The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
Reflective markers attached to skin to identify body landmarks and the 3D motion of body segments
Reflective markers attached to skin to identify body landmarks and the 3D motion of body segments
A dancer wearing a suit used in an optical motion capture system
A dancer wearing a suit used in an optical motion capture system
Markers at specific points on an actor's face during facial optical motion capture
Markers at specific points on an actor's face during facial optical motion capture
Body motion capture
Body motion capture
Some alternative methods of tracking and analyzing gestures, and their respective relationships
Some alternative methods of tracking and analyzing gestures, and their respective relationships
A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position
A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position and interaction in order to infer the gesture.
The skeletal version (right) is effectively modeling the hand (left). This has fewer parameters than the volumetric version and it's easier to compute
The skeletal version (right) is effectively modeling the hand (left). This has fewer parameters than the volumetric version and it's easier to compute, making it suitable for real-time gesture analysis systems.
These binary silhouette(left) or contour(right) images represent typical input for appearance-based algorithms. They are compared with different hand
These binary silhouette(left) or contour(right) images represent typical input for appearance-based algorithms. They are compared with different hand templates and if they match, the correspondent gesture is inferred.