maximum of 20 minutes before performance is affected; some karts have been fitted with hydrogen fuel cells.. In 2017 GIGkarts launched first electric rental go kart that can drives 50-60 min, 0-100km/h in 3 seconds.
Battery is changeable. There are 3 types of Karts: - Four stroke karts. Go-karts used in amusement parks can be fitted with additional electronic controls, such as remote speed limiters, to help promote a safer operating environment. In the event of an accident or an out of control racer, the track attendant can remotely slow or stop all vehicles on the track via radio control; this remote speed control can be used to limit young riders to a slow operating speed, while a race consisting only of adults is permitted a higher speed. These controls can be applied to both combustion-engine karts. Crosskart Cyclekart Electrathon Formula Zero Forze Greenpower Hobcart Kart racing Micro kart Off road go-kartKarting in mediaCapeta Crash Nitro Kart Crash Tag Team Racing Crash Team Racing Diddy Kong Racing LittleBigPlanet Karting Mario Kart ModNation Racers SuperTuxKart Team Sonic Racing TuxKart
Wario is a fictional character in Nintendo's Mario series, designed as an arch-rival of Mario. He first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss, his name is a portmanteau of Mario's name and the Japanese word warui, meaning "bad". Wario was designed by Hiroji Kiyotake, is voiced by Charles Martinet, who voices many other characters in the series such as Mario and Waluigi. Wario has become the protagonist and antihero of the Wario Land and WarioWare series, spanning handheld and console markets. In addition to appearances in spin-offs in the Mario series, he appears in cameos for Kirby Super Star Ultra, Densetsu no Stafy 3 and Pilotwings 64, he has been featured in other media such as the Super Mario Adventures graphic novel. The character has received a positive critical reception. A possible inspiration for Wario first appeared in the 1985 game Wrecking Crew in the character of Spike, a construction foreman. Although he bears a slight resemblance to Spike, Wario did not debut until 1992.
The first named appearance of the character occurred. He was designed by game artist Hiroji Kiyotake. Wario's design arose from Super Mario Land's design team's distaste of making a game based around someone else's character; the creation of Wario allowed them a character of their own to "symbolize their situation". Wario is portrayed as a caricature of Mario, he wears a plumber outfit with a yellow and purple color scheme, a short-sleeved yellow shirt and purple overalls along with an indigo "W" symbol. He wears green shoes and white gloves with an indigo "W" symbol as well. However, in his early appearances Wario wore magenta overalls; the name "Wario" is a portmanteau of "Mario" with the Japanese adjective warui meaning "bad". Official Nintendo lore states that Wario was a childhood rival to Mario and Luigi who became jealous of their success. Voice actor Charles Martinet, who has voiced Mario since 1995, is the voice for Wario. During the audition for the part, Martinet was told to speak in a gruff-sounding tone.
He described voicing Wario as a looser task than voicing Mario, since Mario's speaking manner and personality are more free-flowing, rising from the ground and floating into the air, while one of Wario's cornerstones is jealousy. Starting with Wario Land: Super Mario Land 3, Wario experiences rejuvenating effects from garlic in a similar manner as Mario is powered up by mushrooms. Wario uses bombs, as seen in Wario Land: Super Mario Land 3, Wario Blast and Mario Kart: Double Dash!!. The WarioWare series prominently uses bombs as a visual motif to represent the time limit. In video games in which Wario makes a cameo appearance, he is portrayed as a villain. However, the development team for Wario Land: Shake It! Stated that he was not a villain, they did not consider him one during development, they focused on his behavior, which alternates between evil. Etsunobu Ebisu, a producer on Shake It!, considered Wario to be a reckless character, who uses his strength to overwhelm others. Tadanori Tsukawaki, the design director of Shake It!, described Wario as manly, said he was "so uncool that he ends up being cool".
