SUMMARY / RELATED TOPICS

Mass media

Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit information electronically via media such as films, recorded music, or television. Digital media comprises mobile mass communication. Internet media comprise such services as email, social media sites and Internet-based radio and television. Many other mass media outlets have an additional presence on the web, by such means as linking to or running TV ads online, or distributing QR Codes in outdoor or print media to direct mobile users to a website. In this way, they can use the easy accessibility and outreach capabilities the Internet affords, as thereby broadcast information throughout many different regions of the world and cost-efficiently. Outdoor media transmit information via such media as AR advertising. Print media transmit information via physical objects, such as books, magazines, newspapers, or pamphlets.

Event organizing and public speaking can be considered forms of mass media. The organizations that control these technologies, such as movie studios, publishing companies, radio and television stations, are known as the mass media. In the late 20th century, mass media could be classified into eight mass media industries: books, the Internet, movies, radio and television; the explosion of digital communication technology in the late 20th and early 21st centuries made prominent the question: what forms of media should be classified as "mass media"? For example, it is controversial whether to include cell phones, computer games, video games in the definition. In the 2000s, a classification called. In order of introduction, they are: Print from the late 15th century Recordings from the late 19th century Cinema from about 1900 Radio from about 1910 Television from about 1950 Internet from about 1990 Mobile phones from about 2000Each mass medium has its own content types, creative artists and business models.

For example, the Internet includes blogs, web sites, various other technologies built atop the general distribution network. The sixth and seventh media and mobile phones, are referred to collectively as digital media; some argue. While a telephone is a two-way communication device, mass media communicates to a large group. In addition, the telephone has transformed into a cell phone, equipped with Internet access. A question arises whether this makes cell phones a mass medium or a device used to access a mass medium. There is a system by which marketers and advertisers are able to tap into satellites, broadcast commercials and advertisements directly to cell phones, unsolicited by the phone's user; this transmission of mass advertising to millions of people is another form of mass communication. Video games may be evolving into a mass medium. Video games provide a common gaming experience to millions of users across the globe and convey the same messages and ideologies to all their users. Users sometimes share the experience with one another by playing online.

Excluding the Internet however, it is questionable whether players of video games are sharing a common experience when they play the game individually. It is possible to discuss in great detail the events of a video game with a friend one has never played with, because the experience is identical to each; the question is whether this is a form of mass communication. Five characteristics of mass communication have been identified by sociologist John Thompson of Cambridge University: "omprises both technical and institutional methods of production and distribution" – This is evident throughout the history of mass media, from print to the Internet, each suitable for commercial utility Involves the "commodification of symbolic forms" – as the production of materials relies on its ability to manufacture and sell large quantities of the work. Mainstream media are distinguished from alternative media by their point of view. Alternative media are "mass media" outlets in the sense that they use technology capable of reaching many people if the audience is smaller than the mainstream.

In common usage, the term "mass" denotes not that a given number of individuals receives the products, but rather that the products are available in principle to a plurality of recipients. The sequencing of content in a broadcast is called a schedule. With all technological endeavours a number of technical terms and slang have developed. Please see the list of broadcasti

Bob Trocolor

Robert G. Trocolor was an American football player and coach, he was a college basketball and football head coach as well as movie actor. Trocolor played college football for the Long Island Blackbirds before transferring to play for the Alabama Crimson Tide, he went undrafted in 1942 but landed a spot with the National Football League's New York Giants, for whom he played for two seasons as a substitute quarterback, punt returner and halfback. In 1944, Trocolor was played in two games; the team merged with the Boston Yanks in 1945, but Trocolor did not get picked up, so his professional football career ended after three seasons. In 1974, Trocolor became the third head football coach in William Paterson University Pioneers football program history, he compiled a 2 -- 7 overall record. Trocolor was chosen as the 12th head coach in Stetson University's men's basketball program history. Similar to his brief stint as a college football coach, he only stayed for one year—the 1949–50 season—before moving on.

In his lone season as the Hatters' head coach he compiled a 6–16 record. In the 1953 film Big Leaguer, Trocolor plays himself; the movie is about a group of 18- to 22-year-old men who are trying out for a Major League Baseball team, he is one of the players. Career statistics and player information from NFL.com · Pro-Football-Reference Bob Trocolor on IMDb

Christ Church Picture Gallery

Christ Church Picture Gallery is an art museum at Christ Church, one of the colleges of Oxford University in England. The gallery holds an important collection of about 300 Old Master paintings and nearly 2,000 drawings, it is one of the most important private collections in the United Kingdom. The greater part of the collection was bequeathed by a former member of the college, General John Guise, arriving after his death in 1765. Further gifts and bequests were made by W. T. H. Fox-Strangways, Walter Savage Landor, Sir Richard Nosworthy & C. R. Patterson; the Picture Gallery is strong on Italian art from the 14th to 18th centuries. The collection includes paintings by Annibale Carracci, Fra Angelico, Hugo van der Goes, Giovanni di Paolo, Filippino Lippi, Sano di Pietro, Frans Hals, Salvator Rosa, Anthony van Dyck and Paolo Veronese, drawings by Leonardo da Vinci, Michelangelo, Albrecht Dürer and Peter Paul Rubens and a great range of other artists Italians; the drawings collection is shown by a small exhibition, changing every three months, sometimes showing works not in the permanent collection those by modern artists.

The gallery was designed by Hidalgo Moya and Philip Powell, built in 1968, enabling the collection to be open to the public for the first time. It is located in the Deanery garden. Professor Joanna Woodall of the Courtauld Institute is a former Assistant Curator of the gallery; the current curator is Jacqueline Thalmann. 40 Years of Christ Church Picture Gallery. Still one of Oxford’s best kept secrets. 2008. Christ Church Picture Gallery website