A music video is a short film that integrates a song with imagery, is produced for promotional or artistic purposes. Modern music videos are made and used as a marketing device intended to promote the sale of music recordings. There are cases where songs are used in tie-in marketing campaigns that allow them to become more than just a song. Tie-ins and merchandising can be used for food or other products. Although the origins of the music video date back to musical short films that first appeared in the 1920s, they again came into prominence in the 1980s when the channel MTV based their format around the medium. Prior to the 1980s, these kinds of videos were described by various terms including "illustrated song", "filmed insert", "promotional film", "promotional clip", "promotional video", "song video", "song clip" or "film clip". Music videos use a wide range of styles and contemporary video-making techniques, including animation, live action and non-narrative approaches such as abstract film.
Some music videos combine different styles with the music, such as animation and live action. Combining these styles and techniques has become more popular because of the variety for the audience. Many music videos interpret images and scenes from the song's lyrics, while others take a more thematic approach. Other music videos may not have any concept, being a filmed version of the song's live concert performance. In 1894, sheet music publishers Edward B. Marks Joe Stern hired electrician George Thomas and various performers to promote sales of their song "The Little Lost Child". Using a magic lantern, Thomas projected a series of still images on a screen simultaneous to live performances; this would become a popular form of entertainment known as the illustrated song, the first step toward music video. In 1926, with the arrival of "talkies" many musical short films were produced. Vitaphone shorts featured many bands and dancers. Animation artist Max Fleischer introduced a series of sing-along short cartoons called Screen Songs, which invited audiences to sing along to popular songs by "following the bouncing ball", similar to a modern karaoke machine.
Early 1930s cartoons featured popular musicians performing their hit songs on-camera in live-action segments during the cartoons. The early animated films by Walt Disney, such as the Silly Symphonies shorts and Fantasia, which featured several interpretations of classical pieces, were built around music; the Warner Bros. cartoons today billed as Looney Tunes and Merrie Melodies, were fashioned around specific songs from upcoming Warner Bros. musical films. Live action musical shorts, featuring such popular performers as Cab Calloway, were distributed to theaters. Blues singer Bessie Smith appeared in a two-reel short film called St. Louis Blues featuring a dramatized performance of the hit song. Numerous other musicians appeared in short musical subjects during this period. Soundies and released from 1940 to 1947, were musical films that included short dance sequences, similar to music videos. In the mid-1940s, musician Louis Jordan made short films for his songs, some of which were spliced together into a feature film, Lookout Sister.
These films were, according to music historian Donald Clarke, the "ancestors" of music video. Musical films were another important precursor to music video, several well-known music videos have imitated the style of classic Hollywood musicals from the 1930s to the 1950s. One of the best-known examples is Madonna's 1985 video for "Material Girl", modelled on Jack Cole's staging of "Diamonds Are A Girl's Best Friend" from the film Gentlemen Prefer Blondes. Several of Michael Jackson's videos show the unmistakable influence of the dance sequences in classic Hollywood musicals, including the landmark "Thriller" and the Martin Scorsese-directed "Bad", influenced by the stylised dance "fights" in the film version of West Side Story. According to the Internet Accuracy Project, disc jockey–singer J. P. "The Big Bopper" Richardson was the first to coin the phrase "music video", in 1959. In his autobiography, Tony Bennett claims to have created "...the first music video" when he was filmed walking along the Serpentine in Hyde Park, London in 1956, with the resulting clip being set to his recording of the song "Stranger in Paradise".
The clip was sent to UK and US television stations and aired on shows including Dick Clark's American Bandstand. The oldest example of a promotional music video with similarities to more abstract, modern videos seems to be the Czech "Dáme si do bytu" created in 1958 and directed by Ladislav Rychman. In the late 1950s the Scopitone, a visual jukebox, was invented in France and short films were produced by many French artists, such as Serge Gainsbourg, Françoise Hardy, Jacques Dutronc, the Belgian Jacques Brel to accompany their songs, its use spread to other countries, similar machines such as the Cinebox in Italy and Color-Sonic in the USA were patented. In 1961, for the Canadian show Singalong Jubilee, Manny Pittson began pre-recording the music audio, went on-location and taped various visuals with the musicians lip-synching edited the audio and video together. Most music numbers were taped in-studio on stage, the location shoot "videos" were to add variety. In 1964, Kenneth Anger's experimental short film, Scorpio Rising used popular songs instead of dialog.
