The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive division 2K Games. It is the fourth installment in The Elder Scrolls action fantasy series, following The Elder Scrolls III: Morrowind and preceding The Elder Scrolls V: Skyrim; the game was released for Microsoft Windows and Xbox 360 in March 2006, on PlayStation 3 in March 2007, with a mobile version of the game released on May 2, 2006. Taking place within the fictional province of Cyrodiil, Oblivion's main story revolves around the player character's efforts to thwart a fanatical cult known as the "Mythic Dawn" that plans to open portal gates to a demonic realm known as "Oblivion"; the game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely. A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities.
Early in the game, seven skills are selected by the player as major skills for their character, with those remaining termed as minor skills. Development for Oblivion began in 2002, directly after the release of Morrowind, opting for tighter pacing in gameplay and greater plot focus than in past titles. To design the graphics, Bethesda used an improved Havok physics engine, high-dynamic-range lighting, procedural content generation tools that allowed developers to create detailed terrains, the Radiant AI system, which enabled non-player characters to make choices and engage in behaviors more complex than in past titles; the game features voiced NPCs—a first for the series—and the music of award-winning composer Jeremy Soule. Upon release, Oblivion was well received by critics and has won a number of industry and publication awards, it was praised for its impressive graphics, expansive game world, schedule-driven NPCs, is now considered one of the greatest games made. It was successful both critically.
Following a number of smaller content releases, Bethesda released two expansion packs for the game, Knights of the Nine and Shivering Isles, which were bundled with The Elder Scrolls IV: Oblivion Game of the Year Edition, released in 2007, re-released as a fifth-anniversary edition in 2011. Oblivion is a role-playing game; the player can follow side-quests, interact with NPCs, dispatch monsters, develop their character, travel anywhere in the province of Cyrodiil at any time while playing the game. The game never ends, the player can continue playing after completing the main quest; the gameplay includes a "fast travel" system, in which an icon appears on the game world map every time the player visits a new location. This excludes the game world's main cities which are unlocked for fast travel from the start of the game; the player can arrive at the desired location instantaneously by selecting the icon on the map. Character development is a primary element of Oblivion. At the beginning of the game, players select one of many humanoid or anthropomorphic races, each of which has different natural abilities, customize their character's appearance.
A perpetual objective for players is to improve their character's skills, which are numerical representations of their ability in certain areas. Seven skills are selected early in the game with the remainder termed minor; the players level up each time. Attributes are more broad character qualities, such as "speed" and "endurance", while skills are more specific, such as "armorer" or "athletics". Afflictions such as disease and poison can reduce the player's attributes; when players reach 25, 50, 75, or 100 points in a single skill, they unlock new abilities related to the skill. The game's 21 skills fall evenly under the categories of combat and stealth, many skills complement more than one area. Combat skills are used for battle and incorporate armor and heavy weapons like blades, axes and hammers. Magic skills rely on the use of spells to alter the physical world, to affect the minds of others, to injure and debilitate enemies, to summon monsters to help fight, to heal wounds. Stealth skills allow the player to crack locks, haggle for goods, use speech to manipulate people, apply cunning in combat.
The spells and other tools such that a player needs to employ and enhance these skills, such as lockpicks, can be purchased in shops, stolen from NPCs, or found as loot on the bodies of foes or in dungeons. Oblivion can be played in either a first- or third-person view, except in the mobile phone version, in which the game can only be played in isometric projection; the player may change the level of difficulty at any time, thereby weakening opponents and increasing the chance of success for particular actions. The screen presents a heads-up display, which provides information about the character's health and fatigue, all of which can be increased by leveling up. Health can be restored by potions, or resting. Magicka is depleted by the use of spells. Fatigue affects the character's effectiveness in combat and general efficiency, can be alleviated by resting and spells. Throughout the world are a variety of enemies, including standard fantasy mons
The United Kingdom the United Kingdom of Great Britain and Northern Ireland, sometimes referred to as Britain, is a sovereign country located off the north-western coast of the European mainland. The United Kingdom includes the island of Great Britain, the north-eastern part of the island of Ireland, many smaller islands. Northern Ireland is the only part of the United Kingdom that shares a land border with another sovereign state, the Republic of Ireland. Apart from this land border, the United Kingdom is surrounded by the Atlantic Ocean, with the North Sea to the east, the English Channel to the south and the Celtic Sea to the south-west, giving it the 12th-longest coastline in the world; the Irish Sea lies between Great Ireland. With an area of 242,500 square kilometres, the United Kingdom is the 78th-largest sovereign state in the world, it is the 22nd-most populous country, with an estimated 66.0 million inhabitants in 2017. The UK is constitutional monarchy; the current monarch is Queen Elizabeth II, who has reigned since 1952, making her the longest-serving current head of state.