Because of this, he wanted Wario to act macho rather than silly and requested that the art designers emphasize his masculinity. Wario was chosen as the star of the WarioWare series because the developers felt he was the best character for the franchise because he acted stupid. Wario made his first appearance as a villain in the 1992 Game Boy video game Super Mario Land 2: 6 Golden Coins, in which he captured Mario's castle, he served as a villain in the 1993 Japan-only puzzle game Mario & Wario, in which he drops a bucket on the head of Mario, Princess Peach, or Yoshi. This was followed by the first game in the Wario Land series, Wario Land: Super Mario Land 3, a platform game which marked Wario's first appearance as a protagonist and introduced his first villains, Captain Syrup and her Brown Sugar Pirates, his next adventure, Virtual Boy Wario Land and incorporates the ability to move in and out of the background. A sequel for the Game Boy title, Wario Land II, was released in 1998; this game introduces Wario's invulnerability, allowing him to be burnt or flattened without sustaining damage.
In 2000 Wario Land 3 was released to the Game Boy Color as another sequel. The following year, the sequel Wario Land 4 debuted on the Game Boy Advance, incorporating Wario's ability to become burnt or flattened and reintroducing the ability to become damaged from standard attacks. In 2003, Wario World, the first console Wario platforming title, was released for the Nintendo GameCube. Wario: Master of Disguise was released for the Nintendo DS in 2007; the game incorporated puzzles into the gameplay. The series' most recent release, Wario Land: Shake It!, was released for the Wii in 2008 and reintroduced Captain Syrup. The game uses a hand-drawn animation style, Wario's design required more than 2,000 frames of animation. In 2003, the Wario franchise introduced a new series of games
The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002. The sixth-generation console is the successor to the Nintendo 64, designed to compete with Sony's PlayStation 2 and Microsoft's Xbox; the GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in the miniDVD format and the system was not designed to play full-sized DVDs or audio CDs, unlike its competitors, focused on gaming instead; the console supports online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller. The GameCube uses composite video cables to display games on the television; the models produced before May 2004 had the ability to use digital component AV cables and progressive scan and a second serial port.
The nameplate on the top of the console with the words "Nintendo GameCube" could be removed. This model was known as DOL-001. All those features were removed in GameCube consoles produced between 2004-2007; the newer model had firmware that disabled Action Replay cheats and cheat codes and the disc-reading laser was improved in many ways, though it did not last as long. The newer model came with a 48-watt AC adapter to power the console, while the original was 46 watts. Reception of the GameCube at the time was positive; the console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before the console was discontinued in 2007. Its successor, the seventh-generation Wii, was released in November 2006. In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had worked at SGI on the design of the Nintendo 64's graphics hardware.
The team was led by Dr. Wei Yen, SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design. Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor of Nintendo's sixth-generation video game console bearing the early internal code name of "N2000". At Nintendo's press conference in May 1999, the console was first publicly announced as "Project Dolphin", the successor to the Nintendo 64. Subsequently, Nintendo began providing development kits to game developers such as Rare and Retro Studios. Nintendo formed a strategic partnership with IBM, who created the Dolphin's CPU, named "Gekko". ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had been completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000.
Of ATI's acquisition of ArtX, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture."The console was announced as the GameCube at a press conference in Japan on August 24, 2000, abbreviated as "NGC" in Japan and "GCN" in North America. Nintendo unveiled its software lineup for the sixth-generation console at E3 2001, focusing on fifteen launch games, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader. Several games scheduled to launch with the console were delayed, it is the first console in the company's history not to accompany a Super Mario platform game at launch. Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch games. An interview quoted Greg Thomas, Sega of America's VP of Development as saying, "What does worry me is Dolphin's sensory controllers because there's an example of someone thinking about something different."
These motion control concepts would not be deployed to consumers for several years, until the Wii Remote. Prior to the GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color; as a result, several games destined for the Nintendo 64 console were postponed in favor of becoming early releases on the GameCube. The last first-party game in 2001 for the Nintendo 64 was released in May, a month before the Game Boy Advance's launch and six months before the GameCube's, emphasizing the company's shift in resources. Concurrently, Nintendo was developing software for the GameCube which would provision future connectivity between it and the Game Boy Advance. Certain games, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, can use the handheld as a secondary screen and controller when connected to the console via a link cable. Nintendo began its marketing campaign with the catchphrase "The Nintendo Difference" at its E3 2001 reveal.