In 1964, The Moody Blues producer, Alex Murray, wanted to promote his version of "Go Now". The short film clip he produced and directed to promote the single has a striking visual style that predates Queen's similar "Bohemian Rhapsody" vid
An electronic keyboard or digital keyboard is an electronic musical instrument, an electronic or digital derivative of keyboard instruments. Broadly speaking, the term electronic keyboard or just a keyboard can refer to any type of digital or electronic keyboard instrument; these include synthesizers, digital pianos, stage pianos, electronic organs and digital audio workstations. However, an electronic keyboard is more a synthesizer with a built-in low-wattage power amplifier and small loudspeakers. Electronic keyboards are capable of recreating a wide range of instrument sounds and synthesizer tones with less complex sound synthesis. Electronic keyboards are designed for home users and other non-professional users, they have unweighted keys. The least expensive models mid - to high-priced models do. Home keyboards have little, if any, digital sound editing capacity; the user selects from a range of preset "voices" or sounds, which include imitations of many instruments and some electronic synthesizer sounds.
Home keyboards have a much lower cost than professional synthesizers. Casio and Yamaha are among the leading manufacturers of home keyboards. An electronic keyboard may be called a digital keyboard, portable keyboard, or home keyboard referring to their digital-based sound generation, light-weight and portable build. In China, Japan and Southeast Asia, electronic keyboards were mistakenly referred to as an organ, due to popularity of home electronic organs in those countries and keyboards/synthesizers being considered a similar instrument. In Russia, most kinds of keyboards were often referred to as a synthesizer with no other term to distinguish them from actual digital synthesizers; the term electronic keyboard may be used to refer to a synthesizer or digital piano on colloquial usage. The major components of a typical modern electronic keyboard are: Musical keyboard: The white and black piano-style keys which the player presses, thus connecting the switches, which trigger the electronic circuits to generate sound.
Most keyboards use a keyboard matrix circuit to reduce the amount of wiring necessary. Electronic keyboards use unweighted synthesizer-style keys to save costs and reduce the weight of the instrument. In contrast, stage piano and digital pianos have weighted or semi-weighted keys, which replicate the feel of an acoustic piano. User interface system: A program which handles user interaction with controllers such as the musical keyboard and buttons; these controllers enable the user to select different instrument sounds, digital effects, other features. The user interface system includes an LCD screen that gives the user information about the synthesized sound she has selected and on tempo, effects that are activated and other features. Computerized musical arranger: A software program which produces rhythms and chords by the means of computerized commands MIDI. Electronic hardware can do this. Most computerized arrangers can play a selection of rhythms. Sound generator: A digital sound module contained within an integrated Read-only memory, capable of accepting MIDI commands and producing electronic sounds.
Electronic keyboards incorporate sample-based synthesis, but more advanced keyboards might sometimes feature physical modeling synthesis. Amplifier and speakers: an internal audio power amplifier a few watts, connected to the sound generator chip; the amplifier is connected to small, low-powered speakers that reproduce the synthesized sounds so that the listener can hear them. Less expensive instruments may have a single mono speaker. More expensive models may have two speakers producing stereo sound. Power supply: Keyboards may or may not have an internal power supply system built to the main circuit board, but most modern keyboards are equipped with an included AC adapter. MIDI terminals: Most keyboards incorporate 5-pin MIDI connections for data communication so the keyboard can be connected with either a computer or another electronic musical instrument, such as a synthesizer, a drum machine or a sound module, allowing it to be used as a MIDI controller. Not all keyboards have conventional MIDI terminals and connector.
