Overwatch (video game)

Overwatch is a team-based multiplayer first-person shooter developed and published by Blizzard Entertainment. Described as a "hero shooter," Overwatch assigns players into two teams of six, with each player selecting from a roster of over 30 characters, known as "heroes," each with a unique style of play, divided into three general roles that fit their purpose. Players on a team work together to secure and defend control points on a map or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they play the game; the game was launched with only casual play, but a competitive ranked mode, various'arcade' game modes, a player-customizable server browser were added after release. Additionally, Blizzard has added new characters and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to earn cosmetic items, it was released for PlayStation 4, Xbox One, Windows in May 2016, Nintendo Switch in October 2019.

Overwatch is Blizzard's fourth major franchise and came about following the 2014 cancellation of the ambitious massively multiplayer online role-playing game Titan. A portion of the Titan team came up with the concept of Overwatch, based on the success of team-based first-person shooters like Team Fortress 2 and the popularity of multiplayer online battle arena games, creating a hero-based shooter that emphasized teamwork; some elements of Overwatch borrow concepts from the canceled Titan project. After establishing the narrative of an optimistic near-future Earth setting after a global crisis, the developers aimed to create a diverse cast of heroes that spanned genders and ethnicities as part of this setting. Significant time is spent adjusting the balance of the characters, making sure that new players would still be able to have fun while skilled players would present each other with a challenge. Overwatch was unveiled at the 2014 BlizzCon event and was in a closed beta from late 2015 through early 2016.

An open beta before release drew in nearly 10 million players. The release of the game was promoted with short animated videos to introduce the narrative and characters. Overwatch received universal acclaim from critics, who praised the game for its accessibility, diverse appeal of its hero characters, bright cartoonish art style, enjoyable gameplay. Blizzard reported over US$1 billion in revenue during the first year of its release and had more than 50 million players after three years. Overwatch is considered to be among the greatest video games of all time, receiving numerous game of the year awards and other accolades; the game is a popular esport, with Blizzard funding and producing the global Overwatch League. A sequel, Overwatch 2, was announced in 2019 and will include new player versus environment co-operative multiplayer modes. In addition, it will have a shared competitive multiplayer environment, allowing players of both games to play against each other. While it will be sold as a separate game, all new heroes and competitive gamemodes will exist in Overwatch.

Overwatch is an online team-based game played as a first-person shooter. The game features several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players select one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, Support heroes that provide healing or other buffs for their teammates; each hero has a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players can change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation; the game's genre has been described by some journalists as a "hero shooter," due to its design around specific heroes and classes.

The game features game modes for casual play, competitive ranked play, for supporting esports competitions including Blizzard's Overwatch League. These modes are centered around sequentially securing control of points on the map, or escorting a payload between points on the map, with one team attacking while the other defends. Other modes set aside for casual matches include solo and team deathmatch, capture-the-flag, unique modes run during various seasonal events. More recent updates have enabled users to craft their own game modes with a limited set of scripting tools. New characters and maps have been added to the game since launch, expanding the original hero roster from 21 to 31 by August 2019. Regardless of winning or losing a match, players gain experience towards a player level, on gaining a new level, receive loot boxes that contain cosmetic items that they can use to customize the appearance of the hero characters but otherwise does not affect gameplay. Loot boxes can be purchased through microtransactions.

The backstory to Overwatch is described through animated shorts and other information distributed by Blizzard in promoting the game. Overwatch is set sixty years into the future of a fictionalized Earth, thirty years after the resolution of what is known as the "Omnic Crisis." Before the Omnic Crisis, humanity had been in a golden age of technology development. Humans developed robots with artificial intelligence called "Omnics," which were put to use to achieve economic equality, began to be treated as people in their

Ceres & Calypso in the Deep Time

Ceres & Calypso in the Deep Time is the third studio album by American dream pop band Candy Claws. It was released in 2013 through Two Syllable Records, it is a concept album with a narrative about seal-like beast and her human partner questing through the Mesozoic Era,", adapted from the fictional document "Blood Ark". The album's title alludes to Roman goddess Ceres and Greek goddess Calypso." Pitchfork critic Ian Cohen considered Ceres & Calypso as "certainly one of 2013’s more unique records" and "immersive listening experience, but a claustrophobic one." Cohen further wrote: "It all leads to Ceres & Calypso feeling like concrete evidence of their hippie cred, chock full of fantastic ideas and lacking just enough follow through." Philip Cosores of called the record "forward-thinking, challenging, post-Animal Collective music doesn’t belong to these times" and stated that the band's "genre-hopping, while remaining true to their earthy psychedelic aesthetic, is enjoyable for any listener with the patience to take an indirect trip."In a more mixed review, Consequence of Sound's Adam Kivel wrote that the album "would seem suited for a brain-melting, painstakingly detailed animated film, both in story and in its evocative soundtracking potential."