The goal was to distinguish itself from the competition as an entertainment company. Advertisements push the slogan, "Born to Play", video game commercials feature a rotating cube animation that morphs into a GameCube logo and ends with a voice whisperin
Eurogamer is a website focused on video game journalism and other features. It is operated by Gamer Network Ltd. with headquarters in East Sussex. It was formed in 1999 by brothers Nick Loman while they were in secondary school. Gamer Network states that the site has the largest readership of any independent videogames website in Europe, was the first such site to subject its traffic to independent verification by the ABC Electronic system; the site caters to a UK/Ireland audience. Most of its reviews are of PAL releases of games. In February 2015, Eurogamer dropped its 10-point scale review scores system in favour of a "recommendation system," where games would either receive no specific recommendation or awards for being "Recommended," "Essential" or "Avoid." Eurogamer launched on 4 September 1999. Among its founders were Rupert Loman, a Quake and esports community organiser. Eurogamer's current editor is Oli Welsh, who took over the role from Tom Bramwell in September 2014; the editor prior to Bramwell was Kristan Reed.
Contributors to the site include past or present writers from PC Gamer, GamesTM, Rock, Shotgun, such as Kieron Gillen, Jim Rossignol, John Walker, Simon Parkin, Alec Meer, Richard Leadbetter, Dan Whitehead, as well as former GamesIndustry.biz editor Rob Fahey. Eurogamer founder Rupert Loman was interviewed in February 2007 by MCV magazine, he was featured in the Sunday Telegraph on 19 August 2007, speaking about the experience he has gained from choosing to run Eurogamer instead of attending university. At the Games Media Awards, Eurogamer won the categories of Best Games Website – News, Best Games Website – Reviews & Features in 2007; the two awards were consolidated in 2008 and the site went on to win the new award for Best Games Website every year it was awarded, from 2008 to 2013, making it the only website to win the award in its history. Deputy Editor Tom Bramwell won Best Writer in Specialist Digital Media and Eurogamer TV editor Johnny Minkley won Best Games-Dedicated Broadcast on Mainstream TV or Radio in 2007.
News editor Wesley Yin-Poole won Best News Writer in 2014. Rupert Loman was winner of Entrepreneur of the Year 2003 at the Sussex Business Awards and The Observer's "One to Watch" in Media 2007, he was selected as one of 30 "Young Guns" by Growing Business magazine in October 2008. Eurogamer is the principal site of the Gamer Network family of video game-related websites which it has either launched or acquired. Many of its sister sites were started with language/country-specific sites through 2006 to 2012. Eurogamer Germany; this was followed up with Eurogamer France in June 2007, Eurogamer Portugal in May 2008, Eurogamer Netherlands in August 2008, Eurogamer Spain and Eurogamer Italy in October 2008, Eurogamer Romania in March 2009, Eurogamer Czech in May 2009, Eurogamer Denmark in June 2009, Eurogamer Belgium in August 2009, Eurogamer Sweden in April 2010 and Eurogamer Poland in November 2012. In April 2011, Eurogamer Netherlands and Eurogamer Belgium merged to form Eurogamer Benelux. Eurogamer Romania closed down in 2011.
In November 2012, Eurogamer launched their first non-European site, Brasilgamer,In February 2018, Gamer Network was acquired by ReedPOP for an undisclosed sum. Other sites under the Gamer Network include: GamesIndustry.biz, which reports on the global video games industry, launched in May 2008. USgamer, a site following the same principles as the main Eurogamer website but helmed by American staff, launched around 2013. VG247, a video game news site started between Gamer Network and Patrick Garrett in 2008. Mod DB, a database for video game modifications launched in 2002, acquired by Gamer Network in 2015. Rock, Shotgun, a British-based website principally devoted to personal computer video games; the site was acquired into the Gamer Network in May 2017. Eurogamer has hosted the Digital Foundry channel since 2007. Digital Foundry evaluates video game hardware and software from a technical level comparing performances of the same game across different platforms. In February 2018, ReedPOP, a subsidiary of Reed Exhibitions that runs the PAX conventions, acquired the Gamer Network and its network of sites as to expanding into digital news and editorial content, as well as EGX, the largest video game convention in the United Kingdom.
No immediate changes were expected at other sites on the Gamer Network. Eurogamer.net GamesIndustry.biz