The least expensive models may have no MIDI connections. Post-2000s keyboards may have a USB instead, which serve as both input and output in a single connection. In the 2010s, conventional MIDI in/out terminals are only available in professional-grade keyboards, stage pianos and high-end synthesizers, while low-cost home keyboards, digital pianos, budget synthesizers use USB as the only connection available. Flash memory: Some electronic keyboards have a small amount of onboard memory for storing MIDI data and/or recorded songs. External storage device: Usually available on professional-grade keyboards and synthesizers, this allows the user to store data in externally connected storage media such as ROM cartridges, floppy disks, memory cards and USB flash drives. Floppy disks and cartridges were obsolete by the early 2000s, with memory cards starting to replace them shortly afterwards. USB storage was less common at the time, but was popularized by Yamaha's lineup of workstation keyboards in 2005 and has become a standard feature since.
Heavy metal music
Heavy metal is a genre of rock music that developed in the late 1960s and early 1970s in the United Kingdom. With roots in blues rock, psychedelic rock, acid rock, the bands that created heavy metal developed a thick, massive sound, characterized by amplified distortion, extended guitar solos, emphatic beats, overall loudness; the genre's lyrics and performance styles are sometimes associated with machismo. In 1968, three of the genre's most famous pioneers, Led Zeppelin, Black Sabbath and Deep Purple were founded. Though they came to attract wide audiences, they were derided by critics. During the mid-1970s, Judas Priest helped spur the genre's evolution by discarding much of its blues influence. Beginning in the late 1970s, bands in the new wave of British heavy metal such as Iron Maiden and Def Leppard followed in a similar vein. Before the end of the decade, heavy metal fans became known as "metalheads" or "headbangers". During the 1980s, glam metal became popular with groups such as Mötley Crüe.
Underground scenes produced an array of more aggressive styles: thrash metal broke into the mainstream with bands such as Metallica, Slayer and Anthrax, while other extreme subgenres of heavy metal such as death metal and black metal remain subcultural phenomena. Since the mid-1990s popular styles have further expanded the definition of the genre; these include groove metal and nu metal, the latter of which incorporates elements of grunge and hip hop. Heavy metal is traditionally characterized by loud distorted guitars, emphatic rhythms, dense bass-and-drum sound, vigorous vocals. Heavy metal subgenres variously alter, or omit one or more of these attributes; the New York Times critic Jon Pareles writes, "In the taxonomy of popular music, heavy metal is a major subspecies of hard-rock—the breed with less syncopation, less blues, more showmanship and more brute force." The typical band lineup includes a drummer, a bassist, a rhythm guitarist, a lead guitarist, a singer, who may or may not be an instrumentalist.
Keyboard instruments are sometimes used to enhance the fullness of the sound. Deep Purple's Jon Lord played an overdriven Hammond organ. In 1970, John Paul Jones used a Moog synthesizer on Led Zeppelin III; the electric guitar and the sonic power that it projects through amplification has been the key element in heavy metal. The heavy metal guitar sound comes from a combined use of heavy distortion. For classic heavy metal guitar tone, guitarists maintain moderate levels gain at moderate levels, without excessive preamp or pedal distortion, to retain open spaces and air in the music. Thrash metal guitar tone has scooped mid-frequencies and compressed sound with lots of bass frequencies. Guitar solos are "an essential element of the heavy metal code... that underscores the significance of the guitar" to the genre. Most heavy metal songs "feature at least one guitar solo", "a primary means through which the heavy metal performer expresses virtuosity"; some exceptions are nu grindcore bands, which tend to omit guitar solos.
With rhythm guitar parts, the "heavy crunch sound in heavy metal... palm muting" the strings with the picking hand and using distortion. Palm muting creates a tighter, more precise sound and it emphasizes the low end; the lead role of the guitar in heavy metal collides with the traditional "frontman" or bandleader role of the vocalist, creating a musical tension as the two "contend for dominance" in a spirit of "affectionate rivalry". Heavy metal "demands the subordination of the voice" to the overall sound of the band. Reflecting metal's roots in the 1960s counterculture, an "explicit display of emotion" is required from the vocals as a sign of authenticity. Critic Simon Frith claims; the prominent role of the bass is key to the metal sound, the interplay of bass and guitar is a central element. The bass guitar provides the low-end sound crucial to making the music "heavy"; the bass plays a "more important role in heavy metal than in any other genre of rock". Metal basslines vary in complexity, from holding down a low pedal point as a foundation to doubling complex riffs and licks along with the lead or rhythm guitars.
