Persona 3, released outside Japan as Shin Megami Tensei: Persona 3, is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the Persona series, which is part of the
Japanese box art
The protagonist gains academic skills by studying in the school library. The upper-right area of the screen indicates the current date, time period, and phase of the moon.
A Japanese ad for Persona 3, created by the game's art director, Shigenori Soejima. The ad "contains three important game elements: school, Persona, and friendship."
Rice Paddy Art inspired by Yuzuru Hanyu "Mass Destruction" program in Kakuda, Miyagi, Japan
Persona 4, released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the Persona series, itself a part of the
Persona 3
…players to talk to enemies during a battle to recruit them, earn money, or obtain items. However, the social elements of Persona 3 (and its successor, Persona 4) are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP.com interview that "negotiation isn't gone...And…
A standard battle in Persona 4 Golden. Certain actions such as a successful attack will prompt a dialogue box on top. Players navigate between battle options listed in the box on the bottom-left of the screen, while the character portraits on the right hand of the screen indicate each member's health and magic points.
Persona 4 Golden booth at E3 2012