Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers
Surgeon General David Satcher has conducted research in the field of video game violence and has concluded that "findings suggest that media violence has a relatively small impact on [youth] violence."
Former attorney Jack Thompson has filed lawsuits against the makers of violent games, alleging the violent content causes real-world violence.
Games such as Nintendo's Barbie have been designed specifically to target female markets and contains little or no violence in keeping with what some Gender HCI studies have suggested appeals more to female audiences.
Seiklus is a platformer that lacks much of the violence traditionally associated with platformers.
The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority. However, industry surveys
Nonviolent video game
…the issue together with traditional stereotyping has led a number of game developers and designers to create non-violent video games specifically for female audiences. Advertisement placement and other marketing techniques have in the past targeted women as more receptive to non-violent video game genres such as life…
Women playing The House of the Dead III in an amusement arcade in Japan, 2005
A 1971 flyer for Computer Space
Two people play a Fairchild Channel F in 1977.
The Casio Loopy, created by Casio and released in October 1995 in Japan, was unique in that the marketing for it was completely targeted to female gamers.