Some bands feature the bass as a lead instrument, an approach popularized by Metallica's Cliff Burton with his heavy emphasis on bass guitar solos and use of chords while playing bass in the early 1980s. Lemmy of Motörhead played overdriven power chords in his bass lines; the essence of heavy metal drumming is creating a loud, constant beat for the band using the "trifecta of speed and precision". Heavy metal drumming "requires an exceptional amount of endurance", drummers have to develop "considerable speed and dexterity... to play the intricate patterns" used in heavy metal. A characteristic metal drumming technique is the cymbal choke, which consists of striking a cymbal and immediately silencing it by grabbing it with the other hand, producing a burst of sound; the metal drum setup is much larger than those employed in other forms of rock music. Black metal, death metal and some "mainstream metal" bands "all depend upon double-kicks and blast beats". In live performance, loudness—an "onslaught of sound", in sociologist Deena Weinstein's description—is considered vital.
In his book Metalheads, psychologist Jeffrey Arnett refers to heavy me
Mike Heller from Brooklyn, New York, is a drummer in bands including the industrial metal group Fear Factory and the technical death metal band Malignancy. Heller formed the band System Divide and is a session drummer with credits in many genres. Heller traces his musical and drumming influences across many genres, including gospel, Latin jazz and funk, he has been known to incorporate these styles into his death metal compositions, although they can be difficult to recognize when played at death metal tempos. Heller teaches current and aspiring extreme metal drummers and writes columns for Sick Drummer magazine, he is known as a talented linear player, a style which involves the use of two or more limbs, with no two limbs playing at the same time. Heller has collaborated with artists in disparate styles, he joined the Yonkers, New York-based technical death metal band Malignancy in 2003, replacing Roger J. Beaujard. In 2008, he started the band System Divide with the Aborted vocalist Sven de Caluwé and the ex-Distorted vocalist Miri Milman.
Heller joined Fear Factory in 2012 after the departure of Gene Hoglan. As of 2017, he is a touring member of Raven. Genexus Inhuman Grotesqueries Eugenics Epilogue Old Rake Give Em Hell Gods By Design The Collapse The Conscious Sedation Ephemera The Grand Partition, the Abrogation of Idolatry Le Fin Absolue du Monde Death Starts the Horror Amongst the Ruins Not All of Me Shall Die / Man Son of Swine The Gravity of Impermanence Imbecile Heller has recorded with bands and artists including Abigail Williams, Edei, Ryann, 208 Talks of Angels, Control/Resist, Chikatillo, Pseudo Supremacy, Death Dealer and Cryosaur
Dino Cazares, is an American musician, known for being a co-founder and guitarist for industrial metal group Fear Factory. He is the co-founder of the metal bands Divine Heresy and Asesino, he popularized the use of digital amp modelling processors for seven and eight string guitars in metal music. Cazares was a co-founding member of super-group Brujeria. Cazares was born in California. Cazares met singer Burton C. Bell in 1989 and started a group under the name Ulceration, renamed to their current name Fear Factory in the following year with Raymond Herrera on drums; the band's first album, Soul of a New Machine, was dedicated to Cazares' mother and older brother, Joey. Before starting Fear Factory, Cazares was in the grindcore band Excruciating Terror. Co-founded The Mexican death/grind side-project Brujeria formed in 1989 with members of Faith No More, Fear Factory, others; when Fear Factory split up in 2002, Cazares returned to Brujeria, released what was supposed to be the first of 13 Demoniaco Brujeria records.
