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Paragliding

Paragliding is the recreational and competitive adventure sport of flying paragliders: lightweight, free-flying, foot-launched glider aircraft with no rigid primary structure. The pilot sits in a harness suspended below a fabric wing. Wing shape is maintained by the suspension lines, the pressure of air entering vents in the front of the wing, the aerodynamic forces of the air flowing over the outside. Despite not using an engine, paraglider flights can last many hours and cover many hundreds of kilometres, though flights of one to two hours and covering some tens of kilometres are more the norm. By skillful exploitation of sources of lift, the pilot may gain height climbing to altitudes of a few thousand metres. In 1952 Canadian Domina Jalbert patented a governable gliding parachute with multi-cells and controls for lateral glide. In 1954, Walter Neumark predicted a time when a glider pilot would be "able to launch himself by running over the edge of a cliff or down a slope... whether on a rock-climbing holiday in Skye or ski-ing in the Alps."In 1961, the French engineer Pierre Lemongine produced improved parachute designs that led to the Para-Commander.

The PC had cutouts at the rear and sides that enabled it to be towed into the air and steered, leading to parasailing/parascending. Domina Jalbert invented the Parafoil, he filed US Patent 3131894 on January 10, 1963. About that time, David Barish was developing the "sail wing" for recovery of NASA space capsules – "slope soaring was a way of testing out... the Sail Wing." After tests on Hunter Mountain, New York, in September 1965, he went on to promote slope soaring as a summer activity for ski resorts. Author Walter Neumark wrote Operating Procedures for Ascending Parachutes, in 1973 he and a group of enthusiasts with a passion for tow-launching PCs and ram-air parachutes broke away from the British Parachute Association to form the British Association of Parascending Clubs. In 1997, Neumark was awarded the Gold Medal of the Royal Aero Club of the UK. Authors Patrick Gilligan and Bertrand Dubuis wrote the first flight manual, The Paragliding Manual in 1985, coining the word paragliding; these developments were combined in June 1978 by three friends, Jean-Claude Bétemps, André Bohn and Gérard Bosson, from Mieussy, Haute-Savoie, France.

After inspiration from an article on slope soaring in the Parachute Manual magazine by parachutist and publisher Dan Poynter, they calculated that on a suitable slope, a "square" ram-air parachute could be inflated by running down the slope. Bohn glided down to the football pitch in the valley 1000 metres below. "Parapente" was born. From the 1980s, equipment has continued to improve, the number of paragliding pilots and established sites has continued to increase; the first Paragliding World Championship was held in Verbier, Switzerland, in 1987, though the first sanctioned FAI World Paragliding Championship was held in Kössen, Austria, in 1989. Europe has seen the greatest growth in paragliding, with France alone registering in 2011 over 25,000 active pilots; the paraglider wing or canopy is what is known in engineering as a "ram-air airfoil". Such wings comprise two layers of fabric that are connected to internal supporting material in such a way as to form a row of cells. By leaving most of the cells open only at the leading edge, incoming air keeps the wing inflated, thus maintaining its shape.

When inflated, the wing's cross-section has the typical teardrop aerofoil shape. Modern paraglider wings are made of high-performance non-porous materials such as ripstop polyester or nylon fabric. In some modern paragliders higher-performance wings, some of the cells of the leading edge are closed to form a cleaner aerodynamic profile. Holes in the internal ribs allow a free flow of air from the open cells to these closed cells to inflate them, to the wingtips, which are closed; the pilot is supported underneath the wing by a network of suspension lines. These start with two sets of risers made of short lengths of strong webbing; each set is attached to the harness by a carabiner, one on each side of the pilot, each riser of a set is attached to lines from only one row of its side of wing. At the end of each riser of the set, there is a small delta maillon with a number of lines attached, forming a fan; these are 4 – 5 metres long, with the end attached to 2 − 4 further lines of around 2 m, which are again joined to a group of smaller, thinner lines.