Kivel concluded: "Though too big to comprehend, Ceres & Calypso is the kind of album you wish you could get lost in by opening up a wardrobe and climbing right in." The album gained attention from online music communities, including Album of the Year, where it is ranked 9th on the user-determined list of the best albums of 2013, Rate Your Music, where it is ranked the 14th best album of 2013. "Into the Deep Time" — 3:02 "White Seal" — 3:44 "Fell in Love" — 4:01 "Pangaea Girls" — 3:12 "New Forest" — 3:24 "Transitional Bird" — 4:26 "Charade" — 3:20 "Fallen Tree Bridge" — 3:30 "Birth of the Flower" — 3:47 "Illusion" — 3:35 "Night Ela" — 5:04 "Where I Found You" — 3:07 Album personnel as adapted from Bandcamp: Candy ClawsKay Bertholf — performance Karen McCormick — performance Ryan Hover — performance, productionOther personnelJenn Morea — lyrics Bryan Senti — orchestration Ceres & Calypso in the Deep Time at Discogs

Central Algonquian languages

The Central Algonquian languages are grouped together as a subgroup of the larger Algonquian family, itself a member of the Algic family. Though the grouping is encountered in the literature, it is an areal grouping, not a genetic grouping. In other words, the languages are grouped together because they were spoken near one another, not because they are more related to one another than to other Algonquian languages. Within the Algonquian family, only Eastern Algonquian is a valid genealogical group. Within the Central Algonquian grouping and Chippewa, otherwise known as Ojibwe, are related and are grouped together as an Ojibwa-Potawatomi sub-branch. "Eastern Great Lakes" was first proposed by Richard Rhodes in 1988, first discussed by Ives Goddard as "Core Central" in 1994. In Goddard's assessment, he divides the "Core Central" into the Ojibwa-Potawatomi and Miami-Illinois group, the Sauk-Fox-Kickapoo and Shawnee group. David J. Costa in his 2003 book The Miami-Illinois Language agrees with Rhodes and Goddard that Central Algonquian has a specific language sub-branch that he refers to as "Eastern Great Lakes" but in his assessment Costa states "...there seems to be no evidence that Miami-Illinois is closer to Ojibwe-Potawatomi than it is to Sauk-Fox-Kickapoo."

The languages are listed below along with subdialects. This classification follows Mithun. 1. Cree-Montagnais i. Cree Plains Cree Woods Cree Western Swampy Cree Eastern Swampy Cree and Moose Cree Atikamekw ii. Montagnais-Naskapi East Cree Northern East Cree Southern East Cree Naskapi Montagnais 2. Menominee? Eastern Great Lakes Ojibwe–Potawatomi 3. Ojibwe i. Northern Algonquin Oji-Cree ii. Southern Saulteaux Eastern Ojibwe Southwestern Ojibwe Ottawa Northern Ojibwe Nipissing Algonquin 4. Potawatomi 5. Fox Fox Sauk Kickapoo Mascouten 6. Shawnee 7. Miami-Illinois Miami Illinois Peoria Wea Proto-Algonquian language Algonquian peoples Algonquian Family Algonquian languages Campbell, Lyle. American Indian languages: The historical linguistics of Native America. New York: Oxford University Press. ISBN 0-19-509427-1. Goddard, Ives. "The West-to-East Cline in Algonquian Dialectology." In William Cowan, ed. Papers of the 25th Algonquian Conference 187-211. Ottawa: Carleton University. ————. "Introduction". In Ives Goddard, ed. "Languages".

Vol. 17 of William Sturtevant, ed. The Handbook of North American Indians. Washington, D. C.: The Smithsonian Institution. Mithun, Marianne; the languages of Native North America. Cambridge: Cambridge University Press. ISBN 0-521-23228-7.