He formed the band Asesino the same year, it featured himself with Static-X bassist Tony Campos on bass and vocals, Emilio Marquez on drums. Fear Factory reformed that year without Cazares. In 2005, Cazares was chosen as a team captain by Roadrunner A&R Monte Conner for the Roadrunner United album for which he wrote 4 songs and contributed with other Roadrunner Records artists. Cazares formed Divine Heresy in 2005, who released their debut album Bleed The Fifth in August 2007; the band got signed to Roadrunner Records and Century Media, included Tim Yeung on drums, Thomas Cummings on vocals and Joe Payne on bass. Cummings was replaced by Travis Neal, their second album Bringer of Plagues was released on July 28, 2009. In 2009, Cazares has released 3 albums with them since. Divine Heresy has been inactive due to Cazares' commitment to Fear Factory and several departures that took place. Cazares has voiced a minor character in the adult swim TV show Metalocalypse. On April 7, 2009, Cazares and ex-band mate Burton C.
Bell announced the reconciliation of their friendship, the formation of a new project with Byron Stroud on bass and Gene Hoglan on drums. On April 28, this project was revealed to be a new version of Fear Factory, minus founding member Raymond Herrera and longtime member Christian Olde Wolbers. Bell, when asked why Herrera and Wolbers were not included, stated that "Fear Factory's like a business and I'm just reorganizing... We won't talk about." Cazares is identified by his fast alternate picking rhythm guitar technique, timing palm muted triplets and syncopated sixteenth notes with double bass drumming. This has led to a distinctive "machine-gun" style identifiable in the music of Fear Factory. In previous Fear Factory albums, Cazares did not play any guitar solos in Fear Factory for stylistic reasons, but can be heard playing them in his other bands. However, the band's 2010 release, has several lead parts and solos. Dino Cazares endorses Ormsby Guitars, a company based in Perth, Australia.
He announced the partnership in January 2019, as well as a line of signature models, two of these being revealed at the 2019 Winter NAMM Show. Cazares' main guitars in Fear Factory were custom-made 7-string Ibanez models with Seymour Duncan Blackouts pickups installed detuned a whole step to allow for lower registers, his main guitar in Asesino is an Ibanez prototype 8-string guitar (standard tuning with two extra basses: loaded with 2 Seymour Duncan Blackout 8 active pickups. Before using Ibanez guitars, his main instrument was a black custom shop ESP M 6-string guitar with a single EMG 81 in the bridge, detuned to B tuning; this can be seen in the video for the song "Replica". His first known Ibanez 7-string is an Ibanez Universe UV7SBK "Silver Dot", with a modified pick guard to fit a single passive pickup and a volume knob, he was known to have an Ibanez Universe UV777BK with similar modifications, except with an EMG 7-string prototype instead of a passive pickup. In January 2015, Ibanez announced a signature model for Dino Cazares, the DCM100.
It is based on the Ibanez RGD platform, including the 26.5 scale, but features a mahogany body, maple neck with bubinga strip, offset dot inlays, Lo-Pro Edge tremolo, a single Seymour Duncan Retribution pickup. This guitar makes Cazares one of only 4 Ibanez signature artists to have a signature 7-string guitar. After 22 years with the company, Dino Cazares announced his departure from Ibanez in January 2019. In the early days, his guitar tone derived from a modified Marshall JCM800 head with scooped mids and high treble settings to produce the thrashy, chugging tone, so influential to the metal genre. After it was stolen, he switched to the Line 6 POD Pro with a Mesa/Boogie tube power amp; this setup was used to record Digimortal. With Fear Factory, Cazares endorsed the Line 6 Vetta II HD and POD X3 Pro processor with a Mesa/Boogie tube power amp with Mesa/Boogie oversized Rectifier 4x12 cabinets; when playing live, Cazares uses the speaker cabinets for monitoring, or does not use them at all, since his signal is run into the venue's PA.