In some cases this is repeated for a fourth cascade. The top of each line is attached to small fabric loops sewn into the structure of the wing, which are arranged in rows running span-wise; the row of lines nearest the front are known as the A lines, the next row back the B lines, so on. A typical wing will have A, B, C and D lines, but there has been a tendency to reduce the rows of lines to three, or two, to reduce drag. Paraglider lines are made from Dyneema/Spectra or Kevlar/Aramid. Although they look rather slender, these materials are immensely strong. For example, a single 0.66 mm-diameter line can have a breaking strength of 56 kg. Paraglider wings have an area of 20–35 square metres with a span of 8–12 metres and weigh 3–7 kilograms

Earl of Newburgh

The title Earl of Newburgh was created in the Peerage of Scotland in 1660 for James Livingston, 1st Viscount of Newburgh, along with the subsidiary titles Viscount of Kynnaird and Lord Levingston. The viscountcy of Newburgh and Livingston baronetcy, which devolved upon the 1st Earl, were created with remainder to heirs male and became extinct on the death of the 2nd Earl. However, the Earldom and its subsidiary titles, which were created with remainder to heirs whomsoever, can be inherited through male and female lines, thus passing by marriage through various different families; the 3rd Countess's second husband was the titular 5th Earl of Derwentwater, so the 4th and 5th Earls of Newburgh were titular Earls of Derwentwater, Viscounts Radclyffe and Langley and Barons Tyndale, of Tyndale, Northumberland, in the Jacobite Peerage. On the death of the 5th Earl, the title passed to a descendant of the daughter of the 3rd Countess by her first husband, namely the 6th Prince Giustiniani, his daughter, the 7th Countess of Newburgh married the 4th Marquis Bandini and was succeeded, upon her death in 1877, by her son as 8th Duke of Mondragone and 8th Earl of Newburgh.

In 1941, upon the death of his son the 9th Earl, the title devolved upon the princely Rospigliosi family. The 12th and present Earl of Newburgh is known in Italy - he lives in Milan - as Prince Rospigliosi, holds several other titles of nobility: Duke of Zagarolo, Prince Castiglione, Marquis of Giuliana, Count of Chiusa and Baron of La Miraglia and Valcorrente, Lord of Aldone, Burgio and Trappeto, Patrician of Venice, Pistoia and Ravenna. Sir John Livingston, 1st Baronet Sir James Livingston, 2nd Baronet James Livingston, 1st Earl of Newburgh Charles Livingston, 2nd Earl of Newburgh Charlotte Maria Radclyffe, 3rd Countess of Newburgh James Bartholomew Radclyffe, 4th Earl of Newburgh and titular 6th Earl of Derwentwater Anthony James Radclyffe, 5th Earl of Newburgh and titular 7th Earl of Derwentwater Vincenzo Giuseppe Filippo Graziliano Giacopo Gasparo Baldassaro Melchior Domenico Giustiniani, 6th Prince Giustiniani and"de jure" 6th Earl of Newburgh Maria Cecilia Agata Anna Josefa Laurenzia Donata Melchiorra Baldassara Gaspara Bandini, Duchess of Mondragone and 7th Countess of Newburgh Sigismondo Niccolo Venanzio Gaetano Francisco Giustiniani-Bandini, 1st Prince Bandini-Giustiniani and 8th Earl of Newburgh Carlo Giustiniani-Bandini, 2nd Prince Bandini-Giustiniani and 9th Earl of Newburgh Maria Sofia Guiseppina Giustiniani-Bandini, 10th Countess of Newburgh Giulio Cesare Taddeo Cosimo Rospigliosi, 10th Prince Rospigliosi and 11th Earl of Newburgh Filippo Giambattista Camillo Francesco Aldo Maria Rospigliosi, 11th Prince Rospigliosi and 12th Earl of Newburgh.

List of current consorts of sovereigns

Norodom Sihamoni, King of Cambodia. Pope Francis, being an ordained priest of the Catholic Church, is sworn to celibacy. Sabah Al-Ahmad Al-Jaber Al-Sabah, Emir of Kuwait, he married his first cousin once removed Sheikha Fatuwah bint Salman Al-Sabah. She died before the Iraqi invasion of Kuwait on 2 August 1990, prior to his accession to the throne. Margrethe II, Queen of Denmark, she married Henri de Laborde de Monpezat. He died on 13 February 2018 at Fredensborg Palace

Sword Art Online: Code Register

Sword Art Online: Code Register sometimes known as Sword Art Online: Code Resister, is a 2014 video game for iOS and Android devices released in Japan only. Sword Art Online: Code Register is a Japanese role-playing game with a simple tap-and-play battle system. Players can put together groups of characters with different skills and actions to take on opponents and explore different worlds; the game features multiple worlds and characters featured in the franchise, including the eponymous Sword Art Online, ALfheim Online, Gun Gale Online, as well as its own original characters. The game features a "Duel Order System" where players tap characters to make them perform actions against enemies and thus pull of combos, utilize the "Switch" system to change the order of attack for better strategies and combos. Similar to the light novel and anime, there exists different kinds of Sword Skills and Unit Skills which players can utilize to deal damage or recover health. There exists systems to create custom weapons using materials gathered from quests, levelling up skills, adding abilities.