The United Kingdom's capital and largest city is London, a global city and financial centre with an urban area population of 10.3 million. Other major urban areas in the UK include Greater Manchester, the West Midlands and West Yorkshire conurbations, Greater Glasgow and the Liverpool Built-up Area; the United Kingdom consists of four constituent countries: England, Scotland and Northern Ireland. Their capitals are London, Edinburgh and Belfast, respectively. Apart from England, the countries have their own devolved governments, each with varying powers, but such power is delegated by the Parliament of the United Kingdom, which may enact laws unilaterally altering or abolishing devolution; the nearby Isle of Man, Bailiwick of Guernsey and Bailiwick of Jersey are not part of the UK, being Crown dependencies with the British Government responsible for defence and international representation. The medieval conquest and subsequent annexation of Wales by the Kingdom of England, followed by the union between England and Scotland in 1707 to form the Kingdom of Great Britain, the union in 1801 of Great Britain with the Kingdom of Ireland created the United Kingdom of Great Britain and Ireland.
Five-sixths of Ireland seceded from the UK in 1922, leaving the present formulation of the United Kingdom of Great Britain and Northern Ireland. There are fourteen British Overseas Territories, the remnants of the British Empire which, at its height in the 1920s, encompassed a quarter of the world's land mass and was the largest empire in history. British influence can be observed in the language and political systems of many of its former colonies; the United Kingdom is a developed country and has the world's fifth-largest economy by nominal GDP and ninth-largest economy by purchasing power parity. It has a high-income economy and has a high Human Development Index rating, ranking 14th in the world, it was the world's first industrialised country and the world's foremost power during the 19th and early 20th centuries. The UK remains a great power, with considerable economic, military and political influence internationally, it is sixth in military expenditure in the world. It has been a permanent member of the United Nations Security Council since its first session in 1946.
It has been a leading member state of the European Union and its predecessor, the European Economic Community, since 1973. The United Kingdom is a member of the Commonwealth of Nations, the Council of Europe, the G7, the G20, NATO, the Organisation for Economic Co-operation and Development and the World Trade Organization; the 1707 Acts of Union declared that the kingdoms of England and Scotland were "United into One Kingdom by the Name of Great Britain". The term "United Kingdom" has been used as a description for the former kingdom of Great Britain, although its official name from 1707 to 1800 was "Great Britain"; the Acts of Union 1800 united the kingdom of Great Britain and the kingdom of Ireland in 1801, forming the United Kingdom of Great Britain and Ireland. Following the partition of Ireland and the independence of the Irish Free State in 1922, which left Northern Ireland as the only part of the island of Ireland within the United Kingdom, the name was changed to the "United Kingdom of Great Britain and Northern Ireland".