In 2011, Cazares replaced the POD X3 Pro for the POD HD Pro. He has replaced his Mesa/Boogie tube power amp for a Matrix GT800FX 800W solid state power amp, his Mesa/Boogie Rectifier 4x12 for a custom-built cabin
The guitar is a fretted musical instrument that has six strings. It is played with both hands by strumming or plucking the strings with either a guitar pick or the finger/fingernails of one hand, while fretting with the fingers of the other hand; the sound of the vibrating strings is projected either acoustically, by means of the hollow chamber of the guitar, or through an electrical amplifier and a speaker. The guitar is a type of chordophone, traditionally constructed from wood and strung with either gut, nylon or steel strings and distinguished from other chordophones by its construction and tuning; the modern guitar was preceded by the gittern, the vihuela, the four-course Renaissance guitar, the five-course baroque guitar, all of which contributed to the development of the modern six-string instrument. There are three main types of modern acoustic guitar: the classical guitar, the steel-string acoustic guitar, the archtop guitar, sometimes called a "jazz guitar"; the tone of an acoustic guitar is produced by the strings' vibration, amplified by the hollow body of the guitar, which acts as a resonating chamber.
The classical guitar is played as a solo instrument using a comprehensive finger-picking technique where each string is plucked individually by the player's fingers, as opposed to being strummed. The term "finger-picking" can refer to a specific tradition of folk, blues and country guitar playing in the United States; the acoustic bass guitar is a low-pitched instrument, one octave below a regular guitar. Electric guitars, introduced in the 1930s, use an amplifier and a loudspeaker that both makes the sound of the instrument loud enough for the performers and audience to hear, given that it produces an electric signal when played, that can electronically manipulate and shape the tone using an equalizer and a huge variety of electronic effects units, the most used ones being distortion and reverb. Early amplified guitars employed a hollow body, but solid wood guitars began to dominate during the 1960s and 1970s, as they are less prone to unwanted acoustic feedback "howls"; as with acoustic guitars, there are a number of types of electric guitars, including hollowbody guitars, archtop guitars and solid-body guitars, which are used in rock music.
The loud, amplified sound and sonic power of the electric guitar played through a guitar amp has played a key role in the development of blues and rock music, both as an accompaniment instrument and performing guitar solos, in many rock subgenres, notably heavy metal music and punk rock. The electric guitar has had a major influence on popular culture; the guitar is used in a wide variety of musical genres worldwide. It is recognized as a primary instrument in genres such as blues, country, folk, jota, metal, reggae, rock and many forms of pop. Before the development of the electric guitar and the use of synthetic materials, a guitar was defined as being an instrument having "a long, fretted neck, flat wooden soundboard, a flat back, most with incurved sides." The term is used to refer to a number of chordophones that were developed and used across Europe, beginning in the 12th century and in the Americas. A 3,300-year-old stone carving of a Hittite bard playing a stringed instrument is the oldest iconographic representation of a chordophone and clay plaques from Babylonia show people playing an instrument that has a strong resemblance to the guitar, indicating a possible Babylonian origin for the guitar.
The modern word guitar, its antecedents, has been applied to a wide variety of chordophones since classical times and as such causes confusion. The English word guitar, the German Gitarre, the French guitare were all adopted from the Spanish guitarra, which comes from the Andalusian Arabic قيثارة and the Latin cithara, which in turn came from the Ancient Greek κιθάρα. Which comes from the Persian word "sihtar"; this pattern of naming is visible in setar and sitar. The word "tar" at the end of all of these words is a Persian word that means "string". Many influences are cited as antecedents to the modern guitar. Although the development of the earliest "guitars" is lost in the history of medieval Spain, two instruments are cited as their most influential predecessors, the European lute and its cousin, the four-string oud. At least two instruments called "guitars" were in use in Spain by 1200: the guitarra latina and the so-called guitarra morisca; the guitarra morisca had a rounded back, wide fingerboard, several sound holes.
