Q*bert is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
Arcade cabinet
In this concept sketch, Q*bert is still depicted shooting his foes. The sole enemy type depicted appears to be Ugg or WrongWay, although some are positioned on top of the blocks instead of just the sides as they would appear in the final version.
Q*bert developer Warren Davis
An advertisement flyer by Gottlieb showcasing several of the licensed tie-in products by Parker Brothers, Kenner, and others. The character's likeness was often slightly adjusted to serve the specific application.
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.
Police 911 (also called The Keisatsukan and Police 24/7) is a light gun arcade game.
Pong is the first commercially successful arcade video game
The inside of a Neo Geo MVS arcade cabinet
Sega Rally arcade racing games at the Veljekset Keskinen department store in Tuuri, Alavus, Finland in 2017