Players who register early can obtain a special Kirito avatar. A pre-release promotion by Bandai Namco allows registered users to help decide the voice actress for the new original character Sayuki, they are entered into a lottery where the winner receives a Leafa figure. Sword Art Online: Code Register featured in a 2015 crossover collaboration with the Tales franchise, with characters from Tales of Link making their way into the game, along with various events and illustrations. "Snow White of Saintly Healing Asuna" and "Gluttonous Reindeer Silica" outfits were available in December 2015 as part of a Christmas promotion, after "Lovely Bride Asuna" and "Pretty Bride Silica" designs in June. Another 2016 crossover effort features Cross Register and.hack mobile game New World, with Code Register receiving a Black Rose costume and New World receiving Kirito and Asuna costumes and a Yui accessory, amongst other character and equipment cards. Geoff Thew of Hardcore Gamer complained about the lack of meaningful user interaction, claiming it "looks as exciting as data entry."

Official website

Heart of Darkness (video game)

Heart of Darkness is a cinematic platform video game developed by Amazing Studio, published by Infogrames Multimedia in Europe and Interplay Productions in North America and distributed by Tantrum Entertainment and Infogrames for PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released; the game places players in the role of a child named Andy as he attempts to rescue his dog, kidnapped by shadow-like spectres. The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, uses pre-rendered background scenery; the game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game features an original score by film and television composer Bruce Broughton. Heart of Darkness is a cinematic platformer in the vein of Eric Chahi's previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game's linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, perilous obstacles.

Along with basic movement, such as running and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows; the Special Powers, which can be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint; the game begins with the protagonist. Being instructed that same day by his teacher to watch the solar eclipse, Andy takes his beloved dog Whisky to the park where dark forces steal Whisky away, prompting Andy to use his assortment of inventions and machines to get him back. Andy travels to another world called the Darkland in a homemade spaceship which promptly crashes and he has to face an assortment of obstacles to rescue Whisky and find his way home. Throughout the game, Andy is tasked with fighting living shadow creatures and dark monsters while traversing several hostile alien environments such as a canyon, underwater cave, lava river.

He receives help in this quest from a peaceful alien race called Amigos whom he befriends, from magic powers he obtains from a meteor referred to as the'magic rock.' The main antagonist is an evil sorcerer known as the Master of Darkness who intended to capture Andy instead of his dog. Somewhat resembling Andy's teacher from the beginning of the game, the Master of Darkness has an interest in capturing Andy and sends his minions to pursue him. Another major antagonist is the Vicious Servant. After traveling across the varying alien environments and fighting alongside the Amigos, Andy finds himself inside the Master of Darkness' lair where he proceeds to free Whisky and join forces with the Vicious Servant to help overthrow the Master of Darkness. Planning to use the magic rock's power to destroy the black hole at the lair's center. However, Andy is double-crossed by the servant who kicks Whisky into the black hole and sends Andy into an ambush. Andy ends up fending off droves of shadow creatures and following through with his plan, but falls into the black hole himself along with the Master of Darkness as the structure around him collapses.

The black hole's center is the heart of darkness and there Andy must fight the Master and face his fears once and for all. Upon succeeding the darkness dissipates and Andy awakens in his treehouse, believing the experience was all just a dream but after Andy and Whisky go to sleep and it's shown Andy has gotten over his fear of the dark, the player is shown the Amigos cleaning up the wreckage of Andy's ship and proving the adventure was real. Heart of Darkness suffered a protracted development cycle marked by numerous delays and changes in platform. Development began with the PC as the lead platform; the game was not publicly unveiled until the March 1995 European Computer Trade Show, at which time the developers said it was near completion. A version for the 3DO Interactive Multiplayer was announced, but the game spent so long in development that by the time it was finished, the 3DO was no longer commercially viable. A version for the Amiga CD32 was in development but never released. An Atari Jaguar CD version was announced in July 1994, with internal documents from Virgin Interactive Entertainment stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition.