Although the United Kingdom is a sovereign country, Scotland and Northern Ireland are widely referred to as countries. The UK Prime Minister's website has used the phrase "countries within a country" to describe the United Kingdom; some statistical summaries, such as those for the twelve NUTS 1 regions of the United Kingdom refer to Scotland and Northern Ireland as "regions". Northern Ireland is referred to as a "province". With regard to Northern Ireland, the descriptive name used "can be controversial, with the choice revealing one's political preferences"; the term "Great Britain" conventionally refers to the island of Great Britain, or politically to England and Wales in combination. However, it is sometimes used as a loose synonym for the United Kingdom as a whole; the term "Britain" is used both as a synonym for Great Britain, as a synonym for the United Kingdom. Usage is mixed, with the BBC preferring to use Britain as shorthand only for Great Britain and the UK Government, while accepting that both terms refer to the United K
Final Fantasy Tactics: The War of the Lions
Final Fantasy Tactics: The War of the Lions is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable, the game is an updated version of Final Fantasy Tactics made for the PlayStation, released in 1997. The War of the Lions is the second announced game in Square Enix's "Ivalice Alliance" series of video games set in the Ivalice fictional world; the first is Final Fantasy XII: Revenant Wings and the third is Final Fantasy Tactics A2: Grimoire of the Rift. Ivalice has technology in line with the late medieval era of human history along with the typical magic and supernatural abilities found in most Final Fantasy games. Players control a mercenary named Ramza who finds himself embroiled in a civil war and an ancient demonic evil that has begun to take hold over the world. A noble by birth, he is forced to re-evaluate his opinion of commoners when his lowborn best friend starts a revolution against the ruling powers of Ivalice; the game was overhauled during development to take advantage of the PSP's screen ratio and technical abilities which resulted in new cutscenes, the capacity for multiplayer, other features.
War of the Lions includes new playable characters from other Final Fantasy titles, such as Balthier from Final Fantasy XII and Luso Clemens from Final Fantasy Tactics A2: Grimoire of the Rift, as well as returning favorite Cloud Strife from Final Fantasy VII, playable in the original release of the game. The War of the Lions received strong reviews upon its release and has since been adapted for mobile phones and tablet devices. Final Fantasy Tactics: The War of the Lions is a turn-based tactical role-playing game. Set within the fictional world of Ivalice, the game follows a war between the Kingdom of Ivalice and its neighbor Ordalia, told as a historical document relating the deeds of an extensive cast drawn from both sides of the conflict. While preserving the main narrative of Final Fantasy Tactics with updated localization, War of the Lions features tie-in references to other games set within Ivalice, including Balthier from Final Fantasy XII, Luso Clemens from Final Fantasy Tactics A2: Grimoire of the Rift.
The combat of War of the Lions can be compared with board games such as chess, with each piece corresponding to a party member in Ramza's current roster of fighters. Each fighter may move about the grid-like board in accordance with their move allotment as well as attack enemy fighters or activate more complex abilities; the terrain of each map dictates the mobility of the warriors. Ramza's soldiers can each equip a job in the Final Fantasy tradition, from standard swordsmen and archers to magic specialists to more exotic positions, like the dragoon and dancer. Fulfilling actions during a battle grants experience and job points to each character, the latter of which can be used to purchase new abilities. There are 22 jobs available in The War of the Lions. Once a character has learned a skill from a job, they have permanent access to it, although only one primary group of skills is available at a time and is job-dependent. Many abilities, such as those related to movement or being struck by an enemy, can still be equipped if the character changes jobs.
The game features permadeath — if a character is incapacitated from excessive damage and is not healed within several turns, they are permanently dead and cannot be used again in battle. Outside of battles, players can move around on an overworld map; this is not free movement like other Final Fantasy games. Crossing a wilderness location may lead to a random battle. In cities and towns, the players can buy new equipment, recruit fresh soldiers, send party members out on automated missions to earn cash and other rewards. In the game, the player can earn additional rewards by poaching creatures during battles. Another addition to the game is a wireless multiplayer mode, both for co-operative and competitive play. In competitive play, opposing teams may place traps onto the battlefield, these traps are hidden from the opponent. To ease identification, teams are assigned colors; the battle ends after a set number of rounds, the team with the most remaining HP is declared the winner. The winner may receive an item randomly generated from treasure chests.
Multiplayer is not included in the iOS version, however. Final Fantasy Tactics: The War of the Lions was revealed on December 13, 2006, in the Weekly Shonen Jump magazine as a PlayStation Portable port of Final Fantasy Tactics; the magazine stated additions of cel-shaded full motion videos, extra job classes among other new features. The title was made for the PlayStation console in 1997. Takamasa Shiba, the remakes game's producer, said that Square Enix decided to "re-envision the game a decade later"; because of the extensive gameplay and deep storyline, the PlayStation version would "compel players to spend hours playing it". Shiba cited this, as well as the system's portability, as the main reasons why Square chose to develop for the PlayStation Portable; the subtitle of The War of the Lions was chosen as it describes "the backdrop for the story of the two main characters Ramza and Delita", as well as illustrating the multiplayer gameplay. Following the trend of Final Fantasy video games on PlayStation systems, The War of the Lions features full motion video during certain scenes.
