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History
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Virtual reality render of a river from 2000
Virtual reality render of a river from 2000
Virtual environment at University of Illinois, 2001
Virtual environment at University of Illinois, 2001
Music visualizations are generated in real-time.
Music visualizations are generated in real-time.
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A Blender screenshot displaying the 3D test model Suzanne
A Blender screenshot displaying the 3D test model Suzanne
Spacewar! running on the Computer History Museum's PDP-1
Spacewar! running on the Computer History Museum's PDP-1
Quarxs, series poster, Maurice Benayoun, François Schuiten, 1992
Quarxs, series poster, Maurice Benayoun, François Schuiten, 1992
A screenshot from the videogame Killing Floor, built in Unreal Engine 2. Personal computers and console video games took a great graphical leap forwar
A screenshot from the videogame Killing Floor, built in Unreal Engine 2. Personal computers and console video games took a great graphical leap forward in the 2000s, becoming able to display graphics in real time computing that had previously only been possible pre-rendered and/or on business-level hardware.