SUMMARY / RELATED TOPICS

Racing 92

Racing 92 is a French rugby union club based in suburban Paris, formed in 2001 with the collaboration of the Racing Club de France and US Métro. They were called Racing Métro 92 between 2001 and 2015, when they changed the name to Racing 92. "92" is the number of Hauts-de-Seine, a département of Île-de-France, bordering Paris to the west, where they play, whose council gives financial backing to the club. They play in the Top 14, having been promoted as 2008–09 champions of Rugby Pro D2. After starting the 2017–18 season at the Stade Yves-du-Manoir stadium at Colombes, where the France national team played for several decades, Racing played their first match at the new U Arena, since renamed Paris La Défense Arena, in Nanterre on 22 December 2017. Racing Club was established in 1882 as one of the first in France. New sections were added thereafter. A rugby section was founded in 1890, which became an immediate protagonist of the early French championship to which, until 1898, only Parisian teams were invited.

On 20 March 1892 the USFSA organised the first French rugby championship, a one off game between Racing and Stade Français. The game was refereed by Pierre de Coubertin and saw Racing win 4–3. Racing were awarded the Bouclier de Brennus, still awarded to the winners of the French championship today. Both clubs would contest the championship game the following season as well, though in 1893 it would be Stade Français who would win the event, defeating the Racing Club 7–3. Stade went on to dominate the following years and the Racing Club would make their next final appearance in the 1898 season, where they met Stade yet again; however the title was awarded after a round-robin with six clubs. Stade Français won with 10 points, Racing came in second with 6. Racing contested the 1900 season final against the Stade Bordelais club, as provincial clubs had been allowed to compete in 1899. Racing won the match, defeating Stade Bordelais 37–7; the two clubs would meet again in the 1902 championship game, where Racing would again win, 6–0.

A decade passed until Racing Club made another championship final, which would be on 31 March 1912, where they would play Toulouse in Toulouse. They lost the match 8–6. Due to World War I the French championship was replaced with a competition called the Coupe de l'Espérance; the Racing Club won the competition in 1918, defeating FC Grenoble 22 points to 9. Normal competition resumed for the 1920 season; that season the Racing Club made their first final since 1912, though they lost 8 to 3 to Stadoceste Tarbais, a club from the Pyrénées. After the 1920 season, the Racing Club would not win any championships for a number of years. In 1931 they created the Challenge Yves du Manoir competition. In the 1950s the club had some success, making their first championship final in 30 years, losing to Castres Olympique, 11 points to 8, becoming runners-up in the Challenge Yves du Manoir and winning the Challenge Rutherford in the 1952 season. After losing the 1957 final to FC Lourdes, the club won the championship in the 1959 season, defeating Mont-de-Marsan 8 points to 3.

The Racing Club would next play in the championship final in the 1987 season, where they met Toulon at Parc des Princes in Paris. Toulon won the match 15 points to 12. Three seasons the Racing Club defeated Agen 22 to 12 in Paris, capturing their first title since the 1959 season, but in the wake of the 1990 title, Racing Club had a hard time adapting to the professional era and started to decline, until they were relegated to Division 2 at the end of the 1995–96 season. They jumped back to the top tier in 1998 but went down again in 2000 and played in Division 2 for most of the next decade. In 2001 the rugby section split off from the general sports club to merge with the rugby section of US Métro, the Paris public transport sports club, to form the current professional concern, known as Racing Métro 92. Both Racing Club de France and US Métro retained their other amateur general sports sections. Racing 92's president is Jacky Lorenzetti; when Lorenzetti took over in 2006, the board set goals of bringing Racing into the Top 14 within the next two years and into the Heineken Cup by 2011.

They missed their Top 14 goal by one year, not entering the top flight until 2009, but achieved their Heineken Cup goal by qualifying for the 2010–11 edition. After 2003 the Challenge Yves du Manoir has been taken over by Racing Club as a youth competition for under 15s clubs. Racing Club de France provided 76 players including 12 captains, it is second only to Stade Toulousain in that category. Three Racingmen played in France's first international match against the All Blacks on 1 January 1906. Laurent Cabannes, a France flanker played for Harlequins. At the end of the 2014–15 season, the team's name was shortened from Racing Métro 92 to Racing 92. In France, early organised sport was a matter for rich people. Racing Club became the epitome of the exclusive athletics club, located in the heart of the Bois de Boulogne in the affluent western district of Paris; as the club's name, indicates, it was modelled after fashionable English sports organisations, whose ideal of mens sana in corpore sano appealed much to its members.

Many of them were aristocrats, four nobles took part in the first championship final. Although fewer aristocrats belong to the club now, it is still complicated to join it, the identity and image is one of exclusivity. Racing Club has always defended the amateur spirit of the game and of sports in gene

Coke Reed

Coke Stevenson Reed is an American mathematician and inventor from Austin, Texas. He is the inventor of the proprietary Data Vortex network. Implementations of this network into Supercomputers use a novel topology and switch logic based on his and Krystyna Kuperberg's solution to a problem posed by Stan Ulam in the Scottish Book. Coke completed his Ph. D. at the University of Texas at Austin under Hubert Stanley Wall. Dr. Coke Stevenson Reed is an American mathematician and the inventor and Chairman of Data Vortex Technologies, a held US company composed former members of the United States defense community. In his work with the Department of Defense and Department of Energy, Reed developed a thorough understanding of the existing pitfalls of computer networks and performance, his career has included positions at the Institute for Defense Analyses, Los Alamos National Laboratories, the United States Space Program, the Microelectronics and Computer Technology Corporation. Reed received his PhD in 1966 under Dr. Hubert S. Wall at the University of Texas at Austin.