These videos are rendered using cel-shading, a technique giving the illusion of hand drawn animation. These cutscenes were collaboratively animated by Japanese animation studios Kamikaze Douga and Studio Anima
Uncharted: Drake's Fortune
Uncharted: Drake's Fortune is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series, was released in November 2007 for PlayStation 3; the single-player story follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan, whilst they battle a mercenary group led by Gabriel Roman. The game's world is navigated on foot or by vehicle, players are required to use Drake's platforming abilities to progress the story, which features puzzle sequences, while many parts of the game involve shooting and combat gameplay, it is played through a third-person perspective. Uncharted: Drake's Fortune contain a rewards system for completing certain pre determined objectives; the development of Uncharted: Drake's Fortune began in 2005, saw Naughty Dog altering their approach to development, as they sought to create a humanized video game, distinct from their other entries.
It was subsequently delayed numerous times through its development, as the team updated or wholly changed various aspects related to the story and the game's design. Uncharted: Drake's Fortune is notable for being one of the first video games to feature force feedback vibration, the development team found influence for many of the game's aesthetic elements from film, pulp magazines, movie serials. Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received widespread critical acclaim from game critics upon release, with praise directed toward its visuals, musical score, animation and voice acting; the game went on to sell one million copies after its first ten weeks of release, helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection; as the game opens, treasure hunter Nathan "Nate" Drake, accompanied by reporter Elena Fisher, recovers the coffin of his self proclaimed ancestor Sir Francis Drake, which he located from coordinates inscribed on a family heirloom: a ring Nate wears around his neck.
The coffin contains Sir Francis Drake's diary. Pirates attack and destroy Nate's boat; when Sully and Nate follow the diary to the indicated spot, they learn that El Dorado is a large golden idol that the Spanish had tried to remove from the island centuries ago. After finding a U-boat, mercenaries led by criminal Gabriel Roman intercept Nate and Sully. Sully is shot but Nate manages to escape to an island where Sir Francis Drake's diary claims the idol is located. On the way to the island, anti-aircraft fire forces Elena and Nate to bail out of the airplane and they are separated. Nate heads toward an old Spanish fort to find Elena. Though captured and Elena reunite and flee to the old customs house on the island. There they find. Nate discovers that the idol is located near the customs house, finds and rescues Sully. Nate realizes that the idol is cursed, that it turned the Spanish and Kriegsmarine searching for it into zombified monsters. Nate attempts to stop Roman from removing the idol from the island, arrives in time to see Atoq Navarro, a man hired by Roman, find the statue.
Navarro tricks Roman into becoming cursed. Nate jumps onto the statue and rides it as it is airlifted onto a boat in the bay. There he manages to sink the idol to the bottom of the ocean. Sully arrives and Elena and Nate leave the island with several chests of treasure, after displaying affection towards each other. Gameplay in Uncharted is a combination of action-adventure gameplay elements and some 3D platforming with a third-person perspective. Platforming elements allow Nate to jump, swim and move along ledges and swing from ropes, perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores; when facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons. Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed offer much greater damage. Nate can only carry one pistol and one rifle at a time, there is a limited amount of ammunition per gun.
Picking up a different firearm switches that weapon for the new one. Grenades are available at certain points, the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down; these third-person perspective elements were compared by several reviewers to Gears of War, in that the player can have Drake take cover behind walls, use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal; the game includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving th
Grand Theft Auto IV
Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on 29 April 2008, for Microsoft Windows on 2 December 2008, it is the eleventh title in the Grand Theft Auto series, the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City, the single-player story follows a war veteran, Niko Bellic, his attempts to escape his past while under pressure from loan sharks and mob bosses; the open world design lets players roam Liberty City, consisting of three main islands. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, follow new protagonists.