In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released. A release date of October 1996 was announced with the Saturn version, but as this date approached the publisher announced that the game would not be ready until late 1997. Sega Saturn Magazine commented at the time that "this is becoming a joke of a situation; the game looked amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3, it's going to be out-dated and out-quaffed by its contemporary software." With further delays, the Saturn was no longer a commercially viable platform by the time Heart of Darkness was finished. In a 2015 interview with Eur

Bernward Monument

The Bernward Monument is a larger-than-life-sized bronze statue of Bishop Bernward of Hildesheim in the Domhof in Hildesheim. It was made by Ferdinand Hartzer in 1893 for the nine hundredth anniversary of St. Bernward's enthronement as Bishop of Hildesheim. On 7 September 2011, in the course of the renovations of Hildesheim Cathedral it was temporarily relocated to the garden of house 24, Domhof; the statue stood on a broad cubic base of hewn stone blocks in the forecourt of the northwestern entrance to the cathedral. The statue was positioned so that it faced towards people approaching the cathedral from the east, welcoming them before they entered the cathedral itself. Behind the statue, the ground-level is raised to the height of the base. Steps next to the monument allow the visitor to climb up to the same level as the bishop; the bronze statue, covered byu a patina and weathered by wind and rain, depicts the saint in episcopal garb, with alb, maniples and crosier. With these, the artist attempted to be accurate imitating the depictions of Bernward's chasuble preserved in the cathedral museum.

However, the mitre and crosier, with the coronation of the Virgin depicted in the crook, are based on examples from a century or two after Bernward's death. The Bishop stands upright, bending down to look at the viewer, his right hand is raised in benediction, his left hand holds his coriser at about the same height. The chasuble drapes down from this point; the forward position of his left foot and the forward tilt of the crosier imbues the statue with forward momentum. This is emphasised from behind by his billowing hair, his narrow, serious, no longer youthful face seems to look over his people with in care. At the point where the crosier touches the ground there is a model of St. Michael's Church, which Bernward founded and in which he was buried, it here serves as a symbol of the saint. The depiction of the church corresponds to its modern shape, not to its appearance in the nineteenth century. More than his predecessors, Daniel Wilhelm Sommerwerck, Bishop of Hildesheim 1871-1905 modelled himself on Bernward and put the saint more prominently before the eyes of his diocese.

With Kulturkampf and the consolidation of the catholic church in the new German empire ongoing, Bernward's political deeds his role as tutor and advisor to Emperor Otto III and Emperor Henry II gained great symbolic value. In the 1870s, there were plans for a monument, but it was only in 1885, in a pastoral letter on the subject of Bernward that Bishop Sommerwerck made an open appeal, seeking support for the planned monument. The appeal had a enthusiastic reception; the Prussian government indicated its willingness to cooperate from the outset. Out of eight submissions, that of C. F. Hartzer was selected; the substructure which he had envisioned was not accepted and Hartzer produced a new design, with the help of the architect Christoph Hehl, a close friend of his. On 28 September 1893, the day before Michaelmas, Bishop Sommerwerck revealed the new monument to a great audience of diocesan clerics, government officials, the people of Hildesheim in a festive ceremony, calling the saint: Originally the Bernward monument stood further north halfway between the cathedral and the bishop's house and looked down from the top of a podium, more than three metres high towards the Großen Domhof to the north.

This was the same location in which the Bernward Column stood until it was moved inside the cathedral for conservation reasons in 1893. The pedestal, made from light grey granite had neoromanesque architectural decorations and was divided into several different levels of decreasing size. On the rounded central level there were four bronze reliefs: the front one bearing Bernward's name and dates, the other three showing key scenes from his life, which showed him as a teacher, a church leader, an artist - indicating the contemporary meaning of the monument. Below the statue itself was a copy of the Cross of Bernward, which explains why this symbol is absent from the statue itself; the bronze reliefs were taken and melted down for war purposes in 1943. The statue itself escaped the destruction of Hildesheim. After the war, the cathedral chapter decided that the tall podium was no longer appropriate and it was removed in 1966. Monika & Karl Arndt. "Das Bernward-Denkmal in Hildesheim," in Bernward von Hildesheim und das Zeitalter der Ottonen, Vol. I, Hildesheim 1993, pp. 449–457 Manfred Overesch.

"Das Bernward-Denkmal von 1893 als politische Antwort der katholischen Kirche auf den Kulturkampf Bismarcks," Die Diözese Hildesheim, 61st annual, Hildesheim 1993, pp. 103–105 Thomas Scharf-Wrede. Zur Bedeutung und Verehrung des hl. Bernward im Bistum Hildesheim im 19. Und 20. Jahrhundert, Hildesheim, pp. 107–116 52°8′56.764″N 9°56′46.802″E