His academic appointments have included the University of Texas, Auburn University, the University of Colorado Boulder, Princeton University. His contributions to national security were recognized in 1990 by the Department of Defense when he was awarded the Exceptionally Meritorious Civilian Service Award Medal. By the time Reed arrived at the University of Colorado in the early 1990s, he had adopted the study of such Eastern philosophies as Taoism, he embraced the philosophy of clearing one's mind and finding the answers to life's toughest problems through nature. The mathematical discovery of the Data Vortex came to him while in the Rocky Mountains - a sudden thought out of the blue, it was a dynamical system of three-dimensional Euclidean space that could move data, congestion-free. Through this revolutionary technology, Reed aims to break national security and big data analytics away from the confines of traditional computing with the creation and implementation of a revolutionary high performance computing network.

Since 1995, he has authored over 30 patents on the Data Vortex network. Data Vortex systems are presently housed at leading research institutions and organizations within the United States Government. Presently, Reed is working on implementation of the Data Vortex in novel spaces, such as neuromorphic computing and the cloud

Diablo (video game)

Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in early January 1997. Set in the fictional Kingdom of Khanduras in the mortal realm, Diablo makes the player take control of a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the fictional town of Tristram, the player journeys through sixteen randomly generated dungeon levels entering Hell itself in order to face Diablo. An expansion pack entitled Diablo: Hellfire was released in 1997 by Sierra Entertainment. In 1998, Electronic Arts released Diablo for the Sony PlayStation; this version, developed by Climax Studios, featured direct control of the main character's direction, as opposed to point-and-click movement, using the PlayStation controller. A Sega Saturn version was never released; the game's level of success led to two sequels: Diablo II in 2000 and Diablo III in 2012. Five years to celebrate Diablo's 20th anniversary, "The Darkening of Tristram" quest was added to Diablo III in early 2017.

Diablo slash video game. The player moves and interacts with the environment by way of a mouse. Other actions, such as casting a spell, are performed in response to keyboard inputs; the player can acquire items, learn spells, defeat enemies, interact with non-player characters s throughout the game. The dungeon levels are procedurally generated with themes for each level; the players are assigned a random number of quests from several tiers. The final two quests, are mandatory in order to finish the game. Diablo has three character classes: the Warrior, the Rogue, the Sorcerer; each class has a different level of assigned attributes along with a unique skill. Each class is capable of using all of the same items and spells, in contrast to titles in the Diablo series which have class-specific items and spells. However, the limitations in the attributes for each class reward play that utilizes them efficiently. Warrior: The most physically able of the three classes; the Warrior is a close-quarters fighter and can take the most physical punishment.

The Warrior's primary character attribute is Strength. The Warrior starts with the skill to repair objects in his possession at the cost of overall durability. Rogue: A master of ranged weapons. While not as strong as the Warrior, the rogue is effective at attacking enemies from a distance with the bow; the Rogue's primary character attribute is Dexterity. The Rogue's unique starting skill is the ability to disarm traps. Sorcerer: A spellcaster being the most physically weak of the three classes, but can learn the most spells at the highest levels; the Sorcerer's primary character attribute is Magic. The Sorcerer's unique starting skill is the ability to recharge spell staves at the cost of lowering the maximum number of spell charges that the staff can hold. In the expansion set, Diablo: Hellfire, the Monk was added; the Monk was meant to be proficient at melee combat with the staff, is not related to the Monk class in Diablo III. Two other classes, the Bard and Barbarian, were unfinished but remained hidden characters in Diablo: Hellfire, could be enabled using a hack.

Using the in-game sprites of the Rogue and Warrior the Bard is capable of dual-wielding weapons while the Barbarian was a two-handed axe specialist. Many items have attribute minimums to be used effectively. White-colored items are normal items, blue-colored items are magic items and gold-colored items are unique items. Any items that are not white in color must be identified to make use of their magical effects, characters can use unidentified items as they would the base item. Items wear down through use and only have a certain amount of durability; when an item's durability is zero, it is destroyed. Players can return to the town and pay a fee to an NPC, Griswold the Blacksmith, to have the items restored, while the Warrior can repair objects in his possession at the cost of overall durability. Bows are the ranged weapon of the game, best used by rogues. Staves, while capable of physical attacks, are used for the spell charges that they contain, as casting from a staff does not require the player to learn the spell or use mana.

A staff's spell can only be cast a certain number of times. Swords are one-handed, while axes are all two-handed. Maces and clubs add a 50% damage bonus against the undead. Shields, when paired with single-handed weapons, allow attacks to be blocked. There are three classifications of armor: light and heavy. Characters are allowed to wear a helmet, two rings, one amulet. Books contain spell formulas. Spell books cannot be used more than once, but multiple books of the same spell will increase the spell level, up to a maximum of 15. Scrolls allow use of both spells not yet learned, spells not available in book form, they vanish after one use. Many potions are available for use, including health and mana restoration, elixirs that increase statistics. Multiplayer can be done with up to four players. Multiplayer characters' states are saved periodically. Players can either be aggressive towards, or play co-operatively with, other players. Players can connect by one of the