Development began soon after the release of Grand Theft Auto: San Andreas and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed tone for the series. Unlike previous entries, Grand Theft Auto IV lacked a strong cinematic influence, as the team attempted an original approach to the story; as part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team. Following its announcement in May 2006, Grand Theft Auto IV was anticipated. Upon release, the game received universal critical acclaim, with praise directed at the game's narrative and open world design. However, the game generated controversy, with criticism directed at the game's depiction of violence and players' ability to drive under the influence of alcohol. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and $500 million in its first week.
Considered one of the most significant titles of the seventh generation of video games, by many critics as one of the greatest video games of all time, it won year-end accolades, including Game of the Year awards from several gaming publications. Its successor, Grand Theft Auto V, was released in September 2013. Grand Theft Auto IV is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story, it is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can roam the game's open world, have the ability to complete optional side missions. Composed of the fictional city of Liberty City, the world of Grand Theft Auto IV is larger in area than most earlier entries in the series. At the beginning of the game, players can only explore the first island–composed of Dukes and Broker–with all other islands unlocking as the story progresses.
Players use melee attacks and explosives to fight enemies, may run, swim or use vehicles to navigate the game's world. There is a first-person perspective option. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be regenerated using multiple techniques, such as eating, using medical kits, or calling for paramedics. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display. On the meter, the displayed stars indicate the current wanted level. Law enforcement officers will search for players; the wanted meter enters a cool-down mode and recedes when players are hidden from the officers' line of sight. The game's cover system allows players to move between cover, to fire blindly and target a specific enemy. Individual body parts can be targeted. Melee attacks include additional moves, such as dodging, disarming an opponent and counter-attacking.
Body armour is used up in the process. When health is depleted, gameplay stops, players respawn at the nearest hospital; the game's single-player mode lets players control Eastern European Niko Bellic. During the story, Niko meets various new characters; these characters can perform favours for Niko whenever he asks. Cabs are always available during gameplay, allowing players to travel to a destination. Throughout the course of the game, players are faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts. Other available activities include a vigilante mini-game, in-game television programming. Niko has a smartphone for starting activities; the smartphone is used to access the game's online multiplayer mode, to enter cheat codes. To access the in-game Internet, which allows Niko to send and receive emails and set up pr
Resistance 2 is a science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Japan on November 13, 2008, in Australia on November 27, 2008, in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man. Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", like him, are infected with the Chimeran virus, must keep it under control through regular application of inhibitors; the game, along with Resistance: Fall of Man and Resistance 3, had its online servers shut down on April 8, 2014. Digital versions of the first two games were released after the servers' closure in Europe.
Resistance 2 is a single-player campaign, with the player controlling protagonist Nathan Hale. The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a mini gun called the "HVAP Wraith"; the weapons are a mix of more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 does not use a health bar in the single player campaign as it did in the first, but instead it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health. Resistance 2 features multiplayer in two variations. Both multiplayer modes track the player's performance, gaining experience and leading to benefits and rewards, as well as assigning the player a skill ranking. Resistance 2 does not offer co-op for the single player campaign.
Cooperative mode features a separate campaign mode set in 1952-53 in the gap in the time line of the single-player campaign. The cooperative campaign supports anything from two to eight players, taking the role of a special forces group called "Spectre Team". Players are tasked with many randomized objectives around the map, while defeating hordes of Chimera in the process; the strength of the enemy forces is altered based on the number of their skill levels. There are three classes to choose from: Special Ops — long-distance damage dealers, who provide ammunition. Competitive mode features support for up to 60 players during the Skirmish mode. Five games modes are available: Deathmatch, Team Deathmatch, Core Control and released via update, Meltdown. Skirmish has players getting split up into squads of five and take part in objective-based proxy-battles. Players can play as either the Humans or the Chimerans, get to choose their weapon loadout before and during a game while respawning. Many weapons make a return from the original, most notably the Carbine, Fareye, Rossmore and LAARK.