The guitarra Latina had a narrower neck. By the 14th century the qualifiers "moresca" or "morisca" and "latina" had been dropped, these two cordophones were referred to as guitars; the Spanish vihuela, called in Italian the "viola da mano", a guitar-like instrument of the 15th and 16th centuries, is considered to have been the single most important influence in the development of the baroque guitar. It had six courses, lute-like tuning in fourths and a guitar-like body, although early representations reveal an instrument with a cut waist, it was larger than the contemporary four-course guitars. By the 16th century, the vihuela's construction had more in common with the modern guitar, with its curved one-piece ribs, than with the viols, more like a larger version of the contemporary four-course guita
A record producer or music producer oversees and manages the sound recording and production of a band or performer's music, which may range from recording one song to recording a lengthy concept album. A producer has varying roles during the recording process, they may gather musical ideas for the project, collaborate with the artists to select cover tunes or original songs by the artist/group, work with artists and help them to improve their songs, lyrics or arrangements. A producer may also: Select session musicians to play rhythm section accompaniment parts or solos Co-write Propose changes to the song arrangements Coach the singers and musicians in the studioThe producer supervises the entire process from preproduction, through to the sound recording and mixing stages, and, in some cases, all the way to the audio mastering stage; the producer may perform these roles themselves, or help select the engineer, provide suggestions to the engineer. The producer may pay session musicians and engineers and ensure that the entire project is completed within the record label's budget.
A record producer or music producer has a broad role in overseeing and managing the recording and production of a band or performer's music. A producer has many roles that may include, but are not limited to, gathering ideas for the project, composing the music for the project, selecting songs or session musicians, proposing changes to the song arrangements, coaching the artist and musicians in the studio, controlling the recording sessions, supervising the entire process through audio mixing and, in some cases, to the audio mastering stage. Producers often take on a wider entrepreneurial role, with responsibility for the budget, schedules and negotiations. Writer Chris Deville explains it, "Sometimes a producer functions like a creative consultant — someone who helps a band achieve a certain aesthetic, or who comes up with the perfect violin part to complement the vocal melody, or who insists that a chorus should be a bridge. Other times a producer will build a complete piece of music from the ground up and present the finished product to a vocalist, like Metro Boomin supplying Future with readymade beats or Jack Antonoff letting Taylor Swift add lyrics and melody to an otherwise-finished “Out Of The Woods.”The artist of an album may not be a record producer or music producer for his/her album.
While both contribute creatively, the official credit of "record producer" may depend on the record contract. Christina Aguilera, for example, did not receive record producer credits until many albums into her career. In the 2010s, the producer role is sometimes divided among up to three different individuals: executive producer, vocal producer and music producer. An executive producer oversees project finances, a vocal producers oversees the vocal production, a music producer oversees the creative process of recording and mixings; the music producer is often a competent arranger, musician or songwriter who can bring fresh ideas to a project. As well as making any songwriting and arrangement adjustments, the producer selects and/or collaborates with the mixing engineer, who takes the raw recorded tracks and edits and modifies them with hardware and software tools to create a stereo or surround sound "mix" of all the individual voices sounds and instruments, in turn given further adjustment by a mastering engineer for the various distribution media.
The producer oversees the recording engineer who concentrates on the technical aspects of recording. Noted producer Phil Ek described his role as "the person who creatively guides or directs the process of making a record", like a director would a movie. Indeed, in Bollywood music, the designation is music director; the music producer's job is to create and mold a piece of music. The scope of responsibility may be one or two songs or an artist's entire album – in which case the producer will develop an overall vision for the album and how the various songs may interrelate. At the beginning of record industry, the producer role was technically limited to record, in one shot, artists performing live; the immediate predecessors to record producers were the artists and repertoire executives of the late 1920s and 1930s who oversaw the "pop" product and led session orchestras. That was the case of Ben Selvin at Columbia Records, Nathaniel Shilkret at Victor Records and Bob Haring at Brunswick Records.
By the end of the 1930s, the first professional recording studios not owned by the major companies were established separating the roles of A&R man and producer, although it wouldn't be until the late 1940s when the term "producer" became used in the industry. The role of producers changed progressively over the 1960s due to technology; the development of multitrack recording caused a major change in the recording process. Before multitracking, all the elements of a song had to be performed simultaneously. All of these singers and musicians had to be assembled in a large studio where the performance was recorded. With multitrack recording, the "bed tracks" (rhythm section accompaniment parts such as the bassline and rhythm guitar could be recorded first, the vocals and solos could be added using as many "takes" as necessary, it was no longer necessary to get all the players in the studio at the same time. A pop band could record their backing tracks one week, a horn section could be brought in a week to add horn shots and punches, a string section could be brought in a week after that.
Multitrack recording had another pro