However, the Arc Charger and Dragon did not return, were instead replaced with the Bellock, Wraith and Pulse Cannon. The addition of berserks is a new feature, can only be accessed if the player reaches a required XP during a game through kills; the berserks give players an additional advantage such as a new weapon or added health but only for a short period of time. There are a variety of campaign based maps featuring maps of different sizes with the player choosing their preference. Custom games made a return, although unlike Resistance: Fall of Man, players cannot receive XP in custom games; the ranking system is identical to that of Resistance: Fall of Man, with players progressing through 20 ranks with three tiers each from private up to supreme commander. As some ranks are gained, players receive unlockables such as different skins. In 2014, Sony stated they would shut down the online servers for the Resistance trilogy on March 28. From on, online multiplayer would be disabled. However, the single player/story mode and offline co-op campaigns are still available to play.
Following the events of the first Resistance, soldiers from the Special Research Projects Administration, led by Major Richard Blake, take custody of Sgt. Nathan Hale, they are soon shot down by Chimeran forces. In a desperate move, Blake releases "Daedalus", a Chimeran leader, ignoring warnings that he cannot be controlled. Daedalus soon escapes and the SRPA are forced to abandon their base. Blake explains to Hale that he is part of "Project Abraham", a covert effort to create human soldiers infused with the Chimera virus, known as Sentinels. Two years Hale is promoted to Lieutenant and given command of Echo Squad, consisting of Sergeant Ben Warner, Specialist Aaron Hawthorne, Corporal Joseph Capelli. On May 15, 1953, a Chimeran armada launches an invasion of the United States, overwhelming most of its remaining populated cities. Among the targets is an underwater SRPA outpost in San Francisco, where Hale is scheduled to undergo inhibitor treatment to prevent the Chimera virus taking him over.
With Blake providing backup, H
Metal Gear Solid
Metal Gear Solid is an action-adventure stealth video game developed by Konami Computer Entertainment Japan and released for the PlayStation in 1998. The game was directed and written by Hideo Kojima, serves as a sequel to the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima worked on; the game was first unveiled in the Tokyo Game Show in 1996 and subsequently shown in the Electronic Entertainment Expo in 1997, before releasing in late 1998. The game follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, stop them from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, voice acting was used throughout the entire game. Metal Gear Solid was well received, shipping more than six million copies, along with 12 million demos, scoring an average of 94/100 on the aggregate website Metacritic.
It is regarded as one of the greatest and most important video games, helped popularize the stealth genre and in-engine cinematic cutscenes. Its success prompted the release of an expanded version for the PlayStation and PC, Metal Gear Solid: Integral, a GameCube remake, Metal Gear Solid: The Twin Snakes; the game has spawned numerous sequels and spin-offs, including several games, a radio drama and novels. The player must navigate the protagonist, Solid Snake, through the game's areas without being detected by enemies. Detection is triggered by the player moving into an enemy's field of vision and sets off an alarm that draws armed enemies to his location; this triggers "alert mode" and the player must hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar can not be used in evasion mode. In addition to the stealth gameplay, there are set-piece sequences that entail firefights between the player and enemies.
To remain undetected, the player can perform techniques which make use of both Solid Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision. Snake can make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise; the emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will result in serious damage to Snake. Despite the switch to 3D, the game is still played from an overhead perspective similar to the original 2D Metal Gear games. However, the camera angle will change during certain situations, such as a corner view when Snake flattens himself to a wall next to an open space, or into first-person when crawling under tight spaces or using certain items such as the binoculars or a sniper rifle; the player can use the first-person view while remaining idle to look around Snake's surroundings or see what's ahead of him.
Progress is punctuated by codec, as well as encounters with bosses. To progress, players must defeat them. Play controls and strategies can be accessed via the Codec radio, where advice is delivered from Snake's support team; the Codec is used to provide exposition on the game's backstory. In addition to the main story, there's a VR training mode in which the player can test out their sneaking skills in a series of artificially constructed environments; this mode is divided into each consisting of ten stages. After completing all 30 stages, a survival mission is unlocked in which the player must sneak their way through ten consecutive stages under a seven-minute limit; the protagonist is a legendary infiltrator and saboteur. During the mission, Snake receives advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with advice and tactics. While he keeps a number of secrets from Snake, he reveals them, he is joined by Naomi Hunter. The main antagonist of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, genetic counterpart to Solid Snake.
An elite special forces unit, FOXHOUND contains experts specializing in unique tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army. Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; the year is 2005, six year